Develop to Main (#32)
Reviewed-on: #32 Co-authored-by: dutchie031 <timrorije@gmail.com>
This commit was merged in pull request #32.
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### Bug Fixes
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## [0.13.0] 2026-08
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## [0.12.1] 2026-07
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A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea. <br>
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### Breaking Changes
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### New Features
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- Issue #26
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Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
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PR #31
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### Bug Fixes
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- Fixed stage drawing to only be checked when a stage completed. Now done on stage number changed.
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- Issue #11
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Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
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Additionally different units will spawn in different areas depending on loading side.
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PR #17
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- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
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PR #15
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- Fixed custom drawings not being drawn correctly.
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PR #18
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- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
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PR #18
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- Fixed #9
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Changed order of checking mission briefings
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PR #19
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- Fixed Configuration defaulting to true for all booleans in StageConfig
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PR #28
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- Fixed Pre-Activated stages not always drawing or pre-activating correctly.
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PR #28
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- Addressed #24
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CAP max commit range is now configurable in the config.lua file.
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Issue remains open in order to apply further fine grained tuning.
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PR #29
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## [0.12.0] 2026-06
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