Added mission type deepstrike

This commit is contained in:
2026-09-08 08:13:17 +02:00
parent a1355ff05d
commit d14a0dc78e
11 changed files with 75 additions and 48 deletions
+1 -1
View File
@@ -72,7 +72,7 @@ function FleetGroup:new(fleetGroupName, database, logger)
return nil, nil
end
if Util.startswith(namePart, "%[") == true then
if Util.startsWith(namePart, "%[") == true then
namePart = Util.split_string(namePart, "[")[1]
end
@@ -15,7 +15,7 @@ GlobalFleetManager.start = function(database)
local all_groups = MizGroupsManager.getAllGroupNames()
for _, groupName in pairs(all_groups) do
if Util.startswith(string.lower(groupName), "carriergroup" ) == true then
if Util.startsWith(string.lower(groupName), "carriergroup" ) == true then
logger:info("Registering " .. groupName .. " as a managed fleet")
local carrierGroup = FleetGroup:new(groupName, database, logger)
table.insert(fleetGroups, carrierGroup)
+1 -1
View File
@@ -148,7 +148,7 @@ do
for file in lfs.dir(dir) do
local split = Util.split_string(file, ".")
local doesStartWith = Util.startswith(file, startsWith, true)
local doesStartWith = Util.startsWith(file, startsWith, true)
if split and #split > 0 and split[#split] == EXTENSION and doesStartWith == true then
local numberString = split[#split-1]
local number = tonumber(numberString)
+23 -14
View File
@@ -69,6 +69,7 @@ local StageDrawing = require("classes.stageClasses.drawings.StageDrawing")
---@field descriptionLocation Vec2?
---@field dependsOn Array<string>
---@field completeAt number?
---@field primaryOverwrite boolean?
---@class FarpZoneData
---@field groups Array<string>
@@ -211,7 +212,7 @@ function Database.New(Logger)
for i, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
if Util.startswith(string.lower(layer_object.name), "buildable", true) == true then
if Util.startsWith(string.lower(layer_object.name), "buildable", true) == true then
local airbaseData = self:getAirbaseDataForDrawLayer(layer_object)
if airbaseData then
self._logger:debug("found airbase data for " .. layer_object.name)
@@ -231,7 +232,7 @@ function Database.New(Logger)
for i, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
if Util.startswith(layer_object.name, "drawing_", true) then
if Util.startsWith(layer_object.name, "drawing_", true) then
local object = layer_object --[[@as DrawingObject]]
local stageDrawing = StageDrawing.New(object)
if stageDrawing then
@@ -259,7 +260,7 @@ function Database.New(Logger)
for i, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
if Util.startswith(string.lower(layer_object.name), "stagebriefing_", true) == true then
if Util.startsWith(string.lower(layer_object.name), "stagebriefing_", true) == true then
local zone = DcsUtil.getZoneByName(stageZoneName)
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if zone and Util.is2dPointInZone(vec2, zone) == true then
@@ -484,7 +485,7 @@ end
local getAvailableCAPGroups = function()
local result = {}
for name, value in pairs(is_group_taken) do
if value == false and Util.startswith(name, "CAP") then
if value == false and Util.startsWith(name, "CAP") then
table.insert(result, name)
end
end
@@ -587,11 +588,11 @@ function Database:loadCapUnits()
for _, groupName in pairs(groups) do
is_group_taken[groupName] = true
if Util.startswith(groupName, "CAP_A", true) or Util.startswith(groupName, "CAP_B", true) then
if Util.startsWith(groupName, "CAP_A", true) or Util.startsWith(groupName, "CAP_B", true) then
table.insert(baseData.CapGroups, groupName)
elseif Util.startswith(groupName, "CAP_I", true) then
elseif Util.startsWith(groupName, "CAP_I", true) then
table.insert(baseData.InterceptGroups, groupName)
elseif Util.startswith(groupName, "CAP_S", true) then
elseif Util.startsWith(groupName, "CAP_S", true) then
table.insert(baseData.SweepGroups, groupName)
end
end
@@ -614,7 +615,7 @@ function Database:loadBlueSamUnits()
local triggerZone = DcsUtil.getZoneByName(blueSamZone)
if triggerZone then
for _, kvPair in pairs(triggerZone.properties) do
if kvPair.key and Util.startswith(kvPair.key, "buildable") then
if kvPair.key and Util.startsWith(kvPair.key, "buildable") then
local number = tonumber(kvPair.value)
if number and number > 0 then
samData.buildingKilos = number
@@ -626,7 +627,7 @@ function Database:loadBlueSamUnits()
