added lua check CI step (#49)
Publish Release / build (push) Failing after 3s

Reviewed-on: #49
Co-authored-by: dutchie031 <timrorije@gmail.com>
This commit was merged in pull request #49.
This commit is contained in:
2026-09-20 16:08:04 +00:00
committed by dutchie031
parent 9b2540d461
commit 9549e8c48e
61 changed files with 1058 additions and 881 deletions
+140
View File
@@ -0,0 +1,140 @@
name: PR Prerequisites
on:
pull_request:
branches:
- main
- develop
env:
LUA_VERSION: "5.1"
LUA_LANGUAGE_SERVER_VERSION: "3.19.1"
jobs:
bundles_without_error:
runs-on: ubuntu-latest
name: Bundles Without Errors
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Lua
uses: leafo/gh-actions-lua@v13
with:
luaVersion: ${{ env.LUA_VERSION }}
- name: Compile Spearhead
uses: https://git.dutchie031.com/dutchie031/DcsMissionScriptingTools/github-actions/bundle-script@bundle-script/v1
with:
source-root: ./src
output-file: ./output/spearhead.lua
- name: Verify Compiled Lua Syntax
run: lua -e "assert(loadfile('./output/spearhead.lua'))"
- name: Set up Luarocks
uses: leafo/gh-actions-luarocks@v4
- name: Install luacheck
run: luarocks install luacheck
# "lfs",
# "setmetatable", "getmetatable", "table", "string", "math", "pairs", "ipairs",
# "require", "type", "tostring", "io", "error", "pcall", "tonumber",
# "loadstring",
- name: Create LuaCheck Config
run: |
cat << EOF > .luacheckrc
stds.spearhead_lib = {
globals = {
"SpearheadConfig", "SpearheadAPI", "GlobalCapCallBacks",
}
}
stds.dcs_lib = {
globals = {
"env", "net", "trigger", "timer", "Object", "land", "coord", "coalition",
"Unit", "Group", "Airbase", "StaticObject", "SceneryObject", "world",
"country", "missionCommands", "Controller", "Weapon", "atmosphere", "country",
"lfs", "AI"
}
}
std = "lua51c+spearhead_lib+dcs_lib"
self = false
max_line_length = false
EOF
- name: Show LuaCheck Config
run: cat .luacheckrc
- name: Lint Compiled Output
run: luacheck ./output/spearhead.lua
lua_check:
runs-on: ubuntu-latest
name: Lua Check
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Lua
uses: leafo/gh-actions-lua@v13
with:
luaVersion: ${{ env.LUA_VERSION }}
- name: Install Dcs Plugins
uses: https://git.dutchie031.com/dutchie031/DcsMissionScriptingTools/github-actions/install-lua-addon@install-lua-addon/v1
with:
destination-path: "./.vscode/lua-addons" ##same as local so .luarc.json can be the same
- name: Verify Dcs Plugins Installation
run: ls -la ./.vscode/lua-addons
- name: Install lua-language-server
run: |
mkdir -p ./luals
# For Ubuntu/Debian
wget https://github.com/LuaLS/lua-language-server/releases/download/${{ env.LUA_LANGUAGE_SERVER_VERSION }}/lua-language-server-${{ env.LUA_LANGUAGE_SERVER_VERSION }}-linux-x64.tar.gz
tar -xzf lua-language-server-*.tar.gz -C ./luals
rm lua-language-server-*.tar.gz
- name: Verify Lua Language Server Installation
run: ./luals/bin/lua-language-server --version
- name: Update Json
run: |
FULL_PATH=$(realpath ./.vscode/lua-addons)
echo "full-path: $FULL_PATH"
ls -R $FULL_PATH
echo "Updating .luarc.json with full path"
jq --arg full_path "$FULL_PATH" '.workspace.library[0] = $full_path' ./.luarc.json > ./.luarc.tmp.json
mv ./.luarc.tmp.json ./.luarc.json
- name: Show Config
run: cat ./.luarc.json
- name: Run Lua Language Server
run: |
CONFIG_FULL_PATH=$(realpath ./.luarc.json)
echo "Config full path: $CONFIG_FULL_PATH"
./luals/bin/lua-language-server \
--check ./src \
--checklevel=Warning \
--loglevel=trace \
--logpath="./luals/logs" \
--configpath="$CONFIG_FULL_PATH" \
# --develop
- name: Show Log
if: failure()
run: |
ls -R ./luals/logs
cat ./luals/logs/* || true
+1
View File
@@ -3,5 +3,6 @@
/dist
.vscode/lua-addons
.vscode/settings.json
**\settings.json
+51
View File
@@ -0,0 +1,51 @@
{
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
"runtime": {
"version": "Lua 5.1"
},
"workspace": {
"checkThirdParty": false,
"maxPreload": 1600,
"preloadFileSize": 1000,
"ignoreDir": [ "config.lua" ]
},
"diagnostics": {
"enable": true,
"globals": [
"lfs"
],
"groupSeverity": {
"duplicate": "Warning",
"global":"Warning",
"luadoc": "Warning",
"redefined": "Warning",
"strong": "Warning",
"type-check": "Warning",
"unbalanced" : "Warning",
"ambiguity": "Warning",
"strict": "Warning",
"unused": "Warning"
},
"groupFileStatus": {
"ambiguity": "Any",
"await": "Any",
"duplicate": "Any",
"global": "Any",
"luadoc": "Any",
"redefined": "Any",
"strict": "Any",
"type-check": "Any",
"unbalanced": "Any",
"unused": "Any",
"strong": "Any"
},
"ignoredFiles": "Opened",
"libraryFiles": "Opened"
},
"hint": {
"enable": false
},
"completion": {
"enable": true
}
}
+2 -1
View File
@@ -1,5 +1,6 @@
{
"recommendations": [
"sumneko.lua"
"dutchie031.dutchies-dcs-scripting-tools",
"sumneko.lua",
]
}
-73
View File
@@ -1,73 +0,0 @@
--assert(loadfile("C:\\Repos\\DCS\\Spearhead\\dev\\dev_classes.lua"))()
local basePath = "C:\\Repos\\DCS\\Spearhead\\"
local classPath = basePath .. "classes\\"
assert(loadfile(classPath .. "_baseClasses\\Queue.lua"))()
assert(loadfile(classPath .. "spearhead_base.lua"))()
assert(loadfile(classPath .. "spearhead_routeutil.lua"))()
assert(loadfile(classPath .. "spearhead_events.lua"))()
assert(loadfile(classPath .. "spearhead_db.lua"))()
assert(loadfile(classPath .. "fleetClasses\\FleetGroup.lua"))()
assert(loadfile(classPath .. "fleetClasses\\GlobalFleetManager.lua"))()
assert(loadfile(classPath .. "helpers\\MizGroupsManager.lua"))()
assert(loadfile(classPath .. "helpers\\SpawnManager.lua"))()
assert(loadfile(classPath .. "configuration\\CapConfig.lua"))()
assert(loadfile(classPath .. "configuration\\StageConfig.lua"))()
assert(loadfile(classPath .. "stageClasses\\GlobalStageManager.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\baseMissions\\Mission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\ZoneMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\RunwayStrikeMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\BuildableMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\BaseStage\\Stage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\PrimaryStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\ExtraStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\WaitingStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadGroup.lua"))()
assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadSceneryObject.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\MissionCommandsHelper.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyConfig.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyUnitsTracker.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\BattleManager.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\abstract\\BuildableZone.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\StageBase.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\BlueSam.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\FarpZone.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\SupplyHub.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\RTB.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\CAP.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\SWEEP.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\INTERCEPT.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\AirGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\CapGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\SweepGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\InterceptGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\detection\\DetectionManager.lua"))()
assert(loadfile(classPath .. "capClasses\\GlobalCapManager.lua"))()
assert(loadfile(classPath .. "capClasses\\CapAirbase.lua"))()
assert(loadfile(classPath .. "capClasses\\runwayBombing\\RunwayBombingTracker.lua"))()
assert(loadfile(classPath .. "persistence\\Persistence.lua"))()
-- Startup:
assert(loadfile(basePath .. "main.lua"))()
-79
View File
@@ -1,79 +0,0 @@
SpearheadConfig = {
debugEnabled = true,
CapConfig = {
--quickly enable of disable the entire CAP Logic
--(you can also just rename all units to not be named "CAP_")
enabled = true, -- default true
--min ground speed for CAP aircraft during patrol
-- unit: knots
minSpeed = 400, -- default 400
--max speed for CAP aircraft during patrol
-- unit: knots
maxSpeed = 500, -- default 500
--minAlt for aircraft on patrol
-- unit: feet
minAlt = 18000, -- default 18000
--maxAlt for aircraft on patrol
-- unit: feet
maxAlt = 28000, -- default 28000
--Delay for aircraft from touchdown to off the chocks.
-- unit: seconds
rearmDelay = 180, -- default 600
repairDelay = 600, -- default 600
--Delay for aircraft from death to takeoff.
--When the seconds remaining is the same at the rearmDelay it will be spawned on the ramp and follow the rearm logic.
-- !! Can not be lower than rearmDelay
-- unit: seconds
deathDelay = 1800, -- default 1800
},
StageConfig = {
-- management of stages and its missions.
-- This is not related to CAP managers which will continue to work even if stage management is disabled
enabled = true, -- default true
--Will draw the active and the next stage
drawStages = true, -- default true
drawPreActivated = true,
markLastContact = true,
--AutoStages will continue to the next stage automatically on completion of the missions within the stage.
-- If you want to make it so the next stage triggers only when you want to disable it here and manually implement the actions needed.
--[[
TODO: Add manual stage transition documentation
]]
autoStages = true, --default true
--Maximum missions per stage (includes all types of missions)
maxMissionStage = 100,
--Stage starting number
startingStage = 1,
---DEBUG logging. Consider keeping this disabled
debugEnabled = true
},
Persistence = {
--- io and lfs cannot be sanitized in the MissionScripting.lua
--- enables or disables the persistence logic in spearhead
enabled = true,
--- sets the directory where the persistence file is stored
--- if nil then lfs.writedir() will be used.
--- which will
directory = nil ,
--- the filename of the persistence file. Should end with .json for convention, but any text extension should do.
fileName = "Spearhead_Persistence_Dev"
}
}
-47
View File
@@ -1,47 +0,0 @@
---@class Queue
---@field private _items Array
---@field private _first number
---@field private _last number
local Queue = {}
Queue.__index = Queue
---@return Queue
function Queue.new()
local self = setmetatable({}, Queue)
self._items = {}
self._first = 1
self._last = 0
return self
end
---@return nil
function Queue:push(item)
self._last = self._last + 1
self._items[self._last] = item
end
---@return any?
function Queue:pop()
if self._first > self._last then
return nil
end
local item = self._items[self._first]
self._items[self._first] = nil
self._first = self._first + 1
return item
end
---@return Array<any>
function Queue:toList()
local items = {}
for i = self._first, self._last do
items[#items + 1] = self._items[i]
end
return items
end
return Queue
+11 -15
View File
@@ -2,7 +2,6 @@ local Util = require("classes.util.Util")
local CapGroup = require("classes.capClasses.airGroups.CapGroup")
local SweepGroup = require("classes.capClasses.airGroups.SweepGroup")
local InterceptGroup = require("classes.capClasses.airGroups.InterceptGroup")
local RunwayBombingTracker = require("classes.capClasses.runwayBombing.RunwayBombingTracker")
local SpearheadEvents = require("classes.spearhead_events")
local RunwayStrikeMission = require("classes.stageClasses.missions.RunwayStrikeMission")
@@ -37,12 +36,11 @@ end
---@param database Database
---@param logger table
---@param capConfig table
---@param stageConfig table
---@param runwayBombingTracker RunwayBombingTracker
---@param detectionManager DetectionManager
---@param spawnManager SpawnManager
---@return CapBase
function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runwayBombingTracker, detectionManager, spawnManager)
function CapBase.new(airbaseName, database, logger, capConfig, runwayBombingTracker, detectionManager, spawnManager)
CapBase.__index = CapBase
local self = setmetatable({}, { __index = CapBase }) --[[@as CapBase]]
@@ -61,7 +59,7 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
local baseData = database:getAirbaseDataForZone(airbaseName)
if baseData and baseData.CapGroups then
for key, name in pairs(baseData.CapGroups) do
for _, name in pairs(baseData.CapGroups) do
local capGroup = CapGroup.New(name, capConfig, logger, spawnManager)
if capGroup then
self.capGroupsByName[name] = capGroup
@@ -70,7 +68,7 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
end
if baseData and baseData.SweepGroups then
for key, name in pairs(baseData.SweepGroups) do
for _, name in pairs(baseData.SweepGroups) do
local sweepGroup = SweepGroup.New(name, capConfig, logger, spawnManager)
if sweepGroup then
self.sweepGroupsByName[name] = sweepGroup
@@ -79,7 +77,7 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
end
if baseData and baseData.InterceptGroups then
for key, name in pairs(baseData.InterceptGroups) do
for _, name in pairs(baseData.InterceptGroups) do
local interceptGroup = InterceptGroup.New(name, capConfig, logger, detectionManager, spawnManager)
if interceptGroup then
self.interceptGroupsByName[name] = interceptGroup
@@ -98,7 +96,6 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
timer.scheduleFunction(CheckStateContinuous, self, timer.getTime() + 15)
return self
end
@@ -127,7 +124,7 @@ end
function CapBase:SpawnIfApplicable()
self.logger:debug("Check spawns for airbase " .. self.airbaseName)
for groupName, capGroup in pairs(self.capGroupsByName) do
for _, capGroup in pairs(self.capGroupsByName) do
local targetStage = capGroup:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetStage ~= nil and capGroup:GetState() == "UnSpawned" then
@@ -135,7 +132,7 @@ function CapBase:SpawnIfApplicable()
end
end
for groupName, sweepGroup in pairs(self.sweepGroupsByName) do
for _, sweepGroup in pairs(self.sweepGroupsByName) do
local targetStage = sweepGroup:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetStage ~= nil and sweepGroup:GetState() == "UnSpawned" then
@@ -143,7 +140,7 @@ function CapBase:SpawnIfApplicable()
end
end
for groupName, interceptGroup in pairs(self.interceptGroupsByName) do
for _, interceptGroup in pairs(self.interceptGroupsByName) do
local targetStage = interceptGroup:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetStage ~= nil and interceptGroup:GetState() == "UnSpawned" then
@@ -154,8 +151,9 @@ end
function CapBase:CheckAndScheduleCAP()
self.logger:debug("Check taskings for airbase " .. self.airbaseName)
---@type table<string, number>
local countPerStage = {}
---@type table<string, number>
local requiredPerStage = {}
local airbase = Airbase.getByName(self.airbaseName)
@@ -312,8 +310,7 @@ function CapBase:CheckAndScheduleIntercept()
self.logger:debug("Check intercept taskings for airbase " .. self.airbaseName)
local interceptZoneIDs = {}
---@type table<string, boolean>
local interceptZoneIDs = {}
local airbase = Airbase.getByName(self.airbaseName)
@@ -321,7 +318,7 @@ function CapBase:CheckAndScheduleIntercept()
return nil
end
for name, group in pairs(self.interceptGroupsByName) do
for _, group in pairs(self.interceptGroupsByName) do
local targetZoneID = group:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetZoneID then
interceptZoneIDs[targetZoneID] = true
@@ -379,7 +376,6 @@ function CapBase:CheckAndScheduleIntercept()
if total < required then
for _, group in pairs(self.interceptGroupsByName) do
if total < required then
local zoneID = group:GetZoneIDWhenStageID(tostring(self.activeStage))
if group:GetState() == "ReadyOnTheRamp" then
group:SendToInterceptUnits(targets, name, airbase)
total = total + 1
+5 -8
View File
@@ -6,21 +6,19 @@ local CapAirbase = require("classes.capClasses.CapAirbase")
---@class GlobalCapManager
local GlobalCapManager = {}
do
---@type table<string, CapBase[]>
local airbasesPerStage = {}
---@type table<string, CapBase>
local allAirbasesByName = {}
local activeAirbasesPerActiveStage = {}
local unitsPerzonePerStage = {}
local initiated = false
---comment
---@param database Database
---@param capConfig table
---@param stageConfig StageConfig
---@param detectionManager DetectionManager
---@param logLevel LogLevel
---@param spawnManager SpawnManager
function GlobalCapManager.start(database, capConfig, detectionManager, stageConfig, logLevel, spawnManager)
function GlobalCapManager.start(database, capConfig, detectionManager, logLevel, spawnManager)
if initiated == true then return end
local logger = Logger.new("AirbaseManager", logLevel)
@@ -29,7 +27,7 @@ do
local zones = database:getStagezoneNames()
if zones then
for key, stageName in pairs(zones) do
for _, stageName in pairs(zones) do
if airbasesPerStage[stageName] == nil then
airbasesPerStage[stageName] = {}
end
@@ -40,8 +38,7 @@ do
if airbaseName then
local airbaseSpecificLogger = Logger.new("CAP_" .. airbaseName, logLevel)
local airbase = CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, stageConfig, runwayBombingTracker, detectionManager, spawnManager)
local airbase = CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, runwayBombingTracker, detectionManager, spawnManager)
if airbase then
table.insert(airbasesPerStage[stageName], airbase)
allAirbasesByName[airbaseName] = airbase
+13 -10
View File
@@ -1,12 +1,11 @@
local SpearheadEvents = require("classes.spearhead_events")
local RTBMission = require("classes.capClasses.taskings.RTB")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local GlobalConfig = require("classes.configuration.GlobalConfig")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
---@class AirGroup : OnUnitLostListener
---@class AirGroup : OnUnitLostListener, OnGroupRTBListener, OnGroupRTBInTenListener, OnLandEventListener, OnGroupOnStationListener
---@field protected _logger Logger
---@field protected _groupName string
---@field protected _groupType AirGroupType
@@ -81,7 +80,7 @@ function AirGroup:SetMission(mission)
end
end
local setMissionDelayed = function(data, time)
local setMissionDelayed = function(data, _)
data.self:SetMissionPrivate(data.mission)
end
@@ -108,8 +107,9 @@ function AirGroup:SetMissionPrivate(mission)
local points = {}
if mission and mission.params and mission.params.route and mission.params.route.points then
for _, wp in pairs(mission.params.route.points) do
if wp.x and wp.y then
local routePoints = mission.params.route.points --[[@as Array<Vec2> ]]
for _, wp in pairs(routePoints) do
if wp and wp.x and wp.y then
table.insert(points, { x = wp.x, y = wp.y })
end
end
@@ -199,6 +199,8 @@ function AirGroup:SpawnInternal(force, withoutLoadout)
end
---@param selfA AirGroup
---@param time number
---@return number?
