linter fixes
PR Prerequisites / Lua Check (pull_request) Failing after 20s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 28s

This commit is contained in:
2026-09-09 11:12:58 +02:00
parent ba240db310
commit 0346f8a7a8
40 changed files with 367 additions and 536 deletions
-73
View File
@@ -1,73 +0,0 @@
--assert(loadfile("C:\\Repos\\DCS\\Spearhead\\dev\\dev_classes.lua"))()
local basePath = "C:\\Repos\\DCS\\Spearhead\\"
local classPath = basePath .. "classes\\"
assert(loadfile(classPath .. "_baseClasses\\Queue.lua"))()
assert(loadfile(classPath .. "spearhead_base.lua"))()
assert(loadfile(classPath .. "spearhead_routeutil.lua"))()
assert(loadfile(classPath .. "spearhead_events.lua"))()
assert(loadfile(classPath .. "spearhead_db.lua"))()
assert(loadfile(classPath .. "fleetClasses\\FleetGroup.lua"))()
assert(loadfile(classPath .. "fleetClasses\\GlobalFleetManager.lua"))()
assert(loadfile(classPath .. "helpers\\MizGroupsManager.lua"))()
assert(loadfile(classPath .. "helpers\\SpawnManager.lua"))()
assert(loadfile(classPath .. "configuration\\CapConfig.lua"))()
assert(loadfile(classPath .. "configuration\\StageConfig.lua"))()
assert(loadfile(classPath .. "stageClasses\\GlobalStageManager.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\baseMissions\\Mission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\ZoneMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\RunwayStrikeMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\BuildableMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\BaseStage\\Stage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\PrimaryStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\ExtraStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\WaitingStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadGroup.lua"))()
assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadSceneryObject.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\MissionCommandsHelper.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyConfig.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyUnitsTracker.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\BattleManager.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\abstract\\BuildableZone.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\StageBase.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\BlueSam.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\FarpZone.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\SupplyHub.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\RTB.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\CAP.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\SWEEP.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\INTERCEPT.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\AirGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\CapGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\SweepGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\InterceptGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\detection\\DetectionManager.lua"))()
assert(loadfile(classPath .. "capClasses\\GlobalCapManager.lua"))()
assert(loadfile(classPath .. "capClasses\\CapAirbase.lua"))()
assert(loadfile(classPath .. "capClasses\\runwayBombing\\RunwayBombingTracker.lua"))()
assert(loadfile(classPath .. "persistence\\Persistence.lua"))()
-- Startup:
assert(loadfile(basePath .. "main.lua"))()
-79
View File
@@ -1,79 +0,0 @@
SpearheadConfig = {
debugEnabled = true,
CapConfig = {
--quickly enable of disable the entire CAP Logic
--(you can also just rename all units to not be named "CAP_")
enabled = true, -- default true
--min ground speed for CAP aircraft during patrol
-- unit: knots
minSpeed = 400, -- default 400
--max speed for CAP aircraft during patrol
-- unit: knots
maxSpeed = 500, -- default 500
--minAlt for aircraft on patrol
-- unit: feet
minAlt = 18000, -- default 18000
--maxAlt for aircraft on patrol
-- unit: feet
maxAlt = 28000, -- default 28000
--Delay for aircraft from touchdown to off the chocks.
-- unit: seconds
rearmDelay = 180, -- default 600
repairDelay = 600, -- default 600
--Delay for aircraft from death to takeoff.
--When the seconds remaining is the same at the rearmDelay it will be spawned on the ramp and follow the rearm logic.
-- !! Can not be lower than rearmDelay
-- unit: seconds
deathDelay = 1800, -- default 1800
},
StageConfig = {
-- management of stages and its missions.
-- This is not related to CAP managers which will continue to work even if stage management is disabled
enabled = true, -- default true
--Will draw the active and the next stage
drawStages = true, -- default true
drawPreActivated = true,
markLastContact = true,
--AutoStages will continue to the next stage automatically on completion of the missions within the stage.
-- If you want to make it so the next stage triggers only when you want to disable it here and manually implement the actions needed.
--[[
TODO: Add manual stage transition documentation
]]
autoStages = true, --default true
--Maximum missions per stage (includes all types of missions)
maxMissionStage = 100,
--Stage starting number
startingStage = 1,
---DEBUG logging. Consider keeping this disabled
debugEnabled = true
},
Persistence = {
--- io and lfs cannot be sanitized in the MissionScripting.lua
--- enables or disables the persistence logic in spearhead
enabled = true,
--- sets the directory where the persistence file is stored
--- if nil then lfs.writedir() will be used.