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
if layer_object.name and Util.startsWith(layer_object.name, "supplybriefing_", true) then
local description = layer_object.text
if description and description ~= "" then
samData.briefing = description
@@ -702,9 +703,9 @@ function Database:LoadZoneData(missionZoneName)
if triggerZone and triggerZone.properties then
for _, kvPair in pairs(triggerZone.properties) do
local key = kvPair.key
if Util.startswith(key, "dependson", true) == true then
if Util.startsWith(key, "dependson", true) == true then
table.insert(self._tables.MissionZoneData[missionZoneName].dependsOn, kvPair.value)
elseif Util.startswith(key, "completeat") == true then
elseif Util.startsWith(key, "completeat") == true then
local value = tonumber(kvPair.value)
if value then
if value > 1 and value <= 100 then
@@ -714,6 +715,14 @@ function Database:LoadZoneData(missionZoneName)
end
self._tables.MissionZoneData[missionZoneName].completeAt = value
end
elseif Util.startsWith(key, "primary", true) == true then
if type(kvPair.value) == "string" then
if kvPair.value == "true" then
self._tables.MissionZoneData[missionZoneName].primaryOverwrite = true
elseif kvPair.value == "false" then
self._tables.MissionZoneData[missionZoneName].primaryOverwrite = false
end
end
end
end
end
@@ -726,7 +735,7 @@ function Database:LoadZoneData(missionZoneName)
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "briefing_", true) then
if layer_object.name and Util.startsWith(layer_object.name, "briefing_", true) then
local description = layer_object.text
if description and description ~= "" then
self._tables.MissionZoneData[missionZoneName].description = description
@@ -769,7 +778,7 @@ function Database:loadFarpData()
local triggerZone = DcsUtil.getZoneByName(farpZone)
if triggerZone then
for _, kvPair in pairs(triggerZone.properties) do
if kvPair.key and Util.startswith(kvPair.key, "buildable", true) == true then
if kvPair.key and Util.startsWith(kvPair.key, "buildable", true) == true then
local number = tonumber(kvPair.value)
if number and number > 0 then
farpzoneData.buildingKilos = number
@@ -782,7 +791,7 @@ function Database:loadFarpData()
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
if layer_object.name and Util.startsWith(layer_object.name, "supplybriefing_", true) then
local description = layer_object.text
if description and description ~= "" then
farpzoneData.briefing = description
@@ -432,6 +432,12 @@ function Stage:PreActivate()
end
end
for key, mission in pairs(self._db.missions) do
if mission and mission.missionType == "DEEPSTRIKE" then
mission:SpawnActive()
end
end
for _, airbase in pairs(self._db.airbases) do
airbase:ActivateRedStage()
end
@@ -212,7 +212,7 @@ function MissionCommandsHelper:OverviewToGroup(groupID)
for code, enabled in pairs(self.enabledByCode) do
if enabled == true then
local mission = self.missionsByCode[code]
if mission and mission:getState() == "ACTIVE" and mission.priority == "primary" then
if mission and mission:getState() == "ACTIVE" and mission:GetPriority() == "primary" then
table.insert(primaryMissions, mission)
end
end
@@ -232,7 +232,7 @@ function MissionCommandsHelper:OverviewToGroup(groupID)
for code, enabled in pairs(self.enabledByCode) do
if enabled == true then
local mission = self.missionsByCode[code]
if mission and mission:getState() == "ACTIVE" and mission.priority == "secondary" then
if mission and mission:getState() == "ACTIVE" and mission:GetPriority() == "secondary" then
table.insert(secondaryMissions, mission)
end
end
@@ -347,7 +347,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
for code, enabled in pairs(self.enabledByCode) do
if enabled == true then
local mission = self.missionsByCode[code]
if mission and mission.priority == "primary" then
if mission and mission:GetPriority() == "primary" then
table.insert(primaryMissions, mission)
end
end
@@ -376,7 +376,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
for code, enabled in pairs(self.enabledByCode) do
if enabled == true then
local mission = self.missionsByCode[code]
if mission and mission.priority == "secondary" then
if mission and mission:GetPriority() == "secondary" then
table.insert(secondaryMissions, mission)
end
end
@@ -76,7 +76,7 @@ local SupplyConfigHelper = {}
---@return SupplyConfig?
