fixes for bugs found by bishop
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@@ -355,7 +355,7 @@ do -- DB
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functionString = functionString .. " { x=" .. vecpoint.x .. ", y=0,z=" .. vecpoint.z ..
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functionString = functionString .. " { x=" .. vecpoint.x .. ", y=0,z=" .. vecpoint.z ..
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"},"
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"},"
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end
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end
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functionString = functionString .. "{0,1,0,1}, {0,0,0,1}, 1)"
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functionString = functionString .. "{0,1,0,1}, {0,0,0,0}, 1)"
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env.info(functionString)
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env.info(functionString)
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---@diagnostic disable-next-line: deprecated
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---@diagnostic disable-next-line: deprecated
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@@ -303,6 +303,8 @@ do
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local function CheckAndTriggerSpawnAsync(unit, time)
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local function CheckAndTriggerSpawnAsync(unit, time)
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local function isPlayer(unit)
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local function isPlayer(unit)
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if unit == nil then return false, "unit is nil" end
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if unit == nil then return false, "unit is nil" end
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if unit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
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if unit:isExist() ~= true then return false, "unit does not exist" end
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if unit:isExist() ~= true then return false, "unit does not exist" end
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local group = unit:getGroup()
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local group = unit:getGroup()
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if group ~= nil then
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if group ~= nil then
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