--- which will
directory = nil ,
--- the filename of the persistence file. Should end with .json for convention, but any text extension should do.
fileName = "Spearhead_Persistence_Dev"
}
}
+3 -2
View File
@@ -96,7 +96,6 @@ function CapBase.new(airbaseName, database, logger, capConfig, runwayBombingTrac
timer.scheduleFunction(CheckStateContinuous, self, timer.getTime() + 15)
return self
end
@@ -152,8 +151,9 @@ end
function CapBase:CheckAndScheduleCAP()
self.logger:debug("Check taskings for airbase " .. self.airbaseName)
---@type table<string, number>
local countPerStage = {}
---@type table<string, number>
local requiredPerStage = {}
local airbase = Airbase.getByName(self.airbaseName)
@@ -310,6 +310,7 @@ function CapBase:CheckAndScheduleIntercept()
self.logger:debug("Check intercept taskings for airbase " .. self.airbaseName)
---@type table<string, boolean>
local interceptZoneIDs = {}
local airbase = Airbase.getByName(self.airbaseName)
@@ -37,7 +37,6 @@ do
local airbaseSpecificLogger = Logger.new("CAP_" .. airbaseName, logLevel)
local airbase = CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, runwayBombingTracker, detectionManager, spawnManager)
if airbase then
table.insert(airbasesPerStage[stageName], airbase)
allAirbasesByName[airbaseName] = airbase
@@ -112,8 +112,8 @@ function CapGroup:InitWithName(groupName)
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -213,8 +213,6 @@ function InterceptGroup:UpdateTask()
self._currentTargetName = nil
end
local speed = self._config:getMaxSpeed()
local interceptPoint = self:GetInterceptPoint(groupPoint, speed, closestUnit)
@@ -328,8 +326,8 @@ function InterceptGroup:InitWithName(groupName)
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -85,8 +85,8 @@ function SweepGroup:InitWithName(groupName)
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -38,7 +38,6 @@ function DetectionManager.New(logger)
end
timer.scheduleFunction(updateDetected, self, timer.getTime() + 130)
return self
end
@@ -83,11 +83,7 @@ function RunwayBombingTracker.trackWeaponTask(weaponTrackingArgs, time)
x = pos.x + velocity.x * nextInterval,
y = pos.z + velocity.z * nextInterval
}
self:OnWeaponImpact(weapon:getDesc(), impactPoint)
return nil
end
+33 -27
View File
@@ -4,37 +4,43 @@ local MissionEditorWarning = require("classes.util.MissionEditorWarnings")
local RouteUtil = require("classes.spearhead_routeutil")
local SpearheadEvents = require("classes.spearhead_events")
---@class FleetGroup
---@class FleetGroup : OnStageChangedListener
---@field private fleetGroupName string
---@field private logger Logger
---@field private fleetNameIdentifier string
---@field private targetZonePerStage table<string, string>
---@field private currentTargetZone string
---@field private pointsPerZone table<string, {pointA: Vec2, pointB: Vec2}>
local FleetGroup = {}
FleetGroup.__index = FleetGroup
---comment
---@param fleetGroupName string
---@param database Database
---@param logger Logger
---@return nil
function FleetGroup:new(fleetGroupName, database, logger)
local o = {}
---@return FleetGroup?
function FleetGroup.new(fleetGroupName, database, logger)
setmetatable(o, { __index = self })
local self = setmetatable({}, FleetGroup)
o.fleetGroupName = fleetGroupName
o.logger = logger
self.fleetGroupName = fleetGroupName
self.logger = logger
local split_name = Util.split_string(fleetGroupName, "_")
if Util.tableLength(split_name) < 2 then
MissionEditorWarning.Add("CARRIERGROUP should have at least 2 parts. CARRIERGROUP_<fleetname>")
return nil
end
o.fleetNameIdentifier = split_name[2]
self.fleetNameIdentifier = split_name[2]
o.targetZonePerStage = {}
o.currentTargetZone = nil
o.pointsPerZone = {}
self.targetZonePerStage = {}
self.currentTargetZone = nil
self.pointsPerZone = {}
do --INIT
local carrierRouteZones = database:getCarrierRouteZones()
for _, zoneName in pairs(carrierRouteZones) do
if Util.strContains(string.lower(zoneName), "_".. string.lower(o.fleetNameIdentifier) .. "_" ) == true then
if Util.strContains(string.lower(zoneName), "_".. string.lower(self.fleetNameIdentifier) .. "_" ) == true then
local zone = DcsUtil.getZoneByName(zoneName)
if zone and zone.zone_type == DcsUtil.ZoneType.Polygon then
local split_string = Util.split_string(zoneName, "_")
