From e363b3fe9446f49a697f625035184021c325aa11 Mon Sep 17 00:00:00 2001 From: dutchie031 Date: Mon, 21 Sep 2026 22:53:39 +0200 Subject: [PATCH] changed releasentes lineending --- RELEASENOTES.md | 180 ++++++++++++++++++++++++------------------------ src/main.lua | 1 + 2 files changed, 91 insertions(+), 90 deletions(-) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 3036749..07aa7a0 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,90 +1,90 @@ - -## [Unreleased] - -### Breaking Changes - -### New Features - -- Addresses #41 - Adds Stage Complete debug methods for local testing of the Stage flow. - PR #40 - -- Closes #35 - Creating Lane option for stages. - Additionally to the primary stage lane, stages can now be created in different lanes. - These lanes can be used to create different stage progression flows and create different "side-stories". - PR #40 - -- Closes #37 - Now enabled the mission editor to add a custom briefing to the "Buildable" missions. - PR #44 - -- Closes #42 - DEEPSTRIKE now added as a possible feature. - This enables to have missions active in "Pre-Activated" Stages. - PR #48 - -### Bug Fixes - -## [0.13.0] 2026-08 - -A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea. - -### Breaking Changes - -### New Features - -- Issue #26 - Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player. - PR #31 - -### Bug Fixes - -- Issue #11 - Supply crate spawning now checks for free space and will not spawn if the area is too crowded. - Additionally different units will spawn in different areas depending on loading side. - PR #17 -- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone. - PR #15 -- Fixed custom drawings not being drawn correctly. - PR #18 -- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue. - PR #18 -- Fixed #9 - Changed order of checking mission briefings - PR #19 -- Fixed Configuration defaulting to true for all booleans in StageConfig - PR #28 -- Fixed Pre-Activated stages not always drawing or pre-activating correctly. - PR #28 -- Addressed #24 - CAP max commit range is now configurable in the config.lua file. - Issue remains open in order to apply further fine grained tuning. - PR #29 - -## [0.12.0] 2026-06 - -Migration to Gitea.
-First version of the Gitea repository.
-Everything is new, but also old. - -### Breaking Changes - -Nothing worth mentioning - -### New Features - -All and none - -### Bug Fixes - -No bugs fixed, they're all still there. - -## [x.x.x] Year - Month Release Template - -### Breaking Changes - - -### New Features - -### Bug Fixes + +## [Unreleased] + +### Breaking Changes + +### New Features + +- Addresses #41 + Adds Stage Complete debug methods for local testing of the Stage flow. + PR #40 + +- Closes #35 + Creating Lane option for stages. + Additionally to the primary stage lane, stages can now be created in different lanes. + These lanes can be used to create different stage progression flows and create different "side-stories". + PR #40 + +- Closes #37 + Now enabled the mission editor to add a custom briefing to the "Buildable" missions. + PR #44 + +- Closes #42 + DEEPSTRIKE now added as a possible feature. + This enables to have missions active in "Pre-Activated" Stages. + PR #48 + +### Bug Fixes + +## [0.13.0] 2026-08 + +A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea. + +### Breaking Changes + +### New Features + +- Issue #26 + Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player. + PR #31 + +### Bug Fixes + +- Issue #11 + Supply crate spawning now checks for free space and will not spawn if the area is too crowded. + Additionally different units will spawn in different areas depending on loading side. + PR #17 +- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone. + PR #15 +- Fixed custom drawings not being drawn correctly. + PR #18 +- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue. + PR #18 +- Fixed #9 + Changed order of checking mission briefings + PR #19 +- Fixed Configuration defaulting to true for all booleans in StageConfig + PR #28 +- Fixed Pre-Activated stages not always drawing or pre-activating correctly. + PR #28 +- Addressed #24 + CAP max commit range is now configurable in the config.lua file. + Issue remains open in order to apply further fine grained tuning. + PR #29 + +## [0.12.0] 2026-06 + +Migration to Gitea.
+First version of the Gitea repository.
+Everything is new, but also old. + +### Breaking Changes + +Nothing worth mentioning + +### New Features + +All and none + +### Bug Fixes + +No bugs fixed, they're all still there. + +## [x.x.x] Year - Month Release Template + +### Breaking Changes + + +### New Features + +### Bug Fixes diff --git a/src/main.lua b/src/main.lua index fe6ab7c..55d006b 100644 --- a/src/main.lua +++ b/src/main.lua @@ -72,3 +72,4 @@ if globalConfig and globalConfig:isDebugMenuEnabled() == true then debugMenu:RegisterMenus() end +