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Release vbeta
Pre-ReleasePublish Beta Release / build (push) Successful in 26sreleased this
2026-09-21 20:59:48 +00:00 | -37 commits to main since this releaseBreaking Changes
New Features
- Addresses Better Debugging Methods/Options (#41)
Adds Stage Complete debug methods for local testing of the Stage flow.
PR Feature/lanes (#40) - Closes Lanes for stages. (#35)
Creating Lane option for stages.
Additionally to the primary stage lane, stages can now be created in different lanes.
These lanes can be used to create different stage progression flows and create different "side-stories".
PR Feature/lanes (#40) - Closes Custom mission names and briefings for logistics missions (BLUESAM) (#37)
Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
PR Custom briefings for BlueSam and FARPS (#44) - Closes New Mission Type: DEEPSTRIKE (#42)
DEEPSTRIKE now added as a possible feature.
This enables to have missions active in "Pre-Activated" Stages.
PR Feature/deep strike (#48)
Bug Fixes
Downloads
- Addresses Better Debugging Methods/Options (#41)
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Release v0.13.0
StablePublish Release / build (push) Successful in 1m8sreleased this
2026-08-20 15:03:58 +00:00 | 1 commits to main since this releaseA good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
Breaking Changes
New Features
- Issue Option to have stage briefings shown to players upon spawning and stage completion (#26)
Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
PR updated briefings to be shown during spawn (#31)
Bug Fixes
- Issue Unloading crates can damage player Mi-8 (#11)
Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
Additionally different units will spawn in different areas depending on loading side.
PR Crate spawning update (#17) - Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
PR supplyHub Commands wiring and event triggers wired for more real time updates (#15) - Fixed custom drawings not being drawn correctly.
PR Fix/custom drawings (#18) - Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
PR Fix/custom drawings (#18) - Fixed Log file incorrectly reports missing briefings (#9)
Changed order of checking mission briefings
PR fixed briefings faulty giving warnings (#19) - Fixed Configuration defaulting to true for all booleans in StageConfig
PR Fix/ pre activation (#28) - Fixed Pre-Activated stages not always drawing or pre-activating correctly.
PR Fix/ pre activation (#28) - Addressed Commit/targeting range for enemy CAP flights cannot be customized (#24)
CAP max commit range is now configurable in the config.lua file.
Issue remains open in order to apply further fine grained tuning.
PR Updated max distance to be configurable (#29)
Downloads
- Issue Option to have stage briefings shown to players upon spawning and stage completion (#26)