initial working version
This commit is contained in:
+128
-131
@@ -1,131 +1,128 @@
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name: Publish Release
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name: Publish Release
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on:
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on:
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workflow_dispatch:
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workflow_dispatch:
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inputs:
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inputs:
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release_candidate:
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release_candidate:
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description: 'Is this a release candidate?'
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description: 'Is this a release candidate?'
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required: true
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required: true
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default: true
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default: true
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type: boolean
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type: boolean
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change_size:
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change_size:
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type: choice
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type: choice
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description: Version Bump
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description: Version Bump
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options:
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options:
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- patch
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- patch
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- minor
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- minor
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- major
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- major
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default: patch
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default: patch
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branches:
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jobs:
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- main
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build:
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- automation
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runs-on: ubuntu-latest
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jobs:
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steps:
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build:
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- name: Checkout repository
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runs-on: ubuntu-latest
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uses: actions/checkout@v4
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with:
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steps:
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fetch-depth: 0 # Fetch all history for all branches and tags
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Compile Spearhead
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with:
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uses: dutchie031/DcsMissionScriptingTools/github-action@actions/v1
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fetch-depth: 0 # Fetch all history for all branches and tags
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with:
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source-root: ./src
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- name: Run SpearheadCompile
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output-file: ./output/spearhead.lua
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run: |
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mkdir -p ./output
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- name: Calculate Tag
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python3 SpearheadCompile.py . ./output/spearhead.lua
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id: calculate_tag
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run: |
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- name: Calculate Tag
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# Get latest tag with 'v' prefix
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id: calculate_tag
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latest_tag=$(git tag --sort=-v:refname | grep -E '^v' | head -n 1)
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run: |
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if [ -z "$latest_tag" ]; then
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# Get latest tag with 'v' prefix
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latest_tag="v0.0.0"
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latest_tag=$(git tag --sort=-v:refname | grep -E '^v' | head -n 1)
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fi
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if [ -z "$latest_tag" ]; then
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echo "Latest tag: $latest_tag"
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latest_tag="v0.0.0"
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# Remove 'v' prefix for version parsing
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fi
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version=${latest_tag#v}
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echo "Latest tag: $latest_tag"
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IFS='.' read -r major minor patch <<< "$version"
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# Remove 'v' prefix for version parsing
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bump="${{ inputs.change_size }}"
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version=${latest_tag#v}
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if [ "$bump" = "major" ]; then
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IFS='.' read -r major minor patch <<< "$version"
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major=$((major+1))
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bump="${{ inputs.change_size }}"
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minor=0
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if [ "$bump" = "major" ]; then
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patch=0
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major=$((major+1))
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elif [ "$bump" = "minor" ]; then
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minor=0
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minor=$((minor+1))
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patch=0
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patch=0
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elif [ "$bump" = "minor" ]; then
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else
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minor=$((minor+1))
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patch=$((patch+1))
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patch=0
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fi
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else
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new_tag="v${major}.${minor}.${patch}"
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patch=$((patch+1))
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if [ "${{ inputs.release_candidate }}" = "true" ]; then
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fi
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new_tag="$new_tag-rc"
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new_tag="v${major}.${minor}.${patch}"
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fi
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if [ "${{ inputs.release_candidate }}" = "true" ]; then
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echo "New tag: $new_tag"
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new_tag="$new_tag-rc"
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echo "new_tag=$new_tag" >> "$GITHUB_OUTPUT"
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fi
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echo "New tag: $new_tag"
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- name: Check for existing tag
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echo "new_tag=$new_tag" >> "$GITHUB_OUTPUT"
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id: check_tag
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run: |
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- name: Check for existing tag
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if git tag | grep -q "^${{ steps.calculate_tag.outputs.new_tag }}$"; then
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id: check_tag
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echo "Tag already exists. Exiting."
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run: |
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exit 1
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if git tag | grep -q "^${{ steps.calculate_tag.outputs.new_tag }}$"; then
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fi
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echo "Tag already exists. Exiting."
