From 81d9aa7265591f3bc8ce2663b0bdd37d968e8e4e Mon Sep 17 00:00:00 2001 From: dutchie031 Date: Tue, 8 Sep 2026 16:12:38 +0200 Subject: [PATCH] Updated preactivate logic --- RELEASENOTES.md | 5 +++++ src/classes/stageClasses/Stages/BaseStage/Stage.lua | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index d616329..424daa2 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -19,6 +19,11 @@ Now enabled the mission editor to add a custom briefing to the "Buildable" missions. #44 +- Issue: #42 + DEEPSTRIKE now added as a possible feature. + This enables to have missions active in "Pre-Activated" Stages. + #48 + ### Bug Fixes ## [0.13.0] 2026-08 diff --git a/src/classes/stageClasses/Stages/BaseStage/Stage.lua b/src/classes/stageClasses/Stages/BaseStage/Stage.lua index 87e802d..2025f80 100644 --- a/src/classes/stageClasses/Stages/BaseStage/Stage.lua +++ b/src/classes/stageClasses/Stages/BaseStage/Stage.lua @@ -434,7 +434,7 @@ function Stage:PreActivate() for key, mission in pairs(self._db.missions) do if mission and mission.missionType == "DEEPSTRIKE" then - mission:SpawnActive() + mission:SpawnInactive() end end