local function CheckLivenessTask(selfA, time)
local interval = selfA:CheckLiveness()
if not interval then return end
@@ -264,6 +266,7 @@ function AirGroup:OnLastUnitLanded()
---@param data CheckGroupForRestartData
---@param time number
---@return number?
local checkGroupForRestart = function(data, time)
local group = Group.getByName(data.self:GetName())
if not group then
@@ -357,7 +360,7 @@ do --- RESPAWN FUNCTIONS
self:SetState("Dead")
---@param selfA AirGroup
local respawnTask = function(selfA, time)
local respawnTask = function(selfA, _)
selfA:StartRepair()
end
@@ -376,8 +379,7 @@ do --- RESPAWN FUNCTIONS
end
---comment
---@param selfA AirGroup
local rearmTask = function(selfA, time)
local rearmTask = function(_, _)
self:StartRearm()
end
@@ -402,7 +404,7 @@ do --- RESPAWN FUNCTIONS
end
---@param selfA AirGroup
local rearmTask = function(selfA, time)
local rearmTask = function(selfA, _)
selfA:MarkRearmComplete()
end
@@ -415,6 +417,7 @@ end
do --EVENT LISTENERS
---@param unit Unit
function AirGroup:OnUnitLost(unit)
if unit == nil then return end
self:CheckLiveness()
end
@@ -434,7 +437,7 @@ do --EVENT LISTENERS
end
end
function AirGroup:OnUnitLanded(unit, airbase)
function AirGroup:OnUnitLanded(_, _)
local anyInAir = false
local group = Group.getByName(self._groupName)
if group then
@@ -34,9 +34,10 @@ function CapGroup:IsBackup()
return self._isBackup
end
---@param stageID string
---@return string?
function CapGroup:GetZoneIDWhenStageID(stageID)
return self._targetZoneIdPerStage[stageID]
return self._targetZoneIdPerStage[tostring(stageID)]
end
---@return string?
@@ -107,13 +108,13 @@ function CapGroup:InitWithName(groupName)
local subsplit = Util.split_string(configPart, "|")
if subsplit then
for key, value in pairs(subsplit) do
for _, value in pairs(subsplit) do
local keySplit = Util.split_string(value, "]")
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -60,6 +60,7 @@ end
---comment
---@param units Array<string>
---@param zoneName string
---@param homeAirbase Airbase
function InterceptGroup:SendToInterceptUnits(units, zoneName, homeAirbase)
@@ -68,9 +69,10 @@ function InterceptGroup:SendToInterceptUnits(units, zoneName, homeAirbase)
self:SetTargetUnits(units)
end
---@param stageID string
---@return string?
function InterceptGroup:GetZoneIDWhenStageID(stageID)
return self._targetZoneIdPerStage[stageID]
return self._targetZoneIdPerStage[tostring(stageID)]
end
---@return string?
@@ -91,6 +93,9 @@ function InterceptGroup:SetTargetUnits(unitNames)
end)
end
---@param selfA InterceptGroup
---@param time number
---@return number?
local updateContinous = function(selfA, time)
local next = selfA:UpdateTask()
if next then
@@ -102,6 +107,7 @@ function InterceptGroup:SetTargetUnits(unitNames)
self._updateTaskID = timer.scheduleFunction(updateContinous, self, timer.getTime() + 30)
end
---@param unit Unit
function InterceptGroup:RemoveTargetUnit(unit)
if not unit then return end
@@ -213,8 +219,6 @@ function InterceptGroup:UpdateTask()
self._currentTargetName = nil
end
local speed = self._config:getMaxSpeed()
local interceptPoint = self:GetInterceptPoint(groupPoint, speed, closestUnit)
@@ -222,7 +226,8 @@ function InterceptGroup:UpdateTask()
return 30 -- Return to base if no intercept point could be calculated
end
local mission = nil
---@type table
local mission
if self:IsInAir() == true then
-- If the group is in the air, create an intercept mission
mission = INTERCEPT.getMissionFromInAir(
@@ -323,13 +328,13 @@ function InterceptGroup:InitWithName(groupName)
configPart = string.sub(configPart, 2, #configPart)
local subsplit = Util.split_string(configPart, "|")
if subsplit then
for key, value in pairs(subsplit) do
for _, value in pairs(subsplit) do
local keySplit = Util.split_string(value, "]")
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -4,7 +4,7 @@ local Util = require("classes.util.Util")
local MissionEditorWarner = require("classes.util.MissionEditorWarnings")
---@class SweepGroup : AirGroup
---@field _targetZoneIdPerStage table<number, string>
---@field _targetZoneIdPerStage table<string, string>
---@field _currentTargetZoneID string?
local SweepGroup = {}
SweepGroup.__index = SweepGroup
@@ -26,9 +26,10 @@ function SweepGroup.New(groupName, config, logger, spawnManager)
return self
end
---@param stageID string
---@return string?
function SweepGroup:GetZoneIDWhenStageID(stageID)
return self._targetZoneIdPerStage[stageID]
return self._targetZoneIdPerStage[tostring(stageID)]
end
---@return string?
@@ -41,7 +42,7 @@ end
---@field self SweepGroup
---@param params SetTaskParams
local setMissionDelayedTask = function(params, time)
local setMissionDelayedTask = function(params, _)
params.self:SetMissionPrivate(params.task)
end
@@ -50,8 +51,6 @@ function SweepGroup:SendToZone(zone, targetZoneID, airbase)
self._currentTargetZoneID = targetZoneID
local group = Group.getByName(self._groupName)
local mission = SWEEP.getAsMissionFromAirbase(self._groupName, airbase, zone, self._config)
if mission then
---@type SetTaskParams
@@ -82,13 +81,13 @@ function SweepGroup:InitWithName(groupName)
local subsplit = Util.split_string(configPart, "|")
if subsplit then
for key, value in pairs(subsplit) do
for _, value in pairs(subsplit) do
local keySplit = Util.split_string(value, "]")
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -8,6 +8,7 @@ DetectionManager.__index = DetectionManager
---@param logger Logger
---@return DetectionManager
function DetectionManager.New(logger)
local self = setmetatable({}, DetectionManager)
@@ -24,6 +25,7 @@ function DetectionManager.New(logger)
---@param selfA DetectionManager
---@param time number
---@return number?
local updateDetectingUnitsTask = function(selfA, time)
selfA:UpdateDetectingUnits()
return time + 120
@@ -32,18 +34,19 @@ function DetectionManager.New(logger)
---@param selfA DetectionManager
---@param time number
---@return number?
local updateDetected = function(selfA, time)
selfA:UpdateDetectedUnits()
return time + 10
end
timer.scheduleFunction(updateDetected, self, timer.getTime() + 130)
return self
end
---@param unitName string
---@param coalitionSide CoalitionSide
---@return boolean
function DetectionManager:IsUnitDetectedBy(unitName, coalitionSide)
local coalitionString = tostring(coalitionSide)
if not self._detectedUnits[coalitionString] then
@@ -57,7 +60,8 @@ function DetectionManager:IsUnitDetectedBy(unitName, coalitionSide)
return timer.getTime() - self._detectedUnits[coalitionString][unitName] < 20
end
---@return Array<string>
---@param coalitionSide CoalitionSide
---@return Array<string> detectedUnits
function DetectionManager:GetDetectedUnitsBy(coalitionSide)
local coalitionString = tostring(coalitionSide)
if not self._detectedUnits[coalitionString] then
@@ -21,7 +21,7 @@ end
---comment
---@param weapon Weapon
function RunwayBombingTracker:OnWeaponFired(unit, weapon, target)
function RunwayBombingTracker:OnWeaponFired(_, weapon, _)
if weapon == nil then
return
@@ -56,7 +56,9 @@ end
---@field self RunwayBombingTracker
---@private
---@param time number
---@param weaponTrackingArgs WeaponTrackingArgs
---@return number?
function RunwayBombingTracker.trackWeaponTask(weaponTrackingArgs, time)
local weapon = weaponTrackingArgs.weapon
@@ -83,11 +85,7 @@ function RunwayBombingTracker.trackWeaponTask(weaponTrackingArgs, time)
x = pos.x + velocity.x * nextInterval,
y = pos.z + velocity.z * nextInterval
}
self:OnWeaponImpact(weapon:getDesc(), impactPoint)
return nil
end
@@ -106,11 +104,10 @@ function RunwayBombingTracker:OnWeaponImpact(weaponDesc, impactPoint)
self._logger:debug("RunwayBombingTracker:OnWeaponImpact")
local warhead = weaponDesc.warhead
local explosiveMass = warhead.explosiveMass or warhead.shapedExplosiveMass
for runway, strikeMission in pairs(self.trackedRunways) do
local warhead = weaponDesc.warhead --[[@as table]]
local explosiveMass = (warhead.explosiveMass or warhead.shapedExplosiveMass) --[[@as number]]
for _, strikeMission in pairs(self.trackedRunways) do
local zone= strikeMission:GetRunwayZone()
if Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
+8 -3
View File
@@ -7,6 +7,7 @@ local CAP = {}
---@param attackHelos boolean
---@return table
local function GetCAPTargetTypes(attackHelos)
---@type Array<string>
local targetTypes = {
[1] = "Planes",
}
@@ -33,9 +34,6 @@ local function GetCAPPointFromTriggerZone(airBase, capZone)
local furthestA = nil
local furthestB = nil
local furthestFromBase = nil
local furthestFromBaseDistance = 0
local furthestDistance = 0
for indexA, pointA in ipairs(capZone.verts) do
@@ -56,7 +54,10 @@ local function GetCAPPointFromTriggerZone(airBase, capZone)
---@type Vec2
local baseVec2 = { x = baseVec3.x, y = baseVec3.z }
---@type Vec2
local pointA = capZone.verts[furthestA]
---@type Vec2
local pointB = capZone.verts[furthestB]
local furthest = pointA
local closest = pointB
@@ -87,6 +88,7 @@ end
---@param airbase Airbase
---@param capZone SpearheadTriggerZone
---@param capConfig CapConfig
---@return table
local GetOutboundTask = function(airbase, capZone, capConfig)
local airbaseVec3 = airbase:getPoint()
local airbaseVec2 = { x = airbaseVec3.x, y = airbaseVec3.z }
@@ -128,6 +130,7 @@ end
---@param airbase Airbase
---@param capZone SpearheadTriggerZone
---@param capConfig CapConfig
---@return table
function CAP.getAsMissionFromAirbase(groupName, airbase, capZone, capConfig)
local points = {
[1] = GetOutboundTask(airbase, capZone, capConfig),
@@ -155,6 +158,7 @@ end
---@param airbase Airbase
---@param capZone SpearheadTriggerZone
---@param capConfig CapConfig
---@return table
function CAP.getAsMission(groupName, airbase, capZone, capConfig)
local points = {
[1] = CAP.getAsTasking(groupName, airbase, capZone, capConfig),
@@ -181,6 +185,7 @@ end
---@param airbase Airbase
---@param capZone SpearheadTriggerZone
---@param capConfig CapConfig
---@return table
function CAP.getAsTasking(groupName, airbase, capZone, capConfig)
local duration = math.random(capConfig:getMinDurationOnStation(), capConfig:getMaxDurationOnStation()) or 1500
@@ -11,6 +11,7 @@ local INTERCEPT = {}
---@param speed number?
---@param alt number?
---@param config CapConfig
---@return table
function INTERCEPT.getMissionFromAirbase(groupName, interceptPoint, airbase, config, speed, alt)
local airbaseVec3 = airbase:getPoint()
@@ -92,7 +93,7 @@ end
---@param currentPoint Vec2
---@param targetPosition Vec2
---@param targetUnit Unit
---@param airbase any
---@param airbase Airbase
---@param config any
---@param speed number?
---@param alt number?
