diff --git a/RELEASENOTES.md b/RELEASENOTES.md
index 3036749..07aa7a0 100644
--- a/RELEASENOTES.md
+++ b/RELEASENOTES.md
@@ -1,90 +1,90 @@
-
-## [Unreleased]
-
-### Breaking Changes
-
-### New Features
-
-- Addresses #41
- Adds Stage Complete debug methods for local testing of the Stage flow.
- PR #40
-
-- Closes #35
- Creating Lane option for stages.
- Additionally to the primary stage lane, stages can now be created in different lanes.
- These lanes can be used to create different stage progression flows and create different "side-stories".
- PR #40
-
-- Closes #37
- Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
- PR #44
-
-- Closes #42
- DEEPSTRIKE now added as a possible feature.
- This enables to have missions active in "Pre-Activated" Stages.
- PR #48
-
-### Bug Fixes
-
-## [0.13.0] 2026-08
-
-A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
-
-### Breaking Changes
-
-### New Features
-
-- Issue #26
- Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
- PR #31
-
-### Bug Fixes
-
-- Issue #11
- Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
- Additionally different units will spawn in different areas depending on loading side.
- PR #17
-- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
- PR #15
-- Fixed custom drawings not being drawn correctly.
- PR #18
-- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
- PR #18
-- Fixed #9
- Changed order of checking mission briefings
- PR #19
-- Fixed Configuration defaulting to true for all booleans in StageConfig
- PR #28
-- Fixed Pre-Activated stages not always drawing or pre-activating correctly.
- PR #28
-- Addressed #24
- CAP max commit range is now configurable in the config.lua file.
- Issue remains open in order to apply further fine grained tuning.
- PR #29
-
-## [0.12.0] 2026-06
-
-Migration to Gitea.
-First version of the Gitea repository.
-Everything is new, but also old.
-
-### Breaking Changes
-
-Nothing worth mentioning
-
-### New Features
-
-All and none
-
-### Bug Fixes
-
-No bugs fixed, they're all still there.
-
-## [x.x.x] Year - Month Release Template
-
-### Breaking Changes
-
-
-### New Features
-
-### Bug Fixes
+
+## [Unreleased]
+
+### Breaking Changes
+
+### New Features
+
+- Addresses #41
+ Adds Stage Complete debug methods for local testing of the Stage flow.
+ PR #40
+
+- Closes #35
+ Creating Lane option for stages.
+ Additionally to the primary stage lane, stages can now be created in different lanes.
+ These lanes can be used to create different stage progression flows and create different "side-stories".
+ PR #40
+
+- Closes #37
+ Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
+ PR #44
+
+- Closes #42
+ DEEPSTRIKE now added as a possible feature.
+ This enables to have missions active in "Pre-Activated" Stages.
+ PR #48
+
+### Bug Fixes
+
+## [0.13.0] 2026-08
+
+A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
+
+### Breaking Changes
+
+### New Features
+
+- Issue #26
+ Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
+ PR #31
+
+### Bug Fixes
+
+- Issue #11
+ Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
+ Additionally different units will spawn in different areas depending on loading side.
+ PR #17
+- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
+ PR #15
+- Fixed custom drawings not being drawn correctly.
+ PR #18
+- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
+ PR #18
+- Fixed #9
+ Changed order of checking mission briefings
+ PR #19
+- Fixed Configuration defaulting to true for all booleans in StageConfig
+ PR #28
+- Fixed Pre-Activated stages not always drawing or pre-activating correctly.
+ PR #28
+- Addressed #24
+ CAP max commit range is now configurable in the config.lua file.
+ Issue remains open in order to apply further fine grained tuning.
+ PR #29
+
+## [0.12.0] 2026-06
+
+Migration to Gitea.
+First version of the Gitea repository.
+Everything is new, but also old.
+
+### Breaking Changes
+
+Nothing worth mentioning
+
+### New Features
+
+All and none
+
+### Bug Fixes
+
+No bugs fixed, they're all still there.
+
+## [x.x.x] Year - Month Release Template
+
+### Breaking Changes
+
+
+### New Features
+
+### Bug Fixes
diff --git a/src/main.lua b/src/main.lua
index fe6ab7c..55d006b 100644
--- a/src/main.lua
+++ b/src/main.lua
@@ -72,3 +72,4 @@ if globalConfig and globalConfig:isDebugMenuEnabled() == true then
debugMenu:RegisterMenus()
end
+