initial working version
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<div class="content-wrapper">
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for the hard core scripters (like ourselves).
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<note-box type="info">
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<b>For the scripters</b>: If you yourself are a scripter, and you're missing interfaces, please reach out to us! We want to make sure that the framework is as easy to use for scripters as it is for non-scripters, and we can't do that without your help!
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</note-box>
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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</p>
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<download-spearhead></download-spearhead>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that
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makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured
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logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for
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the hard core scripters.
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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</p>
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<download-spearhead></download-spearhead>
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</div>
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</div>
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</main>
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<footer>
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@@ -37,10 +37,8 @@
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Even though, at the time of writing this, I've written every single line of code myself, I could not have done it without the help of these members.<br>
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Therefore it's something WE created.
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all controll or having to get knee deep into scripting. <br>
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We struck a balance.
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all control or having to get knee deep into scripting. <br>
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We struck a balance.
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</p>
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