+5
View File
@@ -7,6 +7,7 @@ local RTB = {}
---@param airbase Airbase
---@param missionPoint Vec2
---@param capConfig CapConfig
---@return table
function RTB.getAsMission(airbase, missionPoint, capConfig)
return {
id = "Mission",
@@ -113,6 +114,7 @@ end
---comment
---@param airbase Airbase
---@param missionPoint Vec2
---@return table
---@param capConfig CapConfig
function RTB.getApproachPoint(airbase, missionPoint, capConfig)
@@ -147,6 +149,7 @@ function RTB.getApproachPoint(airbase, missionPoint, capConfig)
end
---@param airbase Airbase
---@return table
function RTB.getInitialPoint(airbase)
local point = calcInitialPoint(airbase)
return {
@@ -170,6 +173,8 @@ function RTB.getInitialPoint(airbase)
}
end
---@param airbase Airbase
---@return table
function RTB.getLandingPoint(airbase)
local basePoint = airbase:getPoint()
return {
@@ -7,6 +7,7 @@ local SWEEP = {}
---@param attackHelos boolean
---@return table
local function GetCAPTargetTypes(attackHelos)
---@type Array<string>
local targetTypes = {
[1] = "Planes",
}
@@ -49,7 +50,9 @@ local function GetCAPPointFromTriggerZone(airBase, capZone)
---@type Vec2
local baseVec2 = { x = baseVec3.x, y = baseVec3.z }
---@type Vec2
local pointA = capZone.verts[furthestA]
---@type Vec2
local pointB = capZone.verts[furthestB]
local furthest = pointA
local closest = pointB
@@ -80,6 +83,7 @@ end
---@param airbase Airbase
---@param capZone SpearheadTriggerZone
---@param capConfig CapConfig
---@return table
local GetOutboundTask = function(airbase, capZone, capConfig)
local airbaseVec3 = airbase:getPoint()
local airbaseVec2 = { x = airbaseVec3.x, y = airbaseVec3.z }
@@ -121,6 +125,7 @@ end
---@param airbase Airbase
---@param capZone SpearheadTriggerZone
---@param capConfig CapConfig
---@return table
function SWEEP.getAsMissionFromAirbase(groupName, airbase, capZone, capConfig)
local pointA, pointB, pointC = SWEEP.getAsTasking(groupName, airbase, capZone, capConfig)
+4
View File
@@ -21,6 +21,10 @@ function CapConfig.new()
if SpearheadConfig == nil then SpearheadConfig = {} end
if SpearheadConfig.CapConfig == nil then SpearheadConfig.CapConfig = {} end
if type(SpearheadConfig.CapConfig.enabled) ~= "boolean" then
SpearheadConfig.CapConfig.enabled = true
end
local enabled = SpearheadConfig.CapConfig.enabled
if enabled == nil then enabled = true end
self._isEnabled = enabled
@@ -1,8 +1,4 @@
local briefingMessageTime = nil
---@class GlobalConfig
---@field private _briefingTime number
---@field private _debugEnabled boolean
+1 -2
View File
@@ -1,5 +1,4 @@
local Logger = require("classes.util.Logger")
local Util = require("classes.util.Util")
local StageRepository = require("classes.stageClasses.StageRepository")
---@class DebugMenu
@@ -22,7 +21,7 @@ function DebugMenu:RegisterMenus()
missionCommands.addSubMenu(menuName, {})
local refresh = function(params)
local selfA = params.self
local selfA = params.self --[[@as DebugMenu]]
selfA:RefreshMenu()
end
missionCommands.addCommand("Refresh Menu", debugMenuPath, refresh, { self = self })
-19
View File
@@ -1,19 +0,0 @@
do -- mission aliases
--- @alias LogLevel
--- | "DEBUG"
--- | "INFO"
--- | "WARN"
--- | "ERROR"
--- | "NONE"
---@class Array<T>: { [integer]: T }
end
---@class KeyValuePair
---@field key string
---@field value any
+54 -42
View File
@@ -4,37 +4,43 @@ local MissionEditorWarning = require("classes.util.MissionEditorWarnings")
local RouteUtil = require("classes.spearhead_routeutil")
local SpearheadEvents = require("classes.spearhead_events")
---@class FleetGroup
---@class FleetGroup : OnStageChangedListener
---@field private fleetGroupName string
---@field private logger Logger
---@field private fleetNameIdentifier string
---@field private targetZonePerStage table<string, string>
---@field private currentTargetZone string
---@field private pointsPerZone table<string, {pointA: Vec3, pointB: Vec3}>
local FleetGroup = {}
FleetGroup.__index = FleetGroup
---comment
---@param fleetGroupName string
---@param database Database
---@param logger Logger
---@return nil
function FleetGroup:new(fleetGroupName, database, logger)
local o = {}
---@return FleetGroup?
function FleetGroup.new(fleetGroupName, database, logger)
setmetatable(o, { __index = self })
local self = setmetatable({}, FleetGroup)
o.fleetGroupName = fleetGroupName
o.logger = logger
self.fleetGroupName = fleetGroupName
self.logger = logger
local split_name = Util.split_string(fleetGroupName, "_")
if Util.tableLength(split_name) < 2 then
MissionEditorWarning.Add("CARRIERGROUP should have at least 2 parts. CARRIERGROUP_<fleetname>")
return nil
end
o.fleetNameIdentifier = split_name[2]
self.fleetNameIdentifier = split_name[2]
o.targetZonePerStage = {}
o.currentTargetZone = nil
o.pointsPerZone = {}
self.targetZonePerStage = {}
self.currentTargetZone = nil
self.pointsPerZone = {}
do --INIT
local carrierRouteZones = database:getCarrierRouteZones()
for _, zoneName in pairs(carrierRouteZones) do
if Util.strContains(string.lower(zoneName), "_".. string.lower(o.fleetNameIdentifier) .. "_" ) == true then
if Util.strContains(string.lower(zoneName), "_".. string.lower(self.fleetNameIdentifier) .. "_" ) == true then
local zone = DcsUtil.getZoneByName(zoneName)
if zone and zone.zone_type == DcsUtil.ZoneType.Polygon then
local split_string = Util.split_string(zoneName, "_")
@@ -43,18 +49,18 @@ function FleetGroup:new(fleetGroupName, database, logger)
"CARRIERROUTE should at least have 3 parts. Check the documentation for: " .. zoneName)
else
---@param zone SpearheadTriggerZone
---@param zoneA SpearheadTriggerZone
---@return Vec2, Vec2
local function GetTwoFurthestPoints(zone)
local function GetTwoFurthestPoints(zoneA)
local biggest = nil
local biggestA = zone.verts[1]
local biggestB = zone.verts[2]
local biggestA = zoneA.verts[1]
local biggestB = zoneA.verts[2]
for i = 1, 3 do
for ii = i + 1, 4 do
local a = zone.verts[i]
local b = zone.verts[ii]
local a = zoneA.verts[i]
local b = zoneA.verts[ii]
local dist = Util.VectorDistance2d(a, b)
if biggest == nil or dist > biggest then
@@ -100,9 +106,15 @@ function FleetGroup:new(fleetGroupName, database, logger)
local first, second = getMinMaxStage(split_string[3])
if first ~= nil and second ~= nil then
for i = first, second do
o.targetZonePerStage[tostring(i)] = zoneName
self.targetZonePerStage[tostring(i)] = zoneName
end
o.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
---@type {pointA: Vec3, pointB: Vec3}
local entry = {
pointA = {x = pointA.x, z = pointA.y, y = 0},
pointB = {x = pointB.x, z = pointB.y, y = 0}
}
self.pointsPerZone[zoneName] = entry
else
MissionEditorWarning.Add("CARRIERROUTE zone stage numbers not in the format _[<number>-<number>]: " .. zoneName)
end
@@ -114,32 +126,32 @@ function FleetGroup:new(fleetGroupName, database, logger)
end
end
local SetTaskAsync = function(input, time)
local targetZone = input.targetZone
local task = input.task
local groupName = input.groupName
local logger = input.logger
SpearheadEvents.AddStageNumberChangedListener(self)
return self
end
local group = Group.getByName(groupName)
if group then
logger:info("Sending " .. groupName .. " to " .. targetZone)
group:getController():setTask(task)
end
local SetTaskAsync = function(input, _)
local targetZone = input.targetZone --[[@as string]]
local task = input.task --[[@as table]]
local groupName = input.groupName --[[@as string]]
local l_logger = input.logger --[[@as Logger]]
local group = Group.getByName(groupName)
if group then
l_logger:info("Sending " .. groupName .. " to " .. targetZone)
group:getController():setTask(task)
end
end
o.OnStageNumberChanged = function(self, number, laneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if laneIdentifier ~= nil then return end
local targetZone = self.targetZonePerStage[tostring(number)]
if targetZone and targetZone ~= self.currentTargetZone then
local points = self.pointsPerZone[targetZone]
local task = RouteUtil.CreateCarrierRacetrack(points.pointA, points.pointB)
timer.scheduleFunction(SetTaskAsync, { task = task, targetZone = targetZone, groupName = self.fleetGroupName, logger = self.logger }, timer.getTime() + 5)
end
function FleetGroup:OnStageNumberChanged(number, laneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if laneIdentifier ~= nil then return end
local targetZone = self.targetZonePerStage[tostring(number)]
if targetZone and targetZone ~= self.currentTargetZone then
local points = self.pointsPerZone[targetZone]
local task = RouteUtil.CreateCarrierRacetrack(points.pointA, points.pointB)
timer.scheduleFunction(SetTaskAsync, { task = task, targetZone = targetZone, groupName = self.fleetGroupName, logger = self.logger }, timer.getTime() + 5)
end
SpearheadEvents.AddStageNumberChangedListener(o)
return o
end
return FleetGroup
@@ -17,7 +17,7 @@ GlobalFleetManager.start = function(database)
for _, groupName in pairs(all_groups) do
if Util.startswith(string.lower(groupName), "carriergroup" ) == true then
logger:info("Registering " .. groupName .. " as a managed fleet")
local carrierGroup = FleetGroup:new(groupName, database, logger)
local carrierGroup = FleetGroup.new(groupName, database, logger)
table.insert(fleetGroups, carrierGroup)
end
end
+31 -9
View File
@@ -15,24 +15,45 @@ MizGroupsManager._groupNames = {}
MizGroupsManager._spawnTemplateData = {}
do --init
for coalition_name, coalition_data in pairs(env.mission.coalition) do
local coalition_nr = DcsUtil.stringToCoalition(coalition_name)
---@param coalition_name string
---@return Coalition
local getCoalitionData = function(coalition_name)
return env.mission.coalition[coalition_name]
end
---@param country Country
---@param key string
---@return Groups?
local getGroupsData = function(country, key)
if key == "planes" then return country.plane end
if key == "helicopters" then return country.helicopter end
if key == "ground" then return country.vehicle end
if key == "ships" then return country.ship end
if key == "statics" then return country.static end
return nil
end
for _, coalition_name in ipairs({"neutral", "blue", "red"}) do
local coalition_data = getCoalitionData(coalition_name)
if coalition_data.country then
for country_index, country_data in pairs(coalition_data.country) do
for category_name, categorydata in pairs(country_data) do
for _, country_data in pairs(coalition_data.country) do
for _, category_name in pairs(DcsUtil.getAllGroupCategoryNames()) do
local category_id = DcsUtil.stringToGroupCategory(category_name)
if category_id ~= nil and type(categorydata) == "table" and categorydata.group ~= nil and type(categorydata.group) == "table" then
for group_index, group in pairs(categorydata.group) do
local name = group.name
local groups_data = getGroupsData(country_data, category_name)
if category_id ~= nil and type(groups_data) == "table" and groups_data.group ~= nil and type(groups_data.group) == "table" then
for _, group in pairs(groups_data.group) do
local name = group.name --[[@as string]]
local skippable = false
local isStatic = false
if category_id == DcsUtil.GroupCategory.STATIC then
isStatic = true
local unit = group.units[1]
local unit = group.units[1] --[[@as table]]
if unit and unit.category == "Heliports" then
skippable = true
elseif unit and unit.name then
name = unit.name
name = unit.name --[[@as string]]
else
env.error("Group " .. name .. " has no units, skipping it.")
skippable = true
@@ -72,6 +93,7 @@ function MizGroupsManager.IsGroupStatic(groupName)
return nil
end
---@param groupName string
---@return SpawnData?
function MizGroupsManager.getSpawnTemplateData(groupName)
return MizGroupsManager._spawnTemplateData[groupName]
+17 -23
View File
@@ -16,11 +16,11 @@ SpawnManager.__index = SpawnManager
---@field uncontrolled boolean? Sets the group to be uncontrolled on spawn
---@param logger Logger
---@return SpawnManager
function SpawnManager.new(logger)
local self = setmetatable({}, SpawnManager)
self._logger = logger
self._persistedUnits = {} -- Stores units that should be persisted by name
return self
@@ -44,7 +44,7 @@ function SpawnManager:SpawnGroup(groupName, overrides, isGroupPersistant)
if spawnData.isStatic == true then
return self:SpawnStaticInternal(groupName, spawnData, overrides, isGroupPersistant), true
else
return self:SpawnGroupInternal(groupName, spawnData, overrides, isGroupPersistant), false
return self:SpawnGroupInternal(spawnData, overrides, isGroupPersistant), false
end
end
@@ -103,20 +103,20 @@ function SpawnManager:OnUnitLost(object)
end
end
---@param groupName string
function SpawnManager:SpawnCorpsesOnly(groupName)
if groupName == nil then return end
end
do --- privates
---@private
---@param groupName string
---@param spawnData SpawnData
---@param override SpawnOverrides?
---@param isPersistent boolean?
---@return Group|nil
function SpawnManager:SpawnGroupInternal(groupName, spawnData, override, isPersistent)
function SpawnManager:SpawnGroupInternal(spawnData, override, isPersistent)
if not spawnData then return end
local country = spawnData.country
@@ -125,37 +125,31 @@ do --- privates
end
local spawnTemplate = Util.deepCopyTable(spawnData.groupTemplate)
---@type Array<string>
local removeableUnitNames = {}
--[[
TODO: Spawn units at "current"/LastKnown position with them going to the next waypoint.
ONLY when perstable data is found.
]]
if spawnTemplate and spawnTemplate["units"] then
for _, unit in pairs(spawnTemplate["units"]) do
local name = unit["name"]
local units = spawnTemplate["units"] --[[@as Array<table>]]
for _, unit in pairs(units) do
local name = unit["name"] --[[@as string]]
SpearheadEvents.addOnUnitLostEventListener(name, self)
local state = Persistence.UnitState(name)
if state then
if state.isDead == true then
removeableUnitNames[#removeableUnitNames+1] = name
end
end
if override and override.emptyLoadouts == true then
if unit["payload"] and unit["payload"]["pylons"] then
unit["payload"]["pylons"] = {}
local payload = unit["payload"] --[[@as table]]
payload["pylons"] = {} --[[@as table]]
end
end
if unit["parking"] then
unit["parking_landing"] = unit["parking"]
unit["parking_landing"] = unit["parking"] --[[@as number]]
end
if unit["parking_id"] then
unit["parking_landing_id"] = unit["parking_id"]
unit["parking_landing_id"] = unit["parking_id"] --[[@as number]]
end
end
@@ -169,7 +163,6 @@ do --- privates
local group = coalition.addGroup(country, spawnData.category, spawnTemplate)
for _, unit in pairs(group:getUnits()) do
self:CheckUnitAndReplaceIfPersistentDead(unit)
if isPersistent == true then
@@ -181,7 +174,6 @@ do --- privates
return group
end
return nil
end
@@ -211,9 +203,11 @@ do --- privates
spawnTemplate["x"] = persistentState.pos.x
spawnTemplate["y"] = persistentState.pos.z
if spawnTemplate["units"] and spawnTemplate["units"][1] then
spawnTemplate["units"][1]["x"] = persistentState.pos.x
spawnTemplate["units"][1]["y"] = persistentState.pos.z
spawnTemplate["units"][1]["heading"] = persistentState.heading or 0
local units = spawnTemplate["units"] --[[@as Array<table>]]
local firstUnit = units[1] --[[@as table]]
firstUnit["x"] = persistentState.pos.x --[[@as number]]
firstUnit["y"] = persistentState.pos.z --[[@as number]]
firstUnit["heading"] = persistentState.heading or 0 --[[@as number]]
end
end
end
+18 -6
View File
@@ -112,7 +112,7 @@ do
logger:info("Wrote persistence data to file")
end
local UpdateContinuous = function(null, time)
local UpdateContinuous = function(_, time)
env.info("[Spearhead][Persistence] Checking up on persistence state...")
if Persistence._updateRequired == true then
local status, result = pcall(writeToFile)
@@ -135,13 +135,15 @@ do
end
local warnForNonPersistenceContinous = function(null, time)
local warnForNonPersistenceContinous = function(_, time)
trigger.action.outText("Persistence was enabeld, however, io and lfs are not available and no persistence will be done. Make sure to either disable persistence or fix the issues before continuing.", 10)
return time + 9
end
---@param dir string @BaseDirectory
---@return string
---@param startsWith string
---@param default string?
---@return string?
local getLastFileOrDefault = function(dir, startsWith, default)
local latestFile, lastNumber = default, 0
@@ -181,11 +183,14 @@ do
local fileName = "Spearhead_Persistence.0.spearhead"
if SpearheadConfig and SpearheadConfig.Persistence then
if SpearheadConfig.Persistence.fileName then
if type(SpearheadConfig.Persistence.fileName) ~= "string" then
SpearheadConfig.Persistence.fileName = "Spearhead_Persistence.0.spearhead"
end
local userFileName = SpearheadConfig.Persistence.fileName
local split = Util.split_string(userFileName, ".")
if not split and #split < 3 then
if not split or #split < 3 then
split = split or {}
split[#split+1] = "0"
split[#split+1] = "spearhead"
end
@@ -198,7 +203,10 @@ do
fileName = table.concat(split, ".")
end
if SpearheadConfig.Persistence.directory ~= nil then
if SpearheadConfig.Persistence.directory then
if type(SpearheadConfig.Persistence.directory) ~= "string" then
SpearheadConfig.Persistence.directory = lfs.writedir() .. "\\Data"
end
dir = SpearheadConfig.Persistence.directory
end
end
@@ -208,6 +216,10 @@ do
local lastFile = getLastFileOrDefault(dir--[[@as string]], matchingPart, fileName)
if lastFile == nil then
lastFile = fileName
end
local fileSplit = Util.split_string(lastFile, ".")
fileSplit[#fileSplit-1] = tostring(tonumber(fileSplit[#fileSplit-1]) + 1)
fileName = table.concat(fileSplit, ".")
