Author SHA1 Message Date
dutchie031 9db4756732 removed settings.json 2026-08-15 15:04:44 +00:00
dutchie031 9e4a8a1876 Updated wiring of supply hub commands 2026-08-15 15:04:44 +00:00
67 changed files with 868 additions and 5588 deletions
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-10
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@@ -21,9 +21,6 @@
<main>
<div class="reference-container">
<div class="side-nav">
<div id="beta-box-div"></div>
<h4>Quick Links</h4>
<ul>
<li><a href="/pages/tutorials.html" class="side-nav-h2">Tutorials</a></li>
@@ -62,13 +59,6 @@
<footer>
<p>&copy; 2025 Spearhead Project</p>
</footer>
<script>
if (true || window.location.hostname.toLowerCase() == 'beta.spearhead.rocks') {
betaHtml = '<note-box type="warning" title="Beta Version">You are looking at docs that are released with the beta version.</note-box>';
}
document.getElementById('beta-box-div').innerHTML = betaHtml || '';
</script>
</body>
</html>
+1 -2
View File
@@ -19,10 +19,9 @@ class Header extends HTMLElement {
<div class="dropdown-content">
<a href="/pages/include-script.html">Include the Script</a>
<a href="/pages/first-start.html">First Start</a>
<a href="/pages/advanced/map-markings.html">Map Markings</a>
<a href="/pages/advanced/CAP.html">Advanced: CAP</a>
<a href="/pages/advanced/missions.html">Advanced: Missions</a>
<a href="/pages/advanced/lanes.html">Advanced: Lanes</a>
<a href="/pages/advanced/map-markings.html">Map Markings</a>
</div>
</div>
-6
View File
@@ -168,14 +168,8 @@ class Sidebar extends HTMLElement {
}
render() {
var betaHtml = '';
if (window.location.hostname.toLowerCase() == 'beta.spearhead.rocks') {
betaHtml = '<note-box type="warning" title="Beta Version">You are looking at docs that are released with the beta version.</note-box>';
}
this.innerHTML = `
<div class="side-nav">
${betaHtml}
<h4 class="side-nav-title"></h4>
<ul>
<!-- Navigation items will be populated automatically -->
-183
View File
@@ -1,183 +0,0 @@
<!DOCTYPE html>
<html lang="en" data-theme="dark">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Spearhead Lanes</title>
<link rel="stylesheet" href="/style/style.css">
<script src="/js/site.js"></script>
<style>
.side-nav a.active {
font-weight: bold;
color: #4fc3f7;
}
</style>
<script type="module" src="/js/components.js"></script>
</head>
<body>
<header>
<app-header></app-header>
</header>
<main>
<div class="reference-container">
<app-sidebar></app-sidebar>
<div class="content-wrapper">
<h1>Lanes</h1>
<p>
If up to now you've used mission stages like <code-inline>MISSIONSTAGE_1_STAGE</code-inline> you've been using the main lane. <br>
This is the default or "main" lane, however, if you wanted to mix things up and create a more dynamic mission, you can use additional lanes. <br>
Each lane can have its own set of mission stages, allowing for parallel or branching mission objectives.
</p>
<h2 id="how-it-works">How To</h2>
<h3 id="define-lanes">Define Lanes</h3>
<p>
Lanes are defined implicitly in the naming convention of the <code-inline>MISSIONSTAGE_</code-inline>. <br>
A lane is identified by a single character (alpha [A-Z]), which gives you 26 unique lanes. <br>
For example, <code-inline>MISSIONSTAGE_A1_[name]</code-inline> would belong to lane A. <br>
<br>
If there is no lane character specified, the stage belongs to the main lane. <br>
<br>
The 26 lane limit is only relevant if you want 26 lanes at the same time. <br>
But splitting up lanes (eg. (1-4 and 10-15) ) you can easily have more than 26 stages throughout your entire mission. <br>
<br>
Lanes don't have to start at index 1. as in the example lanes can easily start at any index. <br>
How lanes are then activated and activate other lanes is described below in the Dependencies Explained part.
</p>
<h3 id="dependencies">Dependencies Explained</h3>
<p>
When we are talking about lanes it's important to make the distinction between the main lane and additional lanes. <br>
The main lane is not only the default, but it's also the central lane that other lanes depend on. <br>
<h4>Chapters</h4>
Another term that we have used in the code is `Chapter` which refers to a grouping of mission stages within a lane. <br>
These are implied and cannot be directly controlled or altered. <br>
A chapter is a set of `MissionStage`s that are directly connected. <br>
For <code-inline>MissionStages</code-inline> <code-inline>[ A1, A2, A3, A5, A6 ]</code-inline> there are 2 chapters: <code-inline>[ A1, A2, A3 ]</code-inline> and <code-inline>[ A5, A6 ]</code-inline>. <br>
Within a chapter the stages are only directly dependent on each other. Meaning A2 will start when A1 is completed. <br>
<br>
However, the chapter start is where the inter-lane dependencies come into play. <br>
These operate a little differently. <br>
<br>
In the Visual example you can see the Stages grouped into chapters by the red boxes. <br>
<h4>Side Lane Chapter start</h4>
<p>
Side lane chapters are started when all are true:
<ul>
<li>The main lane is at or above the current stage lane number.</li>
<li>All previous chapters in the same side lane have been completed.</li>
</ul>
</p>
<h4>Main Lane Chapter start</h4>
<p>
Main lane chapters are started when all are true:
<ul>
<li>The previous chapter in the main lane has been completed.</li>
<li>All side lanes are at or above the current stage lane number or the side lane has no additional stages.</li>
</ul>
</p>
</p>
<h2 id="visual">Visual</h2>
<p>
The image below illustrates how different lanes can be used within a mission. <br>
In the example you can see how the dependency between the main lane and side lanes works. <br>
An arrow means that the completion of one stage is required before the next stage can begin.
