Fixed bugs found in v0.0.2

This commit is contained in:
2025-05-01 21:53:54 +02:00
parent d16792064f
commit fc726cbb37
18 changed files with 737 additions and 694 deletions
+85 -70
View File
@@ -1,69 +1,88 @@
---@class CapBase : OnStageChangedListener
---@field groupNames Array<string>
---@field database Database
---@field airbaseName string
---@field logger table
---@field activeStage number
---@field capConfig table
---@field activeCapStages number
---@field lastStatesByName table<string, string>
---@field groupsByName table<string, CapGroup>
---@field PrimaryGroups Array<CapGroup>
---@field BackupGroups Array<CapGroup>
local CapBase = {}
local CheckReschedulingAsync = function(self, time)
self:CheckAndScheduleCAP()
end
---comment
---@param airbaseId number
---@param database table
---@param airbaseName string
---@param database Database
---@param logger table
---@param capConfig table
---@param stageConfig table
---@return table
function CapBase:new(airbaseId, database, logger, capConfig, stageConfig)
local o = {}
setmetatable(o, { __index = self })
---@return CapBase
function CapBase.new(airbaseName, database, logger, capConfig, stageConfig)
CapBase.__index = CapBase
local self = setmetatable({}, { __index = CapBase }) --[[@as CapBase]]
o.groupNames = database:getCapGroupsAtAirbase(airbaseId)
o.database = database
o.airbaseId = airbaseId
o.logger = logger
o.activeStage = 0
o.capConfig = capConfig
o.activeCapStages = (stageConfig or {}).capActiveStages or 10
self.groupNames = database:getCapGroupsAtAirbase(airbaseName)
self.database = database
self.airbaseName = airbaseName
self.logger = logger
self.activeStage = 0
self.capConfig = capConfig
self.activeCapStages = (stageConfig or {}).capActiveStages or 10
o.lastStatesByName = {}
o.groupsByName = {}
o.PrimaryGroups = {}
o.BackupGroups = {}
self.lastStatesByName = {}
self.groupsByName = {}
self.PrimaryGroups = {}
self.BackupGroups = {}
local CheckReschedulingAsync = function(self, time)
self:CheckAndScheduleCAP()
end
o.OnGroupStateUpdated = function (self, capGroup)
--[[
There is no update needed for INTRANSIT, ONSTATION or REARMING as the PREVIOUS state already was checked and nothing changes in the actual overal state.
]]--
if capGroup.state == Spearhead.internal.CapGroup.GroupState.INTRANSIT
or capGroup.state == Spearhead.internal.CapGroup.GroupState.ONSTATION
or capGroup.state == Spearhead.internal.CapGroup.GroupState.REARMING
then
return
end
timer.scheduleFunction(CheckReschedulingAsync, self, timer.getTime() + 1)
end
for key, name in pairs(o.groupNames) do
local capGroup = Spearhead.internal.CapGroup:new(name, airbaseId, logger, database, capConfig)
for key, name in pairs(self.groupNames) do
local capGroup = Spearhead.internal.CapGroup.new(name, airbaseName, logger, database, capConfig)
if capGroup then
o.groupsByName[name] = capGroup
self.groupsByName[name] = capGroup
if capGroup.isBackup ==true then
table.insert(o.BackupGroups, capGroup)
table.insert(self.BackupGroups, capGroup)
else
table.insert(o.PrimaryGroups, capGroup)
table.insert(self.PrimaryGroups, capGroup)
end
capGroup:AddOnStateUpdatedListener(o)
capGroup:AddOnStateUpdatedListener(self)
end
end
logger:info("Airbase with Id '" .. airbaseId .. "' has a total of " .. Spearhead.Util.tableLength(o.groupsByName) .. "cap flights registered")
logger:info("Airbase with name '" .. airbaseName .. "' has a total of " .. Spearhead.Util.tableLength(self.groupsByName) .. "cap flights registered")
o.SpawnIfApplicable = function(self)
self.logger:debug("Check spawns for airbase " .. self.airbaseId )
Spearhead.Events.AddStageNumberChangedListener(self)
return self
end
function CapBase:onGroupStateUpdated(capGroup)
--[[
There is no update needed for INTRANSIT, ONSTATION or REARMING as the PREVIOUS state already was checked and nothing changes in the actual overal state.
