Fixed bugs found in v0.0.2
This commit is contained in:
+294
-274
@@ -77,7 +77,7 @@ local function setTaskAsync(input, time)
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local groupName = input.groupName
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local group = Group.getByName(groupName)
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if task then
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if task and group then
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group:getController():setTask(task)
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if input.logger ~= nil then
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input.logger:debug("task set succesfully to group " .. groupName)
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@@ -86,6 +86,21 @@ local function setTaskAsync(input, time)
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return nil
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end
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---@class OnUpdateListener
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---@field onGroupStateUpdated fun(self: OnUpdateListener, capGroup: CapGroup)
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---@class CapGroup : OnUnitLostListener
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---@field isBackup boolean
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---@field groupName string
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---@field assignedStageNumber string
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---@field private airbaseName string
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---@field private logger Logger
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---@field private database Database
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---@field private capConfig table
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---@field private capZonesConfig table<string, string>
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---@field private aliveUnits table<string, boolean>
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---@field private onStatusUpdatedListener Array<OnUpdateListener>
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local CapGroup = {}
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CapGroup.GroupState = {
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@@ -103,300 +118,305 @@ local function SetReadyOnRampAsync(self, time)
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self:SetState(CapGroup.GroupState.READYONRAMP)
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end
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local RESPAWN_AFTER_TOUCHDOWN_SECONDS = 180
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---comment
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---@param groupName string
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---@param airbaseId number
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---@param logger table logger dependency injection
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---@param database table database dependency injection
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---@param airbaseName string
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---@param logger Logger logger dependency injection
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---@param database Database database dependency injection
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---@param capConfig table config dependency injection
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---@return table? o
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function CapGroup:new(groupName, airbaseId, logger, database, capConfig)
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local o = {}
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setmetatable(o, { __index = self })
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---@return CapGroup? self
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function CapGroup.new(groupName, airbaseName, logger, database, capConfig)
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local RESPAWN_AFTER_TOUCHDOWN_SECONDS = 180
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CapGroup.__index = CapGroup
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local self = setmetatable({}, CapGroup)
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Spearhead.DcsUtil.DestroyGroup(groupName)
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-- initials
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o.groupName = groupName
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o.airbaseId = airbaseId
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o.logger = logger
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o.database = database
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self.groupName = groupName
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self.airbaseName = airbaseName
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local airbase = Airbase.getByName(airbaseName)
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if airbase == nil then
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logger:error("Airbase with name " .. airbaseName .. " does not exist")
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return nil
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end
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self.airbaseId = airbase:getID()
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self.logger = logger
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self.database = database
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local parsed = CapHelper.ParseGroupName(groupName)
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if parsed == nil then return nil end
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o.capZonesConfig = parsed.zonesConfig
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o.isBackup = parsed.isBackup
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self.capZonesConfig = parsed.zonesConfig
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self.isBackup = parsed.isBackup
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--vars
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o.assignedStageNumber = nil
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self.assignedStageNumber = nil
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o.state = CapGroup.GroupState.UNSPAWNED
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o.aliveUnits = {}
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o.landedUnits = {}
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o.unitCount = 0
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o.onStationSince = 0
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o.currentCapTaskingDuration = 0
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o.markedForDespawn = false
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self.state = CapGroup.GroupState.UNSPAWNED
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self.aliveUnits = {}
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self.landedUnits = {}
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self.unitCount = 0
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self.onStationSince = 0
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self.currentCapTaskingDuration = 0
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self.markedForDespawn = false
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self.onStatusUpdatedListener = {}
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--config
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o.capConfig = capConfig
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self.capConfig = capConfig
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---comment
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---@param self table
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---@param currentActive number
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---@return table
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o.GetTargetZone = function (self, currentActive)
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return self.capZonesConfig[tostring(currentActive)]
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end
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o.SetState = function(self, state)
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self.state = state
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self:PublishUnitUpdatedEvent()
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end
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o.StartRearm = function(self)
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self:SpawnOnTheRamp()
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self:SetState(CapGroup.GroupState.REARMING)