</p>
<img src="/img/lanes.png" alt="Example of mission lanes">
<h2 id="mermaid">Mermaid</h2>
<p>
Spearhead automatically exports a spearhead diagram to the logs on starting a mission. <br>
This can be handy to visualize the logic and lanes you've created and verify your mission flow will be the way you want it. <br>
</p>
<h3 id="mermaid-log-example">Log Example</h3>
<code-block>
2026-09-01 17:53:13.213 INFO SCRIPTING (Main): [Spearhead][StageManager] ========== STAGE FLOW DIAGRAM ==========
graph TD
default_8["MAIN-2 (S8)"]
b_5["West Valley (S5)"]
default_1["MAIN-1 (S1)"]
a_5["WEST-2 (S5)"]
default_4["MAIN-2 (S4)"]
default_10["MAIN-1 (S10)"]
default_6["MAIN-2 (S6)"]
a_4["WEST-1 (S4)"]
default_3["MAIN-1 (S3)"]
default_9["MAIN-3 (S9)"]
a_7["WEST-2 (S7)"]
a_3["WEST (S3)"]
default_5["MAIN-3 (S5)"]
b_6["West Valley-1 (S6)"]
default_61["CAP-Maykop (S61)"]
default_7["MAIN-1 (S7)"]
default_0["START (S0)"]
a_6["WEST-3 (S6)"]
default_60["CAP-Nalchik (S60)"]
default_2["MAIN (S2)"]
a_2["WEST-1 (S2)"]
a_2 --> a_3
a_3 --> a_4
a_4 --> a_5
a_5 --> a_6
a_6 --> a_7
default_0 --> default_1
default_1 --> default_2
default_2 --> default_3
default_3 --> default_4
default_4 --> default_5
default_5 --> default_6
default_6 --> default_7
default_7 --> default_8
default_8 --> default_9
default_9 --> default_10
default_10 -->|chapter| default_60
default_60 --> default_61
b_5 --> b_6
default_2 -->|unlock| a_2
default_5 -->|unlock| b_5
a_7 -->|gate| default_60
b_6 -->|gate| default_60
========== END DIAGRAM ==========
</code-block>
<h3 id="mermaid-diagram-example">Diagram Example</h3>
<p>
If you want to then copy and paste everything between the <br>
<code-inline>========== STAGE FLOW DIAGRAM ==========</code-inline> and <br>
<code-inline>========== END DIAGRAM ==========</code-inline> <br>
you will be able to go to <a href="https://mermaid.live/">https://mermaid.live/</a> and paste the diagram code into the editor. <br>
It would look like this:
</p>
<img src="/img/mermaid-preview.png" alt="Example of mermaid diagram">
<h2 id="lane-limitations">Limitations</h2>
<h3 class="lane-limitations-cap">CAP</h3>
<p>
Due to the CAP naming conventions, we've opted to currently have CAP only react with the main lane. <br>
This might mean a bit less flexibility when using lanes for major mission logic, however, it's a limitation we've accepted for now. <br>
In the future we might be able to extend CAP's interaction with other lanes as well. <br>
Currently <a href="https://git.dutchie031.com/Spearhead/spearhead/issues/47">this issue</a> can be tracked here. <br>
This does not mean having both CAP and side-lanes is out of the question, since you can still have that side-lanes scouted by CAP aircraft.
It just needs a bit more pre-planning on where and how those CAP flights fly. <br>
</p>
</div>
</div>
</main>
<footer>
<p>&copy; 2025 Spearhead Project</p>
</footer>
</body>
</html>
-7
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@@ -253,13 +253,6 @@
To make an airbase buildable add a text box inside of the trigger zone and name it: <code-inline>buildable_[freeform]</code-inline> <br/>
Then in the text box type amount of kilo's you want to be transfered before the logistisc mission is complete. <br/>
<br>
To add a custom briefing for a buildable zone, include a text box inside the trigger zone and name it: <code-inline>supplybriefing_[freeform]</code-inline>.
<code-inline>{{coords}}</code-inline> is highly recommended so the players can easily find their landing zone.<br>
Additionally, the amount of kilos required and delivered are always shown on the bottom, as well as a note to not land in the construction zone.