+39 -26
View File
@@ -121,7 +121,7 @@ function Database.New(Logger)
self._logger:debug("Initiating tables")
do -- INIT ZONE TABLES
for zone_ind, zone_data in pairs(DcsUtil.__trigger_zones) do
for _, zone_data in pairs(DcsUtil.__trigger_zones) do
local zone_name = zone_data.name
---@type Vec2
@@ -208,15 +208,18 @@ function Database.New(Logger)
self._logger:debug("initiated zone tables, continuing with descriptions")
do --load markers
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
if Util.startswith(string.lower(layer_object.name), "buildable", true) == true then
local airbaseData = self:getAirbaseDataForDrawLayer(layer_object)
if airbaseData then
self._logger:debug("found airbase data for " .. layer_object.name)
local number = tonumber(layer_object.text)
airbaseData.buildingKilos = number
if layer_object.primitiveType == "TextBox" then
layer_object = layer_object --[[@as TextBox]]
local number = tonumber(layer_object.text)
airbaseData.buildingKilos = number
end
end
end
end
@@ -228,9 +231,9 @@ function Database.New(Logger)
---@type table<integer, boolean>
do -- custom drawings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
if Util.startswith(layer_object.name, "drawing_", true) then
local object = layer_object --[[@as DrawingObject]]
local stageDrawing = StageDrawing.New(object)
@@ -256,16 +259,19 @@ function Database.New(Logger)
-- Find and add Briefing
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
if Util.startswith(string.lower(layer_object.name), "stagebriefing_", true) == true then
local zone = DcsUtil.getZoneByName(stageZoneName)
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if zone and Util.is2dPointInZone(vec2, zone) == true then
local description = layer_object.text
if description and description ~= "" then
stageData.StageBriefing = description
if layer_object.primitiveType == "TextBox" then
layer_object = layer_object --[[@as TextBox]]
local description = layer_object.text
if description and description ~= "" then
stageData.StageBriefing = description
end
end
end
end
@@ -339,14 +345,14 @@ function Database.New(Logger)
end
-- fill missions
for key, missionZone in pairs(self._tables.MissionZones) do
for _, missionZone in pairs(self._tables.MissionZones) do
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
table.insert(stageData.MissionZones, missionZone)
end
end
-- fill random missions
for key, missionZone in pairs(self._tables.RandomMissionZones) do
for _, missionZone in pairs(self._tables.RandomMissionZones) do
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
table.insert(stageData.RandomMissionZones, missionZone)
end
@@ -468,6 +474,7 @@ function Database.New(Logger)
return self
end
---@type table<string, boolean>
local is_group_taken = {}
local getAvailableGroups = function()
@@ -620,13 +627,14 @@ function Database:loadBlueSamUnits()
samData.buildingKilos = number
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.primitiveType == "TextBox" and triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
layer_object = layer_object --[[@as TextBox]]
local description = layer_object.text
if description and description ~= "" then
samData.briefing = description
@@ -720,13 +728,14 @@ function Database:LoadZoneData(missionZoneName)
---Adds Briefings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.primitiveType == "TextBox" and triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "briefing_", true) then
layer_object = layer_object --[[@as TextBox]]
local description = layer_object.text
if description and description ~= "" then
self._tables.MissionZoneData[missionZoneName].description = description
@@ -776,12 +785,13 @@ function Database:loadFarpData()
-- check briefings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.primitiveType == "TextBox" and triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
layer_object = layer_object --[[@as TextBox]]
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
local description = layer_object.text
if description and description ~= "" then
@@ -796,8 +806,6 @@ function Database:loadFarpData()
else
MissionEditorWarnings.Add("Buildable number for " .. farpZone .. " is invalid.")
end
end
end
end
@@ -952,6 +960,7 @@ function Database:getBriefingForStage(stagename)
return stageZone.StageBriefing or ""
end
---@param stagename string
---@return Array<string>
function Database:getMissionsForStage(stagename)
local stageZone = self._tables.StageZones[stagename]
@@ -959,6 +968,7 @@ function Database:getMissionsForStage(stagename)
return stageZone.MissionZones
end
---@param stagename string
---@return Array<string>
function Database:getRandomMissionsForStage(stagename)
local stageZone = self._tables.StageZones[stagename]
@@ -966,13 +976,14 @@ function Database:getRandomMissionsForStage(stagename)
return stageZone.RandomMissionZones
end
---@param missionZoneName string
---@return MissionZoneData?
function Database:getMissionDataForZone(missionZoneName)
return self._tables.MissionZoneData[missionZoneName]
end
---@param stageName string
---@return table result airbase Names
---@return Array<string> result airbase Names
function Database:getAirbaseNamesInStage(stageName)
local stageData = self._tables.StageZones[stageName]
if not stageData then return {} end
@@ -986,6 +997,7 @@ function Database:getFarpNamesInStage(stageName)
return stageData.FarpZones or {}
end
---@param farpZoneName string
---@return FarpZoneData?
function Database:getFarpDataForZone(farpZoneName)
local farpData = self._tables.FarpZoneData[farpZoneName]
@@ -1001,6 +1013,7 @@ function Database:getAirbaseDataForZone(baseName)
return baseData
end
---@param stageName string
---@return string?
function Database:getStageBriefingForStage(stageName)
local stageData = self._tables.StageZones[stageName]
+63 -38
View File
@@ -32,7 +32,9 @@ do
---@field OnStageNumberChanged fun(self:OnStageChangedListener, number:integer, laneIdentifier:string?)
do -- STAGE NUMBER CHANGED
---@type Array<OnStageChangedListener>
local OnStageNumberChangedListeners = {}
---@type Array<fun(number:integer, laneIdentifier:string?)>
local OnStageNumberChangedHandlers = {}
---Add a stage zone number changed listener
---@param listener OnStageChangedListener object with function OnStageNumberChanged(self, number, stageLaneIdentifier)
@@ -47,6 +49,7 @@ do
---@class OnStageNumberChangeCompleteListener
---@field OnStageNumberChangeComplete fun(self:OnStageNumberChangeCompleteListener, number:integer, laneIdentifier:string?)
---@type Array<OnStageNumberChangeCompleteListener>
local OnStageNumberChangeCompleteListeners = {}
---@param listener OnStageNumberChangeCompleteListener
SpearheadEvents.AddStageNumberChangeCompleteListener = function(listener)
@@ -65,7 +68,7 @@ do
end)
for _, callable in pairs(OnStageNumberChangedListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnStageNumberChanged(newStageNumber, laneIdentifier)
end)
if err then
@@ -74,14 +77,14 @@ do
end
for _, callable in pairs(OnStageNumberChangedHandlers) do
local succ, err = pcall(callable, newStageNumber, laneIdentifier)
local _, err = pcall(callable, newStageNumber, laneIdentifier)
if err then
logError(err)
end
end
for _, callable in pairs(OnStageNumberChangeCompleteListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnStageNumberChangeComplete(newStageNumber, laneIdentifier)
end)
if err then
@@ -110,9 +113,12 @@ do
table.insert(onWeaponFiredListeners, weaponFiredListener)
end
---@param unit Unit
---@param weapon Weapon
---@param target Unit?
local triggerWeaponFired = function(unit, weapon, target)
for _, callable in pairs(onWeaponFiredListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnWeaponFired(unit, weapon, target)
end)
@@ -122,11 +128,14 @@ do
end
end
---@class OnLandEventListener
---@field OnUnitLanded fun(self:OnLandEventListener, initiatorUnit:Unit, airbase:Airbase)
---@type table<string,Array<OnLandEventListener>>
local onLandEventListeners = {}
---Add an event listener to a specific unit
---@param unitName string to call when the unit lands
---@param landListener table table with function OnUnitLanded(self, initiatorUnit, airbase)
---@param landListener OnLandEventListener table with function OnUnitLanded(self, initiatorUnit, airbase)
SpearheadEvents.addOnUnitLandEventListener = function(unitName, landListener)
if type(landListener) ~= "table" then
warn("Event handler not of type table/object")
@@ -162,6 +171,11 @@ do
end
do -- ON RTB
---@class OnGroupRTBListener
---@field OnGroupRTB fun(self:OnGroupRTBListener, groupName:string)
---@type table<string,Array<OnGroupRTBListener>>
local OnGroupRTBListeners = {}
---Adds a function to the events listener that triggers when a group publishes themselves RTB.
---This is only available when a ROUTE is created via the Spearhead.RouteUtil
@@ -186,7 +200,7 @@ do
if groupName ~= nil then
if OnGroupRTBListeners[groupName] then
for _, callable in pairs(OnGroupRTBListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupRTB(groupName)
end)
if err then
@@ -197,11 +211,15 @@ do
end
end
---@class OnGroupRTBInTenListener
---@field OnGroupRTBInTen fun(self:OnGroupRTBInTenListener, groupName:string)
---@type table<string,Array<OnGroupRTBInTenListener>>
local OnGroupRTBInTenListeners = {}
---Adds a function to the events listener that triggers when a group publishes themselves RTB.
---This is only available when a ROUTE is created via the Spearhead.RouteUtil
---@param groupName string the groupname to expect
---@param handlingObject table object with OnGroupRTBInTen(self, groupName)
---@param handlingObject OnGroupRTBInTenListener object with OnGroupRTBInTen(self, groupName)
SpearheadEvents.addOnGroupRTBInTenListener = function(groupName, handlingObject)
if type(handlingObject) ~= "table" then
warn("Event handler not of type table/object")
@@ -221,7 +239,7 @@ do
if groupName ~= nil then
if OnGroupRTBInTenListeners[groupName] then
for _, callable in pairs(OnGroupRTBInTenListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupRTBInTen(groupName)
end)
if err then
@@ -234,10 +252,17 @@ do
end
do -- ON Station
---@class OnGroupOnStationListener
---@field OnGroupOnStation fun(self:OnGroupOnStationListener, groupName:string)
---@type table<string,Array<OnGroupOnStationListener>>
local OnGroupOnStationListeners = {}
---Adds a function to the events listener that triggers when a group publishes themselves RTB.
---This is only available when a ROUTE is created via the Spearhead.RouteUtil
---@param groupName string the groupname to expect
---@param handlingObject OnGroupOnStationListener object with OnGroupOnStation(self, groupName)
SpearheadEvents.addOnGroupOnStationListener = function(groupName, handlingObject)
if type(handlingObject) ~= "table" then
warn("Event handler not of type table/object")
@@ -257,7 +282,7 @@ do
if groupName ~= nil then
if OnGroupOnStationListeners[groupName] then
for _, callable in pairs(OnGroupOnStationListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupOnStation(groupName)
end)
if err then
@@ -270,15 +295,18 @@ do
end
do -- PLAYER ENTER UNIT
---@class OnPlayerEnterUnitListener
---@field OnPlayerEntersUnit fun(self:OnPlayerEnterUnitListener, unit:Unit)
---@type Array<OnPlayerEnterUnitListener>
local playerEnterUnitListeners = {}
---comment
---@param listener table object with OnPlayerEntersUnit(self, unit)
---@param listener OnPlayerEnterUnitListener object with OnPlayerEntersUnit(self, unit)
SpearheadEvents.AddOnPlayerEnterUnitListener = function(listener)
if type(listener) ~= "table" then
warn("Unit lost Event listener not of type table/object")
return
end
table.insert(playerEnterUnitListeners, listener)
end
@@ -286,7 +314,7 @@ do
if unit ~= nil then
if playerEnterUnitListeners then
for _, callable in pairs(playerEnterUnitListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnPlayerEntersUnit(unit)
end)
if err then
@@ -315,13 +343,13 @@ do
local e = {}
function e:onEvent(event)
if event.id == world.event.S_EVENT_LAND or event.id == world.event.S_EVENT_RUNWAY_TOUCH then
local unit = event.initiator
local airbase = event.place
local unit = event.initiator --[[@as Unit]]
local airbase = event.place --[[@as Airbase]]
if unit ~= nil then
local name = unit:getName()
if onLandEventListeners[name] then
for _, callable in pairs(onLandEventListeners[name]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnUnitLanded(unit, airbase)
end)
if err then
@@ -336,7 +364,7 @@ do
event.id == world.event.S_EVENT_CRASH or
event.id == world.event.S_EVENT_EJECTION or
event.id == world.event.S_EVENT_UNIT_LOST then
local object = event.initiator
local object = event.initiator --[[@as Unit]]
if object and object.getName then
logDebug("Receiving death event from: " .. object:getName())
@@ -344,7 +372,7 @@ do
if object and object.getName and OnUnitLostListeners[object:getName()] then
for _, callable in pairs(OnUnitLostListeners[object:getName()]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnUnitLost(object)
end)
@@ -355,15 +383,11 @@ do
end
end
if event.id == world.event.S_EVENT_EJECTION then
end
if event.id == world.event.S_EVENT_SHOT then
local shooter = event.initiator
local weapon = event.weapon
local target = event.target
local shooter = event.initiator --[[@as Unit]]
local weapon = event.weapon --[[@as Weapon]]
local target = event.target --[[@as Unit?]]
triggerWeaponFired(shooter, weapon, target)
end
@@ -372,28 +396,32 @@ do
Persistence.UpdateNow()
end
---@type table<string, boolean>
local AI_GROUPS = {}
local function CheckAndTriggerSpawnAsync(unit, time)
local function isPlayer(unit)
if unit == nil then return false, "unit is nil" end
if unit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
if Object.getCategory(unit) ~= Object.Category.UNIT then
---@param unit Unit
---@param _ any
local function CheckAndTriggerSpawnAsync(unit, _)
---@param checkUnit Unit
---@return boolean, string?
local function isPlayer(checkUnit)
if checkUnit == nil then return false, "unit is nil" end
if checkUnit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
if Object.getCategory(checkUnit) ~= Object.Category.UNIT then
return false, "object is not a unit"
end
if unit:isExist() ~= true then return false, "unit does not exist" end
local group = unit:getGroup()
if checkUnit:isExist() ~= true then return false, "unit does not exist" end
local group = checkUnit:getGroup()
if group ~= nil then
if AI_GROUPS[group:getName()] == true then
return false
end
local players = DcsUtil.getAllPlayerUnits()
local unitName = unit:getName()
for i, unit in pairs(players) do
if unit:getName() == unitName then
local unitName = checkUnit:getName()
for _, playerUnit in pairs(players) do
if playerUnit:getName() == unitName then
return true
end
end
@@ -403,11 +431,8 @@ do
end
if isPlayer(unit) == true then
local groupId = unit:getGroup():getID()
SpearheadEvents.TriggerPlayerEntersUnit(unit)
end
return nil
end
if event.id == world.event.S_EVENT_BIRTH then
+13 -5
View File
@@ -8,6 +8,7 @@ do --setup route util
---@param attackHelos boolean
---@return table
local function GetCAPTargetTypes(attackHelos)
---@type table<number, string>
local targetTypes = {
[1] = "Planes",
}
@@ -53,8 +54,9 @@ do --setup route util
---comment
---@param groupName string
---@param position table { x, y}
---@param position Vec3
---@param altitude number
---@param deviationdistance number
---@param speed number
---@param duration number
---@param engageHelos boolean
@@ -181,7 +183,7 @@ do --setup route util
end
---comment
---@param position table { x, y}
---@param position Vec3
---@param altitude number
---@param speed number
---@param childTasks table
@@ -210,7 +212,8 @@ do --setup route util
---comment
---@param groupName string groupName you're creating this route for
---@param airdromeId number airdromeId
---@param capPoint table { x, z }
---@param capPoint Vec3
---@param racetrackSecondPoint Vec3?
---@param altitude number
---@param speed number
---@param durationOnStation number
@@ -258,7 +261,8 @@ do --setup route util
if racetrackSecondPoint then orbitType = "Race-Track" end
local basePoint = base:getPoint()
local points = {}
---@type Array<table>
local points
if racetrackSecondPoint == nil then
points = {
[1] = FlyToPointTask(capPoint, altitude, speed, additionalFlyOverTasks),
@@ -304,6 +308,7 @@ do --setup route util
end
local group = Group.getByName(groupName)
---@type Vec3?
local pos;
local i = 1
if group == nil then
@@ -393,6 +398,9 @@ do --setup route util
}, ""
end
---@param pointA Vec3
---@param pointB Vec3
---@return table, string?
