Cap rework (#48)
- Refactored all CAP classes. - Improved timing - Zones are now not tied to MissionStages - CAPROUTE_<routeID>_<free> - routeID is now what is used in the naming convention. - Units taxi back to their spawn parking space and rearm there. (Units destroyed while in the Rearming or Repairing state are not taken into account)
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@@ -25,8 +25,8 @@ SpearheadConfig = {
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--Delay for aircraft from touchdown to off the chocks.
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-- unit: seconds
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rearmDelay = 600, -- default 600
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rearmDelay = 180, -- default 600
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repairDelay = 600, -- default 600
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--Delay for aircraft from death to takeoff.
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--When the seconds remaining is the same at the rearmDelay it will be spawned on the ramp and follow the rearm logic.
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-- !! Can not be lower than rearmDelay
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