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Commits
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c3c6450b0c |
@@ -21,9 +21,6 @@
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<main>
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<div class="reference-container">
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<div class="side-nav">
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<div id="beta-box-div"></div>
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<h4>Quick Links</h4>
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<ul>
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<li><a href="/pages/tutorials.html" class="side-nav-h2">Tutorials</a></li>
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@@ -62,13 +59,6 @@
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<footer>
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<p>© 2025 Spearhead Project</p>
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</footer>
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<script>
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if (true || window.location.hostname.toLowerCase() == 'beta.spearhead.rocks') {
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betaHtml = '<note-box type="warning" title="Beta Version">You are looking at docs that are released with the beta version.</note-box>';
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}
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document.getElementById('beta-box-div').innerHTML = betaHtml || '';
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</script>
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</body>
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</html>
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@@ -168,14 +168,8 @@ class Sidebar extends HTMLElement {
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}
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render() {
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var betaHtml = '';
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if (window.location.hostname.toLowerCase() == 'beta.spearhead.rocks') {
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betaHtml = '<note-box type="warning" title="Beta Version">You are looking at docs that are released with the beta version.</note-box>';
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}
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this.innerHTML = `
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<div class="side-nav">
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${betaHtml}
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<h4 class="side-nav-title"></h4>
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<ul>
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<!-- Navigation items will be populated automatically -->
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@@ -253,13 +253,6 @@
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To make an airbase buildable add a text box inside of the trigger zone and name it: <code-inline>buildable_[freeform]</code-inline> <br/>
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Then in the text box type amount of kilo's you want to be transfered before the logistisc mission is complete. <br/>
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<br>
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To add a custom briefing for a buildable zone, include a text box inside the trigger zone and name it: <code-inline>supplybriefing_[freeform]</code-inline>.
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<code-inline>{{coords}}</code-inline> is highly recommended so the players can easily find their landing zone.<br>
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Additionally, the amount of kilos required and delivered are always shown on the bottom, as well as a note to not land in the construction zone.
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<br/>
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<br>
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The base or zone will slowly build up with each crate giving both a nice view of it happening AND it's good for performance as there's not a big addition of objects at once. <br/>
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Right now a crate takes 15 seconds to unpack per 500kg. Meaning 2 crates of 1000kg will be faster than 1 crate of 2000kg. <br/>
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@@ -58,7 +58,6 @@ local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
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---@class BlueSamData
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---@field groups Array<string>
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---@field buildingKilos number?
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---@field briefing string?
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---@class MissionZoneData
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---@field ZoneName string
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@@ -75,7 +74,6 @@ local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
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---@field padNames Array<string>
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---@field buildingKilos number?
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---@field supplyHubNames Array<string>
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---@field briefing string?
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---@class Database
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---@field private _tables DatabaseTables
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@@ -616,27 +614,6 @@ function Database:loadBlueSamUnits()
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local number = tonumber(kvPair.value)
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if number and number > 0 then
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samData.buildingKilos = number
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if env.mission.drawings and env.mission.drawings.layers then
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for i, layer in pairs(env.mission.drawings.layers) do
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if string.lower(layer.name) == "author" then
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for key, layer_object in pairs(layer.objects) do
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local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
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if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
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if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
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local description = layer_object.text
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if description and description ~= "" then
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samData.briefing = description
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end
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end
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end
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end
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end
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end
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end
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else
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MissionEditorWarnings.Add("Buildable number for " .. blueSamZone .. " is invalid")
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end
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end
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end
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@@ -771,31 +748,7 @@ function Database:loadFarpData()
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local number = tonumber(kvPair.value)
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if number and number > 0 then
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farpzoneData.buildingKilos = number
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-- check briefings
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if env.mission.drawings and env.mission.drawings.layers then
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for i, layer in pairs(env.mission.drawings.layers) do
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if string.lower(layer.name) == "author" then
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for key, layer_object in pairs(layer.objects) do
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local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
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if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
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if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
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local description = layer_object.text
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if description and description ~= "" then
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farpzoneData.briefing = description
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end
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end
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end
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end
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end
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end
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end
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else
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MissionEditorWarnings.Add("Buildable number for " .. farpZone .. " is invalid.")
