SpearheadConfig = { debugEnabled = true, CapConfig = { --quickly enable of disable the entire CAP Logic --(you can also just rename all units to not be named "CAP_") enabled = true, -- default true --min ground speed for CAP aircraft during patrol -- unit: knots minSpeed = 400, -- default 400 --max speed for CAP aircraft during patrol -- unit: knots maxSpeed = 500, -- default 500 --minAlt for aircraft on patrol -- unit: feet minAlt = 18000, -- default 18000 --maxAlt for aircraft on patrol -- unit: feet maxAlt = 28000, -- default 28000 --Delay for aircraft from touchdown to off the chocks. -- unit: seconds rearmDelay = 180, -- default 600 repairDelay = 600, -- default 600 --Delay for aircraft from death to takeoff. --When the seconds remaining is the same at the rearmDelay it will be spawned on the ramp and follow the rearm logic. -- !! Can not be lower than rearmDelay -- unit: seconds deathDelay = 1800, -- default 1800 }, StageConfig = { -- management of stages and its missions. -- This is not related to CAP managers which will continue to work even if stage management is disabled enabled = true, -- default true --Will draw the active and the next stage drawStages = true, -- default true drawPreActivated = true, markLastContact = true, --AutoStages will continue to the next stage automatically on completion of the missions within the stage. -- If you want to make it so the next stage triggers only when you want to disable it here and manually implement the actions needed. --[[ TODO: Add manual stage transition documentation ]] autoStages = true, --default true --Maximum missions per stage (includes all types of missions) maxMissionStage = 100, --Stage starting number startingStage = 1, ---DEBUG logging. Consider keeping this disabled debugEnabled = true }, Persistence = { --- io and lfs cannot be sanitized in the MissionScripting.lua --- enables or disables the persistence logic in spearhead enabled = true, --- sets the directory where the persistence file is stored --- if nil then lfs.writedir() will be used. --- which will directory = nil , --- the filename of the persistence file. Should end with .json for convention, but any text extension should do. fileName = "Spearhead_Persistence_Dev" } }