From 5226cdbb2292b49097577f0cd500c5638bf91de6 Mon Sep 17 00:00:00 2001 From: dutchie031 Date: Mon, 17 Aug 2026 11:31:17 +0200 Subject: [PATCH] updated release notes --- RELEASENOTES.md | 21 +++++++-------------- 1 file changed, 7 insertions(+), 14 deletions(-) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index eaf720d..e8e479e 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -8,22 +8,15 @@ ### Bug Fixes - Issue #11 - PR #17 Supply crate spawning now checks for free space and will not spawn if the area is too crowded. Additionally different units will spawn in different areas depending on loading side. -- PR #15 - Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone. - - -## [0.12.1] 2026-07 - -### Breaking Changes - -### New Features - -### Bug Fixes - -- Fixed stage drawing to only be checked when a stage completed. Now done on stage number changed. + PR #17 +- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone. + PR #15 +- Fixed custom drawings not being drawn correctly. + PR #18 +- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue. + PR #18 ## [0.12.0] 2026-06