From 5277c5e5660434660e63addb7651182e9186cc16 Mon Sep 17 00:00:00 2001 From: dutchie031 Date: Thu, 30 Jul 2026 14:53:33 +0200 Subject: [PATCH] updated docs --- .docs/web/index.html | 33 +- .docs/web/js/components/code-block.js | 58 +-- .docs/web/js/components/code-inline.js | 64 +-- .../js/components/latest-version-download.js | 4 +- .docs/web/js/components/note.js | 70 ++-- .docs/web/js/components/sidebar.js | 394 +++++++++--------- .docs/web/js/prism.js | 20 +- .docs/web/js/site.js | 180 ++++---- .docs/web/pages/about_us.html | 6 +- .docs/web/pages/first-start.html | 4 +- .docs/web/pages/reference.html | 13 +- .docs/web/pages/spearheadapi.html | 118 +++--- .docs/web/pages/tutorials.html | 2 +- .docs/web/style/prism.css | 6 +- 14 files changed, 493 insertions(+), 479 deletions(-) diff --git a/.docs/web/index.html b/.docs/web/index.html index 3ba81de..511d204 100644 --- a/.docs/web/index.html +++ b/.docs/web/index.html @@ -32,23 +32,28 @@
-

Welcome to Spearhead!

+

Welcome to Spearhead!

+ +

Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).

+

Together with mission editors we've tried to build a framework that makes creating multiplayer missions as easy as possible. + + With the help of naming conventions, trigger zones, pre-configured logic and custom configuration items, it gives a huge amount of versatility. + we're trying to strike a balance between no-code and low-code with the possibility to hook into it for the hard core scripters (like ourselves). + + + For the scripters: If you yourself are a scripter, and you're missing interfaces, please reach out to us! We want to make sure that the framework is as easy to use for scripters as it is for non-scripters, and we can't do that without your help! + +

+

+ Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier. +

+ + + -

Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).

-

Together with mission editors we've tried to build a framework that - makes creating multiplayer missions as easy as possible. - With the help of naming conventions, trigger zones, pre-configured - logic and custom configuration items, it gives a huge amount of versatility. - we're trying to strike a balance between no-code and low-code with the possibility to hook into it for - the hard core scripters. -

-

- Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier. -

- -
+