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timer.scheduleFunction(SetReadyOnRampAsync, self, timer.getTime() + self.capConfig:getRearmDelay() - RESPAWN_AFTER_TOUCHDOWN_SECONDS)
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end
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o.SpawnOnTheRamp = function(self)
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self.markedForDespawn = false
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self.logger:debug("Spawning group " .. self.groupName)
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self.aliveUnits = {}
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self.landedUnits = {}
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self.onStationSince = 0
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local group = Spearhead.DcsUtil.SpawnGroupTemplate(self.groupName, nil, nil, true)
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if group then
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self.unitCount = group:getInitialSize()
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if self.state == CapGroup.GroupState.UNSPAWNED then
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self:SetState(CapGroup.GroupState.READYONRAMP)
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end
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for _, unit in pairs(group:getUnits()) do
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local name = unit:getName()
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self.aliveUnits[name] = true
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self.landedUnits[name] = false
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end
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end
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end
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o.Despawn = function(self)
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self.logger:debug("Despawning group " .. self.groupName)
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Spearhead.DcsUtil.DestroyGroup(self.groupName)
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self:SetState(CapGroup.GroupState.UNSPAWNED)
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end
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o.SendRTB = function(self)
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local group = Group.getByName(self.groupName)
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if group and group:isExist() then
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local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
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local rtbTask, errormessage = Spearhead.RouteUtil.CreateRTBMission(self.groupName, self.airbaseId, speed)
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if rtbTask then
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timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
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else
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self.logger:error("No RTB task could be created for group: " .. self.groupName .. " due to " .. errormessage)
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if self.markedForDespawn == true then
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self:Despawn()
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end
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end
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end
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end
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o.SendRTBAndDespawn = function(self)
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self.markedForDespawn = true
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o.SendRTB(self)
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end
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---Starts and send this group to perform CAP at a stage
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---@param self any
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---@param stageZoneNumber string
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o.SendToStage = function(self, stageZoneNumber)
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if self.state == CapGroup.GroupState.DEAD or self.state == CapGroup.GroupState.RTB then
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return --Can't task a unit that's dead or RTB
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end
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self.assignedStageNumber = stageZoneNumber
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local group = Group.getByName(self.groupName)
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if group and group:isExist() then
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self.logger:debug("Sending group out " .. self.groupName)
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local controller = group:getController()
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local capPoints = database:getCapRouteInZone(stageZoneNumber, self.airbaseId)
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local altitude = math.random(self.capConfig:getMinAlt(), self.capConfig:getMaxAlt())
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local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
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local attackHelos = false
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local deviationDistance = self.capConfig:getMaxDeviationRange()
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local capTask
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if self.state == CapGroup.GroupState.ONRAMP or self.onStationSince == 0 then
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controller:setCommand({
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id = 'Start',
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params = {}
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})
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local duration = math.random(self.capConfig:getMinDurationOnStation(), self.capConfig:getmaxDurationOnStation())
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self.currentCapTaskingDuration = duration
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capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
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else
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local duration = self.currentCapTaskingDuration - (timer.getTime() - o.onStationSince)
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capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
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end
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if capTask then
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timer.scheduleFunction(setTaskAsync,
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{ task = capTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
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end
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self:SetState(CapGroup.GroupState.INTRANSIT)
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end
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end
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---Starts and send a unit to another airbase
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---@param self table
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---@param airdomeId any
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o.SendToAirbase = function(self, airdomeId)
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self.airbaseId = airdomeId
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local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
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local rtbTask = Spearhead.RouteUtil.CreateRTBMission(self.groupName, airdomeId, speed)
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local group = Group.getByName(self.groupName)
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local controller = group:getController()
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controller:setCommand({
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id = 'Start',
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params = {}
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})
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timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger },
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timer.getTime() + 5)
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end
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o.OnGroupRTB = function(self, groupName)
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if groupName == self.groupName then
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self.logger:debug("Setting group " ..
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groupName ..
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" to state RTB after a total of " ..
