fixing linting
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@@ -44,7 +44,7 @@ function SpawnManager:SpawnGroup(groupName, overrides, isGroupPersistant)
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if spawnData.isStatic == true then
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return self:SpawnStaticInternal(groupName, spawnData, overrides, isGroupPersistant), true
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else
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return self:SpawnGroupInternal(groupName, spawnData, overrides, isGroupPersistant), false
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return self:SpawnGroupInternal(spawnData, overrides, isGroupPersistant), false
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end
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end
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@@ -103,20 +103,20 @@ function SpawnManager:OnUnitLost(object)
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end
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end
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---@param groupName string
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function SpawnManager:SpawnCorpsesOnly(groupName)
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if groupName == nil then return end
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end
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do --- privates
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---@private
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---@param groupName string
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---@param spawnData SpawnData
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---@param override SpawnOverrides?
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---@param isPersistent boolean?
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---@return Group|nil
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function SpawnManager:SpawnGroupInternal(groupName, spawnData, override, isPersistent)
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function SpawnManager:SpawnGroupInternal(spawnData, override, isPersistent)
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if not spawnData then return end
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local country = spawnData.country
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