Dcs lua tool (#66)
* custom drawings and animations for video * wip * Work in progress refactor for toolkit * wip * Refactored everything for Lua Compile Tool * Trying out the github action * updated the github action ref * initial working version --------- Co-authored-by: ex61wi <tim.rorije@ing.com> Co-authored-by: dutchie031 <dutchie031>
This commit is contained in:
committed by
GitHub
co-authored by
ex61wi
dutchie031 <dutchie031>
parent
c027921527
commit
128aed1d2b
@@ -0,0 +1,847 @@
|
||||
local Util = require("classes.util.Util")
|
||||
local SpearheadSceneryObject = require("classes.stageClasses.Groups.SpearheadSceneryObject")
|
||||
|
||||
---DCS UTIL Takes inspiration from MIST but only takes the things it needs, changes for DCS updates and different vision for advanced mission scripting stuff.
|
||||
---It also adds functions that make the other TDCS scripts easier without taking too much "control" away like MOOSE can sometimes.
|
||||
---@class DcsUtil
|
||||
local DCS_UTIL = {}
|
||||
do -- INIT DCS_UTIL
|
||||
do -- local databases
|
||||
--[=[
|
||||
groupdata = {
|
||||
category,
|
||||
country_id,
|
||||
group_template
|
||||
}
|
||||
--]=]
|
||||
|
||||
--[[
|
||||
zone = {
|
||||
name,
|
||||
|
||||
zone_type,
|
||||
x,
|
||||
y,
|
||||
radius
|
||||
verts,
|
||||
|
||||
}
|
||||
something ]]
|
||||
|
||||
---@alias SpearheadTriggerZoneType
|
||||
---| "Cilinder"
|
||||
---| "Polygon"
|
||||
|
||||
---@class SpearheadTriggerZone
|
||||
---@field name string
|
||||
---@field location Vec2
|
||||
---@field radius number
|
||||
---@field verts Array<Vec2>
|
||||
---@field zone_type SpearheadTriggerZoneType
|
||||
---@field properties Array<KeyValuePair>?
|
||||
|
||||
---@type Array<SpearheadTriggerZone>
|
||||
DCS_UTIL.__trigger_zones = {}
|
||||
end
|
||||
|
||||
DCS_UTIL.Coalition =
|
||||
{
|
||||
NEUTRAL = 0,
|
||||
RED = 1,
|
||||
BLUE = 2
|
||||
}
|
||||
|
||||
DCS_UTIL.ZoneType = {
|
||||
Cilinder = 0,
|
||||
Polygon = 2
|
||||
}
|
||||
|
||||
---@enum SpearheadGroupCategory
|
||||
DCS_UTIL.GroupCategory = {
|
||||
AIRPLANE = 0,
|
||||
HELICOPTER = 1,
|
||||
GROUND = 2,
|
||||
SHIP = 3,
|
||||
TRAIN = 4,
|
||||
STATIC = 5 --CUSTOM CATEGORY
|
||||
}
|
||||
|
||||
DCS_UTIL.__airbaseNamesById = {}
|
||||
|
||||
---@type table<string, SpearheadTriggerZone>
|
||||
DCS_UTIL.__airbaseZonesByName = {}
|
||||
|
||||
DCS_UTIL.__airportsStartingCoalition = {}
|
||||
DCS_UTIL.__warehouseStartingCoalition = {}
|
||||
function DCS_UTIL.__INIT()
|
||||
do -- INITS ALL TABLES WITH DATA THAT's from the MIZ environment
|
||||
|
||||
do --init trigger zones
|
||||
for i, trigger_zone in pairs(env.mission.triggers.zones) do
|
||||
-- reorder verts as they are not ordered correctly in the ME
|
||||
local verts = {}
|
||||
if Util.tableLength(trigger_zone.verticies) >= 4 then
|
||||
table.insert(verts, { x = trigger_zone.verticies[4].x, y = trigger_zone.verticies[4].y })
|
||||
table.insert(verts, { x = trigger_zone.verticies[3].x, y = trigger_zone.verticies[3].y })
|
||||
table.insert(verts, { x = trigger_zone.verticies[2].x, y = trigger_zone.verticies[2].y })
|
||||
table.insert(verts, { x = trigger_zone.verticies[1].x, y = trigger_zone.verticies[1].y })
|
||||
end
|
||||
|
||||
local zoneType = "Cilinder"
|
||||
if trigger_zone.type == DCS_UTIL.ZoneType.Polygon then
|
||||
zoneType = "Polygon"
|
||||
end
|
||||
|
||||
---@type SpearheadTriggerZone
|
||||
local zone = {
|
||||
name = trigger_zone.name,
|
||||
zone_type = zoneType,
|
||||
location = { x = trigger_zone.x, y = trigger_zone.y },
|
||||
radius = trigger_zone.radius,
|
||||
verts = verts,
|
||||
properties = {}
|
||||
}
|
||||
|
||||
if trigger_zone.properties then
|
||||
for _, kvPair in pairs(trigger_zone.properties) do
|
||||
local key = kvPair["key"]
|
||||
local value = kvPair["value"]
|
||||
zone.properties[#zone.properties + 1] = { key = key, value = value }
|
||||
end
|
||||
end
|
||||
|
||||
DCS_UTIL.__trigger_zones[zone.name] = zone
|
||||
end
|
||||
end
|
||||
|
||||
do -- init airports and warehouses
|
||||
if env.warehouses.airports then
|
||||
for warehouse_id, value in pairs(env.warehouses.airports) do
|
||||
if warehouse_id ~= nil then
|
||||
warehouse_id = tostring(warehouse_id) or "nil"
|
||||
local coalitionNumber = DCS_UTIL.stringToCoalition(value.coalition)
|
||||
DCS_UTIL.__airportsStartingCoalition[warehouse_id] = coalitionNumber
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if env.warehouses.warehouses then
|
||||
DCS_UTIL.__warehouseStartingCoalition[-1] = "placeholder"
|
||||
for warehouse_id, value in pairs(env.warehouses.warehouses) do
|
||||
if warehouse_id ~= nil then
|
||||
warehouse_id = tostring(warehouse_id) or "nil"
|
||||
local coalitionNumber = DCS_UTIL.stringToCoalition(value.coalition)
|
||||
DCS_UTIL.__warehouseStartingCoalition[warehouse_id] = coalitionNumber
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do -- fill airbaseNames and zones
|
||||
local airbases = world.getAirbases()
|
||||
if airbases then
|
||||
for _, airbase in pairs(airbases) do
|
||||
local name = airbase:getName()
|
||||
|
||||
airbase:autoCapture(false)
|
||||
|
||||
DCS_UTIL.__airbaseNamesById[tostring(airbase:getID())] = name
|
||||
|
||||
if name then
|
||||
---@type Array<Vec2>
|
||||
local relevantPoints = {}
|
||||
for _, x in pairs(airbase:getRunways()) do
|
||||
if x.position and x.position.x and x.position.z then
|
||||
table.insert(relevantPoints, { x = x.position.x, y = x.position.z })
|
||||
end
|
||||
end
|
||||
|
||||
for _, x in pairs(airbase:getParking()) do
|
||||
if x.vTerminalPos and x.vTerminalPos.x and x.vTerminalPos.z then
|
||||
table.insert(relevantPoints, { x = x.vTerminalPos.x, y = x.vTerminalPos.z })
|
||||
end
|
||||
end
|
||||
|
||||
local points = Util.getConvexHull(relevantPoints)
|
||||
local enlargedPoints = Util.enlargeConvexHull(points, 750)
|
||||
|
||||
local triggerZone = {
|
||||
name = name,
|
||||
location = { x = airbase:getPoint().x, y = airbase:getPoint().z },
|
||||
zone_type = "Polygon",
|
||||
radius = 0,
|
||||
verts = enlargedPoints
|
||||
}
|
||||
|
||||
if SpearheadConfig and SpearheadConfig.debugEnabled == true then
|
||||
DCS_UTIL.DrawZone(triggerZone, { r = 0, g = 1, b = 0, a = 1 }, { a = 0, r = 0, g = 1, b = 0 }, 1)
|
||||
end
|
||||
|
||||
DCS_UTIL.__airbaseZonesByName[name] = triggerZone
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---maps the coalition name to the DCS coalition integer
|
||||
---@param input string the name
|
||||
---@return integer
|
||||
function DCS_UTIL.stringToCoalition(input)
|
||||
--[[
|
||||
coalition.side = {
|
||||
NEUTRAL = 0
|
||||
RED = 1
|
||||
BLUE = 2
|
||||
}
|
||||
]] --
|
||||
local input = string.lower(input)
|
||||
if input == 'neutrals' or input == "neutral" or input == "0" then
|
||||
return DCS_UTIL.Coalition.NEUTRAL
|
||||
end
|
||||
|
||||
if input == 'red' or input == "1" then
|
||||
return DCS_UTIL.Coalition.RED
|
||||
end
|
||||
|
||||
if input == 'blue' or input == "2" then
|
||||
return DCS_UTIL.Coalition.BLUE
|
||||
end
|
||||
|
||||
return -1
|
||||
end
|
||||
|
||||
|
||||
---destroy the given unit
|
||||
---@param unitName string
|
||||
function DCS_UTIL.DestroyUnit(unitName)
|
||||
local unit = Unit.getByName(unitName)
|
||||
if unit and unit:isExist() then
|
||||
unit:destroy()
|
||||
end
|
||||
end
|
||||
|
||||
--- takes a list of units and returns all the units that are in any of the zones
|
||||
---@param unit_names table unit names
|
||||
---@param zone_names table zone names
|
||||
---@return table unit list of objects { unit = UNIT, zone_name = zoneName}
|
||||
function DCS_UTIL.getUnitsInZones(unit_names, zone_names)
|
||||
local units = {}
|
||||
|
||||
---@type Array<SpearheadTriggerZone>
|
||||
local zones = {}
|
||||
|
||||
for k = 1, #unit_names do
|
||||
local unit = Unit.getByName(unit_names[k]) or StaticObject.getByName(unit_names[k])
|
||||
if unit and unit:isExist() == true then
|
||||
units[#units + 1] = unit
|
||||
end
|
||||
end
|
||||
|
||||
for index, zone_name in pairs(zone_names) do
|
||||
local zone = DCS_UTIL.__trigger_zones[zone_name]
|
||||
if zone then
|
||||
zones[#zones + 1] = zone
|
||||
end
|
||||
end
|
||||
|
||||
local in_zone_units = {}
|
||||
for units_ind = 1, #units do
|
||||
local lUnit = units[units_ind]
|
||||
local unit_pos = lUnit:getPosition().p
|
||||
local lCat = Object.getCategory(lUnit)
|
||||
for zone_name, zone in pairs(zones) do
|
||||
if unit_pos and ((lCat == 1 and lUnit:isActive() == true) or lCat ~= 1) then -- it is a unit and is active or it is not a unit
|
||||
local isInZone = Util.is3dPointInZone(unit_pos, zone)
|
||||
if isInZone == true then
|
||||
in_zone_units[#in_zone_units + 1] = { unit = lUnit, zone_name = zone.name }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return in_zone_units
|
||||
end
|
||||
|
||||
--- takes a list of groups and returns all the group leaders that are in any of the zones
|
||||
---@param group_names table unit names
|
||||
---@param zone_name string zone names
|
||||
---@return table groupnames list of group names
|
||||
function DCS_UTIL.getGroupsInZone(group_names, zone_name)
|
||||
local zone = DCS_UTIL.__trigger_zones[zone_name]
|
||||
if zone == nil then
|
||||
return {}
|
||||
end
|
||||
|
||||
return DCS_UTIL.areGroupsInCustomZone(group_names, zone)
|
||||
end
|
||||
|
||||
--- takes a x, y poistion and checks if it is inside any of the zones
|
||||
---@param group_names Array<string> North South position
|
||||
---@param zone SpearheadTriggerZone
|
||||
---@return Array<string> groupnames list of groups that are in the zone
|
||||
function DCS_UTIL.areGroupsInCustomZone(group_names, zone)
|
||||
local units = {}
|
||||
if Util.tableLength(group_names) < 1 then return {} end
|
||||
|
||||
for k = 1, #group_names do
|
||||
local entry = nil
|
||||
local group = Group.getByName(group_names[k])
|
||||
if group ~= nil then
|
||||
entry = { unit = group:getUnit(1), groupname = group_names[k] }
|
||||
else
|
||||
entry = { unit = StaticObject.getByName(group_names[k]), groupname = group_names[k] }
|
||||
end
|
||||
|
||||
if entry and entry.unit and entry.unit:isExist() == true then
|
||||
units[#units + 1] = entry
|
||||
end
|
||||
end
|
||||
|
||||
local result_groups = {}
|
||||
for _, entry in pairs(units) do
|
||||
local pos = entry.unit:getPoint()
|
||||
local isInZone = Util.is3dPointInZone(pos, zone)
|
||||
if isInZone == true then
|
||||
table.insert(result_groups, entry.groupname)
|
||||
end
|
||||
end
|
||||
return result_groups
|
||||
end
|
||||
|
||||
--- takes a x, y poistion and checks if it is inside any of the zones
|
||||
---@param x number North South position
|
||||
---@param z number West East position
|
||||
---@param zone_names table zone names
|
||||
---@return table zones list of objects { zone_name = zoneName}
|
||||
function DCS_UTIL.isPositionInZones(x, z, zone_names)
|
||||
---@type Array<SpearheadTriggerZone>
|
||||
local zones = {}
|
||||
for index, zone_name in pairs(zone_names) do
|
||||
local zone = DCS_UTIL.__trigger_zones[zone_name]
|
||||
if zone then
|
||||
zones[#zones + 1] = zone
|
||||
end
|
||||
end
|
||||
|
||||
local result_zones = {}
|
||||
for zone_name, zone in pairs(zones) do
|
||||
if Util.is3dPointInZone({ x = x, z = z, y = 0 }, zone) == true then
|
||||
result_zones[#result_zones + 1] = zone.name
|
||||
end
|
||||
end
|
||||
return result_zones
|
||||
end
|
||||
|
||||
--- takes a x, y poistion and checks if it is inside any of the zones
|
||||
---@param x number North South position
|
||||
---@param z number West East position
|
||||
---@param zone_name string zone name
|
||||
---@return boolean result
|
||||
function DCS_UTIL.isPositionInZone(x, z, zone_name)
|
||||
local zone = DCS_UTIL.__trigger_zones[zone_name]
|
||||
if Util.is3dPointInZone({ x = x, y = 0, z = z }, zone) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- takes a x, y poistion and checks if it is inside any of the zones
|
||||
---@param zone_name string
|
||||
---@param parent_zone_name string
|
||||
---@return boolean result
|
||||
function DCS_UTIL.isZoneInZone(zone_name, parent_zone_name)
|
||||
local zoneA = DCS_UTIL.__trigger_zones[zone_name] --[[@as SpearheadTriggerZone]]
|
||||
if zoneA == nil then return false end
|
||||
local zoneB = DCS_UTIL.__trigger_zones[parent_zone_name] --[[@as SpearheadTriggerZone]]
|
||||
if zoneB == nil then return false end
|
||||
return Util.is3dPointInZone({ x = zoneA.location.x, y = 0, z = zoneA.location.y }, zoneB)
|
||||
end
|
||||
|
||||
---comment
|
||||
---@param zone_name any
|
||||
---@return SpearheadTriggerZone? zone { name,b zone_type, x, z, radius, verts }
|
||||
function DCS_UTIL.getZoneByName(zone_name)
|
||||
if zone_name == nil then return nil end
|
||||
return DCS_UTIL.__trigger_zones[zone_name]
|
||||
end
|
||||
|
||||
---comment
|
||||
---@param airbaseName string
|
||||
---@return SpearheadTriggerZone? zone
|
||||
function DCS_UTIL.getAirbaseZoneByName(airbaseName)
|
||||
if airbaseName == nil then return nil end
|
||||
return DCS_UTIL.__airbaseZonesByName[airbaseName]
|
||||
end
|
||||
|
||||
---maps the category name to the DCS group category
|
||||
---@param input string the name
|
||||
---@return integer?
|
||||
function DCS_UTIL.stringToGroupCategory(input)
|
||||
input = string.lower(input)
|
||||
if input == 'airplane' or input == 'plane' then
|
||||
return DCS_UTIL.GroupCategory.AIRPLANE
|
||||
end
|
||||
if input == 'helicopter' then
|
||||
return DCS_UTIL.GroupCategory.HELICOPTER
|
||||
end
|
||||
if input == 'ground' or input == 'vehicle' then
|
||||
return DCS_UTIL.GroupCategory.GROUND
|
||||
end
|
||||
if input == 'ship' then
|
||||
return DCS_UTIL.GroupCategory.SHIP
|
||||
end
|
||||
if input == 'train' then
|
||||
return DCS_UTIL.GroupCategory.TRAIN
|
||||
end
|
||||
if input == "static" then
|
||||
return DCS_UTIL.GroupCategory.STATIC
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
---@type table<string, CoordType>
|
||||
local config =
|
||||
{
|
||||
["ah-64d_blk_ii"] = "MGRS",
|
||||
["fa-18c_hornet"] = "DMS",
|
||||
["av8bna"] = "DMS",
|
||||
["f-14b"] = "DMS",
|
||||
["f-14a-135-gr"] = "DMS"
|
||||
}
|
||||
|
||||
|
||||
---@param location Vec2
|
||||
---@param unitType string
|
||||
function DCS_UTIL.convertVec2ToUnitUsableType(location, unitType)
|
||||
|
||||
local height = land.getHeight(location)
|
||||
local vec3 = { x = location.x, y = height, z = location.y }
|
||||
|
||||
local unitType = string.lower(unitType or "")
|
||||
local conversionType = config[unitType]
|
||||
|
||||
if not conversionType then conversionType = "DDM" end
|
||||
return DCS_UTIL.convertToDisplayCoord(vec3, conversionType)
|
||||
end
|
||||
|
||||
---@alias CoordType
|
||||
---| "MGRS" MGRS
|
||||
---| "DMS" DECIMAL SECONDS
|
||||
---| "DDM" DECIMAL MINUTES
|
||||
|
||||
---@private
|
||||
---@param location Vec3
|
||||
---@param coordType CoordType
|
||||
function DCS_UTIL.convertToDisplayCoord(location, coordType)
|
||||
local lattitude, longitude, altitude = coord.LOtoLL(location)
|
||||
|
||||
if coordType == "MGRS" then
|
||||
local mgrs = coord.LLtoMGRS(lattitude, longitude)
|
||||
return string.format("%s %s %s %s", mgrs.UTMZone, mgrs.MGRSDigraph, mgrs.Easting, mgrs.Northing)
|
||||
end
|
||||
|
||||
-- Convert DD to DDM (Degrees Decimal Minutes)
|
||||
local function dd_to_ddm(dd)
|
||||
local degrees = math.floor(math.abs(dd))
|
||||
local minutes = (math.abs(dd) - degrees) * 60
|
||||
local sign = dd >= 0 and 1 or -1
|
||||
return degrees * sign, minutes
|
||||
end
|
||||
|
||||
local lat_deg, lat_min = dd_to_ddm(lattitude)
|
||||
local lon_deg, lon_min = dd_to_ddm(longitude)
|
||||
|
||||
local lat_hemisphere = lattitude >= 0 and "N" or "S"
|
||||
local lon_hemisphere = longitude >= 0 and "E" or "W"
|
||||
|
||||
if coordType == "DDM" then
|
||||
return string.format("%s%02d°%06.3f' %s%03d°%06.3f' %dft",
|
||||
lat_hemisphere, math.abs(lat_deg), lat_min,
|
||||
lon_hemisphere, math.abs(lon_deg), lon_min,
|
||||
altitude * 3,28084)
|
||||
end
|
||||
|
||||
if coordType == "DMS" then
|
||||
|
||||
local lat_min_display = math.floor(lat_min)
|
||||
local lon_min_display = math.floor(lon_min)
|
||||
|
||||
local lat_sec_display = math.floor((lat_min - lat_min_display) * 60)
|
||||
local lon_sec_display = math.floor((lon_min - lon_min_display) * 60)
|
||||
|
||||
return string.format("%s%02d°%02d'%02d %s%03d°%02d'%02d %dft",
|
||||
lat_hemisphere, math.abs(lat_deg), lat_min_display, lat_sec_display,
|
||||
lon_hemisphere, math.abs(lon_deg), lon_min_display, lon_sec_display,
|
||||
altitude * 3,28084)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