]]--
if capGroup.state == Spearhead.internal.CapGroup.GroupState.INTRANSIT
or capGroup.state == Spearhead.internal.CapGroup.GroupState.ONSTATION
or capGroup.state == Spearhead.internal.CapGroup.GroupState.REARMING
then
return
end
timer.scheduleFunction(CheckReschedulingAsync, self, timer.getTime() + 1)
end
function CapBase:SpawnIfApplicable()
self.logger:debug("Check spawns for airbase " .. self.airbaseName )
for groupName, capGroup in pairs(self.groupsByName) do
local activeStage = tostring(self.activeStage)
local targetStage = capGroup:GetTargetZone(activeStage)
local targetStage = capGroup:GetTargetZone(self.activeStage)
if targetStage ~= nil and capGroup.state == Spearhead.internal.CapGroup.GroupState.UNSPAWNED then
capGroup:SpawnOnTheRamp()
@@ -71,9 +90,9 @@ function CapBase:new(airbaseId, database, logger, capConfig, stageConfig)
end
end
o.CheckAndScheduleCAP = function (self)
function CapBase:CheckAndScheduleCAP()
self.logger:debug("Check taskings for airbase " .. self.airbaseId )
self.logger:debug("Check taskings for airbase " .. self.airbaseName )
local countPerStage = {}
local requiredPerStage = {}
@@ -156,29 +175,25 @@ function CapBase:new(airbaseId, database, logger, capConfig, stageConfig)
end
end
o.OnStageNumberChanged = function (self, number)
self.activeStage = number
self:SpawnIfApplicable()
timer.scheduleFunction(CheckReschedulingAsync, self, timer.getTime() + 5)
end
---Check if any CAP is active when a certain stage is active
---@param self table
---@param stageNumber number
---@return boolean
o.IsBaseActiveWhenStageIsActive = function (self, stageNumber)
for _, group in pairs(self.PrimaryGroups) do
local target = group:GetTargetZone(stageNumber)
if target ~= nil then
return true
end
end
return false
end
Spearhead.Events.AddStageNumberChangedListener(o)
return o
function CapBase:OnStageNumberChanged(number)
self.activeStage = number
self:SpawnIfApplicable()
timer.scheduleFunction(CheckReschedulingAsync, self, timer.getTime() + 5)
end
---@param stageNumber number
---@return boolean
function CapBase:IsBaseActiveWhenStageIsActive(stageNumber)
for _, group in pairs(self.PrimaryGroups) do
local target = group:GetTargetZone(stageNumber)
if target ~= nil then
return true
end
end
return false
end
if not Spearhead.internal then Spearhead.internal = {} end
Spearhead.internal.CapAirbase = CapBase
+294 -274
View File
@@ -77,7 +77,7 @@ local function setTaskAsync(input, time)
local groupName = input.groupName
local group = Group.getByName(groupName)
if task then
if task and group then
group:getController():setTask(task)
if input.logger ~= nil then
input.logger:debug("task set succesfully to group " .. groupName)
@@ -86,6 +86,21 @@ local function setTaskAsync(input, time)
return nil
end
---@class OnUpdateListener
---@field onGroupStateUpdated fun(self: OnUpdateListener, capGroup: CapGroup)
---@class CapGroup : OnUnitLostListener
---@field isBackup boolean
---@field groupName string
---@field assignedStageNumber string
---@field private airbaseName string
---@field private logger Logger
---@field private database Database
---@field private capConfig table
---@field private capZonesConfig table<string, string>
---@field private aliveUnits table<string, boolean>
---@field private onStatusUpdatedListener Array<OnUpdateListener>
local CapGroup = {}
CapGroup.GroupState = {
@@ -103,300 +118,305 @@ local function SetReadyOnRampAsync(self, time)
self:SetState(CapGroup.GroupState.READYONRAMP)
end
local RESPAWN_AFTER_TOUCHDOWN_SECONDS = 180
---comment
---@param groupName string
---@param airbaseId number
---@param logger table logger dependency injection
---@param database table database dependency injection
---@param airbaseName string
---@param logger Logger logger dependency injection
---@param database Database database dependency injection
---@param capConfig table config dependency injection
---@return table? o
function CapGroup:new(groupName, airbaseId, logger, database, capConfig)
local o = {}
setmetatable(o, { __index = self })
---@return CapGroup? self
function CapGroup.new(groupName, airbaseName, logger, database, capConfig)
local RESPAWN_AFTER_TOUCHDOWN_SECONDS = 180
CapGroup.__index = CapGroup
local self = setmetatable({}, CapGroup)
Spearhead.DcsUtil.DestroyGroup(groupName)
-- initials
o.groupName = groupName
o.airbaseId = airbaseId
o.logger = logger
o.database = database
self.groupName = groupName
self.airbaseName = airbaseName
local airbase = Airbase.getByName(airbaseName)
if airbase == nil then
logger:error("Airbase with name " .. airbaseName .. " does not exist")
return nil
end
self.airbaseId = airbase:getID()
self.logger = logger
self.database = database
local parsed = CapHelper.ParseGroupName(groupName)