@@ -43,18 +49,18 @@ function FleetGroup:new(fleetGroupName, database, logger)
"CARRIERROUTE should at least have 3 parts. Check the documentation for: " .. zoneName)
else
---@param zone SpearheadTriggerZone
---@param zoneA SpearheadTriggerZone
---@return Vec2, Vec2
local function GetTwoFurthestPoints(zone)
local function GetTwoFurthestPoints(zoneA)
local biggest = nil
local biggestA = zone.verts[1]
local biggestB = zone.verts[2]
local biggestA = zoneA.verts[1]
local biggestB = zoneA.verts[2]
for i = 1, 3 do
for ii = i + 1, 4 do
local a = zone.verts[i]
local b = zone.verts[ii]
local a = zoneA.verts[i]
local b = zoneA.verts[ii]
local dist = Util.VectorDistance2d(a, b)
if biggest == nil or dist > biggest then
@@ -100,9 +106,9 @@ function FleetGroup:new(fleetGroupName, database, logger)
local first, second = getMinMaxStage(split_string[3])
if first ~= nil and second ~= nil then
for i = first, second do
o.targetZonePerStage[tostring(i)] = zoneName
self.targetZonePerStage[tostring(i)] = zoneName
end
o.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
self.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
else
MissionEditorWarning.Add("CARRIERROUTE zone stage numbers not in the format _[<number>-<number>]: " .. zoneName)
end
@@ -114,20 +120,24 @@ function FleetGroup:new(fleetGroupName, database, logger)
end
end
SpearheadEvents.AddStageNumberChangedListener(self)
return self
end
local SetTaskAsync = function(input, _)
local targetZone = input.targetZone
local task = input.task
local groupName = input.groupName
local logger = input.logger
local l_logger = input.logger
local group = Group.getByName(groupName)
if group then
logger:info("Sending " .. groupName .. " to " .. targetZone)
l_logger:info("Sending " .. groupName .. " to " .. targetZone)
group:getController():setTask(task)
end
end
o.OnStageNumberChanged = function(self, number, laneIdentifier)
function FleetGroup:OnStageNumberChanged(number, laneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if laneIdentifier ~= nil then return end
local targetZone = self.targetZonePerStage[tostring(number)]
@@ -138,8 +148,4 @@ function FleetGroup:new(fleetGroupName, database, logger)
end
end
SpearheadEvents.AddStageNumberChangedListener(o)
return o
end
return FleetGroup
@@ -17,7 +17,7 @@ GlobalFleetManager.start = function(database)
for _, groupName in pairs(all_groups) do
if Util.startswith(string.lower(groupName), "carriergroup" ) == true then
logger:info("Registering " .. groupName .. " as a managed fleet")
local carrierGroup = FleetGroup:new(groupName, database, logger)
local carrierGroup = FleetGroup.new(groupName, database, logger)
table.insert(fleetGroups, carrierGroup)
end
end
-1
View File
@@ -181,7 +181,6 @@ do --- privates
return group
end
return nil
end
+9 -11
View File
@@ -258,7 +258,7 @@ function Database.New(Logger)
if env.mission.drawings and env.mission.drawings.layers then
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
if Util.startswith(string.lower(layer_object.name), "stagebriefing_", true) == true then
local zone = DcsUtil.getZoneByName(stageZoneName)
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
@@ -339,14 +339,14 @@ function Database.New(Logger)
end
-- fill missions
for key, missionZone in pairs(self._tables.MissionZones) do
for _, missionZone in pairs(self._tables.MissionZones) do
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
table.insert(stageData.MissionZones, missionZone)
end
end
-- fill random missions
for key, missionZone in pairs(self._tables.RandomMissionZones) do
for _, missionZone in pairs(self._tables.RandomMissionZones) do
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
table.insert(stageData.RandomMissionZones, missionZone)
end
@@ -620,9 +620,9 @@ function Database:loadBlueSamUnits()
samData.buildingKilos = number
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
@@ -720,9 +720,9 @@ function Database:LoadZoneData(missionZoneName)
---Adds Briefings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
@@ -776,9 +776,9 @@ function Database:loadFarpData()
-- check briefings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
@@ -796,8 +796,6 @@ function Database:loadFarpData()
else
MissionEditorWarnings.Add("Buildable number for " .. farpZone .. " is invalid.")
