Dcs lua tool (#66)
* custom drawings and animations for video * wip * Work in progress refactor for toolkit * wip * Refactored everything for Lua Compile Tool * Trying out the github action * updated the github action ref * initial working version --------- Co-authored-by: ex61wi <tim.rorije@ing.com> Co-authored-by: dutchie031 <dutchie031>
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ex61wi
dutchie031 <dutchie031>
parent
c027921527
commit
128aed1d2b
@@ -0,0 +1,403 @@
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local Logger = require("classes.util.Logger")
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local Persistence = require("classes.persistence.Persistence")
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local DcsUtil = require("classes.util.DcsUtil")
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---@class SpearheadEvents
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local SpearheadEvents = {}
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do
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---@type Logger
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local logger = nil
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---@param logLevel LogLevel
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SpearheadEvents.Init = function(logLevel)
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logger = Logger.new("Events", logLevel)
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end
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local warn = function(text)
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if logger then
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logger:warn(text)
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end
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end
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local logError = function(text)
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if logger then logger:error(text) end
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end
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local logDebug = function(text)
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if logger then logger:debug(text) end
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end
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---@class OnStageChangedListener
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---@field OnStageNumberChanged fun(self:OnStageChangedListener, number:integer)
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do -- STAGE NUMBER CHANGED
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local OnStageNumberChangedListeners = {}
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local OnStageNumberChangedHandlers = {}
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---Add a stage zone number changed listener
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---@param listener OnStageChangedListener object with function OnStageNumberChanged(self, number)
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SpearheadEvents.AddStageNumberChangedListener = function(listener)
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table.insert(OnStageNumberChangedListeners, listener)
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end
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---Add a stage zone number changed listener
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---@param handler function function(number)
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SpearheadEvents.AddStageNumberChangedHandler = function(handler)
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if type(handler) ~= "function" then
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warn("Event handler not of type function, did you mean to use listener?")
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return
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end
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table.insert(OnStageNumberChangedHandlers, handler)
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end
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---@param newStageNumber number
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SpearheadEvents.PublishStageNumberChanged = function(newStageNumber)
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pcall(function ()
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Persistence.SetActiveStage(newStageNumber)
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end)
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for _, callable in pairs(OnStageNumberChangedListeners) do
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local succ, err = pcall(function()
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callable:OnStageNumberChanged(newStageNumber)
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end)
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if err then
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logError(err)
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end
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end
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for _, callable in pairs(OnStageNumberChangedHandlers) do
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local succ, err = pcall(callable, newStageNumber)
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if err then
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logError(err)
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end
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end
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Logger.new("Events", "INFO"):info("Published stage number changed to: " .. tostring(newStageNumber))
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end
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end
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---@class OnWeaponFiredListener
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---@field OnWeaponFired fun(self:OnWeaponFiredListener, unit:Unit?, weapon:Weapon?, target:Object?)
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---@type Array<OnWeaponFiredListener>
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local onWeaponFiredListeners = {}
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---comment
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---@param weaponFiredListener OnWeaponFiredListener
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SpearheadEvents.AddWeaponFiredListener = function(weaponFiredListener)
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if type(weaponFiredListener) ~= "table" then
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warn("Event handler not of type table/object")
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return
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end
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table.insert(onWeaponFiredListeners, weaponFiredListener)
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end
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local triggerWeaponFired = function(unit, weapon, target)
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for _, callable in pairs(onWeaponFiredListeners) do
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local succ, err = pcall(function()
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callable:OnWeaponFired(unit, weapon, target)
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end)
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if err then
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logError(err)
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end
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end
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end
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local onLandEventListeners = {}
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---Add an event listener to a specific unit
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---@param unitName string to call when the unit lands
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---@param landListener table table with function OnUnitLanded(self, initiatorUnit, airbase)
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SpearheadEvents.addOnUnitLandEventListener = function(unitName, landListener)
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if type(landListener) ~= "table" then
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warn("Event handler not of type table/object")
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return
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end
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if onLandEventListeners[unitName] == nil then
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onLandEventListeners[unitName] = {}
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end
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table.insert(onLandEventListeners[unitName], landListener)
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end
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---@class OnUnitLostListener
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---@field OnUnitLost fun(self:OnUnitLostListener, unit:table)
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---@type table<string,Array<OnUnitLostListener>>
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local OnUnitLostListeners = {}
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---This listener gets fired for any event that can indicate a loss of a unit.
