From 4b1ec92235a7a01c31b8f4ff590051b5601ba955 Mon Sep 17 00:00:00 2001 From: dutchie031 Date: Tue, 1 Sep 2026 13:34:58 +0200 Subject: [PATCH] updated docs and release notes --- .docs/web/pages/advanced/lanes.html | 8 +++++--- RELEASENOTES.md | 4 +++- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/.docs/web/pages/advanced/lanes.html b/.docs/web/pages/advanced/lanes.html index 19be447..6303f44 100644 --- a/.docs/web/pages/advanced/lanes.html +++ b/.docs/web/pages/advanced/lanes.html @@ -57,7 +57,7 @@ Another term that we have used in the code is `Chapter` which refers to a grouping of mission stages within a lane.
These are implied and cannot be directly controlled or altered.
A chapter is a set of `MissionStage`s that are directly connected.
- For `MissionStages` `[ A1, A2, A3, A5, A6]` there are 2 chapters: `[ A1, A2, A3]` and `[ A5, A6]`.
+ For MissionStages [ A1, A2, A3, A5, A6 ] there are 2 chapters: [ A1, A2, A3 ] and [ A5, A6 ].
Within a chapter the stages are only directly dependent on each other. Meaning A2 will start when A1 is completed.

However, the chapter start is where the inter-lane dependencies come into play.
@@ -66,7 +66,6 @@ In the Visual example you can see the Stages grouped into chapters by the red boxes.

Side Lane Chapter start

-

Side lane chapters are started when all are true: