This commit is contained in:
2026-08-29 16:12:43 +02:00
parent 2e5a31faef
commit 428fe75a12
2 changed files with 14 additions and 1 deletions
+7
View File
@@ -253,6 +253,13 @@
To make an airbase buildable add a text box inside of the trigger zone and name it: <code-inline>buildable_[freeform]</code-inline> <br/> To make an airbase buildable add a text box inside of the trigger zone and name it: <code-inline>buildable_[freeform]</code-inline> <br/>
Then in the text box type amount of kilo's you want to be transfered before the logistisc mission is complete. <br/> Then in the text box type amount of kilo's you want to be transfered before the logistisc mission is complete. <br/>
<br>
To add a custom briefing for a buildable zone, include a text box inside the trigger zone and name it: <code-inline>supplybriefing_[freeform]</code-inline>.
<code-inline>{{coords}}</code-inline> is highly recommended for the players.<br>
Additionally, the amount of kilos required and delivered are always shown on the bottom, as well as a note to not land in the construction zone.
<br/>
<br> <br>
The base or zone will slowly build up with each crate giving both a nice view of it happening AND it's good for performance as there's not a big addition of objects at once. <br/> The base or zone will slowly build up with each crate giving both a nice view of it happening AND it's good for performance as there's not a big addition of objects at once. <br/>
Right now a crate takes 15 seconds to unpack per 500kg. Meaning 2 crates of 1000kg will be faster than 1 crate of 2000kg. <br/> Right now a crate takes 15 seconds to unpack per 500kg. Meaning 2 crates of 1000kg will be faster than 1 crate of 2000kg. <br/>
@@ -75,7 +75,13 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
end end
self.code = tostring(database:GetNewMissionCode()) self.code = tostring(database:GetNewMissionCode())
self.name = "Resupply"
local splitTargetZoneName = Util.split_string(targetZone.name, "_")
if splitTargetZoneName and #splitTargetZoneName[3] then
self.name = splitTargetZoneName[3]
else
self.name = "Resupply"
end
local type = "site" local type = "site"
if requiredCrateType == "SAM_CRATE" then if requiredCrateType == "SAM_CRATE" then