---@param zone SpearheadTriggerZone
|
||||
---@return Array<SpearheadSceneryObject> sceneryObjects
|
||||
function DCS_UTIL.getSceneryObjectsInZone(zone)
|
||||
---@type Volume
|
||||
local volume
|
||||
|
||||
if(zone.zone_type == "Cilinder") then
|
||||
local y = land.getHeight({ x = zone.location.x, y = zone.location.y })
|
||||
---@type Sphere
|
||||
local sphere = {
|
||||
id = world.VolumeType.SPHERE,
|
||||
params = {
|
||||
point = { x = zone.location.x, y = y, z = zone.location.y },
|
||||
radius = zone.radius
|
||||
}
|
||||
}
|
||||
volume = sphere
|
||||
else
|
||||
local minX = nil
|
||||
local maxX = nil
|
||||
local minZ = nil
|
||||
local maxZ = nil
|
||||
|
||||
for _, point in pairs(zone.verts) do
|
||||
if minX == nil or point.x < minX then
|
||||
minX = point.x
|
||||
end
|
||||
if maxX == nil or point.x > maxX then
|
||||
maxX = point.x
|
||||
end
|
||||
if minZ == nil or point.y < minZ then
|
||||
minZ = point.y
|
||||
end
|
||||
if maxZ == nil or point.y > maxZ then
|
||||
maxZ = point.y
|
||||
end
|
||||
end
|
||||
|
||||
if(minX == nil or maxX == nil or minZ == nil or maxZ == nil) then
|
||||
return {}
|
||||
end
|
||||
|
||||
---@type Vec3
|
||||
local min = {
|
||||
x = minX,
|
||||
y = land.getHeight({ x = minX, y = minZ }) - 100,
|
||||
z = minZ
|
||||
}
|
||||
|
||||
---@type Vec3
|
||||
local max = {
|
||||
x = maxX,
|
||||
y = land.getHeight({ x = maxX, y = maxZ }) + 500,
|
||||
z = maxZ
|
||||
}
|
||||
|
||||
---@type Box
|
||||
local box = {
|
||||
id = world.VolumeType.BOX,
|
||||
params = {
|
||||
min = min,
|
||||
max = max
|
||||
}
|
||||
}
|
||||
volume = box
|
||||
end
|
||||
|
||||
---@type Array<SpearheadSceneryObject>
|
||||
local sceneryObjects = {}
|
||||
|
||||
---@param object SceneryObject
|
||||
local onFound = function(object)
|
||||
if object and object:isExist() and
|
||||
object:hasAttribute("Buildings")
|
||||
then
|
||||
local obj = SpearheadSceneryObject.New(object["id_"])
|
||||
table.insert(sceneryObjects, obj)
|
||||
end
|
||||
end
|
||||
|
||||
world.searchObjects(Object.Category.SCENERY, volume, onFound)
|
||||
return sceneryObjects
|
||||
end
|
||||
|
||||
---@param group Group
|
||||
function DCS_UTIL.getUnitTypeFromGroup(group)
|
||||
for _, unit in pairs(group:getUnits()) do
|
||||
if unit and unit:isExist() then
|
||||
return unit:getTypeName()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---comment Get all units that are players
|
||||
---@return Array<Unit> units
|
||||
function DCS_UTIL.getAllPlayerUnits()
|
||||
local units = {}
|
||||
for i = 0, 2 do
|
||||
local players = coalition.getPlayers(i)
|
||||
for key, unit in pairs(players) do
|
||||
units[#units + 1] = unit
|
||||
end
|
||||
end
|
||||
return units
|
||||
end
|
||||
|
||||
---get base name from ID
|
||||
---@param baseId number
|
||||
---@return string? name
|
||||
function DCS_UTIL.getAirbaseName(baseId)
|
||||
local stringified = tostring(baseId)
|
||||
return DCS_UTIL.__airbaseNamesById[stringified]
|
||||
end
|
||||
|
||||
---get base from id
|
||||
---@param baseId number
|
||||
---@return Airbase? table
|
||||
function DCS_UTIL.getAirbaseById(baseId)
|
||||
local name = DCS_UTIL.getAirbaseName(baseId)
|
||||
if name == nil then return nil end
|
||||
return Airbase.getByName(name)
|
||||
end
|
||||
|
||||
---Get the starting coalition of a farp or airbase
|
||||
---@param airbase Airbase
|
||||
---@return number? coalition
|
||||