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timer.getTime() - self.onStationSince .. "s of the " .. self.currentCapTaskingDuration .. "s")
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self:SetState(CapGroup.GroupState.RTB)
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end
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end
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o.OnGroupRTBInTen = function(self, groupName)
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if groupName == self.groupName then
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self:SetState(CapGroup.GroupState.RTBINTEN)
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end
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end
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o.OnGroupOnStation = function(self, groupName)
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if groupName == self.groupName then
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self.onStationSince = timer.getTime()
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self.logger:debug("Setting group " .. groupName .. " to state Onstation")
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self:SetState(CapGroup.GroupState.ONSTATION)
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end
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end
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---comment
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---@param self table
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---@param proActive boolean Will check all units in group for aliveness
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o.UpdateState = function(self, proActive)
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local landed = false
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local landedCount = 0
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for name, landedBool in pairs(self.landedUnits) do
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if landedBool == true then
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landedCount = landedCount + 1
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landed = true
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end
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end
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local deadCount = 0
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for name, isAlive in pairs(self.aliveUnits) do
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if isAlive == false then
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deadCount = deadCount + 1
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end
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end
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local function DelayedStartRearm(input, time)
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local capGroup = input.self
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capGroup:StartRearm()
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end
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if landedCount + deadCount == self.unitCount then
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if landed then
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if self.markedForDespawn == true then
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self:Despawn()
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else
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timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + RESPAWN_AFTER_TOUCHDOWN_SECONDS)
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end
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else
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if self.markedForDespawn == true then
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self:Despawn()
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else
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local delay = self.capConfig:getDeathDelay() - self.capConfig:getRearmDelay() + RESPAWN_AFTER_TOUCHDOWN_SECONDS
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timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + delay)
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end
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end
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end
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end
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o.eventListeners = {}
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---comment
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---@param self table
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---@param listener table object with function OnGroupStateUpdated(capGroupTable)
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o.AddOnStateUpdatedListener = function(self, listener)
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if type(listener) ~= "table" then
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self.logger:error("Listener not of type table for AddOnStateUpdatedListener")
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return
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end
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if listener.OnGroupStateUpdated == nil then
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self.logger:error("Listener does not implement OnGroupStateUpdated")
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return
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end
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table.insert(self.eventListeners, listener)
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end
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o.PublishUnitUpdatedEvent = function(self)
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for _, callable in pairs(self.eventListeners) do
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local _, error = pcall(function()
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callable:OnGroupStateUpdated(self)
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end)
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if error then
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self.logger:error(error)
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end
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end
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end
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o.OnUnitLanded = function(self, initiatorUnit, airbase)
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if airbase then
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local airdomeId = airbase:getID()
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self.airbaseId = airdomeId
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end
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local name = initiatorUnit:getName()
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self.logger:debug("Received unit land event for unit " .. name .. " of group " .. self.groupName)
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self.landedUnits[name] = true
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self:UpdateState(false)
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end
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o.OnUnitLost = function(self, initiatorUnit)
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self.logger:debug("Received unit lost event for group " .. self.groupName)
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if initiatorUnit then
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self.aliveUnits[initiatorUnit:getName()] = false
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end
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self:UpdateState(false)
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end
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Spearhead.Events.addOnGroupRTBListener(o.groupName, o)
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Spearhead.Events.addOnGroupRTBInTenListener(o.groupName, o)
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Spearhead.Events.addOnGroupOnStationListener(o.groupName, o)
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Spearhead.Events.addOnGroupRTBListener(self.groupName, self)
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Spearhead.Events.addOnGroupRTBInTenListener(self.groupName, self)
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Spearhead.Events.addOnGroupOnStationListener(self.groupName, self)
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local units = Group.getByName(groupName):getUnits()
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for key, unit in pairs(units) do
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Spearhead.Events.addOnUnitLandEventListener(unit:getName(), o)
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Spearhead.Events.addOnUnitLostEventListener(unit:getName(), o)
