Updated pages to be up to date with updated ones

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2026-07-30 14:07:01 +02:00
parent 4bdf7d526a
commit af18649e64
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<h1 id="welcome">Welcome to Spearhead!</h1>
<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
<p>Together with mission editors we've tried to build a framework that makes creating multiplayer missions as easy as possible.
With the help of naming conventions, trigger zones, pre-configured logic and custom configuration items, it gives a huge amount of versatility.
we're trying to strike a balance between no-code and low-code with the possibility to hook into it for the hard core scripters (like ourselves).
<note-box type="info">
<b>For the scripters</b>: If you yourself are a scripter, and you're missing interfaces, please reach out to us! We want to make sure that the framework is as easy to use for scripters as it is for non-scripters, and we can't do that without your help!
</note-box>
<p>Together with mission editors we've tried to build a framework that
makes creating multiplayer missions as easy as possible.
With the help of naming conventions, trigger zones, pre-configured
logic and custom configuration items, it gives a huge amount of versatility.
we're trying to strike a balance between no-code and low-code with the possibility to hook into it for
the hard core scripters.
</p>
<p>
Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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<download-spearhead></download-spearhead>
</div>
</div>
</main>
<footer>
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Even though, at the time of writing this, I've written every single line of code myself, I could not have done it without the help of these members.<br>
Therefore it's something WE created.
Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all control or having to get knee deep into scripting. <br>
Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all controll or having to get knee deep into scripting. <br>
We struck a balance.
</p>
<h2>Hope you enjoy it!</h2>
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Missions are also defined by trigger zones. <br>
They'll be picked up by Spearhead when named according to the naming convention: <br>
<code-inline>MISSION_[Type]_[FreeForm]</code-inline> <br>
Where <code-inline>[Type]</code-inline> is the type of mission. <a href="./reference.html#mission-zones">See all</a><br>
Where <code-inline>[Type]</code-inline> is the type of mission. <br>
</p>
<h3 id="mission-cas">CAS</h3>
<p>
Personally CAS is one of my favorite mission types. <br>
Personally CAS is one of our favorite mission types. <br>
Mostly because it's easy to set up and creates a truly immersive experience. <br>
</p>
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<strong>Example:</strong> <code-inline>MISSION_DEAD_BYRON</code-inline>
</p>
<p>
Missions are completable objectives with specific types. <br />
Missions are completable objectives with specific types, such as DEAD, BAI, STRIKE, or SAM. <br />
Randomized missions can be defined using the format: <span
class="inline-lua"><span class="lua-variable">RANDOMMISSION_[Type]_[Name]_[Index]</span></span>.
</p>
<p>
Valid Types:
<ul>
<li>SAM</li>
<li>DEAD</li>
<li>BAI</li>
<li>CAS</li>
<li>STRIKE</li>
</ul>
</p>
<h3 id="cap-routes">CAP Routes</h3>
<p>
<strong>Format:</strong> <code-inline>CAPROUTE_[routeID]_[Name]</code-inline> <br />
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name: {{ .Values.app }}
port:
number: {{ .Values.ports.servicePort }}
# - host: spearhead.rocks
# http:
# paths:
# - path: /
# pathType: Prefix
# backend:
# service:
# name: {{ .Values.app }}
# port:
# number: {{ .Values.ports.servicePort }}
- host: spearhead.rocks
http:
paths:
- path: /
pathType: Prefix
backend:
service:
name: {{ .Values.app }}
port:
number: {{ .Values.ports.servicePort }}
tls:
- hosts:
- spearhead.dutchie031.com
#- spearhead.rocks
- spearhead.rocks
secretName: spearhead-docs-tls