updated docs
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@@ -152,6 +152,8 @@ On the right click `TextBox` and click somewhere inside the zone to which you wa
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Give the briefing a name (It's not used, but can be nice to use to reference the briefing later) and add the briefing. <br/>
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The text box is quite small, but can have a lot of text. Easiest is to edit the text in an editor of choice and paste it into the box afterwards. <br/>
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Keep the binding layer to "Author" only. That way it doesn't show up for anyone other than in the mission editor.
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See the two images below. The left shows the `Text Box` drawing. The right shows the briefing as shown in the mission.
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> **_TIP:_** You can make both the `Color` and `Fill` have a `0` value for `a`. This will make the weird box be invisible. Make sure to add the name of the mission to the text box name to easily find it back.
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@@ -168,3 +170,21 @@ See the two images below. The left shows the `Text Box` drawing. The right shows
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## Airbase and Miscelaneous units.
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You don't have to place units inside of mission zones only. Misc units and Airbase units are also managed. <br/>
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But use these smartly as they can add up very quickly. <br/>
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As with the other zones, static units are just as supported as normal groups.
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### Airbase units
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On top of `SAM` units that get activated when CAP bases are activated in a zone the airbase itself also gets activated. <br/>
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All units inside of the ring (about 6600m) around the airfield will be registered as Airbase units. <br/>
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### Misc units
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All units in a `Stage` zone that are not in an `Airbase` will be registered as miscelaneous units. <br/>
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These will be activated the moment a stage gets "Active". (Not pre-activated) <br/>
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It can be friendly forces driving around. A FARP with surrounding units and tents.
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## Airbases, Farps and Carriers
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On top of units and missions, airbases, farps and carriers are big parts of a mission.
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