Cap rework (#48)
- Refactored all CAP classes. - Improved timing - Zones are now not tied to MissionStages - CAPROUTE_<routeID>_<free> - routeID is now what is used in the naming convention. - Units taxi back to their spawn parking space and rearm there. (Units destroyed while in the Rearming or Repairing state are not taken into account)
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@@ -9,6 +9,8 @@
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local BattleManager = {}
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BattleManager.__index = BattleManager
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local debugDrawing = false
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---@param redGroups Array<SpearheadGroup>
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---@param blueGroups Array<SpearheadGroup>
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---@param name string
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@@ -131,12 +133,10 @@ function BattleManager:LetUnitsShoot(groups, targetGroups)
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}
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}
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if SpearheadConfig and SpearheadConfig.debugEnabled == true then
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if debugDrawing == true then
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self:DrawDebugLine(point, unit)
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end
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self._logger:debug("Red unit " .. unit:getName() .. " will shoot " .. qty .. " rounds at point: " .. tostring(point))
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local controller = unit:getController()
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if controller then
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controller:setTask(shootTask)
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@@ -241,7 +241,7 @@ function BattleManager:GetRandomPoint(origin, groupHulls)
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if not hull then return nil end
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local shootPoints = Spearhead.Util.GetTangentHullPointsFromOrigin(hull, origin)
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if SpearheadConfig and SpearheadConfig.debugEnabled == true then
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if debugDrawing == true then
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self:DrawDebugZone({ hull })
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end
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@@ -271,8 +271,8 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
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local mission = self.missionsByCode[code]
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if mission and mission.priority == "primary" then
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count = count + 1
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if count <= perFolder then
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local copied = Spearhead.Util.copyTable(path)
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if count <= perFolder then
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local copied = Spearhead.Util.deepCopyTable(path)
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self:addMissionCommands(groupID, copied, mission)
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else
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local name = "Next Menu ..."
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@@ -294,7 +294,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
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if mission and mission.priority == "secondary" then
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count = count + 1
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if count <= perFolder then
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local copied = Spearhead.Util.copyTable(path)
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local copied = Spearhead.Util.deepCopyTable(path)
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self:addMissionCommands(groupID, copied, mission)
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else
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local name = "Next Menu ..."
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@@ -29,6 +29,7 @@ function SupplyUnitsTracker.getOrCreate(logLevel)
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singleton._supplyUnitsByName = {}
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singleton._droppedCrates = {}
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singleton._registeredHubs = {}
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singleton._supplyUnitSpawnedListener = {}
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singleton._commandsHelper = Spearhead.classes.stageClasses.helpers.MissionCommandsHelper.getOrCreate(singleton._logger.LogLevel)
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