Fixed bugs found in v0.0.2
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@@ -17,6 +17,7 @@ function SpearheadGroup.New(groupName)
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self.isStatic = Spearhead.DcsUtil.IsGroupStatic(groupName) == true
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self.groupName = groupName
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self.isSpawned = false
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return self
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end
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@@ -44,9 +45,9 @@ function SpearheadGroup:Spawn()
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if self.isSpawned == true then return end
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local group = Spearhead.DcsUtil.SpawnGroupTemplate(self.groupName)
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if group then
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for _, unit in pairs(group:getUnits()) do
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local spawned, isStatic = Spearhead.DcsUtil.SpawnGroupTemplate(self.groupName)
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if spawned and isStatic == false then
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for _, unit in pairs(spawned:getUnits()) do
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local deathState = Spearhead.classes.persistence.Persistence.UnitDeadState(unit:getName())
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if deathState and deathState.isDead == true then
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@@ -58,6 +59,12 @@ function SpearheadGroup:Spawn()
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Spearhead.Events.addOnUnitLostEventListener(unit:getName(), self)
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end
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elseif spawned and isStatic == true then
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if spawned then
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Spearhead.Events.addOnUnitLostEventListener(spawned:getName(), self)
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end
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else
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Spearhead.LoggerTemplate.new("SPEARHEADGROUP", "ERROR"):error("Failed to spawn group: " .. self.groupName)
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end
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self.isSpawned = true
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@@ -73,9 +80,15 @@ end
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function SpearheadGroup:GetCoalition()
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if self.isStatic == true then
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local object = StaticObject.getByName(self.groupName)
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if object == nil then
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return 0
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end
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return object:getCoalition()
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else
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local group = Group.getByName(self.groupName)
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if group == nil then
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return 0
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end
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return group:getCoalition()
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end
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end
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@@ -102,6 +115,7 @@ function SpearheadGroup:GetUnits()
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end
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else
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local group = Group.getByName(self.groupName)
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if not group then return {} end
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for _, unit in pairs(group:getUnits()) do
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table.insert(result, unit)
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end
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