end
end
end
end
+20 -21
View File
@@ -65,7 +65,7 @@ do
end)
for _, callable in pairs(OnStageNumberChangedListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnStageNumberChanged(newStageNumber, laneIdentifier)
end)
if err then
@@ -74,14 +74,14 @@ do
end
for _, callable in pairs(OnStageNumberChangedHandlers) do
local succ, err = pcall(callable, newStageNumber, laneIdentifier)
local _, err = pcall(callable, newStageNumber, laneIdentifier)
if err then
logError(err)
end
end
for _, callable in pairs(OnStageNumberChangeCompleteListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnStageNumberChangeComplete(newStageNumber, laneIdentifier)
end)
if err then
@@ -112,7 +112,7 @@ do
local triggerWeaponFired = function(unit, weapon, target)
for _, callable in pairs(onWeaponFiredListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnWeaponFired(unit, weapon, target)
end)
@@ -186,7 +186,7 @@ do
if groupName ~= nil then
if OnGroupRTBListeners[groupName] then
for _, callable in pairs(OnGroupRTBListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupRTB(groupName)
end)
if err then
@@ -221,7 +221,7 @@ do
if groupName ~= nil then
if OnGroupRTBInTenListeners[groupName] then
for _, callable in pairs(OnGroupRTBInTenListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupRTBInTen(groupName)
end)
if err then
@@ -257,7 +257,7 @@ do
if groupName ~= nil then
if OnGroupOnStationListeners[groupName] then
for _, callable in pairs(OnGroupOnStationListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupOnStation(groupName)
end)
if err then
@@ -286,7 +286,7 @@ do
if unit ~= nil then
if playerEnterUnitListeners then
for _, callable in pairs(playerEnterUnitListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnPlayerEntersUnit(unit)
end)
if err then
@@ -321,7 +321,7 @@ do
local name = unit:getName()
if onLandEventListeners[name] then
for _, callable in pairs(onLandEventListeners[name]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnUnitLanded(unit, airbase)
end)
if err then
@@ -344,7 +344,7 @@ do
if object and object.getName and OnUnitLostListeners[object:getName()] then
for _, callable in pairs(OnUnitLostListeners[object:getName()]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnUnitLost(object)
end)
@@ -374,26 +374,26 @@ do
local AI_GROUPS = {}
local function CheckAndTriggerSpawnAsync(unit, time)
local function CheckAndTriggerSpawnAsync(unit, _)
local function isPlayer(unit)
if unit == nil then return false, "unit is nil" end
if unit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
if Object.getCategory(unit) ~= Object.Category.UNIT then
local function isPlayer(checkUnit)
if checkUnit == nil then return false, "unit is nil" end
if checkUnit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
if Object.getCategory(checkUnit) ~= Object.Category.UNIT then
return false, "object is not a unit"
end
if unit:isExist() ~= true then return false, "unit does not exist" end
local group = unit:getGroup()
if checkUnit:isExist() ~= true then return false, "unit does not exist" end
local group = checkUnit:getGroup()
if group ~= nil then
if AI_GROUPS[group:getName()] == true then
return false
end
local players = DcsUtil.getAllPlayerUnits()
local unitName = unit:getName()
for i, unit in pairs(players) do
if unit:getName() == unitName then
local unitName = checkUnit:getName()
for _, playerUnit in pairs(players) do
if playerUnit:getName() == unitName then
return true
end
end
@@ -403,7 +403,6 @@ do
end
if isPlayer(unit) == true then
local groupId = unit:getGroup():getID()
SpearheadEvents.TriggerPlayerEntersUnit(unit)
end
+41 -33
View File
@@ -2,7 +2,6 @@ local Events = require("classes.spearhead_events")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local Logger = require("classes.util.Logger")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local PersistenceConfig = require("classes.configuration.PersistenceConfig")
local ExtraStage = require("classes.stageClasses.Stages.ExtraStage")
local PrimaryStage = require("classes.stageClasses.Stages.PrimaryStage")
@@ -35,7 +34,6 @@ local singletonInstance = nil
---@param spawnManager SpawnManager
---@return GlobalStageManager
function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
if singletonInstance ~= nil then
return singletonInstance
end
@@ -52,7 +50,8 @@ function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
self.logger = logger
if stageConfig.isAutoStages ~= true then
logger:warn("Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
logger:warn(
"Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
end
Events.AddStageNumberChangedListener(self)
@@ -81,12 +80,12 @@ function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
stage:AddStageCompleteListener(self)
self._stageRepository:AddStage(stage)
elseif parseResult.stageType == "WaitingStage" then
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData, parseResult.waitingStageSeconds, spawnManager)
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData,
parseResult.waitingStageSeconds, spawnManager)
waitingStage:AddStageCompleteListener(self)
self._stageRepository:AddStage(waitingStage)
end
end
end
singletonInstance = self
@@ -103,11 +102,11 @@ function GlobalStageManager:Start()
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
local stageLaneIdentifier = stageLane:GetStageLaneIdentifier()
local persistedStage = Persistence.GetActiveStage(stageLaneIdentifier)
if persistedStage then
self.logger:info("Loaded persisted stage " .. persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
self.logger:info("Loaded persisted stage " ..
persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
stageLane:SetActiveStageIndex(persistedStage)
Events.PublishStageNumberChanged(persistedStage, stageLaneIdentifier)
else
@@ -139,17 +138,16 @@ end
---@param stageName string
---@return StageNameParseResult
function GlobalStageManager:ParseStageName(stageName)
local split = Util.split_string(stageName, "_")
if Util.tableLength(split) < 3 then
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a order number or valid format" }
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " does not have a order number or valid format" }
end
local typePart = string.lower(split[1])
if typePart == "missionstage" then
local orderNumberString = string.lower(split[2])
---@type StageType
local stageType = "PrimaryStage"
@@ -167,7 +165,8 @@ function GlobalStageManager:ParseStageName(stageName)
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " does not have a valid order number : " .. orderNumberString }
end
local stageDisplayName = split[3]
@@ -182,18 +181,19 @@ function GlobalStageManager:ParseStageName(stageName)
}
return result
elseif typePart == "waitingstage" then
local stageType = "WaitingStage"
local orderNumberString = split[2]
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
stageName .. " does not have a valid order number : " .. orderNumberString }
end
local waitingSecondsString = split[3]
local waitingSeconds = tonumber(waitingSecondsString)
if waitingSeconds == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
end
local stageDisplayName = "Waiting Stage " .. orderNumber
@@ -209,9 +209,9 @@ function GlobalStageManager:ParseStageName(stageName)
waitingStageSeconds = waitingSeconds
}
return result
end
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " has an unrecognized type: " .. typePart }
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " has an unrecognized type: " .. typePart }
end
---@param stage Stage
@@ -223,7 +223,8 @@ function GlobalStageManager:OnStageComplete(stage)
local stageLane = self._stageRepository:getStageLane(laneIdentifier)
if not stageLane or not stageLane:IsCurrentStageIndexComplete() then
self.logger:debug("Stage lane " .. (laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
self.logger:debug("Stage lane " ..
(laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
return
end
@@ -242,7 +243,9 @@ function GlobalStageManager:OnStageComplete(stage)
if lane:GetStageLaneIdentifier() ~= StageLane.DefaultLaneKey and lane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = lane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is at chapter start for next stage index " .. nextStageIndex)
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is at chapter start for next stage index " .. nextStageIndex)
Events.PublishStageNumberChanged(nextStageIndex, lane:GetStageLaneIdentifier())
lane:SetActiveStageIndex(nextStageIndex)
end
@@ -256,7 +259,6 @@ function GlobalStageManager:OnStageComplete(stage)
if defaultStageLane and defaultStageLane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = defaultStageLane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
-- 2. Check if all side lanes are at or beyond the next chapter starts
local allLanes = self._stageRepository:getAllStageLanes()
local allSideLanesReady = true
@@ -265,7 +267,9 @@ function GlobalStageManager:OnStageComplete(stage)
-- Check if the lane is at or beyond the next chapter starts when "InChapter" eq "Active"
if lane:GetStageLaneState() == "InChapter" and lane:GetActiveStageIndex() < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is not ready for next stage index " .. nextStageIndex)
break
-- When in between chapters, check if the next chapter start is less than the next stage index, meaning there is still stages to be completed before the main lane can be activated again
@@ -273,7 +277,9 @@ function GlobalStageManager:OnStageComplete(stage)
local nextChapter = lane:GetNextChapterStart()
if nextChapter and nextChapter < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is not ready for next stage index " .. nextStageIndex)
break
end
end
@@ -281,13 +287,14 @@ function GlobalStageManager:OnStageComplete(stage)
end
if allSideLanesReady then
self.logger:debug("All side lanes are ready for next stage index " .. nextStageIndex .. ", activating default lane")
self.logger:debug("All side lanes are ready for next stage index " ..
nextStageIndex .. ", activating default lane")
Events.PublishStageNumberChanged(nextStageIndex, nil)
defaultStageLane:SetActiveStageIndex(nextStageIndex)
else
self.logger:debug("Not all side lanes are ready for next stage index " .. nextStageIndex .. ", default lane will not be activated")
self.logger:debug("Not all side lanes are ready for next stage index " ..
nextStageIndex .. ", default lane will not be activated")
end
end
end
end
@@ -308,7 +315,6 @@ end
---@public
function GlobalStageManager:OnStageNumberChanged(stageNumber, stageLaneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if stageLaneIdentifier ~= nil then return end
@@ -321,7 +327,6 @@ function GlobalStageManager:OnStageNumberChangeComplete(stageNumber, stageLaneId
if stageLaneIdentifier ~= nil then return end
self.logger:debug("Stage number change complete to: " .. tostring(stageNumber))
local groups = {}
for _, player in pairs(DcsUtil.getAllPlayerUnits()) do
@@ -349,17 +354,18 @@ function GlobalStageManager:UpdateDrawings(stageNumber, stageLaneIdentifier)
if laneIdentifier == stageLaneIdentifier then
if stageNumber >= startStage and stageNumber < stopStage then
self.logger:debug("Drawing " .. drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
self.logger:debug("Drawing " ..
drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
drawing:Draw()
else
self.logger:debug("Drawing " .. drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
self.logger:debug("Drawing " ..
drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
drawing:Remove()
end
end
end
end
function GlobalStageManager:PrintMermaidStage()
local lanes = self._stageRepository:getAllStageLanes()
@@ -556,7 +562,8 @@ function GlobalStageManager:PrintMermaidStage()
-- Add class definitions for each lane with colors and contrasting text
for laneId, color in pairs(laneColorMap) do
table.insert(diagramLines, string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
table.insert(diagramLines,
string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
end
-- Add nodes
@@ -578,7 +585,8 @@ function GlobalStageManager:PrintMermaidStage()
end
-- Print as single multi-line message
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" .. table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" ..