if parsed == nil then return nil end
o.capZonesConfig = parsed.zonesConfig
o.isBackup = parsed.isBackup
self.capZonesConfig = parsed.zonesConfig
self.isBackup = parsed.isBackup
--vars
o.assignedStageNumber = nil
self.assignedStageNumber = nil
o.state = CapGroup.GroupState.UNSPAWNED
o.aliveUnits = {}
o.landedUnits = {}
o.unitCount = 0
o.onStationSince = 0
o.currentCapTaskingDuration = 0
o.markedForDespawn = false
self.state = CapGroup.GroupState.UNSPAWNED
self.aliveUnits = {}
self.landedUnits = {}
self.unitCount = 0
self.onStationSince = 0
self.currentCapTaskingDuration = 0
self.markedForDespawn = false
self.onStatusUpdatedListener = {}
--config
o.capConfig = capConfig
self.capConfig = capConfig
---comment
---@param self table
---@param currentActive number
---@return table
o.GetTargetZone = function (self, currentActive)
return self.capZonesConfig[tostring(currentActive)]
end
o.SetState = function(self, state)
self.state = state
self:PublishUnitUpdatedEvent()
end
o.StartRearm = function(self)
self:SpawnOnTheRamp()
self:SetState(CapGroup.GroupState.REARMING)
timer.scheduleFunction(SetReadyOnRampAsync, self, timer.getTime() + self.capConfig:getRearmDelay() - RESPAWN_AFTER_TOUCHDOWN_SECONDS)
end
o.SpawnOnTheRamp = function(self)
self.markedForDespawn = false
self.logger:debug("Spawning group " .. self.groupName)
self.aliveUnits = {}
self.landedUnits = {}
self.onStationSince = 0
local group = Spearhead.DcsUtil.SpawnGroupTemplate(self.groupName, nil, nil, true)
if group then
self.unitCount = group:getInitialSize()
if self.state == CapGroup.GroupState.UNSPAWNED then
self:SetState(CapGroup.GroupState.READYONRAMP)
end
for _, unit in pairs(group:getUnits()) do
local name = unit:getName()
self.aliveUnits[name] = true
self.landedUnits[name] = false
end
end
end
o.Despawn = function(self)
self.logger:debug("Despawning group " .. self.groupName)
Spearhead.DcsUtil.DestroyGroup(self.groupName)
self:SetState(CapGroup.GroupState.UNSPAWNED)
end
o.SendRTB = function(self)
local group = Group.getByName(self.groupName)
if group and group:isExist() then
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
local rtbTask, errormessage = Spearhead.RouteUtil.CreateRTBMission(self.groupName, self.airbaseId, speed)
if rtbTask then
timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
else
self.logger:error("No RTB task could be created for group: " .. self.groupName .. " due to " .. errormessage)
if self.markedForDespawn == true then
self:Despawn()
end
end
end
end
o.SendRTBAndDespawn = function(self)
self.markedForDespawn = true
o.SendRTB(self)
end
---Starts and send this group to perform CAP at a stage
---@param self any
---@param stageZoneNumber string
o.SendToStage = function(self, stageZoneNumber)
if self.state == CapGroup.GroupState.DEAD or self.state == CapGroup.GroupState.RTB then
return --Can't task a unit that's dead or RTB
end
self.assignedStageNumber = stageZoneNumber
local group = Group.getByName(self.groupName)
if group and group:isExist() then
self.logger:debug("Sending group out " .. self.groupName)
local controller = group:getController()
local capPoints = database:getCapRouteInZone(stageZoneNumber, self.airbaseId)
local altitude = math.random(self.capConfig:getMinAlt(), self.capConfig:getMaxAlt())
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
local attackHelos = false
local deviationDistance = self.capConfig:getMaxDeviationRange()
local capTask
if self.state == CapGroup.GroupState.ONRAMP or self.onStationSince == 0 then
controller:setCommand({
id = 'Start',
params = {}
})
local duration = math.random(self.capConfig:getMinDurationOnStation(), self.capConfig:getmaxDurationOnStation())
self.currentCapTaskingDuration = duration
capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
else
local duration = self.currentCapTaskingDuration - (timer.getTime() - o.onStationSince)
capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
end
if capTask then
timer.scheduleFunction(setTaskAsync,
{ task = capTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
end
self:SetState(CapGroup.GroupState.INTRANSIT)
end
end
---Starts and send a unit to another airbase
---@param self table
---@param airdomeId any
o.SendToAirbase = function(self, airdomeId)
self.airbaseId = airdomeId
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
local rtbTask = Spearhead.RouteUtil.CreateRTBMission(self.groupName, airdomeId, speed)
local group = Group.getByName(self.groupName)
local controller = group:getController()
controller:setCommand({
id = 'Start',
params = {}
})
timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger },
timer.getTime() + 5)
end
o.OnGroupRTB = function(self, groupName)
if groupName == self.groupName then
self.logger:debug("Setting group " ..