ROUTE_UTIL.CreateCarrierRacetrack = function(pointA, pointB)
return {
id = "Mission",
@@ -461,7 +469,7 @@ do --setup route util
}
}
}
}, ""
}, nil
end
end
+80 -65
View File
@@ -2,7 +2,6 @@ local Events = require("classes.spearhead_events")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local Logger = require("classes.util.Logger")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local PersistenceConfig = require("classes.configuration.PersistenceConfig")
local ExtraStage = require("classes.stageClasses.Stages.ExtraStage")
local PrimaryStage = require("classes.stageClasses.Stages.PrimaryStage")
@@ -35,7 +34,6 @@ local singletonInstance = nil
---@param spawnManager SpawnManager
---@return GlobalStageManager
function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
if singletonInstance ~= nil then
return singletonInstance
end
@@ -52,7 +50,8 @@ function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
self.logger = logger
if stageConfig.isAutoStages ~= true then
logger:warn("Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
logger:warn(
"Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
end
Events.AddStageNumberChangedListener(self)
@@ -81,12 +80,12 @@ function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
stage:AddStageCompleteListener(self)
self._stageRepository:AddStage(stage)
elseif parseResult.stageType == "WaitingStage" then
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData, parseResult.waitingStageSeconds, spawnManager)
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData,
parseResult.waitingStageSeconds, spawnManager)
waitingStage:AddStageCompleteListener(self)
self._stageRepository:AddStage(waitingStage)
end
end
end
singletonInstance = self
@@ -103,11 +102,11 @@ function GlobalStageManager:Start()
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
local stageLaneIdentifier = stageLane:GetStageLaneIdentifier()
local persistedStage = Persistence.GetActiveStage(stageLaneIdentifier)
if persistedStage then
self.logger:info("Loaded persisted stage " .. persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
self.logger:info("Loaded persisted stage " ..
persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
stageLane:SetActiveStageIndex(persistedStage)
Events.PublishStageNumberChanged(persistedStage, stageLaneIdentifier)
else
@@ -139,17 +138,16 @@ end
---@param stageName string
---@return StageNameParseResult
function GlobalStageManager:ParseStageName(stageName)
local split = Util.split_string(stageName, "_")
if Util.tableLength(split) < 3 then
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a order number or valid format" }
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " does not have a order number or valid format" }
end
local typePart = string.lower(split[1])
if typePart == "missionstage" then
local orderNumberString = string.lower(split[2])
---@type StageType
local stageType = "PrimaryStage"
@@ -167,7 +165,8 @@ function GlobalStageManager:ParseStageName(stageName)
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " does not have a valid order number : " .. orderNumberString }
end
local stageDisplayName = split[3]
@@ -182,18 +181,19 @@ function GlobalStageManager:ParseStageName(stageName)
}
return result
elseif typePart == "waitingstage" then
local stageType = "WaitingStage"
local orderNumberString = split[2]
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
stageName .. " does not have a valid order number : " .. orderNumberString }
end
local waitingSecondsString = split[3]
local waitingSeconds = tonumber(waitingSecondsString)
if waitingSeconds == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
end
local stageDisplayName = "Waiting Stage " .. orderNumber
@@ -209,9 +209,9 @@ function GlobalStageManager:ParseStageName(stageName)
waitingStageSeconds = waitingSeconds
}
return result
end
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " has an unrecognized type: " .. typePart }
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " has an unrecognized type: " .. typePart }
end
---@param stage Stage
@@ -223,7 +223,8 @@ function GlobalStageManager:OnStageComplete(stage)
local stageLane = self._stageRepository:getStageLane(laneIdentifier)
if not stageLane or not stageLane:IsCurrentStageIndexComplete() then
self.logger:debug("Stage lane " .. (laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
self.logger:debug("Stage lane " ..
(laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
return
end
@@ -242,7 +243,9 @@ function GlobalStageManager:OnStageComplete(stage)
if lane:GetStageLaneIdentifier() ~= StageLane.DefaultLaneKey and lane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = lane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is at chapter start for next stage index " .. nextStageIndex)
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is at chapter start for next stage index " .. nextStageIndex)
Events.PublishStageNumberChanged(nextStageIndex, lane:GetStageLaneIdentifier())
lane:SetActiveStageIndex(nextStageIndex)
end
@@ -256,7 +259,6 @@ function GlobalStageManager:OnStageComplete(stage)
if defaultStageLane and defaultStageLane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = defaultStageLane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
-- 2. Check if all side lanes are at or beyond the next chapter starts
local allLanes = self._stageRepository:getAllStageLanes()
local allSideLanesReady = true
@@ -265,15 +267,19 @@ function GlobalStageManager:OnStageComplete(stage)
-- Check if the lane is at or beyond the next chapter starts when "InChapter" eq "Active"
if lane:GetStageLaneState() == "InChapter" and lane:GetActiveStageIndex() < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is not ready for next stage index " .. nextStageIndex)
break
-- When in between chapters, check if the next chapter start is less than the next stage index, meaning there is still stages to be completed before the main lane can be activated again
-- When in between chapters, check if the next chapter start is less than the next stage index, meaning there is still stages to be completed before the main lane can be activated again
elseif lane:GetStageLaneState() == "BetweenChapters" then
local nextChapter = lane:GetNextChapterStart()
if nextChapter and nextChapter < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is not ready for next stage index " .. nextStageIndex)
break
end
end
@@ -281,13 +287,14 @@ function GlobalStageManager:OnStageComplete(stage)
end
if allSideLanesReady then
self.logger:debug("All side lanes are ready for next stage index " .. nextStageIndex .. ", activating default lane")
self.logger:debug("All side lanes are ready for next stage index " ..
nextStageIndex .. ", activating default lane")
Events.PublishStageNumberChanged(nextStageIndex, nil)
defaultStageLane:SetActiveStageIndex(nextStageIndex)
else
self.logger:debug("Not all side lanes are ready for next stage index " .. nextStageIndex .. ", default lane will not be activated")
self.logger:debug("Not all side lanes are ready for next stage index " ..
nextStageIndex .. ", default lane will not be activated")
end
end
end
end
@@ -308,7 +315,6 @@ end
---@public
function GlobalStageManager:OnStageNumberChanged(stageNumber, stageLaneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if stageLaneIdentifier ~= nil then return end
@@ -321,13 +327,13 @@ function GlobalStageManager:OnStageNumberChangeComplete(stageNumber, stageLaneId
if stageLaneIdentifier ~= nil then return end
self.logger:debug("Stage number change complete to: " .. tostring(stageNumber))
---@type Array<Group>
local groups = {}
for _, player in pairs(DcsUtil.getAllPlayerUnits()) do
local group = player:getGroup()
if group then
groups[group:getID()] = group
table.insert(groups, group)
end
end
@@ -349,55 +355,61 @@ function GlobalStageManager:UpdateDrawings(stageNumber, stageLaneIdentifier)
if laneIdentifier == stageLaneIdentifier then
if stageNumber >= startStage and stageNumber < stopStage then
self.logger:debug("Drawing " .. drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
self.logger:debug("Drawing " ..
drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
drawing:Draw()
else
self.logger:debug("Drawing " .. drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
self.logger:debug("Drawing " ..
drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
drawing:Remove()
end
end
end
end
function GlobalStageManager:PrintMermaidStage()
local lanes = self._stageRepository:getAllStageLanes()
---@type table<string, string>
local nodes = {}
---@type table<string, string>
local edges = {}
---@type table<string, Array<number>>
local stageIndicesByLane = {} -- Track all stage indices per lane
local mainLaneId = "default"
-- Color palette for lanes (26 vibrant colors optimized for dark mode)
local laneColors = {
"#FF6B6B", -- 1: Red
"#4ECDC4", -- 2: Teal
"#45B7D1", -- 3: Blue
"#FFA502", -- 4: Orange
"#95E1D3", -- 5: Mint
"#F38181", -- 6: Coral
"#AA96DA", -- 7: Purple
"#FCBAD3", -- 8: Pink
"#A8E6CF", -- 9: Light green
"#FFD3B6", -- 10: Peach
"#FFAAA5", -- 11: Light red
"#FF8B94", -- 12: Rose
"#FFEAA7", -- 13: Butter
"#DFE6E9", -- 14: Gray
"#00B894", -- 15: Emerald
"#0984E3", -- 16: Cobalt
"#6C5CE7", -- 17: Indigo
"#A29BFE", -- 18: Lavender
"#FD79A8", -- 19: Magenta
"#FDCB6E", -- 20: Gold
"#6C757D", -- 21: Slate
"#20C997", -- 22: Seafoam
"#E74C3C", -- 23: Scarlet
"#3498DB", -- 24: Dodger blue
"#9B59B6", -- 25: Amethyst
"#1ABC9C", -- 26: Turquoise
"#FF6B6B", -- 1: Red
"#4ECDC4", -- 2: Teal
"#45B7D1", -- 3: Blue
"#FFA502", -- 4: Orange
"#95E1D3", -- 5: Mint
"#F38181", -- 6: Coral
"#AA96DA", -- 7: Purple
"#FCBAD3", -- 8: Pink
"#A8E6CF", -- 9: Light green
"#FFD3B6", -- 10: Peach
"#FFAAA5", -- 11: Light red
"#FF8B94", -- 12: Rose
"#FFEAA7", -- 13: Butter
"#DFE6E9", -- 14: Gray
"#00B894", -- 15: Emerald
"#0984E3", -- 16: Cobalt
"#6C5CE7", -- 17: Indigo
"#A29BFE", -- 18: Lavender
"#FD79A8", -- 19: Magenta
"#FDCB6E", -- 20: Gold
"#6C757D", -- 21: Slate
"#20C997", -- 22: Seafoam
"#E74C3C", -- 23: Scarlet
"#3498DB", -- 24: Dodger blue
"#9B59B6", -- 25: Amethyst
"#1ABC9C", -- 26: Turquoise
}
---@type table<string, string>
local laneColorMap = {} -- Map lane ID to color
---@type number
local colorIndex = 1
-- Build nodes and collect all stage indices per lane
@@ -424,6 +436,7 @@ function GlobalStageManager:PrintMermaidStage()
local stageName = stage.stageName or stage.zoneName
-- Generate bracket label: [1], [2] for default, [w1], [e2] for other lanes
---@type string
local bracketLabel
if laneId == "default" then
bracketLabel = "[" .. stageIndex .. "]"
@@ -490,7 +503,7 @@ function GlobalStageManager:PrintMermaidStage()
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() == false then
local sideId = lane:GetStageLaneIdentifier()
local sideIndices = stageIndicesByLane[sideId]
local sideIndices = stageIndicesByLane[sideId] or {} --[[@as Array<number>]]
-- For each stage in the side lane
for _, stageIdx in ipairs(sideIndices) do
@@ -522,7 +535,7 @@ function GlobalStageManager:PrintMermaidStage()
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() == false then
local sideId = lane:GetStageLaneIdentifier()
local sideIndices = stageIndicesByLane[sideId]
local sideIndices = stageIndicesByLane[sideId] or {} --[[@as Array<number>]]
-- Find the appropriate gate node for this side lane
-- Use first stage >= nextIdx if it exists, otherwise use the highest stage
@@ -552,11 +565,12 @@ function GlobalStageManager:PrintMermaidStage()
end
-- Build complete Mermaid diagram
local diagramLines = {"graph TD"}
local diagramLines = { "graph TD" }
-- Add class definitions for each lane with colors and contrasting text
for laneId, color in pairs(laneColorMap) do
table.insert(diagramLines, string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
table.insert(diagramLines,
string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
end
-- Add nodes
@@ -578,7 +592,8 @@ function GlobalStageManager:PrintMermaidStage()
end
-- Print as single multi-line message
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" .. table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" ..
table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
self.logger:info(diagram)
end
@@ -586,10 +601,10 @@ end
---@param stageNumber number
---@param stageLaneIdentifier string? nil for default lan
---@return boolean | nil
GlobalStageManager.isStageComplete = function (stageNumber, stageLaneIdentifier)
GlobalStageManager.isStageComplete = function(stageNumber, stageLaneIdentifier)
if singletonInstance == nil then
Logger.new("StageManager", "INFO"):warn("GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
Logger.new("StageManager", "INFO"):warn(
"GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
return nil
end
@@ -57,7 +57,7 @@ function SpearheadGroup:Spawn(lateStart)
uncontrolled = lateStart,
}
local spawnedObject, isStatic = self._spawnManager:SpawnGroup(self._groupName, overrides, self._isPersistent)
local _, isStatic = self._spawnManager:SpawnGroup(self._groupName, overrides, self._isPersistent)
self._isStatic = isStatic
self._isSpawned = true
end
@@ -91,9 +91,9 @@ function SpearheadGroup:GetCoalition()
end
---comment
---@return table result list of objects
---@return Array<Unit|StaticObject> result list of objects
function SpearheadGroup:GetObjects()
---@type Array<Unit|StaticObject>
local result = {}
if self._isStatic == true then
local staticObject = StaticObject.getByName(self._groupName)
@@ -50,12 +50,6 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
---@type table<string, Vec3>
local redUnitsPos = {}
local buildable = false
if self._buildableCrateKilos and self._buildableCrateKilos > 0 then
buildable = true
end
for _, groupName in pairs(blueSamData.groups) do
local spearheadGroup = SpearheadGroup.New(groupName, spawnManager, true)
if spearheadGroup then
@@ -78,7 +72,7 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
--Cleanup units
local cleanup_distance = 5
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
for _, blueUnitPos in pairs(blueUnitsPos) do
for redUnitName, redUnitPos in pairs(redUnitsPos) do
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
if distance <= cleanup_distance then
@@ -140,7 +134,9 @@ end
function BlueSam:SpawnGroups()
for unitName, needsCleanup in pairs(self._cleanupUnits) do
DcsUtil.DestroyUnit(unitName)
if needsCleanup then
DcsUtil.DestroyUnit(unitName)
end
end
for _, group in pairs(self._blueGroups) do
@@ -90,7 +90,7 @@ function StageBase.New(databaseManager, logger, airbaseName, spawnManager)
local cleanup_distance = 5
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
for _, blueUnitPos in pairs(blueUnitsPos) do
for redUnitName, redUnitPos in pairs(redUnitsPos) do
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
if distance <= cleanup_distance then
@@ -113,6 +113,7 @@ end
function StageBase:SpawnRedUnits()
---comment
---@param groups Array<SpearheadGroup>
---@return number|nil
local spawnAsync = function(groups)
for _, group in pairs(groups) do
group:Spawn()
@@ -142,6 +143,7 @@ end
function StageBase:SpawnBlueUnits()
---comment
---@param groups Array<SpearheadGroup>
---@return number|nil
local spawnAsync = function(groups)
for _, group in pairs(groups) do
group:Spawn()
@@ -37,6 +37,7 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
---@param params UnpackCrateParam
---@param time number
---@return number|nil
local startUnpackingCrate = function(params, time)
local unpacked = params.unpackedKilos + (params.kilosPerSecond * 2)
local alreadySpawned = params.unpackedItems / params.groupsPerKilo
@@ -76,8 +77,6 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
self._buildableMission = nil
end
if self._buildableMission == nil then
self._buildableLogger:debug("No buildable mission for zone: " .. targetZone.name)
end
@@ -99,25 +98,14 @@ function BuildableZone:OnBuildingComplete() end
---@field unpackedItems number
---@field unpackedKilos number
---@param mission BuildableMission?
---@param _ BuildableMission?
---@param kilos number
function BuildableZone:OnCrateDroppedOff(mission, kilos)
function BuildableZone:OnCrateDroppedOff(_, kilos)
self._buildableLogger:debug("Crate dropped off in zone: " .. self._targetZone.name)
local timeToUnpack = (kilos / 500) * 15
---@type UnpackCrateParam
local params = {
self = self,
groupsPerKilo = self._groupsPerKilo,
unpackedItems = 0,
kilosPerSecond = kilos/timeToUnpack,
unpackedKilos = 0,
kilos = kilos
}
---@param params UnpackCrateParam
---@param time number
---@return number|nil
local startUnpackingCrate = function(params, time)
local unpacked = params.unpackedKilos + (params.kilosPerSecond * 2)
local alreadySpawned = params.unpackedItems / params.groupsPerKilo
@@ -136,6 +124,17 @@ function BuildableZone:OnCrateDroppedOff(mission, kilos)
return time + 2
end
local timeToUnpack = (kilos / 500) * 15
---@type UnpackCrateParam
local params = {
self = self,
groupsPerKilo = self._groupsPerKilo,
unpackedItems = 0,
kilosPerSecond = kilos/timeToUnpack,
unpackedKilos = 0,
kilos = kilos
}
timer.scheduleFunction(startUnpackingCrate, params, timer.getTime() + 2)
end
@@ -190,7 +189,7 @@ function BuildableZone:SpawnAmount(amount)
return nil
end
for i = 1, amount do
for _ = 1, amount do
local spawned = spawnOne()
if spawned ~= true then
self._buildableLogger:debug("No more groups to spawn in zone: " .. self._targetZone.name)
+12 -9
View File
@@ -4,8 +4,8 @@
---@field private _isDefaultStageLane boolean
---@field private _stageLaneIdentifier string
---@field private _activeStageIndex number
---@field private _stagesInLaneByIndex table<number, Array<Stage>>
---@field private _chapterStarts table<number, boolean>?