table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
self.logger:info(diagram)
end
@@ -587,9 +595,9 @@ end
---@param stageLaneIdentifier string? nil for default lan
---@return boolean | nil
GlobalStageManager.isStageComplete = function(stageNumber, stageLaneIdentifier)
if singletonInstance == nil then
Logger.new("StageManager", "INFO"):warn("GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
Logger.new("StageManager", "INFO"):warn(
"GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
return nil
end
@@ -50,12 +50,6 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
---@type table<string, Vec3>
local redUnitsPos = {}
local buildable = false
if self._buildableCrateKilos and self._buildableCrateKilos > 0 then
buildable = true
end
for _, groupName in pairs(blueSamData.groups) do
local spearheadGroup = SpearheadGroup.New(groupName, spawnManager, true)
if spearheadGroup then
@@ -78,7 +72,7 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
--Cleanup units
local cleanup_distance = 5
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
for _, blueUnitPos in pairs(blueUnitsPos) do
for redUnitName, redUnitPos in pairs(redUnitsPos) do
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
if distance <= cleanup_distance then
@@ -140,8 +134,10 @@ end
function BlueSam:SpawnGroups()
for unitName, needsCleanup in pairs(self._cleanupUnits) do
if needsCleanup then
DcsUtil.DestroyUnit(unitName)
end
end
for _, group in pairs(self._blueGroups) do
group:Spawn()
@@ -90,7 +90,7 @@ function StageBase.New(databaseManager, logger, airbaseName, spawnManager)
local cleanup_distance = 5
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
for _, blueUnitPos in pairs(blueUnitsPos) do
for redUnitName, redUnitPos in pairs(redUnitsPos) do
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
if distance <= cleanup_distance then
@@ -76,8 +76,6 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
self._buildableMission = nil
end
if self._buildableMission == nil then
self._buildableLogger:debug("No buildable mission for zone: " .. targetZone.name)
end
@@ -99,23 +97,11 @@ function BuildableZone:OnBuildingComplete() end
---@field unpackedItems number
---@field unpackedKilos number
---@param mission BuildableMission?
---@param _ BuildableMission?
---@param kilos number
function BuildableZone:OnCrateDroppedOff(mission, kilos)
function BuildableZone:OnCrateDroppedOff(_, kilos)
self._buildableLogger:debug("Crate dropped off in zone: " .. self._targetZone.name)
local timeToUnpack = (kilos / 500) * 15
---@type UnpackCrateParam
local params = {
self = self,
groupsPerKilo = self._groupsPerKilo,
unpackedItems = 0,
kilosPerSecond = kilos/timeToUnpack,
unpackedKilos = 0,
kilos = kilos
}
---@param params UnpackCrateParam
---@param time number
local startUnpackingCrate = function(params, time)
@@ -136,6 +122,17 @@ function BuildableZone:OnCrateDroppedOff(mission, kilos)
return time + 2
end
local timeToUnpack = (kilos / 500) * 15
---@type UnpackCrateParam
local params = {
self = self,
groupsPerKilo = self._groupsPerKilo,
unpackedItems = 0,
kilosPerSecond = kilos/timeToUnpack,
unpackedKilos = 0,
kilos = kilos
}
timer.scheduleFunction(startUnpackingCrate, params, timer.getTime() + 2)
end
@@ -190,7 +187,7 @@ function BuildableZone:SpawnAmount(amount)
return nil
end
for i = 1, amount do
for _ = 1, amount do
local spawned = spawnOne()
if spawned ~= true then
self._buildableLogger:debug("No more groups to spawn in zone: " .. self._targetZone.name)
@@ -49,7 +49,6 @@ end
function StageRepository:AddStage(stage)
local stageLaneIdentifier = stage:GetStageLaneIdentifier() or StageLane.DefaultLaneKey
if self.StageLanes[tostring(stageLaneIdentifier)] == nil then
self.StageLanes[tostring(stageLaneIdentifier)] = StageLane.New(stageLaneIdentifier)
end
@@ -160,13 +160,13 @@ function Stage:superNew(database, stageConfig, logger, initData, stageType, miss
self._logger:info("Initiating new Stage with name: " .. self.zoneName)
---comment
---@param self Stage
---@param selfA Stage
---@param time number?