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Spearhead.Events.addOnUnitLandEventListener(unit:getName(), self)
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Spearhead.Events.addOnUnitLostEventListener(unit:getName(), self)
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end
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return o
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return self
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end
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---@param currentActive number
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---@return string
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function CapGroup:GetTargetZone(currentActive)
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return self.capZonesConfig[tostring(currentActive)]
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end
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function CapGroup:SetState(state)
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self.state = state
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self:PublishUnitUpdatedEvent()
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end
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function CapGroup:StartRearm()
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self:SpawnOnTheRamp()
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self:SetState(CapGroup.GroupState.REARMING)
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timer.scheduleFunction(SetReadyOnRampAsync, self, timer.getTime() + self.capConfig:getRearmDelay() - RESPAWN_AFTER_TOUCHDOWN_SECONDS)
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end
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function CapGroup:SpawnOnTheRamp()
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self.markedForDespawn = false
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self.logger:debug("Spawning group " .. self.groupName)
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self.aliveUnits = {}
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self.landedUnits = {}
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self.onStationSince = 0
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local group = Spearhead.DcsUtil.SpawnGroupTemplate(self.groupName, nil, nil, true)
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if group then
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self.unitCount = group:getInitialSize()
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if self.state == CapGroup.GroupState.UNSPAWNED then
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self:SetState(CapGroup.GroupState.READYONRAMP)
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end
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for _, unit in pairs(group:getUnits()) do
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local name = unit:getName()
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self.aliveUnits[name] = true
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self.landedUnits[name] = false
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end
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end
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end
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function CapGroup:Despawn()
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self.logger:debug("Despawning group " .. self.groupName)
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Spearhead.DcsUtil.DestroyGroup(self.groupName)
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self:SetState(CapGroup.GroupState.UNSPAWNED)
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end
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function CapGroup:SendRTB()
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local group = Group.getByName(self.groupName)
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if group and group:isExist() then
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local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
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local rtbTask, errormessage = Spearhead.RouteUtil.CreateRTBMission(self.groupName, self.airbaseId, speed)
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if rtbTask then
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timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
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else
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self.logger:error("No RTB task could be created for group: " .. self.groupName .. " due to " .. errormessage)
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if self.markedForDespawn == true then
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self:Despawn()
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end
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end
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end
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end
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function CapGroup:SendRTBAndDespawn()
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self.markedForDespawn = true
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self:SendRTB()
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end
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---@param stageZoneNumber string
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function CapGroup:SendToStage(stageZoneNumber)
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if self.state == CapGroup.GroupState.DEAD or self.state == CapGroup.GroupState.RTB then
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return --Can't task a unit that's dead or RTB
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end
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self.assignedStageNumber = stageZoneNumber
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local group = Group.getByName(self.groupName)
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if group and group:isExist() then
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self.logger:debug("Sending group out " .. self.groupName)
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local controller = group:getController()
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local capPoints = self.database:getCapRouteInZone(stageZoneNumber, self.airbaseName)
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local altitude = math.random(self.capConfig:getMinAlt(), self.capConfig:getMaxAlt())
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local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
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local attackHelos = false
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local deviationDistance = self.capConfig:getMaxDeviationRange()
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local capTask
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if self.state == CapGroup.GroupState.ONRAMP or self.onStationSince == 0 then
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controller:setCommand({
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id = 'Start',
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params = {}
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})
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local duration = math.random(self.capConfig:getMinDurationOnStation(), self.capConfig:getmaxDurationOnStation())
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self.currentCapTaskingDuration = duration
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|
||||
capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
|
||||
else
|
||||
local duration = self.currentCapTaskingDuration - (timer.getTime() - self.onStationSince)
|
||||
capTask = Spearhead.RouteUtil.createCapMission(self.groupName, self.airbaseId, capPoints.point1, capPoints.point2, altitude, speed, duration, attackHelos, deviationDistance)
|
||||
end
|
||||
|
||||
if capTask then
|
||||
timer.scheduleFunction(setTaskAsync,
|
||||
{ task = capTask, groupName = self.groupName, logger = self.logger }, timer.getTime() + 3)
|
||||
end
|
||||
self:SetState(CapGroup.GroupState.INTRANSIT)
|
||||
end
|
||||
end
|
||||
|
||||
---@param airdomeId any
|
||||
function CapGroup:SendToAirbase(airdomeId)
|
||||
self.airbaseId = airdomeId
|
||||
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
|
||||
local rtbTask = Spearhead.RouteUtil.CreateRTBMission(self.groupName, airdomeId, speed)
|
||||
local group = Group.getByName(self.groupName)
|
||||
|
||||
if not group then return end
|
||||
local controller = group:getController()
|
||||
controller:setCommand({
|
||||
id = 'Start',
|
||||
params = {}
|
||||
})
|
||||
timer.scheduleFunction(setTaskAsync, { task = rtbTask, groupName = self.groupName, logger = self.logger },
|
||||
timer.getTime() + 5)
|
||||
end
|
||||
|
||||
function CapGroup:OnGroupRTB(groupName)
|
||||
if groupName == self.groupName then
|
||||
self.logger:debug("Setting group " ..
|
||||
groupName ..