function DCS_UTIL.getStartingCoalition(airbase)
|
||||
if airbase == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
--STRING based dictionary otherwise it'll be a string/collapsed array
|
||||
local baseId = tostring(airbase:getID())
|
||||
|
||||
local result = DCS_UTIL.__airportsStartingCoalition[baseId]
|
||||
if result == nil then
|
||||
result = DCS_UTIL.__warehouseStartingCoalition[baseId]
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
function DCS_UTIL.CleanCorpse(unitName)
|
||||
local unitName = "dead_" .. unitName
|
||||
|
||||
local object = StaticObject.getByName(unitName)
|
||||
|
||||
if object then
|
||||
object:destroy()
|
||||
end
|
||||
end
|
||||
|
||||
---@class DrawColor
|
||||
---@field r number
|
||||
---@field g number
|
||||
---@field b number
|
||||
---@field a number
|
||||
|
||||
local drawID = 400
|
||||
---@param zone SpearheadTriggerZone
|
||||
---@param lineColor DrawColor
|
||||
---@param fillColor DrawColor
|
||||
---@param lineStyle LineType
|
||||
---@return number drawID
|
||||
function DCS_UTIL.DrawZone(zone, lineColor, fillColor, lineStyle)
|
||||
if lineStyle == nil then lineStyle = 4 end
|
||||
drawID = drawID + 1
|
||||
if zone.zone_type == "Cilinder" then
|
||||
trigger.action.circleToAll(-1, drawID, { x = zone.location.x, y = 0, z = zone.location.y }, zone.radius,
|
||||
{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }, lineStyle, true)
|
||||
else
|
||||
local functionString = "trigger.action.markupToAll(7, -1, " .. drawID .. ","
|
||||
for _, vecpoint in pairs(zone.verts) do
|
||||
functionString = functionString .. " { x=" .. vecpoint.x .. ", y=0,z=" .. vecpoint.y .. "},"
|
||||
end
|
||||
functionString = functionString .. "{0,1,0,1}, {0,1,0,1}, " .. lineStyle .. ")"
|
||||
|
||||
---@diagnostic disable-next-line: deprecated
|
||||
local f, err = loadstring(functionString)
|
||||
if f then
|
||||
f()
|
||||
else
|
||||
env.error("Something failed when drawing complex drawing" .. err)
|
||||
end
|
||||
end
|
||||
local fillColorMapped = {
|
||||
fillColor.r or 0,
|
||||
fillColor.g or 0,
|
||||
fillColor.b or 0,
|
||||
fillColor.a or 0.5
|
||||
}
|
||||
|
||||
local lineColorMapped = {
|
||||
lineColor.r or 0,
|
||||
lineColor.g or 0,
|
||||
lineColor.b or 0,
|
||||
lineColor.a or 1
|
||||
}
|
||||
|
||||
trigger.action.setMarkupColorFill(drawID, fillColorMapped)
|
||||
trigger.action.setMarkupColor(drawID, lineColorMapped)
|
||||
|
||||
return drawID
|
||||
end
|
||||
|
||||
---@param start Vec3
|
||||
---@param finish Vec3
|
||||
---@param lineColor DrawColor
|
||||
---@param lineStyle LineType
|
||||
function DCS_UTIL.DrawLine(start, finish, lineColor, lineStyle)
|
||||
if lineStyle == nil then lineStyle = 4 end
|
||||
drawID = drawID + 1
|
||||
|
||||
local lineColorMapped = {
|
||||
lineColor.r or 0,
|
||||
lineColor.g or 0,
|
||||
lineColor.b or 0,
|
||||
lineColor.a or 1
|
||||
}
|
||||
|
||||
trigger.action.lineToAll(-1, drawID, start, finish, lineColorMapped, lineStyle)
|
||||
return drawID
|
||||
end
|
||||
|
||||
---@param groupID number
|
||||
---@param text string
|
||||
---@param location Vec3
|
||||
---@return number markID
|
||||
function DCS_UTIL.AddMarkToGroup(groupID, text, location)
|
||||
drawID = drawID + 1
|
||||
trigger.action.markToGroup(drawID, text, location, groupID, true, nil)
|
||||
return drawID
|
||||
end
|
||||
|
||||
---comment
|
||||
---@param text any
|
||||
---@param location Vec3
|
||||