---@field private _stagesInLaneByIndex table<string, Array<Stage>>
---@field private _chapterStarts table<string, boolean>?
---@field private _stageLaneState StageLaneState
---@field private _maxStageIndex number
local StageLane = {}
@@ -16,6 +16,7 @@ StageLane.__index = StageLane
---| "BetweenChapters"
---| "Completed"
---@type string?
StageLane.DefaultLaneKey = nil
function StageLane.New(laneIdentifier)
@@ -37,21 +38,21 @@ end
---@param stage Stage
function StageLane:AddStage(stage)
local stageIndex = stage:GetStageIndex()
if not self._stagesInLaneByIndex[stageIndex] then
self._stagesInLaneByIndex[stageIndex] = {}
if not self._stagesInLaneByIndex[tostring(stageIndex)] then
self._stagesInLaneByIndex[tostring(stageIndex)] = {}
end
if not self._maxStageIndex or stageIndex > self._maxStageIndex then
self._maxStageIndex = stageIndex
end
table.insert(self._stagesInLaneByIndex[stageIndex], stage)
table.insert(self._stagesInLaneByIndex[tostring(stageIndex)], stage)
end
---@param stageNumber number
---@return boolean?
function StageLane:IsStageIndexComplete(stageNumber)
local stages = self._stagesInLaneByIndex[stageNumber]
local stages = self._stagesInLaneByIndex[tostring(stageNumber)]
if not stages then
return nil
end
@@ -88,7 +89,7 @@ end
---@param stageNumber number
function StageLane:SetActiveStageIndex(stageNumber)
if self._stagesInLaneByIndex[stageNumber] == nil then
if self._stagesInLaneByIndex[tostring(stageNumber)] == nil then
self._stageLaneState = "BetweenChapters" -- stage number is not in this lane, so we are between chapters
elseif stageNumber > self._maxStageIndex then
self._stageLaneState = "Completed" -- stage number is beyond the max stage index
@@ -108,6 +109,7 @@ end
--- Chapter starts are the first StageIndex after a gap in stage numbers. <br>
--- For example, if the stage numbers are 1, 2, 3, 5, 6, 7, then stage number 5 is a chapter start because there is a gap between 3 and 5. <br>
---@param stageNumber number
---@return boolean
function StageLane:IsChapterStart(stageNumber)
if self._chapterStarts == nil then
@@ -123,13 +125,14 @@ end
function StageLane:FillChapterStarts()
local previousIndex = nil
---@type table<string, number>
local stageIndices = {}
for stageIndex, _ in pairs(self._stagesInLaneByIndex) do
table.insert(stageIndices, tonumber(stageIndex))
end
table.sort(stageIndices)
self._chapterStarts = self._chapterStarts or {}
if self._chapterStarts == nil then self._chapterStarts = {} end
for _, stageIndex in ipairs(stageIndices) do
if previousIndex == nil then
-- First stage is always a chapter start
@@ -158,7 +161,7 @@ end
---@param stageIndex number
---@return Array<Stage>?
function StageLane:GetStagesAtIndex(stageIndex)
return self._stagesInLaneByIndex[stageIndex]
return self._stagesInLaneByIndex[tostring(stageIndex)]
end
---@return number?
@@ -49,7 +49,6 @@ end
function StageRepository:AddStage(stage)
local stageLaneIdentifier = stage:GetStageLaneIdentifier() or StageLane.DefaultLaneKey
if self.StageLanes[tostring(stageLaneIdentifier)] == nil then
self.StageLanes[tostring(stageLaneIdentifier)] = StageLane.New(stageLaneIdentifier)
end
@@ -160,13 +160,14 @@ function Stage:superNew(database, stageConfig, logger, initData, stageType, miss
self._logger:info("Initiating new Stage with name: " .. self.zoneName)
---comment
---@param self Stage
---@param selfA Stage
---@param time number?
self.CheckContinuousAsync = function (self, time)
---@return number|nil
self.CheckContinuousAsync = function (selfA, time)
self:CheckAndUpdateSelf()
if self:IsComplete() == true then
self:NotifyComplete()
selfA:CheckAndUpdateSelf()
if selfA:IsComplete() == true then
selfA:NotifyComplete()
return nil
end
@@ -284,14 +285,14 @@ end
function Stage:IsComplete()
if self._currentStageState >= StageState.Blue then return true end
for i, mission in pairs(self._db.sams) do
for _, mission in pairs(self._db.sams) do
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" or state =="WAITING" then
return false
end
end
for i, mission in pairs(self._db.missions) do
for _, mission in pairs(self._db.missions) do
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" then
return false
@@ -325,7 +326,9 @@ function Stage:GetStageName()
return self.stageName
end
---@return Array<Mission>
function Stage:GetMissions()
---@type Array<Mission>
local missions = {}
for _, mission in pairs(self._db.missions) do
table.insert(missions, mission)
@@ -370,9 +373,9 @@ function Stage:CheckAndUpdateSelf()
local availableMissionsCount = Util.tableLength(getAvailableMissions())
local activeCount = getActiveMissionsCount()
if activeCount < max and availableMissionsCount > 0 then
for i = activeCount+1, max do
for _ = activeCount+1, max do
if availableMissionsCount == 0 then
i = max+1 --exits this loop
break
else
local mission = Util.randomFromList(getAvailableMissions()) --[[@as Mission]]
if mission then
@@ -426,7 +429,7 @@ function Stage:PreActivate()
end
self._currentStageState = StageState.PreActivated
for key, mission in pairs(self._db.sams) do
for _, mission in pairs(self._db.sams) do
if mission then
mission:SpawnInactive()
end
@@ -589,8 +592,8 @@ function Stage:OnStageNumberChanged(number, stageLaneIdentifier)
end
---@param self Stage
---@param mission Mission
Stage.OnMissionComplete = function(self, mission)
---@param _ Mission
Stage.OnMissionComplete = function(self, _)
self:CheckAndUpdateSelf()
end
@@ -645,7 +648,7 @@ function Stage:GetStageStats()
end
end
for _, mission in pairs(self._db.sams) do
for _, _ in pairs(self._db.sams) do
dead = dead + 1
end
@@ -673,13 +676,14 @@ function Stage:ActivateBlueStage()
miscGroup:Spawn()
end
---@param self Stage
local ActivateBlueAsync = function(self)
---@param selfA Stage
---@return number|nil
local ActivateBlueAsync = function(selfA)
pcall(function()
self:MarkStage()
selfA:MarkStage()
end)
self:ActivateBlueGroups()
selfA:ActivateBlueGroups()
return nil
end
@@ -23,7 +23,6 @@ function ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
self:superNew(database, stageConfig, logger, initData, "ExtraStage", "secondary", spawnManager)
self.OnPostBlueActivated = function (selfStage)
selfStage:MarkStage()
end
@@ -48,7 +47,6 @@ function ExtraStage:OnStageNumberChanged(number, stageLaneIdentifier)
return
end
local previousActive = self._activeStage
self._activeStage = number
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
@@ -62,7 +60,7 @@ function ExtraStage:OnStageNumberChanged(number, stageLaneIdentifier)
self:ActivateStage()
end
if self._currentStageState == StageState.BLUE then
if self._currentStageState == StageState.Blue then
self:ActivateBlueStage()
end
@@ -56,7 +56,7 @@ function WaitingStage:OnStageNumberChanged()
self._logger:debug("Waiting Stage OnStageNumberChanged override")
end
function WaitingStage:MarkStage(stageColor)
function WaitingStage:MarkStage(_)
self._logger:debug("Waiting Stage MarkStage override")
end
@@ -1,7 +1,5 @@
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
local Util = require("classes.util.Util")
local Logger = require("classes.util.Logger")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local drawingLogger = Logger.new("CustomDrawing")
@@ -1,4 +1,3 @@
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local Logger = require("classes.util.Logger")
local GlobalConfig = require("classes.configuration.GlobalConfig")
@@ -55,7 +54,7 @@ local function MarkupToAll(shapeID, drawID, points, fillColor, lineColor, lineS
if lineThickness == nil or lineThickness <= 0 then
lineStyle = 0
end
---@type string
local functionString = "trigger.action.markupToAll(" .. shapeID .. ", -1, " .. drawID .. ","
for _, point in pairs(points) do
@@ -126,14 +125,14 @@ function DrawingHelper.DrawPolygon(object)
local fillColor = DrawingHelper.ColorToColorTable(free.fillColorString)
local color = DrawingHelper.ColorToColorTable(free.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(free.style)
---@type Array<number>
local keys = {}
for k, _ in pairs(free.points) do
table.insert(keys, k)
end
table.sort(keys, function(a, b) return a < b end)
---@type Array<Vec3>
local points = {}
for _, k in ipairs(keys) do
local point = free.points[k]
@@ -275,6 +274,7 @@ function DrawingHelper.ColorTableToColorString(rgba)
end
---@param lineStyle string
---@return integer
function DrawingHelper.ToLineStyleInteger(lineStyle)
lineStyle = lineStyle:lower()
if lineStyle == "no line" then
@@ -1,6 +1,5 @@
local Logger = require("classes.util.Logger")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
---@class BattleManager
---@field private _name string
@@ -13,8 +12,6 @@ local DcsUtil = require("classes.util.DcsUtil")
local BattleManager = {}
BattleManager.__index = BattleManager
local debugDrawing = false
---@param redGroups Array<SpearheadGroup>
---@param blueGroups Array<SpearheadGroup>
---@param name string
@@ -39,6 +36,7 @@ end
---@param self BattleManager
---@param time number
---@return number?
local function CheckTask(self, time)
local interval = self:Update()
if not interval then return end
@@ -90,8 +88,6 @@ function BattleManager:Update()
self._logger:debug("BattleManager Update called for " .. self._name)
local shootChance = 1 -- Adjust this value to control the shooting probability (0.0 to 1.0)
self:LetUnitsShoot(self._redGroups, self._blueGroups)
self:LetUnitsShoot(self._blueGroups, self._redGroups)
@@ -153,7 +149,7 @@ end
---@return number
function BattleManager:getBestAmmo(unit)
local ammo = unit:getAmmo()
local ammo = unit:getAmmo() --[[@as table<number, table>]]
if not ammo then return 3221225470, 1 end -- Default ammo if no ammo is found
@@ -167,9 +163,9 @@ function BattleManager:getBestAmmo(unit)
end
end
local entry = Util.randomFromList(shells)
local entry = Util.randomFromList(shells) --[[@as table]]
if entry and entry.desc and entry.desc.warhead then
local caliber = entry.desc.warhead.caliber
local caliber = entry.desc.warhead.caliber --[[@as number]]
if caliber > 50 then
return 258503344128, 1
else
@@ -214,6 +210,7 @@ function BattleManager:ToShootingHulls(groups)
end
local hulls = Util.getSeparatedConvexHulls(points, 50)
---@type Array<Array<Vec2>>
local enlargedHulls = {}
for _, hull in pairs(hulls) do
local enlarged = Util.enlargeConvexHull(hull, 25)
@@ -7,7 +7,7 @@ local SupplyConfigHelper = require("classes.stageClasses.helpers.SupplyConfigHel
local StageConfig = require("classes.configuration.StageConfig")
---@class MissionCommandsHelper
---@class MissionCommandsHelper : OnPlayerEnterUnitListener
---@field missionsByCode table<string, Mission> @table of missions by their code
---@field enabledByCode table<string, boolean> @table of enabled missions by their code
---@field updateNeeded boolean @flag to indicate if an update is needed
@@ -31,8 +31,6 @@ local function sortMissions(list, groupPos)
end)
end
local id = 0
local instance = nil
---@return MissionCommandsHelper
@@ -57,16 +55,16 @@ function MissionCommandsHelper.getOrCreate()
instance._supplyUnitsTracker:AddOnSupplyUnitEventListener(
{
enteredSupplyHub = function(self, unit)
enteredSupplyHub = function(_, unit)
if unit == nil then return end
instance.updateNeeded = true
instance:updateCommandsForGroup(unit:getGroup():getID())
end,
exitedSupplyHub = function(self, unit)
exitedSupplyHub = function(_, unit)
instance.updateNeeded = true
instance:updateCommandsForGroup(unit:getGroup():getID())
end,
supplyUnitSpawned = function(self, unit)
supplyUnitSpawned = function(_, unit)
instance.updateNeeded = true
instance:updateCommandsForGroup(unit:getGroup():getID())
end
@@ -371,7 +369,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
do --- secondary missions
local count = 0
local path = { [1] = folderNames.secondary }
---@type Array<Mission>
local secondaryMissions = {}
for code, enabled in pairs(self.enabledByCode) do
if enabled == true then
@@ -509,7 +507,6 @@ function MissionCommandsHelper:AddCargoCommands(groupID)
local unloadCargoCommand = function(params)
local unitID = params.unitID
local crateType = params.crateType
local supplyUnitsTracker = params.supplyUnitsTracker
params.supplyUnitsTracker:UnloadRequested(unitID, crateType, params.commandHelper)
end
@@ -518,7 +515,7 @@ function MissionCommandsHelper:AddCargoCommands(groupID)
for cargoType, amount in pairs(cargo) do
local cargoConfig = SupplyConfigHelper.getSupplyConfig(cargoType)
if cargoConfig then
for i = 1, amount do
for _ = 1, amount do
local path = { [1] = folderNames.cargo }
---@type UnloadCargoCommandParams
local params = { unitID = unit:getID(), crateType = cargoType, supplyUnitsTracker = self
@@ -84,6 +84,7 @@ function SupplyConfigHelper.fromObjectName(name)
end
---@param type CrateType
---@return SupplyConfig?
function SupplyConfigHelper.getSupplyConfig(type)
return SupplyConfig[type]
end
@@ -10,7 +10,7 @@ local SupplyLoadConfig = require("classes.stageClasses.helpers.SupplyLoadConfig"
---@field enteredSupplyHub fun(self:SupplyUnitEventListener, unit:Unit, hub:SupplyHub) | nil
---@field exitedSupplyHub fun(self:SupplyUnitEventListener, unit:Unit, hub:SupplyHub) | nil
---@class SupplyUnitsTracker
---@class SupplyUnitsTracker : OnPlayerEnterUnitListener
---@field private _supplyUnitsByName table<string, Unit>
---@field private _cargoInUnits table<string, table<CrateType, number>>
---@field private _logger Logger
@@ -43,6 +43,8 @@ function SupplyUnitsTracker.getOrCreate()
SpearheadEvents.AddOnPlayerEnterUnitListener(singleton)
---@param selfA SupplyUnitsTracker
---@param time number
---@return number?
