Added mission type deepstrike
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@@ -432,6 +432,12 @@ function Stage:PreActivate()
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end
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end
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for key, mission in pairs(self._db.missions) do
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if mission and mission.missionType == "DEEPSTRIKE" then
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mission:SpawnActive()
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end
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end
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for _, airbase in pairs(self._db.airbases) do
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airbase:ActivateRedStage()
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end
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@@ -212,7 +212,7 @@ function MissionCommandsHelper:OverviewToGroup(groupID)
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for code, enabled in pairs(self.enabledByCode) do
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if enabled == true then
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local mission = self.missionsByCode[code]
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if mission and mission:getState() == "ACTIVE" and mission.priority == "primary" then
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if mission and mission:getState() == "ACTIVE" and mission:GetPriority() == "primary" then
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table.insert(primaryMissions, mission)
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end
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end
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@@ -232,7 +232,7 @@ function MissionCommandsHelper:OverviewToGroup(groupID)
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for code, enabled in pairs(self.enabledByCode) do
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if enabled == true then
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local mission = self.missionsByCode[code]
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if mission and mission:getState() == "ACTIVE" and mission.priority == "secondary" then
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if mission and mission:getState() == "ACTIVE" and mission:GetPriority() == "secondary" then
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table.insert(secondaryMissions, mission)
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end
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end
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@@ -347,7 +347,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
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for code, enabled in pairs(self.enabledByCode) do
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if enabled == true then
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local mission = self.missionsByCode[code]
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if mission and mission.priority == "primary" then
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if mission and mission:GetPriority() == "primary" then
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table.insert(primaryMissions, mission)
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end
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end
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@@ -376,7 +376,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
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for code, enabled in pairs(self.enabledByCode) do
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if enabled == true then
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local mission = self.missionsByCode[code]
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if mission and mission.priority == "secondary" then
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if mission and mission:GetPriority() == "secondary" then
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table.insert(secondaryMissions, mission)
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end
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end
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@@ -418,7 +418,7 @@ function MissionCommandsHelper:addMissionCommands(groupId, path, mission)
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end
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local missionFolderName = "[" ..
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mission.code .. "]" .. distance .. mission.name .. "( " .. mission.missionTypeDisplay .. " )"
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mission.code .. "]" .. distance .. mission.name .. "(" .. mission.missionTypeDisplay .. ")"
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missionCommands.addSubMenuForGroup(groupId, missionFolderName, path)
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table.insert(path, missionFolderName)
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@@ -76,7 +76,7 @@ local SupplyConfigHelper = {}
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---@return SupplyConfig?
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function SupplyConfigHelper.fromObjectName(name)
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for configName, config in pairs(SupplyConfig) do
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if Util.startswith(name, configName, true) == true then
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if Util.startsWith(name, configName, true) == true then
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return config
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end
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end
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@@ -258,7 +258,7 @@ function BuildableMission:CheckCratesInZone()
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local crates = self._supplyUnitsTracker:GetCargoCratesDropped()
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for _, staticObject in pairs(crates) do
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if staticObject and staticObject:isExist() and Util.startswith(staticObject:getName(), self._crateType, true) then
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if staticObject and staticObject:isExist() and Util.startsWith(staticObject:getName(), self._crateType, true) then
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local pos = staticObject:getPoint()
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if Util.is3dPointInZone(pos, self._dropOffZone) then
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@@ -14,7 +14,7 @@ local DcsUtil = require("classes.util.DcsUtil")
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---@field private _completeAtIndex number
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---@field private _parentStage Stage
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---@field private _battleManager? BattleManager
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---@field private _lastContactMarkerID number;
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---@field private _lastContactMarkerID number
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local ZoneMission = {}
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--- @class MissionGroups
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@@ -24,7 +24,7 @@ local ZoneMission = {}
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--- @field unitsAlive table<string, table<string, boolean>>
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--- @field targetsAlive table<string, table<string, boolean>>
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--- @field sceneryTargets Array<SpearheadSceneryObject>
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--- @field groupNamesPerunit table<string,string>
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--- @field groupNamesPerUnit table<string,string>
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---@class ParsedMissionName
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---@field missionName string
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@@ -36,7 +36,7 @@ local ZoneMission = {}
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local function ParseZoneName(input)
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local split_name = Util.split_string(input, "_")
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local split_length = Util.tableLength(split_name)
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if Util.startswith(input, "RANDOMMISSION") == true and split_length < 4 then
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if Util.startsWith(input, "RANDOMMISSION") == true and split_length < 4 then
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MissionEditorWarnings.Add("Random Mission with zonename " .. input .. " not in right format")
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return nil
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elseif split_length < 3 then
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@@ -53,9 +53,10 @@ local function ParseZoneName(input)
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if inputType == "cas" then parsedType = "CAS" end
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if inputType == "bai" then parsedType = "BAI" end
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if inputType == "sam" then parsedType = "SAM" end
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if inputType == "deepstrike" then parsedType = "DEEPSTRIKE" end
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if parsedType == "nil" then
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MissionEditorWarnings.Add("Mission with zonename '" ..