function SupplyConfigHelper.fromObjectName(name)
for configName, config in pairs(SupplyConfig) do
if Util.startswith(name, configName, true) == true then
if Util.startsWith(name, configName, true) == true then
return config
end
end
@@ -258,7 +258,7 @@ function BuildableMission:CheckCratesInZone()
local crates = self._supplyUnitsTracker:GetCargoCratesDropped()
for _, staticObject in pairs(crates) do
if staticObject and staticObject:isExist() and Util.startswith(staticObject:getName(), self._crateType, true) then
if staticObject and staticObject:isExist() and Util.startsWith(staticObject:getName(), self._crateType, true) then
local pos = staticObject:getPoint()
if Util.is3dPointInZone(pos, self._dropOffZone) then
@@ -14,7 +14,7 @@ local DcsUtil = require("classes.util.DcsUtil")
---@field private _completeAtIndex number
---@field private _parentStage Stage
---@field private _battleManager? BattleManager
---@field private _lastContactMarkerID number;
---@field private _lastContactMarkerID number
local ZoneMission = {}
--- @class MissionGroups
@@ -24,7 +24,7 @@ local ZoneMission = {}
--- @field unitsAlive table<string, table<string, boolean>>
--- @field targetsAlive table<string, table<string, boolean>>
--- @field sceneryTargets Array<SpearheadSceneryObject>
--- @field groupNamesPerunit table<string,string>
--- @field groupNamesPerUnit table<string,string>
---@class ParsedMissionName
---@field missionName string
@@ -36,7 +36,7 @@ local ZoneMission = {}
local function ParseZoneName(input)
local split_name = Util.split_string(input, "_")
local split_length = Util.tableLength(split_name)
if Util.startswith(input, "RANDOMMISSION") == true and split_length < 4 then
if Util.startsWith(input, "RANDOMMISSION") == true and split_length < 4 then
MissionEditorWarnings.Add("Random Mission with zonename " .. input .. " not in right format")
return nil
elseif split_length < 3 then
@@ -53,9 +53,10 @@ local function ParseZoneName(input)
if inputType == "cas" then parsedType = "CAS" end
if inputType == "bai" then parsedType = "BAI" end
if inputType == "sam" then parsedType = "SAM" end
if inputType == "deepstrike" then parsedType = "DEEPSTRIKE" end
if parsedType == "nil" then
MissionEditorWarnings.Add("Mission with zonename '" ..
MissionEditorWarnings.Add("Mission with zoneName '" ..
input .. "' has an unsupported type '" .. (type or "nil"))
return nil
end
@@ -66,8 +67,6 @@ local function ParseZoneName(input)
}
end
MINIMAL_UNITS_ALIVE_RATIO = 0.21
---comment
---@param zoneName string
---@param priority MissionPriority
@@ -91,6 +90,14 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
local missionData = database:getMissionDataForZone(zoneName)
if not missionData then return end
if missionData.primaryOverwrite ~= nil then
if missionData.primaryOverwrite == true then
priority = "primary"
else
priority= "secondary"
end
end
local missionBriefing = missionData.description or "No briefing available"
local success, error = Mission.newSuper(self, zoneName, parsed.missionName, parsed.type, missionBriefing, priority,
@@ -112,7 +119,7 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
unitsAlive = {},
targetsAlive = {},
hasTargets = false,
groupNamesPerunit = {},
groupNamesPerUnit = {},
sceneryTargets = {}
}
@@ -150,17 +157,17 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
local spearheadGroup = SpearheadGroup.New(groupName, spawnManager, true)
table.insert(self._missionGroups.redGroups, spearheadGroup)
local isGroupTarget = Util.startswith(string.lower(groupName), "tgt_")
local isGroupTarget = Util.startsWith(string.lower(groupName), "tgt_")
for _, unit in pairs(spearheadGroup:GetObjects()) do
local unitName = unit:getName()
local isUnitTarget = Util.startswith(string.lower(unitName), "tgt_")
local isUnitTarget = Util.startsWith(string.lower(unitName), "tgt_")
if self._missionGroups.unitsAlive[groupName] == nil then
self._missionGroups.unitsAlive[groupName] = {}
end
self._missionGroups.unitsAlive[groupName][unitName] = true
