Briefing as location (#64)
* Added briefing location as primary location coords * added pin briefing and briefing duration chagnes * updated command menu logic, sorting and naming --------- Co-authored-by: dutchie032 <dutchie032>
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dutchie032 <dutchie032>
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@@ -1,46 +1,53 @@
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# Spearhead
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## Contributing.
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I'm always happy to see contributions! <br/>
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Especially if you've found an issue, annoyance or feature that you know how to solve, fix or create! <br/>
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### Keep it small.
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Keeping your contributions small and to the point helps both me and yourself. <br/>
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It'll help the PR review and the speed of improvements. <br/>
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If you have a big feature in mind? Go for it! <br/>
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Does it require an entire refactor of parts or all of the program? Maybe make sure to do step 0 first.
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### Steps (for first timers)
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0. Reach out (Optional)
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If you want to let me know you want to do something to contribute, please do! <br/>
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Maybe I'm already working on the thing you wanted to build, or someone else is. <br/>
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Creating an issue is even better! <br/>
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1. Fork the repository
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By forking you can create your own working set of code. <br/>
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Whether you keep that fork public or private is up to you! <br/>
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Keep in mind, forking is alright, but it's best with the intent to contribute back. <br/>
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After all, instead of having 5 slightly different versions and products, it might be nicer to have 1 much better version. <br/>
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2. Create a Draft PR as soon as possible!
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As soon as you've found some times to create an initial version, please create a draft PR. <br/>
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That way you can let me and everyone know it's being worked on and people can see what conflicts might arise with their own changes. <br/>
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3. Test, test, test
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With DCS and Lua there's a bunch of edge cases that are really hard to get to. <br/>
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However, you kinda need to make sure most if not all cases are caught and tested. <br/>
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Since automated testing for now doesn't seem feasible, please make sure to verify and test functionality after touching stuff. <br/>
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4. Finalise and publish the PR.
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Finalise the PR and let the maintainers know! <br/>
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We can all have a look and discuss the changes. <br/>
|
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# Spearhead
|
||||
|
||||
|
||||
## Contributing.
|
||||
|
||||
I'm always happy to see contributions! <br/>
|
||||
Especially if you've found an issue, annoyance or feature that you know how to solve, fix or create! <br/>
|
||||
|
||||
### Keep it small.
|
||||
|
||||
Keeping your contributions small and to the point helps both me and yourself. <br/>
|
||||
It'll help the PR review and the speed of improvements. <br/>
|
||||
If you have a big feature in mind? Go for it! <br/>
|
||||
Does it require an entire refactor of parts or all of the program? Maybe make sure to do step 0 first.
|
||||
|
||||
### Steps (for first timers)
|
||||
0. Reach out (Optional)
|
||||
|
||||
If you want to let me know you want to do something to contribute, please do! <br/>
|
||||
Maybe I'm already working on the thing you wanted to build, or someone else is. <br/>
|
||||
Creating an issue is even better! <br/>
|
||||
|
||||
|
||||
1. Fork the repository
|
||||
|
||||
By forking you can create your own working set of code. <br/>
|
||||
Whether you keep that fork public or private is up to you! <br/>
|
||||
|
||||
Keep in mind, forking is alright, but it's best with the intent to contribute back. <br/>
|
||||
After all, instead of having 5 slightly different versions and products, it might be nicer to have 1 much better version. <br/>
|
||||
|
||||
2. Create a Draft PR as soon as possible!
|
||||
|
||||
As soon as you've found some times to create an initial version, please create a draft PR. <br/>
|
||||
That way you can let me and everyone know it's being worked on and people can see what conflicts might arise with their own changes. <br/>
|
||||
|
||||
3. Test, test, test
|
||||
|
||||
With DCS and Lua there's a bunch of edge cases that are really hard to get to. <br/>
|
||||
However, you kinda need to make sure most if not all cases are caught and tested. <br/>
|
||||
Since automated testing for now doesn't seem feasible, please make sure to verify and test functionality after touching stuff. <br/>
|
||||
|
||||
4. Finalise and publish the PR.
|
||||
|
||||
Finalise the PR and let the maintainers know! <br/>
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We can all have a look and discuss the changes. <br/>
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# TODO:
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- Would it be possible to generate optional markers on mission briefing locations for Tomcat / Phantom navigation? Then Jester can type it in for the pilots automatically.
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@@ -0,0 +1,34 @@
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local briefingMessageTime = nil
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---@class GlobalConfig
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---@field private _briefingTime number ;
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local GlobalConfig = {}
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GlobalConfig.__index = GlobalConfig;
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---@return GlobalConfig
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function GlobalConfig.New()
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local self = setmetatable({}, GlobalConfig)
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self._briefingTime = 30
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if SpearheadConfig then
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if SpearheadConfig.briefingMessageDuration then
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self._briefingTime = SpearheadConfig.briefingMessageDuration
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end
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end
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return self
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end
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function GlobalConfig:getBriefingTime()
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return self._briefingTime or 30
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end
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if Spearhead == nil then Spearhead = {} end
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Spearhead.GlobalConfig = GlobalConfig.New()
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+1359
-1359
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -119,7 +119,7 @@ function BuildableMission:ShowBriefing(groupID)
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"\n\n" ..
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"NOTE: Do not land in the orange construction zone!"
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trigger.action.outTextForGroup(groupID, briefing, 30)
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trigger.action.outTextForGroup(groupID, briefing, Spearhead.GlobalConfig:getBriefingTime())
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end
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function BuildableMission:MarkMissionAreaToGroup(groupID)
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@@ -94,7 +94,7 @@ function Mission:ShowBriefing(groupId)
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local text = "Mission [" ..
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self.code .. "] " .. self.name .. "\n \n" .. briefing .. " \n \n" .. stateString
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trigger.action.outTextForGroup(groupId, text, 30);
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trigger.action.outTextForGroup(groupId, text, Spearhead.GlobalConfig:getBriefingTime());
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end
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@@ -143,9 +143,6 @@ if not Spearhead.classes.stageClasses.missions then Spearhead.classes.stageClass
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if not Spearhead.classes.stageClasses.missions.baseMissions then Spearhead.classes.stageClasses.missions.baseMissions = {} end
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Spearhead.classes.stageClasses.missions.baseMissions.Mission = Mission
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do --aliases
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--- @alias MissionPriority
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@@ -4,6 +4,10 @@ SpearheadConfig = {
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---DEBUG LOGGING
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debugEnabled = false, -- default false
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--- The time briefings should be displayed by default.
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--- Players can always "Clear Messages" through the F10 menu, so setting it to a high value can be
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briefingMessageDuration = 30, --default 30
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CapConfig = {
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--quickly enable of disable the entire CAP Logic
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--(you can also just rename all units to not be named "CAP_")
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