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MissionEditorWarnings.Add("Mission with zoneName '" ..
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input .. "' has an unsupported type '" .. (type or "nil"))
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return nil
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end
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@@ -66,8 +67,6 @@ local function ParseZoneName(input)
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}
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end
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MINIMAL_UNITS_ALIVE_RATIO = 0.21
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---comment
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---@param zoneName string
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---@param priority MissionPriority
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@@ -91,6 +90,14 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
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local missionData = database:getMissionDataForZone(zoneName)
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if not missionData then return end
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if missionData.primaryOverwrite ~= nil then
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if missionData.primaryOverwrite == true then
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priority = "primary"
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else
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priority= "secondary"
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end
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end
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local missionBriefing = missionData.description or "No briefing available"
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local success, error = Mission.newSuper(self, zoneName, parsed.missionName, parsed.type, missionBriefing, priority,
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@@ -112,7 +119,7 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
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unitsAlive = {},
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targetsAlive = {},
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hasTargets = false,
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groupNamesPerunit = {},
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groupNamesPerUnit = {},
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sceneryTargets = {}
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}
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@@ -150,17 +157,17 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
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local spearheadGroup = SpearheadGroup.New(groupName, spawnManager, true)
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table.insert(self._missionGroups.redGroups, spearheadGroup)
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local isGroupTarget = Util.startswith(string.lower(groupName), "tgt_")
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local isGroupTarget = Util.startsWith(string.lower(groupName), "tgt_")
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for _, unit in pairs(spearheadGroup:GetObjects()) do
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local unitName = unit:getName()
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local isUnitTarget = Util.startswith(string.lower(unitName), "tgt_")
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local isUnitTarget = Util.startsWith(string.lower(unitName), "tgt_")
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if self._missionGroups.unitsAlive[groupName] == nil then
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self._missionGroups.unitsAlive[groupName] = {}
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end
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self._missionGroups.unitsAlive[groupName][unitName] = true
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self._missionGroups.groupNamesPerunit[unitName] = groupName
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self._missionGroups.groupNamesPerUnit[unitName] = groupName
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if isGroupTarget == true or isUnitTarget == true then
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self._missionGroups.hasTargets = true
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@@ -180,7 +187,6 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
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if self.missionType == "CAS" then
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self._battleManager = BattleManager.New(self._missionGroups.redGroups, self._missionGroups.blueGroups, self.zoneName, self._logger.LogLevel)
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end
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self._logger:debug("Mission " .. self.name .. " group count: " .. Util.tableLength(missionData.RedGroups))
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@@ -480,7 +486,7 @@ function ZoneMission:OnUnitLost(object)
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local unitName = object:getName()
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self._logger:debug("UnitName:" .. unitName)
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local groupName = self._missionGroups.groupNamesPerunit[unitName]
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local groupName = self._missionGroups.groupNamesPerUnit[unitName]
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self._missionGroups.unitsAlive[groupName][unitName] = false
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if self._missionGroups.targetsAlive[groupName] and self._missionGroups.targetsAlive[groupName][unitName] then
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@@ -9,7 +9,7 @@ local GlobalConfig = require("classes.configuration.GlobalConfig")
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---@field zoneName string
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---@field missionType MissionType
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---@field missionTypeDisplay string
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---@field priority MissionPriority
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---@field private _priority MissionPriority
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---@field location Vec2?
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---@field code string
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---@field protected _state MissionState
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@@ -40,7 +40,7 @@ function Mission.newSuper(self, zoneName, missionName, missionType, missionBrief
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self.zoneName = zoneName
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self.name = missionName
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self.missionType = missionType
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self.priority = priority
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self._priority = priority
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self._state = "NEW"
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self._logger = logger
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self._database = database
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@@ -64,6 +64,11 @@ end
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--region PUBLIC
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---@return MissionPriority
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function Mission:GetPriority()
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return self._priority
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end
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function Mission:SpawnPersistedState() end
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function Mission:SpawnActive() end
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@@ -112,7 +117,7 @@ end
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function Mission:NotifyMissionComplete()
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self._missionCommandsHelper:RemoveMissionToCommands(self)
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self._logger:info("Mission Completed: " .. self.zoneName)
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trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed succesfully", 20)
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trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed successfully", 20)
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for _, listener in pairs(self._completeListeners) do
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pcall(function()
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@@ -120,7 +125,7 @@ function Mission:NotifyMissionComplete()
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end)
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end
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local succ, err = pcall(function()
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local success, err = pcall(function()
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SpearheadAPI.Internal.notifyMissionComplete(self.zoneName)
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end)
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@@ -153,6 +158,7 @@ do --aliases
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--- @alias MissionType
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--- | "nil"
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--- | "STRIKE"
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--- | "DEEPSTRIKE"
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--- | "CAS"
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--- | "BAI"
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--- | "DEAD"
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