groupName ..
" to state RTB after a total of " ..
timer.getTime() - self.onStationSince .. "s of the " .. self.currentCapTaskingDuration .. "s")
self:SetState(CapGroup.GroupState.RTB)
end
end
o.OnGroupRTBInTen = function(self, groupName)
if groupName == self.groupName then
self:SetState(CapGroup.GroupState.RTBINTEN)
end
end
o.OnGroupOnStation = function(self, groupName)
if groupName == self.groupName then
self.onStationSince = timer.getTime()
self.logger:debug("Setting group " .. groupName .. " to state Onstation")
self:SetState(CapGroup.GroupState.ONSTATION)
end
end
---comment
---@param self table
---@param proActive boolean Will check all units in group for aliveness
o.UpdateState = function(self, proActive)
local landed = false
local landedCount = 0
for name, landedBool in pairs(self.landedUnits) do
if landedBool == true then
landedCount = landedCount + 1
landed = true
end
end
local deadCount = 0
for name, isAlive in pairs(self.aliveUnits) do
if isAlive == false then
deadCount = deadCount + 1
end
end
local function DelayedStartRearm(input, time)
local capGroup = input.self
capGroup:StartRearm()
end
if landedCount + deadCount == self.unitCount then
if landed then
if self.markedForDespawn == true then
self:Despawn()
else
timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + RESPAWN_AFTER_TOUCHDOWN_SECONDS)
end
else
if self.markedForDespawn == true then
self:Despawn()
else
local delay = self.capConfig:getDeathDelay() - self.capConfig:getRearmDelay() + RESPAWN_AFTER_TOUCHDOWN_SECONDS
timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + delay)
end
end
end
end
o.eventListeners = {}
---comment
---@param self table
---@param listener table object with function OnGroupStateUpdated(capGroupTable)
o.AddOnStateUpdatedListener = function(self, listener)
if type(listener) ~= "table" then
self.logger:error("Listener not of type table for AddOnStateUpdatedListener")
return
end
if listener.OnGroupStateUpdated == nil then
self.logger:error("Listener does not implement OnGroupStateUpdated")
return
end
table.insert(self.eventListeners, listener)
end
o.PublishUnitUpdatedEvent = function(self)
for _, callable in pairs(self.eventListeners) do
local _, error = pcall(function()
callable:OnGroupStateUpdated(self)
end)
if error then
self.logger:error(error)
end
end
end
o.OnUnitLanded = function(self, initiatorUnit, airbase)
if airbase then
local airdomeId = airbase:getID()
self.airbaseId = airdomeId
end
local name = initiatorUnit:getName()
self.logger:debug("Received unit land event for unit " .. name .. " of group " .. self.groupName)
self.landedUnits[name] = true
self:UpdateState(false)
end
o.OnUnitLost = function(self, initiatorUnit)
self.logger:debug("Received unit lost event for group " .. self.groupName)
if initiatorUnit then
self.aliveUnits[initiatorUnit:getName()] = false
end
self:UpdateState(false)
end
Spearhead.Events.addOnGroupRTBListener(o.groupName, o)
Spearhead.Events.addOnGroupRTBInTenListener(o.groupName, o)
Spearhead.Events.addOnGroupOnStationListener(o.groupName, o)
Spearhead.Events.addOnGroupRTBListener(self.groupName, self)
Spearhead.Events.addOnGroupRTBInTenListener(self.groupName, self)
Spearhead.Events.addOnGroupOnStationListener(self.groupName, self)
local units = Group.getByName(groupName):getUnits()
for key, unit in pairs(units) do
Spearhead.Events.addOnUnitLandEventListener(unit:getName(), o)
Spearhead.Events.addOnUnitLostEventListener(unit:getName(), o)
Spearhead.Events.addOnUnitLandEventListener(unit:getName(), self)
Spearhead.Events.addOnUnitLostEventListener(unit:getName(), self)
end
return o
return self
end
---@param currentActive number
---@return string
function CapGroup:GetTargetZone(currentActive)
return self.capZonesConfig[tostring(currentActive)]
end