self.CheckContinuousAsync = function (self, time)
self.CheckContinuousAsync = function (selfA, time)
self:CheckAndUpdateSelf()
if self:IsComplete() == true then
self:NotifyComplete()
selfA:CheckAndUpdateSelf()
if selfA:IsComplete() == true then
selfA:NotifyComplete()
return nil
end
@@ -284,14 +284,14 @@ end
function Stage:IsComplete()
if self._currentStageState >= StageState.Blue then return true end
for i, mission in pairs(self._db.sams) do
for _, mission in pairs(self._db.sams) do
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" or state =="WAITING" then
return false
end
end
for i, mission in pairs(self._db.missions) do
for _, mission in pairs(self._db.missions) do
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" then
return false
@@ -370,9 +370,9 @@ function Stage:CheckAndUpdateSelf()
local availableMissionsCount = Util.tableLength(getAvailableMissions())
local activeCount = getActiveMissionsCount()
if activeCount < max and availableMissionsCount > 0 then
for i = activeCount+1, max do
for _ = activeCount+1, max do
if availableMissionsCount == 0 then
i = max+1 --exits this loop
break
else
local mission = Util.randomFromList(getAvailableMissions()) --[[@as Mission]]
if mission then
@@ -426,7 +426,7 @@ function Stage:PreActivate()
end
self._currentStageState = StageState.PreActivated
for key, mission in pairs(self._db.sams) do
for _, mission in pairs(self._db.sams) do
if mission then
mission:SpawnInactive()
end
@@ -589,8 +589,8 @@ function Stage:OnStageNumberChanged(number, stageLaneIdentifier)
end
---@param self Stage
---@param mission Mission
Stage.OnMissionComplete = function(self, mission)
---@param _ Mission
Stage.OnMissionComplete = function(self, _)
self:CheckAndUpdateSelf()
end
@@ -645,7 +645,7 @@ function Stage:GetStageStats()
end
end
for _, mission in pairs(self._db.sams) do
for _, _ in pairs(self._db.sams) do
dead = dead + 1
end
@@ -673,13 +673,13 @@ function Stage:ActivateBlueStage()
miscGroup:Spawn()
end
---@param self Stage
local ActivateBlueAsync = function(self)
---@param selfA Stage
local ActivateBlueAsync = function(selfA)
pcall(function()
self:MarkStage()
selfA:MarkStage()
end)
self:ActivateBlueGroups()
selfA:ActivateBlueGroups()
return nil
end
@@ -23,7 +23,6 @@ function ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
self:superNew(database, stageConfig, logger, initData, "ExtraStage", "secondary", spawnManager)
self.OnPostBlueActivated = function (selfStage)
selfStage:MarkStage()
end
@@ -48,7 +47,6 @@ function ExtraStage:OnStageNumberChanged(number, stageLaneIdentifier)
return
end
local previousActive = self._activeStage
self._activeStage = number
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
@@ -56,7 +56,7 @@ function WaitingStage:OnStageNumberChanged()
self._logger:debug("Waiting Stage OnStageNumberChanged override")
end
function WaitingStage:MarkStage(stageColor)
function WaitingStage:MarkStage(_)
self._logger:debug("Waiting Stage MarkStage override")
end
@@ -25,7 +25,7 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
local BuildableMission = {}
BuildableMission.__index = BuildableMission
---@return string
local function getDefaultBriefing(siteType, coords)
return "We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
"\nYou will need to drop off supplies so they can start building." ..
@@ -83,13 +83,6 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
self.name = "Resupply"
end
local type = "site"
if requiredCrateType == "SAM_CRATE" then
type = "SAM site"
elseif requiredCrateType == "FARP_CRATE" then
type = "FARP"
end
self.zoneName = targetZone.name .. "_supply"
self._logger = logger
self._onCrateDroppedOfListeners = {}
@@ -84,7 +84,6 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
self._logger:debug("Runway hit: " .. self._airportName .. ":" .. self._runway.Name)
for _, section in pairs(self._runwaySections) do
local zone = self:SectionToSpearheadZone(section)
if Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
if section.kilosHit == nil then
@@ -96,7 +95,7 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
end
---@param selfA RunwayStrikeMission
local updateState = function(selfA, time)
local updateState = function(selfA, _)
selfA:UpdateState()
end
@@ -213,7 +212,6 @@ function RunwayStrikeMission:StartRepair()
if interval == nil then return nil end
return time + interval
end
timer.scheduleFunction(repairTask, self, timer.getTime() + 5)
end
@@ -211,7 +211,7 @@ end
---@return boolean
function ZoneMission:AllDependenciesMet()
local allDependenciesMet = true
for missionName, value in pairs(self._dependencies) do
for missionName, _ in pairs(self._dependencies) do
if self._parentStage:IsMissionComplete(missionName) == false then
allDependenciesMet = false
