Cap rework (#48)
- Refactored all CAP classes. - Improved timing - Zones are now not tied to MissionStages - CAPROUTE_<routeID>_<free> - routeID is now what is used in the naming convention. - Units taxi back to their spawn parking space and rearm there. (Units destroyed while in the Rearming or Repairing state are not taken into account)
This commit is contained in:
+4
-1
@@ -44,7 +44,10 @@ assert(loadfile(classPath .. "stageClasses\\SpecialZones\\BlueSam.lua"))()
|
||||
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\FarpZone.lua"))()
|
||||
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\SupplyHub.lua"))()
|
||||
|
||||
assert(loadfile(classPath .. "capClasses\\CapGroup.lua"))()
|
||||
assert(loadfile(classPath .. "capClasses\\taskings\\RTB.lua"))()
|
||||
assert(loadfile(classPath .. "capClasses\\taskings\\CAP.lua"))()
|
||||
assert(loadfile(classPath .. "capClasses\\airGroups\\AirGroup.lua"))()
|
||||
assert(loadfile(classPath .. "capClasses\\airGroups\\CapGroup.lua"))()
|
||||
assert(loadfile(classPath .. "capClasses\\GlobalCapManager.lua"))()
|
||||
assert(loadfile(classPath .. "capClasses\\CapAirbase.lua"))()
|
||||
assert(loadfile(classPath .. "capClasses\\runwayBombing\\RunwayBombingTracker.lua"))()
|
||||
|
||||
Reference in New Issue
Block a user