function CapGroup:SetState(state)
self.state = state
self:PublishUnitUpdatedEvent()
end
function CapGroup:StartRearm()
self:SpawnOnTheRamp()
self:SetState(CapGroup.GroupState.REARMING)
timer.scheduleFunction(SetReadyOnRampAsync, self, timer.getTime() + self.capConfig:getRearmDelay() - RESPAWN_AFTER_TOUCHDOWN_SECONDS)
end
function CapGroup:SpawnOnTheRamp()
self.markedForDespawn = false
self.logger:debug("Spawning group " .. self.groupName)
self.aliveUnits = {}
self.landedUnits = {}
self.onStationSince = 0
local group = Spearhead.DcsUtil.SpawnGroupTemplate(self.groupName, nil, nil, true)
if group then
self.unitCount = group:getInitialSize()
if self.state == CapGroup.GroupState.UNSPAWNED then
self:SetState(CapGroup.GroupState.READYONRAMP)
end
for _, unit in pairs(group:getUnits()) do
local name = unit:getName()
self.aliveUnits[name] = true
self.landedUnits[name] = false
end
end
end
function CapGroup:Despawn()
self.logger:debug("Despawning group " .. self.groupName)
Spearhead.DcsUtil.DestroyGroup(self.groupName)
self:SetState(CapGroup.GroupState.UNSPAWNED)
end
function CapGroup:SendRTB()
local group = Group.getByName(self.groupName)
if group and group:isExist() then
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
local rtbTask, errormessage = Spearhead.RouteUtil.CreateRTBMission(self.groupName, self.airbaseId, speed)
if rtbTask then
timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
else
self.logger:error("No RTB task could be created for group: " .. self.groupName .. " due to " .. errormessage)
if self.markedForDespawn == true then
self:Despawn()
end
end
end
end
function CapGroup:SendRTBAndDespawn()
self.markedForDespawn = true
self:SendRTB()
end
---@param stageZoneNumber string
function CapGroup:SendToStage(stageZoneNumber)
if self.state == CapGroup.GroupState.DEAD or self.state == CapGroup.GroupState.RTB then
return --Can't task a unit that's dead or RTB
end
self.assignedStageNumber = stageZoneNumber
local group = Group.getByName(self.groupName)
if group and group:isExist() then
self.logger:debug("Sending group out " .. self.groupName)
local controller = group:getController()
local capPoints = self.database:getCapRouteInZone(stageZoneNumber, self.airbaseName)
local altitude = math.random(self.capConfig:getMinAlt(), self.capConfig:getMaxAlt())
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
local attackHelos = false
local deviationDistance = self.capConfig:getMaxDeviationRange()
local capTask
if self.state == CapGroup.GroupState.ONRAMP or self.onStationSince == 0 then
controller:setCommand({
id = 'Start',
params = {}
})
local duration = math.random(self.capConfig:getMinDurationOnStation(), self.capConfig:getmaxDurationOnStation())
self.currentCapTaskingDuration = duration
capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
else
local duration = self.currentCapTaskingDuration - (timer.getTime() - self.onStationSince)
capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
end
if capTask then
timer.scheduleFunction(setTaskAsync,
{ task = capTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
end
self:SetState(CapGroup.GroupState.INTRANSIT)
end
end
---@param airdomeId any
function CapGroup:SendToAirbase(airdomeId)
self.airbaseId = airdomeId
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
local rtbTask = Spearhead.RouteUtil.CreateRTBMission(self.groupName, airdomeId, speed)
local group = Group.getByName(self.groupName)
if not group then return end
local controller = group:getController()
controller:setCommand({
id = 'Start',
params = {}
})
timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger },
timer.getTime() + 5)
end
function CapGroup:OnGroupRTB(groupName)
if groupName == self.groupName then
self.logger:debug("Setting group " ..
groupName ..