---@return integer
|
||||
function DCS_UTIL.AddMarkToAll(text, location)
|
||||
drawID = drawID + 1
|
||||
trigger.action.markToAll(drawID, text, location, true, nil)
|
||||
return drawID
|
||||
end
|
||||
|
||||
---@param markId number
|
||||
function DCS_UTIL.RemoveMark(markId)
|
||||
if markId ~= nil then
|
||||
trigger.action.removeMark(markId)
|
||||
end
|
||||
end
|
||||
|
||||
---comment
|
||||
---@param drawID number
|
||||
---@param lineColor DrawColor
|
||||
function DCS_UTIL.SetLineColor(drawID, lineColor)
|
||||
local lineColorMapped = {
|
||||
lineColor.r or 0,
|
||||
lineColor.g or 0,
|
||||
lineColor.b or 0,
|
||||
lineColor.a or 1
|
||||
}
|
||||
trigger.action.setMarkupColor(drawID, lineColorMapped)
|
||||
end
|
||||
|
||||
---comment
|
||||
---@param drawID number
|
||||
---@param fillColor DrawColor
|
||||
function DCS_UTIL.SetFillColor(drawID, fillColor)
|
||||
local lineColorMapped = {
|
||||
fillColor.r or 0,
|
||||
fillColor.g or 0,
|
||||
fillColor.b or 0,
|
||||
fillColor.a or 1
|
||||
}
|
||||
trigger.action.setMarkupColorFill(drawID, lineColorMapped)
|
||||
end
|
||||
|
||||
function DCS_UTIL.RemoveZoneDraw(drawID)
|
||||
if drawID ~= nil then
|
||||
trigger.action.removeMark(drawID)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---@return number? id
|
||||
function DCS_UTIL.GetNeutralCountry()
|
||||
for name, id in pairs(country.id) do
|
||||
if coalition.getCountryCoalition(id) == DCS_UTIL.Coalition.NEUTRAL then
|
||||
return id
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DCS_UTIL.NeedsRTBInTen(groupName, fuelOffset)
|
||||
|
||||
local isBingo = DCS_UTIL.IsBingoFuel(groupName, fuelOffset)
|
||||
if isBingo then return true end
|
||||
|
||||
local aliveUnits = 0
|
||||
local group = Group.getByName(groupName)
|
||||
if group then
|
||||
for _ , unit in pairs(group:getUnits()) do
|
||||
if unit and unit:isExist() == true and unit:inAir() == true then
|
||||
aliveUnits = aliveUnits + 1
|
||||
end
|
||||
end
|
||||
|
||||
if aliveUnits / group:getInitialSize() <= 0.5 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
---@return boolean
|
||||
function DCS_UTIL.IsBingoFuel(groupName, offset)
|
||||
if offset == nil then offset = 0 end
|
||||
local bingoSetting = 0.20
|
||||
bingoSetting = bingoSetting + offset
|
||||
|
||||
local group = Group.getByName(groupName)
|
||||
if group then
|
||||
for _, unit in pairs(group:getUnits()) do
|
||||
if unit and unit:isExist() == true and unit:inAir() == true and unit:getFuel() < bingoSetting then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
---comment
|
||||
---@param groupId number
|
||||
---@return Group?
|
||||
function DCS_UTIL.GetPlayerGroupByGroupID(groupId)
|
||||
for i = 0, 2 do
|
||||
local players = coalition.getPlayers(i)
|
||||
for key, unit in pairs(players) do
|
||||
if unit and unit:isExist() == true then
|
||||
local group = unit:getGroup()
|
||||
if group and group:getID() == groupId then
|
||||
return group
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---@param unitID number
|
||||
---@return Unit?
|
||||
function DCS_UTIL.GetPlayerUnitByID(unitID)
|
||||
for i = 0, 2 do
|
||||
local players = coalition.getPlayers(i)
|
||||
for key, unit in pairs(players) do
|
||||
if unit and unit:getID() == unitID then
|
||||
return unit
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
DCS_UTIL.__INIT();
|
||||
end
|
||||
return DCS_UTIL
|
||||
Reference in New Issue
Block a user