Cap rework (#48)
- Refactored all CAP classes. - Improved timing - Zones are now not tied to MissionStages - CAPROUTE_<routeID>_<free> - routeID is now what is used in the naming convention. - Units taxi back to their spawn parking space and rearm there. (Units destroyed while in the Rearming or Repairing state are not taken into account)
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