Cap rework (#48)
- Refactored all CAP classes. - Improved timing - Zones are now not tied to MissionStages - CAPROUTE_<routeID>_<free> - routeID is now what is used in the naming convention. - Units taxi back to their spawn parking space and rearm there. (Units destroyed while in the Rearming or Repairing state are not taken into account)
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-3
@@ -25,13 +25,26 @@ SpearheadConfig = {
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-- unit: feet
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maxAlt = 28000, -- default 28000
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-- DELAYS.
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-- Delays work as follow.
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-- When an aircraft lands alive and well it will be rearmed and ready to go.
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-- When part of the flight died it will be repaired and then rearmed. (both delays)
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-- When the entire group dies it will first wait for the deathDelay, then it will be repaired and rearmed.
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-- while rearming: Spawned on the ramp.
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-- while repairing: Spawned on the ramp.
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-- while deathDelay no unit is spawned.
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--Delay for aircraft from touchdown to off the chocks.
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-- unit: seconds
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rearmDelay = 600, -- default 600
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--Delay for aircraft from death to takeoff.
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--When the seconds remaining is the same at the rearmDelay it will be spawned on the ramp and follow the rearm logic.
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-- !! Can not be lower than rearmDelay
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-- Delay for aircraft that has died to be repaired before rearming starts.
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-- unit: seconds
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repairDelay = 600, -- default 600
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--Delay for aircraft before the repairing and rearming cycles begin.
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-- applied when the whole group dies.
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-- (see this as an additional bonus delay for destroying an entire group)
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-- unit: seconds
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deathDelay = 1800, -- default 1800
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},
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