" to state RTB after a total of " ..
timer.getTime() - self.onStationSince .. "s of the " .. self.currentCapTaskingDuration .. "s")
self:SetState(CapGroup.GroupState.RTB)
end
end
function CapGroup:OnGroupRTBInTen(groupName)
if groupName == self.groupName then
self:SetState(CapGroup.GroupState.RTBINTEN)
end
end
function CapGroup:OnGroupOnStation(groupName)
if groupName == self.groupName then
self.onStationSince = timer.getTime()
self.logger:debug("Setting group " .. groupName .. " to state Onstation")
self:SetState(CapGroup.GroupState.ONSTATION)
end
end
---@param proActive boolean Will check all units in group for aliveness
function CapGroup:UpdateState(proActive)
local landed = false
local landedCount = 0
for name, landedBool in pairs(self.landedUnits) do
if landedBool == true then
landedCount = landedCount + 1
landed = true
end
end
local deadCount = 0
for name, isAlive in pairs(self.aliveUnits) do
if isAlive == false then
deadCount = deadCount + 1
end
end
local function DelayedStartRearm(input, time)
local capGroup = input.self
capGroup:StartRearm()
end
if landedCount + deadCount == self.unitCount then
if landed then
if self.markedForDespawn == true then
self:Despawn()
else
timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + RESPAWN_AFTER_TOUCHDOWN_SECONDS)
end
else
if self.markedForDespawn == true then
self:Despawn()
else
local delay = self.capConfig:getDeathDelay() - self.capConfig:getRearmDelay() + RESPAWN_AFTER_TOUCHDOWN_SECONDS
timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + delay)
end
end
end
end
---@param listener table object with function OnGroupStateUpdated(capGroupTable)
function CapGroup:AddOnStateUpdatedListener(listener)
if type(listener) ~= "table" then
self.logger:error("Listener not of type table for AddOnStateUpdatedListener")
return
end
if listener.onGroupStateUpdated == nil then
self.logger:error("Listener does not implement onGroupStateUpdated")
return
end
table.insert(self.onStatusUpdatedListener, listener)
end
function CapGroup:PublishUnitUpdatedEvent()
for _, callable in pairs(self.onStatusUpdatedListener) do
local _, error = pcall(function()
callable:onGroupStateUpdated(self)
end)
if error then
self.logger:error(error)
end
end
end
function CapGroup:OnUnitLanded(initiatorUnit, airbase)
if airbase then
self.airbaseName = airbase:getName()
end
local name = initiatorUnit:getName()
self.logger:debug("Received unit land event for unit " .. name .. " of group " .. self.groupName)
self.landedUnits[name] = true
self:UpdateState(false)
end
function CapGroup:OnUnitLost(initiatorUnit)
self.logger:debug("Received unit lost event for group " .. self.groupName)
if initiatorUnit then
self.aliveUnits[initiatorUnit:getName()] = false
end
self:UpdateState(false)
end
if not Spearhead.internal then Spearhead.internal = {} end
Spearhead.internal.CapGroup = CapGroup
+10 -7
View File
@@ -7,10 +7,14 @@ do
local initiated = false
---comment
---@param database Database
---@param capConfig any
---@param stageConfig any
function GlobalCapManager.start(database, capConfig, stageConfig)
if initiated == true then return end
local logger = Spearhead.LoggerTemplate:new("AirbaseManager", capConfig.logLevel)
local logger = Spearhead.LoggerTemplate.new("AirbaseManager", capConfig.logLevel)
local zones = database:getStagezoneNames()
if zones then
@@ -19,13 +23,12 @@ do
airbasesPerStage[stageName] = {}
end
local airbaseIds = database:getAirbaseIdsInStage(stageName)
if airbaseIds then
for _, id in pairs(airbaseIds) do
local airbaseName = Spearhead.DcsUtil.getAirbaseName(id)
local airbaseNames = database:getAirbaseNamesInStage(stageName)
if airbaseNames then
for _, airbaseName in pairs(airbaseNames) do
if airbaseName then
local airbaseSpecificLogger = Spearhead.LoggerTemplate:new("CAP_" .. airbaseName, capConfig.logLevel)
local airbase = Spearhead.internal.CapAirbase:new(id, database, airbaseSpecificLogger, capConfig, stageConfig)
local airbaseSpecificLogger = Spearhead.LoggerTemplate.new("CAP_" .. airbaseName, capConfig.logLevel)
local airbase = Spearhead.internal.CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, stageConfig)
if airbase then
table.insert(airbasesPerStage[stageName], airbase)
allAirbasesByName[airbaseName] = airbase