--Single player purpose local debug = false local id = net.get_my_player_id() if id == 0 then debug = true end local startTime = timer.getTime() * 1000 Spearhead.Events.Init("DEBUG") local dbLogger = Spearhead.LoggerTemplate:new("database", "INFO") local standardLogger = Spearhead.LoggerTemplate:new("", "INFO") local databaseManager = Spearhead.DB:new(dbLogger, debug) local capConfig = Spearhead.internal.configuration.CapConfig:new(); local stageConfig = Spearhead.internal.configuration.StageConfig:new(); local startingStage = stageConfig.startingStage or 1 if SpearheadConfig and SpearheadConfig.Persistence and SpearheadConfig.Persistence.enabled == true then standardLogger:info("Persistence enabled") local persistenceLogger = Spearhead.LoggerTemplate:new("Persistence", "INFO") Spearhead.classes.persistence.Persistence.Init(persistenceLogger) local persistanceStage = Spearhead.classes.persistence.Persistence.GetActiveStage() if persistanceStage then standardLogger:info("Persistance activated and using persistant active stage: " .. persistanceStage) startingStage = persistanceStage end else standardLogger:info("Persistence disabled") end Spearhead.internal.GlobalCapManager.start(databaseManager, capConfig, stageConfig) Spearhead.internal.GlobalStageManager:NewAndStart(databaseManager, stageConfig) Spearhead.internal.GlobalFleetManager.start(databaseManager) local SetStageDelayed = function(number, time) Spearhead.Events.PublishStageNumberChanged(number) return nil end timer.scheduleFunction(SetStageDelayed, startingStage, timer.getTime() + 3) env.info(startTime .. "ms / " .. timer.getTime() * 1000 .. "ms") local duration = (timer.getTime() * 1000) - startTime standardLogger:info("Spearhead Initialisation duration: " .. tostring(duration) .. "ms") Spearhead.LoadingDone() --Check lines of code in directory per file: -- Get-ChildItem . -Include *.lua -Recurse | foreach {""+(Get-Content $_).Count + " => " + $_.name }; && GCI . -Include *.lua* -Recurse | foreach{(GC $_).Count} | measure-object -sum | % Sum -- find . -name '*.lua' | xargs wc -l --- ==================== DEBUG ORDER OR ZONE VEC =========================== -- local zone = Spearhead.DcsUtil.getZoneByName("MISSIONSTAGE_99") -- local count = Spearhead.Util.tableLength(zone.verts) -- for i = 1, count - 1 do -- local a = zone.verts[i] -- local b = zone.verts[i+1] -- local color = {0,0,0,1} -- color[i] = 1 -- trigger.action.textToAll(-1, 46+i , { x= a.x, y = 0, z = a.z } , color, {0,0,0}, 24 , true , "" .. i ) -- trigger.action.lineToAll(-1 , 56+i , { x= a.x, y = 0, z = a.z } , { x = b.x, y = 0, z = b.z } , color , 1, true) -- end