Updated pages to be up to date with updated ones
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for the hard core scripters (like ourselves).
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<note-box type="info">
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<b>For the scripters</b>: If you yourself are a scripter, and you're missing interfaces, please reach out to us! We want to make sure that the framework is as easy to use for scripters as it is for non-scripters, and we can't do that without your help!
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</note-box>
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<p>Together with mission editors we've tried to build a framework that
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makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured
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logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for
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the hard core scripters.
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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@@ -50,10 +48,7 @@
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<download-spearhead></download-spearhead>
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</div>
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</div>
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</main>
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<footer>
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@@ -37,9 +37,11 @@
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Even though, at the time of writing this, I've written every single line of code myself, I could not have done it without the help of these members.<br>
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Therefore it's something WE created.
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all control or having to get knee deep into scripting. <br>
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all controll or having to get knee deep into scripting. <br>
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We struck a balance.
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</p>
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<h2>Hope you enjoy it!</h2>
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@@ -90,13 +90,13 @@
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Missions are also defined by trigger zones. <br>
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They'll be picked up by Spearhead when named according to the naming convention: <br>
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<code-inline>MISSION_[Type]_[FreeForm]</code-inline> <br>
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Where <code-inline>[Type]</code-inline> is the type of mission. <a href="./reference.html#mission-zones">See all</a><br>
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Where <code-inline>[Type]</code-inline> is the type of mission. <br>
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</p>
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<h3 id="mission-cas">CAS</h3>
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<p>
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Personally CAS is one of my favorite mission types. <br>
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Personally CAS is one of our favorite mission types. <br>
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Mostly because it's easy to set up and creates a truly immersive experience. <br>
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</p>
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@@ -80,22 +80,11 @@
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<strong>Example:</strong> <code-inline>MISSION_DEAD_BYRON</code-inline>
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</p>
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<p>
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Missions are completable objectives with specific types. <br />
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Missions are completable objectives with specific types, such as DEAD, BAI, STRIKE, or SAM. <br />
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Randomized missions can be defined using the format: <span
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class="inline-lua"><span class="lua-variable">RANDOMMISSION_[Type]_[Name]_[Index]</span></span>.
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</p>
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<p>
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Valid Types:
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<ul>
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<li>SAM</li>
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<li>DEAD</li>
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<li>BAI</li>
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<li>CAS</li>
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<li>STRIKE</li>
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</ul>
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</p>
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<h3 id="cap-routes">CAP Routes</h3>
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<p>
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<strong>Format:</strong> <code-inline>CAPROUTE_[routeID]_[Name]</code-inline> <br />
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@@ -32,18 +32,18 @@ spec:
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name: {{ .Values.app }}
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port:
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number: {{ .Values.ports.servicePort }}
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# - host: spearhead.rocks
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# http:
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# paths:
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# - path: /
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# pathType: Prefix
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# backend:
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# service:
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# name: {{ .Values.app }}
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# port:
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# number: {{ .Values.ports.servicePort }}
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- host: spearhead.rocks
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http:
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paths:
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- path: /
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pathType: Prefix
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backend:
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service:
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name: {{ .Values.app }}
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port:
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number: {{ .Values.ports.servicePort }}
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tls:
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- hosts:
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- spearhead.dutchie031.com
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#- spearhead.rocks
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- spearhead.rocks
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secretName: spearhead-docs-tls
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