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end
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end
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end
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end
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@@ -89,7 +89,7 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
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local zone = DcsUtil.getZoneByName(zoneName)
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if zone then
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BuildableZone.New(self, zone, self._buildableCrateKilos or 0, "SAM_CRATE", self._blueGroups, logger, database, blueSamData.briefing)
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BuildableZone.New(self, zone, self._buildableCrateKilos or 0, "SAM_CRATE", self._blueGroups, logger, database)
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end
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return self
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@@ -64,7 +64,7 @@ function FarpZone.New(database, logger, zoneName, spawnManager)
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local zone = DcsUtil.getZoneByName(zoneName)
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if zone then
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self._logger:debug("Creating Buildable zone: " .. zoneName .. " with " .. (farpData.buildingKilos or "nil") .. " kilos")
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BuildableZone.New(self, zone, farpData.buildingKilos or 0, "FARP_CRATE", self._groups, logger, database, farpData.briefing)
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BuildableZone.New(self, zone, farpData.buildingKilos or 0, "FARP_CRATE", self._groups, logger, database)
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end
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end
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self:Deactivate()
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@@ -20,8 +20,7 @@ BuildableZone.__index = BuildableZone
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---@param database Database
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---@param crateType SupplyType
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---@param logger Logger
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---@param briefing string?
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function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroups, logger, database, briefing)
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function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroups, logger, database)
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self._targetZone = targetZone
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self._requiredKilos = kilosRequired or 0
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self._buildableGroups = buildableGroups or {}
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@@ -70,7 +69,7 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
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local noLandingZone = self:GetNoLandingZone()
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if kilosRequired and kilosRequired > 0 then
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self._buildableMission = BuildableMission.new(database, logger, targetZone, noLandingZone, kilosRequired, crateType, briefing)
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self._buildableMission = BuildableMission.new(database, logger, targetZone, noLandingZone, kilosRequired, crateType)
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self._buildableMission:AddOnCrateDroppedOfListener(self)
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else
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self._buildableMission = nil
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@@ -21,18 +21,9 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
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---@field private _dropOffZone SpearheadTriggerZone?
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---@field private _noLandingZoneDrawing CustomDrawing?
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---@field private _dropOffZoneDrawing CustomDrawing?
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---@field private _briefing string?
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local BuildableMission = {}
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BuildableMission.__index = BuildableMission
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local function getDefaultBriefing(siteType, coords)
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return "We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
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"\nYou will need to drop off supplies so they can start building." ..
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"\nThe coords are: " .. coords ..
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"\n\n"
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end
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---@class OnCrateDroppedListener
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---@field OnCrateDroppedOff fun(self:OnCrateDroppedListener, mission:BuildableMission, kilos:number)
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@@ -42,8 +33,7 @@ end
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---@param requiredCrateType SupplyType
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---@param noLandingZone SpearheadTriggerZone?
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---@param logger Logger
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---@param briefing string?
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function BuildableMission.new(database, logger, targetZone, noLandingZone, requiredKilos, requiredCrateType, briefing)
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function BuildableMission.new(database, logger, targetZone, noLandingZone, requiredKilos, requiredCrateType)
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setmetatable(BuildableMission, Mission)
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@@ -53,7 +43,6 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
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self._database = database
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self._requiredKilos = requiredKilos
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self._droppedKilos = 0
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self._briefing = briefing
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self._noLandingZone = noLandingZone
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@@ -75,13 +64,7 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
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end
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self.code = tostring(database:GetNewMissionCode())
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local splitTargetZoneName = Util.split_string(targetZone.name, "_")
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if splitTargetZoneName and #splitTargetZoneName[3] then
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self.name = splitTargetZoneName[3]
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else
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self.name = "Resupply"
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end
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self.name = "Resupply"
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local type = "site"
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if requiredCrateType == "SAM_CRATE" then
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@@ -98,6 +81,7 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
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self._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate()
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self._state = "NEW"
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self.location = targetZone.location
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self.missionType = "LOGISTICS"
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@@ -132,16 +116,11 @@ function BuildableMission:ShowBriefing(groupID)
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siteType = "airbase"
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end
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local briefingPart = self._briefing
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if briefingPart then
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briefingPart = Util.replaceString(briefingPart, "{{coords}}", coords)
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else
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briefingPart = getDefaultBriefing(siteType, coords)
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end
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local briefing = "Mission [" .. self.code .. "] " .. self.name ..
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"\n \n" ..
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briefingPart ..
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"We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
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"\nYou will need to drop off supplies so they can start building." ..
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"\nThe coords are: " .. coords ..
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"\n\n" ..
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"\nKilos still required: " .. self._requiredKilos - self._droppedKilos ..
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"\n\n" ..
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Block a user