Develop to Main (#32)

Reviewed-on: #32
Co-authored-by: dutchie031 <timrorije@gmail.com>
This commit was merged in pull request #32.
This commit is contained in:
2026-08-20 15:00:07 +00:00
committed by dutchie031
parent 7475c03db2
commit f7ff367f5b
36 changed files with 1168 additions and 540 deletions
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### Bug Fixes
## [0.13.0] 2026-08
## [0.12.1] 2026-07
A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea. <br>
### Breaking Changes
### New Features
- Issue #26
Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
PR #31
### Bug Fixes
- Fixed stage drawing to only be checked when a stage completed. Now done on stage number changed.
- Issue #11
Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
Additionally different units will spawn in different areas depending on loading side.
PR #17
- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
PR #15
- Fixed custom drawings not being drawn correctly.
PR #18
- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
PR #18
- Fixed #9
Changed order of checking mission briefings
PR #19
- Fixed Configuration defaulting to true for all booleans in StageConfig
PR #28
- Fixed Pre-Activated stages not always drawing or pre-activating correctly.
PR #28
- Addressed #24
CAP max commit range is now configurable in the config.lua file.
Issue remains open in order to apply further fine grained tuning.
PR #29
## [0.12.0] 2026-06