self._dependencies[missionName] = false
+21 -22
View File
@@ -77,7 +77,7 @@ do -- INIT DCS_UTIL
do -- INITS ALL TABLES WITH DATA THAT's from the MIZ environment
do --init trigger zones
for i, trigger_zone in pairs(env.mission.triggers.zones) do
for _, trigger_zone in pairs(env.mission.triggers.zones) do
-- reorder verts as they are not ordered correctly in the ME
local verts = {}
if Util.tableLength(trigger_zone.verticies) >= 4 then
@@ -192,7 +192,7 @@ do -- INIT DCS_UTIL
BLUE = 2
}
]] --
local input = string.lower(input)
input = string.lower(input)
if input == 'neutrals' or input == "neutral" or input == "0" then
return DCS_UTIL.Coalition.NEUTRAL
end
@@ -235,7 +235,7 @@ do -- INIT DCS_UTIL
end
end
for index, zone_name in pairs(zone_names) do
for _, zone_name in pairs(zone_names) do
local zone = DCS_UTIL.__trigger_zones[zone_name]
if zone then
zones[#zones + 1] = zone
@@ -247,7 +247,7 @@ do -- INIT DCS_UTIL
local lUnit = units[units_ind]
local unit_pos = lUnit:getPosition().p
local lCat = Object.getCategory(lUnit)
for zone_name, zone in pairs(zones) do
for _, zone in pairs(zones) do
if unit_pos and ((lCat == 1 and lUnit:isActive() == true) or lCat ~= 1) then -- it is a unit and is active or it is not a unit
local isInZone = Util.is3dPointInZone(unit_pos, zone)
if isInZone == true then
@@ -313,7 +313,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.isPositionInZones(x, z, zone_names)
---@type Array<SpearheadTriggerZone>
local zones = {}
for index, zone_name in pairs(zone_names) do
for _, zone_name in pairs(zone_names) do
local zone = DCS_UTIL.__trigger_zones[zone_name]
if zone then
zones[#zones + 1] = zone
@@ -321,7 +321,7 @@ do -- INIT DCS_UTIL
end
local result_zones = {}
for zone_name, zone in pairs(zones) do
for _, zone in pairs(zones) do
if Util.is3dPointInZone({ x = x, z = z, y = 0 }, zone) == true then
result_zones[#result_zones + 1] = zone.name
end
@@ -414,7 +414,7 @@ do -- INIT DCS_UTIL
local height = land.getHeight(location)
local vec3 = { x = location.x, y = height, z = location.y }
local unitType = string.lower(unitType or "")
unitType = string.lower(unitType or "")
local conversionType = config[unitType]
if not conversionType then conversionType = "DDM" end
@@ -574,7 +574,7 @@ do -- INIT DCS_UTIL
local units = {}
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
units[#units + 1] = unit
end
end
@@ -617,8 +617,7 @@ do -- INIT DCS_UTIL
end
function DCS_UTIL.CleanCorpse(unitName)
local unitName = "dead_" .. unitName
unitName = "dead_" .. unitName
local object = StaticObject.getByName(unitName)
if object then
@@ -632,11 +631,11 @@ do -- INIT DCS_UTIL
---@field b number
---@field a number
local drawID = 4210
local __drawID = 4210
function DCS_UTIL.GetNextDrawID()
drawID = drawID + 1
return drawID
__drawID = __drawID + 1
return __drawID
end
---@param groupID number
@@ -644,9 +643,9 @@ do -- INIT DCS_UTIL
---@param location Vec3
---@return number markID
function DCS_UTIL.AddMarkToGroup(groupID, text, location)
local drawID = DCS_UTIL.GetNextDrawID()
trigger.action.markToGroup(drawID, text, location, groupID, true, nil)
return drawID
local nextId = DCS_UTIL.GetNextDrawID()
trigger.action.markToGroup(nextId, text, location, groupID, true, nil)
return nextId
end
---comment
@@ -654,9 +653,9 @@ do -- INIT DCS_UTIL
---@param location Vec3
---@return integer
function DCS_UTIL.AddMarkToAll(text, location)
local drawID = DCS_UTIL.GetNextDrawID()
trigger.action.markToAll(drawID, text, location, true, nil)
return drawID
local nextId = DCS_UTIL.GetNextDrawID()
trigger.action.markToAll(nextId, text, location, true, nil)
return nextId
end
---@param markId number
@@ -705,7 +704,7 @@ do -- INIT DCS_UTIL
---@return number? id
function DCS_UTIL.GetNeutralCountry()
for name, id in pairs(country.id) do
for _, id in pairs(country.id) do
if coalition.getCountryCoalition(id) == DCS_UTIL.Coalition.NEUTRAL then
return id
end
@@ -759,7 +758,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.GetPlayerGroupByGroupID(groupId)
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
if unit and unit:isExist() == true then
local group = unit:getGroup()
if group and group:getID() == groupId then
@@ -775,7 +774,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.GetPlayerUnitByID(unitID)
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
if unit and unit:getID() == unitID then
return unit
end
+1 -1
View File
@@ -149,7 +149,7 @@ do -- INIT UTIL
---@param findableTable table
---@return boolean
UTIL.startswithAny = function(str, findableTable)
for key, value in pairs(findableTable) do
for _, value in pairs(findableTable) do
if type(value) == "string" and UTIL.startswith(str, value) then return true end
end
return false