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---Such as: Eject, Crash, Dead, Unit_Lost,
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---@param unitName any
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---@param unitLostListener OnUnitLostListener
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SpearheadEvents.addOnUnitLostEventListener = function(unitName, unitLostListener)
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if type(unitLostListener) ~= "table" then
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warn("Unit lost Event listener not of type table/object")
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return
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end
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if OnUnitLostListeners[unitName] == nil then
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OnUnitLostListeners[unitName] = {}
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end
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table.insert(OnUnitLostListeners[unitName], unitLostListener)
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end
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do -- ON RTB
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local OnGroupRTBListeners = {}
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---Adds a function to the events listener that triggers when a group publishes themselves RTB.
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---This is only available when a ROUTE is created via the Spearhead.RouteUtil
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---@param groupName string the groupname to expect
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---@param handlingObject table object with OnGroupRTB(self, groupName)
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SpearheadEvents.addOnGroupRTBListener = function(groupName, handlingObject)
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if type(handlingObject) ~= "table" then
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warn("Event handler not of type table/object")
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return
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end
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if OnGroupRTBListeners[groupName] == nil then
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OnGroupRTBListeners[groupName] = {}
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end
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table.insert(OnGroupRTBListeners[groupName], handlingObject)
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end
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---Publish the Group to RTB
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---@param groupName string
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SpearheadEvents.PublishRTB = function(groupName)
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if groupName ~= nil then
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if OnGroupRTBListeners[groupName] then
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for _, callable in pairs(OnGroupRTBListeners[groupName]) do
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local succ, err = pcall(function()
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callable:OnGroupRTB(groupName)
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end)
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if err then
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logError(err)
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end
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end
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end
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end
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end
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local OnGroupRTBInTenListeners = {}
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---Adds a function to the events listener that triggers when a group publishes themselves RTB.
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---This is only available when a ROUTE is created via the Spearhead.RouteUtil
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---@param groupName string the groupname to expect
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---@param handlingObject table object with OnGroupRTBInTen(self, groupName)
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SpearheadEvents.addOnGroupRTBInTenListener = function(groupName, handlingObject)
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if type(handlingObject) ~= "table" then
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warn("Event handler not of type table/object")
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return
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end
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if OnGroupRTBInTenListeners[groupName] == nil then
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OnGroupRTBInTenListeners[groupName] = {}
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end
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table.insert(OnGroupRTBInTenListeners[groupName], handlingObject)
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end
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---Publish the Group is RTB
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---@param groupName string
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SpearheadEvents.PublishRTBInTen = function(groupName)
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if groupName ~= nil then
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if OnGroupRTBInTenListeners[groupName] then
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for _, callable in pairs(OnGroupRTBInTenListeners[groupName]) do
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local succ, err = pcall(function()
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callable:OnGroupRTBInTen(groupName)
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end)
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if err then
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logError(err)
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end
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end
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end
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end
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end
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end
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do -- ON Station
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local OnGroupOnStationListeners = {}
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---Adds a function to the events listener that triggers when a group publishes themselves RTB.