local function updateTask(selfA, time)
selfA:Update()
@@ -134,6 +136,7 @@ end
---@private
---@param unit Unit
---@return boolean
function SupplyUnitsTracker:IsSupplyUnit(unit)
if unit == nil then return false end
@@ -158,15 +161,17 @@ function SupplyUnitsTracker:AddCargoToUnit(unitID, crateType)
local unit = DcsUtil.GetPlayerUnitByID(unitID)
if unit == nil then return end
if self._cargoInUnits[unitID] == nil then
self._cargoInUnits[unitID] = {}
local unitIdStr = tostring(unitID)
if self._cargoInUnits[unitIdStr] == nil then
self._cargoInUnits[unitIdStr] = {}
end
if self._cargoInUnits[unitID][crateType] == nil then
self._cargoInUnits[unitID][crateType] = 0
if self._cargoInUnits[unitIdStr][crateType] == nil then
self._cargoInUnits[unitIdStr][crateType] = 0
end
self._cargoInUnits[unitID][crateType] = self._cargoInUnits[unitID][crateType] + 1
self._cargoInUnits[unitIdStr][crateType] = self._cargoInUnits[unitIdStr][crateType] + 1
end
@@ -185,7 +190,7 @@ function SupplyUnitsTracker:RemoveCargoFromUnit(unitID, crateType)
self._cargoInUnits[unitIDStr][crateType] = self._cargoInUnits[unitIDStr][crateType] - 1
local hasCargo = false
for type, count in pairs(self._cargoInUnits[unitIDStr]) do
for _, count in pairs(self._cargoInUnits[unitIDStr]) do
if count > 0 then
hasCargo = true
break
@@ -216,13 +221,11 @@ end
function SupplyUnitsTracker:CheckUnitsInZones()
for name, unit in pairs(self._supplyUnitsByName) do
for _, unit in pairs(self._supplyUnitsByName) do
if unit ~= nil and unit:isExist() == true then
self._logger:debug("Checking unit: " .. unit:getName())
local pos = unit:getPoint()
local group = unit:getGroup()
for hub, enabled in pairs(self._registeredHubs) do
if enabled == true then
local zone = hub:GetZone()
@@ -255,7 +258,7 @@ function SupplyUnitsTracker:CheckUnitsInZones()
end
end
self._unitPositions[unit:getID()] = pos
self._unitPositions[tostring(unit:getID())] = pos
end
end
end
@@ -325,6 +328,7 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
self:UpdateWeightForUnit(unit)
cargoCount = cargoCount + 1
---@type {name: string, type: string, x: number, y: number}
local cargoSpawnObject = {
name = crateType .. "_" .. cargoCount,
type = cargoConfig.staticType,
@@ -486,7 +490,7 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
end
local objPos = foundObject:getPoint()
local box = desc.box
local box = desc.box --[[@type table]]
local heading = 0
-- Try to get object heading from position vector's forward direction
@@ -499,10 +503,10 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
end)
-- For rotated objects, we need to rotate the bounding box
local minX = box.min.x
local maxX = box.max.x
local minZ = box.min.z
local maxZ = box.max.z
local minX = box.min.x --[[@as number]]
local maxX = box.max.x --[[@as number]]
local minZ = box.min.z --[[@as number]]
local maxZ = box.max.z --[[@as number]]
-- If object has significant rotation, apply rotation to bbox corners
if math.abs(heading) > 0.1 then
@@ -519,8 +523,8 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
minZ, maxZ = math.huge, -math.huge
for _, corner in ipairs(corners) do
local rotX = corner[1] * math.cos(heading) - corner[2] * math.sin(heading)
local rotZ = corner[1] * math.sin(heading) + corner[2] * math.cos(heading)
local rotX = corner[1] * math.cos(heading) - corner[2] * math.sin(heading) --[[@as number]]
local rotZ = corner[1] * math.sin(heading) + corner[2] * math.cos(heading) --[[@as number]]
minX = math.min(minX, rotX)
maxX = math.max(maxX, rotX)
minZ = math.min(minZ, rotZ)
@@ -589,7 +593,7 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
return nil
end
local crateRelativeBBox = crateDesc.box
local crateRelativeBBox = crateDesc.box --[[@as table]]
-- Get drop zone config for this unit
local dropZones = {
@@ -612,9 +616,12 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
radius = 100 -- Search a large area
}
}
---@type Array<{ pos: { x: number, y: number, z: number }, bbox: { min: { x: number, y: number, z: number }, max: { x: number, y: number, z: number } } }>
local occupiedObjects = {}
local found = function(foundItem, val)
---@param foundItem Object
---@param _ any
local found = function(foundItem, _)
local bbox = self:GetBoundingBoxes(foundItem)
if bbox then
self._logger:debug("Found object: " .. foundItem:getTypeName() .. " at (" .. foundItem:getPoint().x .. ", " .. foundItem:getPoint().z .. ")")
@@ -662,6 +669,7 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
local candidateY = land.getHeight({ x = candidateX, y = candidateZ })
-- Convert crate's relative bbox to world space at this position
---@type { min: { x: number, y: number, z: number }, max: { x: number, y: number, z: number } }
local crateBBoxWorldSpace = {
min = {
x = candidateX + crateRelativeBBox.min.x,
@@ -25,7 +25,9 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
local BuildableMission = {}
BuildableMission.__index = BuildableMission
---@param siteType string
---@param coords string
---@return string
local function getDefaultBriefing(siteType, coords)
return "We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
"\nYou will need to drop off supplies so they can start building." ..
@@ -43,6 +45,7 @@ end
---@param noLandingZone SpearheadTriggerZone?
---@param logger Logger
---@param briefing string?
---@return BuildableMission
function BuildableMission.new(database, logger, targetZone, noLandingZone, requiredKilos, requiredCrateType, briefing)
setmetatable(BuildableMission, Mission)
@@ -83,13 +86,6 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
self.name = "Resupply"
end
local type = "site"
if requiredCrateType == "SAM_CRATE" then
type = "SAM site"
elseif requiredCrateType == "FARP_CRATE" then
type = "FARP"
end
self.zoneName = targetZone.name .. "_supply"
self._logger = logger
self._onCrateDroppedOfListeners = {}
@@ -124,6 +120,7 @@ function BuildableMission:ShowBriefing(groupID)
local unitType = DcsUtil.getUnitTypeFromGroup(group)
local coords = DcsUtil.convertVec2ToUnitUsableType(self.location, unitType)
if coords == nil then coords = "Could not make conversion" end
local siteType = "FARP"
if self._crateType == "SAM_CRATE" then
@@ -150,17 +147,20 @@ function BuildableMission:ShowBriefing(groupID)
trigger.action.outTextForGroup(groupID, briefing, GlobalConfig:getBriefingTime())
end
---@param groupID number
function BuildableMission:MarkMissionAreaToGroup(groupID)
if self._markIDsPerGroup[groupID] then
DcsUtil.RemoveMark(self._markIDsPerGroup[groupID])
end
local groupIdStr = tostring(groupID)
if self._markIDsPerGroup[groupIdStr] then
DcsUtil.RemoveMark(self._markIDsPerGroup[groupIdStr])
end
---@type string
local text = "[" .. self.code .. "] " .. self.name .. " | " .. self._crateType
local location = { x= self.location.x, y=land.getHeight(self.location), z=self.location.y }
local markID = DcsUtil.AddMarkToGroup(groupID, text, location)
self._markIDsPerGroup[groupID] = markID
self._markIDsPerGroup[groupIdStr] = markID
end
---@private
@@ -204,6 +204,7 @@ function BuildableMission:SpawnActive()
---@param selfA BuildableMission
---@param time number
---@return number?
local checkForCrateTasks = function (selfA, time)
selfA:CheckCratesInZone()
@@ -24,6 +24,7 @@ local RunwayStrikeMission = {}
---@param runway Runway
---@param database Database
---@param logger Logger
---@param airbaseName string
---@param runwayBombingTracker RunwayBombingTracker
---@return RunwayStrikeMission?
function RunwayStrikeMission.new(runway, airbaseName, database, logger, runwayBombingTracker)
@@ -84,7 +85,6 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
self._logger:debug("Runway hit: " .. self._airportName .. ":" .. self._runway.Name)
for _, section in pairs(self._runwaySections) do
local zone = self:SectionToSpearheadZone(section)
if Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
if section.kilosHit == nil then
@@ -96,7 +96,7 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
end
---@param selfA RunwayStrikeMission
local updateState = function(selfA, time)
local updateState = function(selfA, _)
selfA:UpdateState()
end
@@ -206,17 +206,18 @@ function RunwayStrikeMission:StartRepair()
self._repairInProgress = true
self._logger:debug("Starting repair of runway strike mission " .. self._airportName .. ":" .. self._runway.Name)
---comment
---@param selfA any
---@return unknown
---@param selfA RunwayStrikeMission
---@param time number
---@return number?
local repairTask = function (selfA, time)
local interval = selfA:DoRepairCycle()
if interval == nil then return nil end
return time + interval
end
timer.scheduleFunction(repairTask, self, timer.getTime() + 5)
end
---@return number?
function RunwayStrikeMission:DoRepairCycle()
local interval = 5
@@ -249,12 +250,14 @@ function RunwayStrikeMission:DoRepairCycle()
end
---@class StaticSpawn
---@class StaticSpawn : table
---@field category string
---@field type string
---@field y number
---@field x number
---@field heading number
---@field name string?
---@field hidden boolean?
local counter = 1
@@ -443,6 +446,7 @@ end
---@private
---@param runway Runway
---@param numSections number
---@return Array<RunwaySection>
function RunwayStrikeMission:ToSections(runway, numSections)
@@ -66,8 +66,6 @@ local function ParseZoneName(input)
}
end
MINIMAL_UNITS_ALIVE_RATIO = 0.21
---comment
---@param zoneName string
---@param priority MissionPriority
@@ -211,7 +209,7 @@ end
---@return boolean
function ZoneMission:AllDependenciesMet()
local allDependenciesMet = true
for missionName, value in pairs(self._dependencies) do
for missionName, _ in pairs(self._dependencies) do
if self._parentStage:IsMissionComplete(missionName) == false then
allDependenciesMet = false
self._dependencies[missionName] = false
@@ -229,10 +227,9 @@ end
---@internal
---@param checkHealth boolean
---@param messageIfDone boolean
function ZoneMission:UpdateState(checkHealth, messageIfDone)
---@param _ boolean
function ZoneMission:UpdateState(checkHealth, _)
if checkHealth == nil then checkHealth = false end
if messageIfDone == false then messageIfDone = true end
if checkHealth == true then
@@ -240,7 +237,7 @@ function ZoneMission:UpdateState(checkHealth, messageIfDone)
local staticObject = StaticObject.getByName(unitName)
if staticObject then
if staticObject:isExist() == true then
local life0 = staticObject:getDesc().life
local life0 = staticObject:getDesc().life --[[@as number]]
if staticObject:getLife() / life0 < 0.3 then
self._logger:debug("exploding unit")
trigger.action.explosion(staticObject:getPoint(), 100)
@@ -286,7 +283,9 @@ function ZoneMission:UpdateState(checkHealth, messageIfDone)
end
if self._missionGroups.hasTargets == true then
---@type number
local total = 0
---@type number
local alive = 0
for _, units in pairs(self._missionGroups.targetsAlive) do
@@ -299,13 +298,13 @@ function ZoneMission:UpdateState(checkHealth, messageIfDone)
end
for _, sceneryObject in pairs(self._missionGroups.sceneryTargets) do
total = total + 1
total = total + 1 --[[@as number]]
if sceneryObject:IsAlive() == true then
alive = alive + 1
end
end
local deadRatio = (total - alive) / total
local deadRatio = (total - alive) / total --[[@as number]]
if deadRatio >= self._completeAtIndex then
self._logger:debug("Dead ratio " .. self.zoneName .. deadRatio .. " >= " .. self._completeAtIndex)
self._state = "COMPLETED"
@@ -477,6 +476,7 @@ function ZoneMission:OnUnitLost(object)
local category = Object.getCategory(object)
if category == Object.Category.UNIT then
object = object --[[@as Unit]]
local unitName = object:getName()
self._logger:debug("UnitName:" .. unitName)
@@ -487,6 +487,7 @@ function ZoneMission:OnUnitLost(object)
self._missionGroups.targetsAlive[groupName][unitName] = false
end
elseif category == Object.Category.STATIC then
object = object --[[@as StaticObject]]
local name = object:getName()
self._missionGroups.unitsAlive[name][name] = false
@@ -68,9 +68,10 @@ function Mission:SpawnPersistedState() end
function Mission:SpawnActive() end
---comment
---@param checkHealth boolean
---@param messageIfDone boolean
function Mission:UpdateState(checkHealth, messageIfDone) end
---@param _checkHealth boolean
---@param _messageIfDone boolean
---@diagnostic disable-next-line: unused-local
function Mission:UpdateState(_checkHealth, _messageIfDone) end
function Mission:StartCheckingContinuous() end
function Mission:PercentageComplete()
@@ -85,6 +86,7 @@ function Mission:ShowBriefing(groupId)
local unitType = DcsUtil.getUnitTypeFromGroup(group)
local coords = DcsUtil.convertVec2ToUnitUsableType(self.location, unitType)
if coords == nil then coords = "Could not make conversion" end
self._logger:debug("Coords converted: " .. coords)
local stateString = self:ToStateString()
@@ -120,7 +122,7 @@ function Mission:NotifyMissionComplete()
end)
end
local succ, err = pcall(function()
local _, _ = pcall(function()
SpearheadAPI.Internal.notifyMissionComplete(self.zoneName)
end)
@@ -131,7 +133,9 @@ function Mission:ForceMissionComplete()
self:NotifyMissionComplete()
end
function Mission:MarkMissionAreaToGroup(groupId) end
---@param _groupId number
---@diagnostic disable-next-line: unused-local
function Mission:MarkMissionAreaToGroup(_groupId) end
---endregion
@@ -143,29 +147,26 @@ function Mission:ToStateString() return "status: in progress" end
--endregion
do --aliases
--- @alias MissionPriority
--- | "none"
--- | "primary"
--- | "secondary"
--- @alias MissionPriority
--- | "none"
--- | "primary"
--- | "secondary"
--- @alias MissionType
--- | "nil"
--- | "STRIKE"
--- | "CAS"
--- | "BAI"
--- | "DEAD"
--- | "SAM"
--- | "OCA"
--- | "LOGISTICS"
--- @alias MissionType
--- | "nil"
--- | "STRIKE"
--- | "CAS"
--- | "BAI"
--- | "DEAD"
--- | "SAM"
--- | "OCA"
--- | "LOGISTICS"
--- @alias MissionState
--- | "NEW"
--- | "WAITING"
--- | "ACTIVE"
--- | "COMPLETED"
--- @alias MissionState
--- | "NEW"
--- | "WAITING"
--- | "ACTIVE"
--- | "COMPLETED"
end
return Mission
+78 -43
View File
@@ -32,6 +32,10 @@ do -- INIT DCS_UTIL
---| "Cilinder"
---| "Polygon"
---@class KeyValuePair
---@field key string
---@field value any
---@class SpearheadTriggerZone
---@field name string
---@field location Vec2
@@ -40,7 +44,7 @@ do -- INIT DCS_UTIL
---@field zone_type SpearheadTriggerZoneType
---@field properties Array<KeyValuePair>?