self._missionGroups.groupNamesPerunit[unitName] = groupName
self._missionGroups.groupNamesPerUnit[unitName] = groupName
if isGroupTarget == true or isUnitTarget == true then
self._missionGroups.hasTargets = true
@@ -180,7 +187,6 @@ function ZoneMission.new(zoneName, priority, database, logger, parentStage, spaw
if self.missionType == "CAS" then
self._battleManager = BattleManager.New(self._missionGroups.redGroups, self._missionGroups.blueGroups, self.zoneName, self._logger.LogLevel)
end
self._logger:debug("Mission " .. self.name .. " group count: " .. Util.tableLength(missionData.RedGroups))
@@ -480,7 +486,7 @@ function ZoneMission:OnUnitLost(object)
local unitName = object:getName()
self._logger:debug("UnitName:" .. unitName)
local groupName = self._missionGroups.groupNamesPerunit[unitName]
local groupName = self._missionGroups.groupNamesPerUnit[unitName]
self._missionGroups.unitsAlive[groupName][unitName] = false
if self._missionGroups.targetsAlive[groupName] and self._missionGroups.targetsAlive[groupName][unitName] then
@@ -9,7 +9,7 @@ local GlobalConfig = require("classes.configuration.GlobalConfig")
---@field zoneName string
---@field missionType MissionType
---@field missionTypeDisplay string
---@field priority MissionPriority
---@field private _priority MissionPriority
---@field location Vec2?
---@field code string
---@field protected _state MissionState
@@ -40,7 +40,7 @@ function Mission.newSuper(self, zoneName, missionName, missionType, missionBrief
self.zoneName = zoneName
self.name = missionName
self.missionType = missionType
self.priority = priority
self._priority = priority
self._state = "NEW"
self._logger = logger
self._database = database
@@ -64,6 +64,11 @@ end
--region PUBLIC
---@return MissionPriority
function Mission:GetPriority()
return self._priority
end
function Mission:SpawnPersistedState() end
function Mission:SpawnActive() end
@@ -112,7 +117,7 @@ end
function Mission:NotifyMissionComplete()
self._missionCommandsHelper:RemoveMissionToCommands(self)
self._logger:info("Mission Completed: " .. self.zoneName)
trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed succesfully", 20)
trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed successfully", 20)
for _, listener in pairs(self._completeListeners) do
pcall(function()
@@ -120,7 +125,7 @@ function Mission:NotifyMissionComplete()
end)
end
local succ, err = pcall(function()
local success, err = pcall(function()
SpearheadAPI.Internal.notifyMissionComplete(self.zoneName)
end)
@@ -153,6 +158,7 @@ do --aliases
--- @alias MissionType
--- | "nil"
--- | "STRIKE"
--- | "DEEPSTRIKE"
--- | "CAS"
--- | "BAI"
--- | "DEAD"
+8 -8
View File
@@ -1,13 +1,13 @@
---@class Util
local UTIL = {}
do -- INIT UTIL
---splits a string in sub parts by seperator
---splits a string in sub parts by separator
---@param input string
---@param seperator string
---@param separator string
---@return table result list of strings
function UTIL.split_string(input, seperator)
if seperator == nil then
seperator = " "
function UTIL.split_string(input, separator)
if separator == nil then
separator = " "
end
local result = {}
@@ -15,7 +15,7 @@ do -- INIT UTIL
return result
end
for str in string.gmatch(input, "[^" .. seperator .. "]+") do
for str in string.gmatch(input, "[^" .. separator .. "]+") do
table.insert(result, str)
end
return result
@@ -120,7 +120,7 @@ do -- INIT UTIL
---@param findable string
---@param ignoreCase boolean?
---@return boolean
UTIL.startswith = function(str, findable, ignoreCase)
UTIL.startsWith = function(str, findable, ignoreCase)
if ignoreCase == true then
return string.lower(str):find('^' .. string.lower(findable)) ~= nil
end
@@ -150,7 +150,7 @@ do -- INIT UTIL
---@return boolean
UTIL.startswithAny = function(str, findableTable)
for key, value in pairs(findableTable) do
if type(value) == "string" and UTIL.startswith(str, value) then return true end
if type(value) == "string" and UTIL.startsWith(str, value) then return true end
end
return false
end