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---This is only available when a ROUTE is created via the Spearhead.RouteUtil
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---@param groupName string the groupname to expect
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SpearheadEvents.addOnGroupOnStationListener = function(groupName, handlingObject)
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if type(handlingObject) ~= "table" then
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warn("Event handler not of type table/object")
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return
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end
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if OnGroupOnStationListeners[groupName] == nil then
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OnGroupOnStationListeners[groupName] = {}
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end
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table.insert(OnGroupOnStationListeners[groupName], handlingObject)
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end
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---Publish the Group to RTB
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---@param groupName string
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SpearheadEvents.PublishOnStation = function(groupName)
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if groupName ~= nil then
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if OnGroupOnStationListeners[groupName] then
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for _, callable in pairs(OnGroupOnStationListeners[groupName]) do
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local succ, err = pcall(function()
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callable:OnGroupOnStation(groupName)
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end)
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if err then
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logError(err)
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end
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end
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end
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end
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end
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end
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do -- PLAYER ENTER UNIT
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local playerEnterUnitListeners = {}
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---comment
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---@param listener table object with OnPlayerEntersUnit(self, unit)
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SpearheadEvents.AddOnPlayerEnterUnitListener = function(listener)
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if type(listener) ~= "table" then
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warn("Unit lost Event listener not of type table/object")
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return
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end
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table.insert(playerEnterUnitListeners, listener)
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end
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SpearheadEvents.TriggerPlayerEntersUnit = function(unit)
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if unit ~= nil then
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if playerEnterUnitListeners then
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for _, callable in pairs(playerEnterUnitListeners) do
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local succ, err = pcall(function()
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callable:OnPlayerEntersUnit(unit)
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end)
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if err then
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logError(err)
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end
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end
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end
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end
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end
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end
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do -- Ejection events
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local unitEjectListeners = {}
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SpearheadEvents.AddOnUnitEjectedListener = function(listener)
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if type(listener) ~= "table" then
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warn("Unit lost Event listener not of type table/object")
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return
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end
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table.insert(unitEjectListeners, listener)
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end
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end
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local e = {}
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function e:onEvent(event)
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if event.id == world.event.S_EVENT_LAND or event.id == world.event.S_EVENT_RUNWAY_TOUCH then
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local unit = event.initiator
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local airbase = event.place
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if unit ~= nil then
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local name = unit:getName()
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if onLandEventListeners[name] then
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for _, callable in pairs(onLandEventListeners[name]) do
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local succ, err = pcall(function()
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callable:OnUnitLanded(unit, airbase)
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end)
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if err then
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logError(err)
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end
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end
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end
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end
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end
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if event.id == world.event.S_EVENT_DEAD or
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event.id == world.event.S_EVENT_CRASH or
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event.id == world.event.S_EVENT_EJECTION or
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event.id == world.event.S_EVENT_UNIT_LOST then
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local object = event.initiator
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if object and object.getName then
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logDebug("Receiving death event from: " .. object:getName())
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end
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if object and object.getName and OnUnitLostListeners[object:getName()] then
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for _, callable in pairs(OnUnitLostListeners[object:getName()]) do
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local succ, err = pcall(function()
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callable:OnUnitLost(object)
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end)
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if err then
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logError(err)
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end
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end
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end
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end
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if event.id == world.event.S_EVENT_EJECTION then
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end
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if event.id == world.event.S_EVENT_SHOT then
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local shooter = event.initiator
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local weapon = event.weapon
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local target = event.target
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triggerWeaponFired(shooter, weapon, target)
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end
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if event.id == world.event.S_EVENT_MISSION_END then
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Persistence.UpdateNow()
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end
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local AI_GROUPS = {}
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local function CheckAndTriggerSpawnAsync(unit, time)
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local function isPlayer(unit)
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if unit == nil then return false, "unit is nil" end
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if unit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
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if Object.getCategory(unit) ~= Object.Category.UNIT then
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return false, "object is not a unit"
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end
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if unit:isExist() ~= true then return false, "unit does not exist" end
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local group = unit:getGroup()
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if group ~= nil then
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if AI_GROUPS[group:getName()] == true then
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return false
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end
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local players = DcsUtil.getAllPlayerUnits()
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local unitName = unit:getName()
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for i, unit in pairs(players) do
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if unit:getName() == unitName then
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return true
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end
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end
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AI_GROUPS[group:getName()] = true
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end
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return false, "unit is nil or does not exist"
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end
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if isPlayer(unit) == true then
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local groupId = unit:getGroup():getID()
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SpearheadEvents.TriggerPlayerEntersUnit(unit)
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end
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return nil
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end
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if event.id == world.event.S_EVENT_BIRTH then
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timer.scheduleFunction(CheckAndTriggerSpawnAsync, event.initiator, timer.getTime() + 3)
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end
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end
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world.addEventHandler(e)
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end
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return SpearheadEvents
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Block a user