|
||||
" to state RTB after a total of " ..
|
||||
timer.getTime() - self.onStationSince .. "s of the " .. self.currentCapTaskingDuration .. "s")
|
||||
self:SetState(CapGroup.GroupState.RTB)
|
||||
end
|
||||
end
|
||||
|
||||
function CapGroup:OnGroupRTBInTen(groupName)
|
||||
if groupName == self.groupName then
|
||||
self:SetState(CapGroup.GroupState.RTBINTEN)
|
||||
end
|
||||
end
|
||||
|
||||
function CapGroup:OnGroupOnStation(groupName)
|
||||
if groupName == self.groupName then
|
||||
self.onStationSince = timer.getTime()
|
||||
self.logger:debug("Setting group " .. groupName .. " to state Onstation")
|
||||
self:SetState(CapGroup.GroupState.ONSTATION)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---@param proActive boolean Will check all units in group for aliveness
|
||||
function CapGroup:UpdateState(proActive)
|
||||
local landed = false
|
||||
local landedCount = 0
|
||||
for name, landedBool in pairs(self.landedUnits) do
|
||||
if landedBool == true then
|
||||
landedCount = landedCount + 1
|
||||
landed = true
|
||||
end
|
||||
end
|
||||
|
||||
local deadCount = 0
|
||||
for name, isAlive in pairs(self.aliveUnits) do
|
||||
if isAlive == false then
|
||||
deadCount = deadCount + 1
|
||||
end
|
||||
end
|
||||
|
||||
local function DelayedStartRearm(input, time)
|
||||
local capGroup = input.self
|
||||
capGroup:StartRearm()
|
||||
end
|
||||
|
||||
if landedCount + deadCount == self.unitCount then
|
||||
if landed then
|
||||
if self.markedForDespawn == true then
|
||||
self:Despawn()
|
||||
else
|
||||
timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + RESPAWN_AFTER_TOUCHDOWN_SECONDS)
|
||||
end
|
||||
else
|
||||
if self.markedForDespawn == true then
|
||||
self:Despawn()
|
||||
else
|
||||
local delay = self.capConfig:getDeathDelay() - self.capConfig:getRearmDelay() + RESPAWN_AFTER_TOUCHDOWN_SECONDS
|
||||
timer.scheduleFunction(DelayedStartRearm, { self = self }, timer.getTime() + delay)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---@param listener table object with function OnGroupStateUpdated(capGroupTable)
|
||||
function CapGroup:AddOnStateUpdatedListener(listener)
|
||||
if type(listener) ~= "table" then
|
||||
self.logger:error("Listener not of type table for AddOnStateUpdatedListener")
|
||||
return
|
||||
end
|
||||
|
||||
if listener.onGroupStateUpdated == nil then
|
||||
self.logger:error("Listener does not implement onGroupStateUpdated")
|
||||
return
|
||||
end
|
||||
table.insert(self.onStatusUpdatedListener, listener)
|
||||
end
|
||||
|
||||
function CapGroup:PublishUnitUpdatedEvent()
|
||||
for _, callable in pairs(self.onStatusUpdatedListener) do
|
||||
local _, error = pcall(function()
|
||||
callable:onGroupStateUpdated(self)
|
||||
end)
|
||||
if error then
|
||||
self.logger:error(error)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CapGroup:OnUnitLanded(initiatorUnit, airbase)
|
||||
if airbase then
|
||||
self.airbaseName = airbase:getName()
|
||||
end
|
||||
local name = initiatorUnit:getName()
|
||||
self.logger:debug("Received unit land event for unit " .. name .. " of group " .. self.groupName)
|
||||
|
||||
self.landedUnits[name] = true
|
||||
self:UpdateState(false)
|
||||
end
|
||||
|
||||
function CapGroup:OnUnitLost(initiatorUnit)
|
||||
self.logger:debug("Received unit lost event for group " .. self.groupName)
|
||||
if initiatorUnit then
|
||||
self.aliveUnits[initiatorUnit:getName()] = false
|
||||
end
|
||||
self:UpdateState(false)
|
||||
end
|
||||
|
||||
|
||||
if not Spearhead.internal then Spearhead.internal = {} end
|
||||
Spearhead.internal.CapGroup = CapGroup
|
||||
|
||||
Reference in New Issue
Block a user