---@type Array<SpearheadTriggerZone>
---@type table<string, SpearheadTriggerZone>
DCS_UTIL.__trigger_zones = {}
end
@@ -66,18 +70,21 @@ do -- INIT DCS_UTIL
STATIC = 5 --CUSTOM CATEGORY
}
---@type table<string, string>
DCS_UTIL.__airbaseNamesById = {}
---@type table<string, SpearheadTriggerZone>
DCS_UTIL.__airbaseZonesByName = {}
---@type table<string, CoalitionSide>
DCS_UTIL.__airportsStartingCoalition = {}
---@type table<string, CoalitionSide>
DCS_UTIL.__warehouseStartingCoalition = {}
function DCS_UTIL.__INIT()
do -- INITS ALL TABLES WITH DATA THAT's from the MIZ environment
do --init trigger zones
for i, trigger_zone in pairs(env.mission.triggers.zones) do
for _, trigger_zone in pairs(env.mission.triggers.zones) do
-- reorder verts as they are not ordered correctly in the ME
local verts = {}
if Util.tableLength(trigger_zone.verticies) >= 4 then
@@ -104,8 +111,8 @@ do -- INIT DCS_UTIL
if trigger_zone.properties then
for _, kvPair in pairs(trigger_zone.properties) do
local key = kvPair["key"]
local value = kvPair["value"]
local key = kvPair.key
local value = kvPair.value
zone.properties[#zone.properties + 1] = { key = key, value = value }
end
end
@@ -116,6 +123,7 @@ do -- INIT DCS_UTIL
do -- init airports and warehouses
if env.warehouses.airports then
env.warehouses.airports = env.warehouses.airports --[[@as table<string, any>]]
for warehouse_id, value in pairs(env.warehouses.airports) do
if warehouse_id ~= nil then
warehouse_id = tostring(warehouse_id) or "nil"
@@ -126,12 +134,12 @@ do -- INIT DCS_UTIL
end
if env.warehouses.warehouses then
DCS_UTIL.__warehouseStartingCoalition[-1] = "placeholder"
env.warehouses.warehouses = env.warehouses.warehouses --[[@as table<number, any>]]
for warehouse_id, value in pairs(env.warehouses.warehouses) do
if warehouse_id ~= nil then
warehouse_id = tostring(warehouse_id) or "nil"
local warehouse_id_str = tostring(warehouse_id) or "nil"
local coalitionNumber = DCS_UTIL.stringToCoalition(value.coalition)
DCS_UTIL.__warehouseStartingCoalition[warehouse_id] = coalitionNumber
DCS_UTIL.__warehouseStartingCoalition[warehouse_id_str] = coalitionNumber
end
end
end
@@ -192,7 +200,7 @@ do -- INIT DCS_UTIL
BLUE = 2
}
]] --
local input = string.lower(input)
input = string.lower(input)
if input == 'neutrals' or input == "neutral" or input == "0" then
return DCS_UTIL.Coalition.NEUTRAL
end
@@ -218,11 +226,13 @@ do -- INIT DCS_UTIL
end
end
--- takes a list of units and returns all the units that are in any of the zones
---@param unit_names table unit names
---@param zone_names table zone names
---@return table unit list of objects { unit = UNIT, zone_name = zoneName}
---@param unit_names Array<string> unit names
---@param zone_names Array<string> zone names
---@return table<number, { unit : Unit|StaticObject, zone_name: string }>
function DCS_UTIL.getUnitsInZones(unit_names, zone_names)
---@type Array<Unit|StaticObject>
local units = {}
---@type Array<SpearheadTriggerZone>
@@ -235,20 +245,25 @@ do -- INIT DCS_UTIL
end
end
for index, zone_name in pairs(zone_names) do
for _, zone_name in pairs(zone_names) do
local zone = DCS_UTIL.__trigger_zones[zone_name]
if zone then
zones[#zones + 1] = zone
end
end
---@type table<number, { unit : Unit|StaticObject, zone_name: string }>
local in_zone_units = {}
for units_ind = 1, #units do
local lUnit = units[units_ind]
local unit_pos = lUnit:getPosition().p
local isActive = true
local lCat = Object.getCategory(lUnit)
for zone_name, zone in pairs(zones) do
if unit_pos and ((lCat == 1 and lUnit:isActive() == true) or lCat ~= 1) then -- it is a unit and is active or it is not a unit
if lCat == Object.Category.UNIT then
local unit = lUnit --[[@as Unit]]
isActive = unit:isActive() == true
end
local unit_pos = lUnit:getPosition().p
for _, zone in pairs(zones) do
if unit_pos and isActive == true then -- it is a unit and is active or it is not a unit
local isInZone = Util.is3dPointInZone(unit_pos, zone)
if isInZone == true then
in_zone_units[#in_zone_units + 1] = { unit = lUnit, zone_name = zone.name }
@@ -262,9 +277,9 @@ do -- INIT DCS_UTIL
--- takes a list of groups and returns all the group leaders that are in any of the zones
---@param group_names table unit names
---@param zone_name string zone names
---@return table groupnames list of group names
---@return Array<string> groupnames list of group names
function DCS_UTIL.getGroupsInZone(group_names, zone_name)
local zone = DCS_UTIL.__trigger_zones[zone_name]
local zone = DCS_UTIL.__trigger_zones[zone_name] --[[@as SpearheadTriggerZone?]]
if zone == nil then
return {}
end
@@ -277,11 +292,13 @@ do -- INIT DCS_UTIL
---@param zone SpearheadTriggerZone
---@return Array<string> groupnames list of groups that are in the zone
function DCS_UTIL.areGroupsInCustomZone(group_names, zone)
---@type Array<{ unit : Unit|StaticObject, groupname: string }>
local units = {}
if Util.tableLength(group_names) < 1 then return {} end
for k = 1, #group_names do
local entry = nil
---@type { unit : Unit|StaticObject|nil, groupname: string }|nil
local entry
local group = Group.getByName(group_names[k])
if group ~= nil then
entry = { unit = group:getUnit(1), groupname = group_names[k] }
@@ -290,7 +307,7 @@ do -- INIT DCS_UTIL
end
if entry and entry.unit and entry.unit:isExist() == true then
units[#units + 1] = entry
units[#units + 1] = { groupname = entry.groupname, unit = entry.unit }
end
end
@@ -308,20 +325,20 @@ do -- INIT DCS_UTIL
--- takes a x, y poistion and checks if it is inside any of the zones
---@param x number North South position
---@param z number West East position
---@param zone_names table zone names
---@return table zones list of objects { zone_name = zoneName}
---@param zone_names Array<string> zone names
---@return Array<string> zones list of objects { zone_name = zoneName}
function DCS_UTIL.isPositionInZones(x, z, zone_names)
---@type Array<SpearheadTriggerZone>
local zones = {}
for index, zone_name in pairs(zone_names) do
for _, zone_name in pairs(zone_names) do
local zone = DCS_UTIL.__trigger_zones[zone_name]
if zone then
zones[#zones + 1] = zone
end
end
---@type Array<string>
local result_zones = {}
for zone_name, zone in pairs(zones) do
for _, zone in pairs(zones) do
if Util.is3dPointInZone({ x = x, z = z, y = 0 }, zone) == true then
result_zones[#result_zones + 1] = zone.name
end
@@ -396,6 +413,18 @@ do -- INIT DCS_UTIL
return nil;
end
---@return Array<string>
function DCS_UTIL.getAllGroupCategoryNames()
return {
"airplane",
"helicopter",
"ground",
"ship",
"train",
"static"
}
end
---@type table<string, CoordType>
local config =
{
@@ -408,13 +437,14 @@ do -- INIT DCS_UTIL
---@param location Vec2
---@param unitType string
---@param unitType string?
---@return string?
function DCS_UTIL.convertVec2ToUnitUsableType(location, unitType)
local height = land.getHeight(location)
local vec3 = { x = location.x, y = height, z = location.y }
local unitType = string.lower(unitType or "")
unitType = string.lower(unitType or "")
local conversionType = config[unitType]
if not conversionType then conversionType = "DDM" end
@@ -429,6 +459,7 @@ do -- INIT DCS_UTIL
---@private
---@param location Vec3
---@param coordType CoordType
---@return string?
function DCS_UTIL.convertToDisplayCoord(location, coordType)
local lattitude, longitude, altitude = coord.LOtoLL(location)
@@ -440,7 +471,7 @@ do -- INIT DCS_UTIL
-- Convert DD to DDM (Degrees Decimal Minutes)
local function dd_to_ddm(dd)
local degrees = math.floor(math.abs(dd))
local minutes = (math.abs(dd) - degrees) * 60
local minutes = (math.abs(dd) - degrees) * 60 --[[@as number]]
local sign = dd >= 0 and 1 or -1
return degrees * sign, minutes
end
@@ -559,6 +590,7 @@ do -- INIT DCS_UTIL
end
---@param group Group
---@return string? unit type name
function DCS_UTIL.getUnitTypeFromGroup(group)
for _, unit in pairs(group:getUnits()) do
if unit and unit:isExist() then
@@ -571,10 +603,11 @@ do -- INIT DCS_UTIL
---comment Get all units that are players
---@return Array<Unit> units
function DCS_UTIL.getAllPlayerUnits()
---@type Array<Unit>
local units = {}
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
units[#units + 1] = unit
end
end
@@ -616,9 +649,9 @@ do -- INIT DCS_UTIL
return result
end
---@param unitName string
function DCS_UTIL.CleanCorpse(unitName)
local unitName = "dead_" .. unitName
unitName = "dead_" .. unitName
local object = StaticObject.getByName(unitName)
if object then
@@ -632,11 +665,11 @@ do -- INIT DCS_UTIL
---@field b number
---@field a number
local drawID = 4210
local __drawID = 4210
function DCS_UTIL.GetNextDrawID()
drawID = drawID + 1
return drawID
__drawID = __drawID + 1
return __drawID
end
---@param groupID number
@@ -644,9 +677,9 @@ do -- INIT DCS_UTIL
---@param location Vec3
---@return number markID
function DCS_UTIL.AddMarkToGroup(groupID, text, location)
local drawID = DCS_UTIL.GetNextDrawID()
trigger.action.markToGroup(drawID, text, location, groupID, true, nil)
return drawID
local nextId = DCS_UTIL.GetNextDrawID()
trigger.action.markToGroup(nextId, text, location, groupID, true, nil)
return nextId
end
---comment
@@ -654,9 +687,9 @@ do -- INIT DCS_UTIL
---@param location Vec3
---@return integer
function DCS_UTIL.AddMarkToAll(text, location)
local drawID = DCS_UTIL.GetNextDrawID()
trigger.action.markToAll(drawID, text, location, true, nil)
return drawID
local nextId = DCS_UTIL.GetNextDrawID()
trigger.action.markToAll(nextId, text, location, true, nil)
return nextId
end
---@param markId number
@@ -705,7 +738,7 @@ do -- INIT DCS_UTIL
---@return number? id
function DCS_UTIL.GetNeutralCountry()
for name, id in pairs(country.id) do
for _, id in pairs(country.id) do
if coalition.getCountryCoalition(id) == DCS_UTIL.Coalition.NEUTRAL then
return id
end
@@ -735,6 +768,8 @@ do -- INIT DCS_UTIL
return false
end
---@param groupName string
---@param offset number?
---@return boolean
function DCS_UTIL.IsBingoFuel(groupName, offset)
if offset == nil then offset = 0 end
@@ -759,7 +794,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.GetPlayerGroupByGroupID(groupId)
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
if unit and unit:isExist() == true then
local group = unit:getGroup()
if group and group:getID() == groupId then
@@ -775,7 +810,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.GetPlayerUnitByID(unitID)
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
if unit and unit:getID() == unitID then
return unit
end
+7
View File
@@ -3,6 +3,13 @@ local Util = require("classes.util.Util")
local SpearheadConfig = require("classes.configuration.GlobalConfig")
--- @alias LogLevel
--- | "DEBUG"
--- | "INFO"
--- | "WARN"
--- | "ERROR"
--- | "NONE"
---@type LogLevel
local defaultLogLevel = "INFO"
+7 -3
View File
@@ -1,8 +1,12 @@
---@class MissionEditingWarnings
local MissionEditingWarnings = {}
---@type table<number, string>
MissionEditingWarnings.warnings = {}
function MissionEditingWarnings.Add(warningMessage)
table.insert(MissionEditingWarnings, warningMessage or "skip")
table.insert(MissionEditingWarnings.warnings, warningMessage or "skip")
end
---@param logger Logger
@@ -12,12 +16,12 @@ function MissionEditingWarnings.WriteAll(logger)
return
end
if not MissionEditingWarnings or #MissionEditingWarnings == 0 then
if not MissionEditingWarnings.warnings or #MissionEditingWarnings.warnings == 0 then
return
end
logger:warn("Mission Editor Warnings:")
for _, warning in ipairs(MissionEditingWarnings) do
for _, warning in ipairs(MissionEditingWarnings.warnings) do
logger:warn("- " .. warning)
end
+49 -19
View File
@@ -4,7 +4,7 @@ do -- INIT UTIL
---splits a string in sub parts by seperator
---@param input string
---@param seperator string
---@return table result list of strings
---@return Array<string> result list of strings
function UTIL.split_string(input, seperator)
if seperator == nil then
seperator = " "
@@ -22,7 +22,7 @@ do -- INIT UTIL
end
---comment
---@param table any
---@param table table<any, any>
---@return number
function UTIL.tableLength(table)
if table == nil then return 0 end
@@ -35,23 +35,34 @@ do -- INIT UTIL
---@param orig table
---@return table copy
function UTIL.deepCopyTable(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[UTIL.deepCopyTable(orig_key)] = UTIL.deepCopyTable(orig_value)
---@param original any
---@return any
local function deepCopy(original)
local orig_type = type(original)
---@type any
local copy
if orig_type == 'table' then
original = original --[[@as table<any, any>]]
copy = {} --[[@as table<any, any>]]
for orig_key, orig_value in pairs(original) do
local copiedKey = deepCopy(orig_key) --[[@as any]]
copy[copiedKey] = deepCopy(orig_value)
end
setmetatable(copy, deepCopy(getmetatable(original)))
else -- number, string, boolean, etc
copy = original --[[@as any]]
end
setmetatable(copy, UTIL.deepCopyTable(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
return copy
end
return copy
return deepCopy(orig)
end
---Gets a random from the list
---@param list Array
---@return any @random element from the list
---@generic T
---@param list Array<T>
---@return T @random element from the list
function UTIL.randomFromList(list)
local max = #list
@@ -65,11 +76,13 @@ do -- INIT UTIL
return list[random]
end
---@param list Array
---@generic T
---@param list Array<T>
---@param start number start
---@param n number length
---@return Array
---@return Array<T>
function UTIL.sublist(list, start, n)
---@type table<number, any>
local result = {}
for i = start, n do
result[#result + 1] = list[i]
@@ -90,9 +103,10 @@ do -- INIT UTIL
end
local function table_print(tt, indent, done)
done = done or {}
done = done or {} --[[@as table<any, boolean>]]
indent = indent or 0
if type(tt) == "table" then
tt = tt --[[@as table<any, any>]]
local sb = {}
for key, value in pairs(tt) do
table.insert(sb, string.rep(" ", indent)) -- indent it
@@ -146,10 +160,10 @@ do -- INIT UTIL
---comment
---@param str string
---@param findableTable table
---@param findableTable table<any,any>
---@return boolean
UTIL.startswithAny = function(str, findableTable)
for key, value in pairs(findableTable) do
for _, value in pairs(findableTable) do
if type(value) == "string" and UTIL.startswith(str, value) then return true end
end
return false
@@ -238,7 +252,13 @@ do -- INIT UTIL
return ((vec1Norm.x * vec2Norm.x) + (vec1Norm.y * vec2Norm.y) + (vec1Norm.z * vec2Norm.z))
end
---@param polygon Array<Vec2> of pairs { x, y }
---@param x number X location
---@param y number Y location
---@return boolean
local function isInComplexPolygon(polygon, x, y)
---@param poly Array<Vec2> of pairs { x, y }
---@return Array<{ x1: number, z1: number, x2: number, z2: number }>
local function getEdges(poly)
local result = {}
for i = 1, #poly do
@@ -275,6 +295,7 @@ do -- INIT UTIL
---@param point Vec3
---@param zone SpearheadTriggerZone
---@return boolean
function UTIL.is3dPointInZone(point, zone)
if zone.zone_type == "Polygon" and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, point.x, point.z) == true then
@@ -291,6 +312,7 @@ do -- INIT UTIL
---@param point Vec2
---@param zone SpearheadTriggerZone
---@return boolean
function UTIL.is2dPointInZone(point, zone)
if zone.zone_type == "Polygon" and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, point.x, point.y) == true then
@@ -399,7 +421,9 @@ do -- INIT UTIL
if #points == 0 then return {} end
-- Simple clustering: group points that are within minSeparation of each other
---@type Array<Array<Vec2>>
local clusters = {}
---@type table<integer, boolean>
local assigned = {}
for i, p in ipairs(points) do
@@ -440,6 +464,8 @@ do -- INIT UTIL
end
---@param points Array<Vec2>
---@param meters number
---@return Array<Vec2>
function UTIL.enlargeConvexHull(points, meters)
if points == nil or #points == 0 then
return {}
@@ -517,6 +543,10 @@ function UTIL.GetTangentHullPointsFromOrigin(hull, origin)
return {}
end
---@param a Vec2
---@param b Vec2
---@param c Vec2
---@return number
local function orientation(a, b, c)
-- Returns >0 if c is to the left of ab, <0 if to the right, 0 if colinear
return (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)
+1 -2
View File
@@ -1,7 +1,6 @@
--Single player purpose
local Logger = require("classes.util.Logger")
local DcsUtil = require("classes.util.DcsUtil")
local Database = require("classes.spearhead_db")
local SpearheadEvents = require("classes.spearhead_events")
local MissionCommandsHelper = require("classes.stageClasses.helpers.MissionCommandsHelper")
@@ -47,7 +46,7 @@ local spawnManager = SpawnManager.new(spawnLogger)
local detectionLogger = Logger.new("DetectionManager", defaultLogLevel)
local detectionManager = DetectionManager.New(detectionLogger)
GlobalCapManager.start(databaseManager, capConfig, detectionManager, stageConfig, defaultLogLevel, spawnManager)
GlobalCapManager.start(databaseManager, capConfig, detectionManager, defaultLogLevel, spawnManager)
local globalStageManager = GlobalStageManager.new(databaseManager, stageConfig, defaultLogLevel, spawnManager)
GlobalFleetManager.start(databaseManager)