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exit 1
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- name: Generate Release Notes
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fi
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id: generate_release_notes
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run: |
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- name: Generate Release Notes
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if [ "${{ inputs.release_candidate }}" != "true" ]; then
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id: generate_release_notes
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git log $(git describe --tags --abbrev=0 $(git tag --sort=-v:refname | grep -v '-rc' | head -n 1))..HEAD --pretty=format:'- %s%n %b' > release_notes.txt
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run: |
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else
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if [ "${{ inputs.release_candidate }}" != "true" ]; then
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git log $(git describe --tags --abbrev=0)..HEAD --pretty=format:'- %s%n %b' > release_notes.txt
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git log $(git describe --tags --abbrev=0 $(git tag --sort=-v:refname | grep -v '-rc' | head -n 1))..HEAD --pretty=format:'- %s%n %b' > release_notes.txt
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fi
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else
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awk -i inplace '!seen[$0]++' release_notes.txt
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git log $(git describe --tags --abbrev=0)..HEAD --pretty=format:'- %s%n %b' > release_notes.txt
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cat release_notes.txt
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fi
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shell: bash
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awk -i inplace '!seen[$0]++' release_notes.txt
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cat release_notes.txt
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- name: Apply Tag to Current Commit
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shell: bash
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run: |
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git config user.name "github-actions"
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- name: Apply Tag to Current Commit
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git config user.email "github-actions@github.com"
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run: |
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git tag ${{ steps.calculate_tag.outputs.new_tag }}
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git config user.name "github-actions"
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git push origin ${{ steps.calculate_tag.outputs.new_tag }}
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git config user.email "github-actions@github.com"
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git tag ${{ steps.calculate_tag.outputs.new_tag }}
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- name: Copy Release to Versioned File
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git push origin ${{ steps.calculate_tag.outputs.new_tag }}
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run: |
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cp ./output/spearhead.lua ./output/spearhead.${{ steps.calculate_tag.outputs.new_tag }}.lua
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- name: Copy Release to Versioned File
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echo "Versioned file created: spearhead.${{ steps.calculate_tag.outputs.new_tag }}.lua"
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run: |
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cp ./output/spearhead.lua ./output/spearhead.${{ steps.calculate_tag.outputs.new_tag }}.lua
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- name: Create GitHub Release
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echo "Versioned file created: spearhead.${{ steps.calculate_tag.outputs.new_tag }}.lua"
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uses: actions/create-release@v1
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id: create_release
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- name: Create GitHub Release
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with:
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uses: actions/create-release@v1
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tag_name: ${{ steps.calculate_tag.outputs.new_tag }}
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id: create_release
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release_name: Release ${{ steps.calculate_tag.outputs.new_tag }}
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with:
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draft: true
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tag_name: ${{ steps.calculate_tag.outputs.new_tag }}
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body_path: release_notes.txt
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release_name: Release ${{ steps.calculate_tag.outputs.new_tag }}
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prerelease: ${{ inputs.release_candidate }}
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draft: true
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env:
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body_path: release_notes.txt
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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prerelease: ${{ inputs.release_candidate }}
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env:
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- name: Upload Spearhead.lua Asset
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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uses: actions/upload-release-asset@v1
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env:
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- name: Upload Spearhead.lua Asset
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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uses: actions/upload-release-asset@v1
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with:
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env:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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asset_path: ./output/spearhead.lua
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with:
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asset_name: spearhead.lua
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_content_type: application/octet-stream
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asset_path: ./output/spearhead.lua
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asset_name: spearhead.lua
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- name: Upload Spearhead.lua Asset
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asset_content_type: application/octet-stream
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uses: actions/upload-release-asset@v1
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env:
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- name: Upload Spearhead.lua Asset
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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uses: actions/upload-release-asset@v1
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with:
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env:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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asset_path: ./output/spearhead.${{steps.calculate_tag.outputs.new_tag}}.lua
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with:
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asset_name: spearhead.${{steps.calculate_tag.outputs.new_tag}}.lua
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_content_type: application/octet-stream
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asset_path: ./output/spearhead.${{steps.calculate_tag.outputs.new_tag}}.lua
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asset_name: spearhead.${{steps.calculate_tag.outputs.new_tag}}.lua
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asset_content_type: application/octet-stream
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Binary file not shown.
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After Width: | Height: | Size: 330 KiB |
+19
-14
@@ -32,23 +32,28 @@
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<div class="content-wrapper">
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<div class="content-wrapper">
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for the hard core scripters (like ourselves).
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<note-box type="info">
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<b>For the scripters</b>: If you yourself are a scripter, and you're missing interfaces, please reach out to us! We want to make sure that the framework is as easy to use for scripters as it is for non-scripters, and we can't do that without your help!
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</note-box>
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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</p>
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<download-spearhead></download-spearhead>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that
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makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured
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logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for
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the hard core scripters.
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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</p>
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<download-spearhead></download-spearhead>
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</div>
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</div>
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</div>
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</div>
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</main>
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</main>
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<footer>
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<footer>
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@@ -37,10 +37,8 @@
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Even though, at the time of writing this, I've written every single line of code myself, I could not have done it without the help of these members.<br>
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Even though, at the time of writing this, I've written every single line of code myself, I could not have done it without the help of these members.<br>
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Therefore it's something WE created.
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Therefore it's something WE created.
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all controll or having to get knee deep into scripting. <br>
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Our goal was very simple, make it possible to make big dynamic missions, without having to either give away all control or having to get knee deep into scripting. <br>
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We struck a balance.
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We struck a balance.
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</p>
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</p>
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Reference in New Issue
Block a user