initial working version
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@@ -16,10 +16,6 @@ on:
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- minor
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- minor
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- major
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- major
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default: patch
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default: patch
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branches:
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- main
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- automation
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jobs:
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jobs:
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build:
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build:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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@@ -30,10 +26,11 @@ jobs:
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with:
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with:
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fetch-depth: 0 # Fetch all history for all branches and tags
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fetch-depth: 0 # Fetch all history for all branches and tags
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- name: Run SpearheadCompile
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- name: Compile Spearhead
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run: |
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uses: dutchie031/DcsMissionScriptingTools/github-action@actions/v1
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mkdir -p ./output
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with:
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python3 SpearheadCompile.py . ./output/spearhead.lua
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source-root: ./src
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output-file: ./output/spearhead.lua
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- name: Calculate Tag
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- name: Calculate Tag
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id: calculate_tag
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id: calculate_tag
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Binary file not shown.
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After Width: | Height: | Size: 330 KiB |
+18
-13
@@ -32,23 +32,28 @@
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<div class="content-wrapper">
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<div class="content-wrapper">
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for the hard core scripters (like ourselves).
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<note-box type="info">
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<b>For the scripters</b>: If you yourself are a scripter, and you're missing interfaces, please reach out to us! We want to make sure that the framework is as easy to use for scripters as it is for non-scripters, and we can't do that without your help!
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</note-box>
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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</p>
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<download-spearhead></download-spearhead>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that
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makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured
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logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for
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the hard core scripters.
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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</p>
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<download-spearhead></download-spearhead>
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</div>
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</div>
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</div>
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</div>
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</main>
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</main>
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<footer>
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<footer>
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@@ -37,11 +37,9 @@
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Even though, at the time of writing this, I've written every single line of code myself, I could not have done it without the help of these members.<br>
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Even though, at the time of writing this, I've written every single line of code myself, I could not have done it without the help of these members.<br>
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Therefore it's something WE created.
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Therefore it's something WE created.
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all controll or having to get knee deep into scripting. <br>
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all control or having to get knee deep into scripting. <br>
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We struck a balance.
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We struck a balance.
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</p>
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</p>
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<h2>Hope you enjoy it!</h2>
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<h2>Hope you enjoy it!</h2>
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