<br/>
<br>
The base or zone will slowly build up with each crate giving both a nice view of it happening AND it's good for performance as there's not a big addition of objects at once. <br/>
Right now a crate takes 15 seconds to unpack per 500kg. Meaning 2 crates of 1000kg will be faster than 1 crate of 2000kg. <br/>
+2 -1
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@@ -262,7 +262,7 @@ header nav a:hover::after {
overflow: hidden;
top: 100%; /* Position below the dropdown */
left: 0; /* Align left edge */
min-width: 240px;
min-width: 160px;
background-color: var(--color-bg-secondary);
box-shadow: var(--shadow-medium);
@@ -336,6 +336,7 @@ main {
}
.side-nav {
width: 200px;
min-width: 200px;
padding-left: 0;
overflow-y: auto;
-16
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@@ -6,7 +6,6 @@ on:
- develop
paths:
- src/**
- .gitea/workflows/release-beta.yml
workflow_dispatch:
jobs:
@@ -88,18 +87,3 @@ jobs:
env:
NODE_OPTIONS: '--experimental-fetch'
- name: Announce Release
uses: tsickert/discord-webhook@v7.0.0
with:
webhook-url: ${{ secrets.WEBHOOK_URL }}
content: "New Beta Release"
username: "Spearhead Release Bot"
#TODO: avatar-url spearhead avatar
thread-id: 1538520488442331227
embed-title: "Spearhead Release Beta"
embed-color: 3093247
embed-description:
${{ steps.release_notes.outputs.body }}
embed-url:
https://git.dutchie031.com/Spearhead/spearhead/releases/tag/${{ steps.read_version.outputs.tag }}
-15
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@@ -84,18 +84,3 @@ jobs:
env:
NODE_OPTIONS: '--experimental-fetch'
- name: Announce Release
uses: tsickert/discord-webhook@v7.0.0
with:
webhook-url: ${{ secrets.WEBHOOK_URL }}
content: "New Beta Release"
username: "Spearhead Release Bot"
#TODO: avatar-url spearhead avatar
thread-id: 1538520596802175037
embed-title: "Spearhead Release"
embed-color: 3093247
embed-description:
${{ steps.release_notes.outputs.body }}
embed-url:
https://git.dutchie031.com/Spearhead/spearhead/releases/tag/${{ steps.read_version.outputs.tag }}
+3 -19
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@@ -4,14 +4,13 @@ on:
push:
branches:
- main
- develop
paths:
- '.docs/**'
env:
DOCKER_REGISTRY: registry.dutchie031.net
DOCKER_IMAGE: spearhead-docs
DOCKER_TAG: ${{ github.ref_name == 'main' && 'latest' || 'beta' }}
DOCKER_TAG: latest
jobs:
## Run replacements and cleanups on the docs
@@ -37,7 +36,7 @@ jobs:
sed -i '/@@API_CODE@@/d' .docs/web/pages/spearheadapi.html
rm .docs/web/pages/temp_api_code.html
- name: Highlight Config code and update HTML
- name: Highlight API code and update HTML
run: |
pygmentize -f html -l lua -O noclasses,style=monokai ./config.lua > .docs/web/pages/temp_config_code.html
# Insert the highlighted code into the placeholder in spearheadapi.html
@@ -106,30 +105,15 @@ jobs:
chmod 600 $HOME/.kube/config
cat $HOME/.kube/config
- name: Run Helm upgrade/install spearhead-docs (main)
if: github.ref_name == 'main'
- name: Run Helm upgrade/install
run: |
helm upgrade --install spearhead-docs .helm \
--namespace spearhead-docs \
--create-namespace \
-f .helm/values.yaml \
--set image.repository=${{ env.DOCKER_REGISTRY }}/${{ env.DOCKER_IMAGE }} \
--set image.tag=${{ env.DOCKER_TAG }} \
--wait
- name: Run Helm upgrade/install spearhead-docs (develop)
if: github.ref_name == 'develop'
run: |
helm upgrade --install spearhead-docs-beta .helm \
--namespace spearhead-docs \
--create-namespace \
-f .helm/values.yaml \
-f .helm/values.beta.yaml \
--set image.repository=${{ env.DOCKER_REGISTRY }}/${{ env.DOCKER_IMAGE }} \
--set image.tag=${{ env.DOCKER_TAG }} \
--wait
# - name: 'Deploy'
# uses: deliverybot/helm@v1
# with:
-1
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@@ -4,4 +4,3 @@
/dist
.vscode/settings.json
**\settings.json
-1
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@@ -14,4 +14,3 @@ sources:
maintainers:
- name: Spearhead Team
+1 -1
View File
@@ -25,7 +25,7 @@ spec:
type: RuntimeDefault
containers:
- name: {{ .Values.app }}
image: "{{ .Values.image.repository }}:{{ .Values.image.tag }}"
image: {{ .Values.image.repository }}:{{ .Values.image.tag }}
imagePullPolicy: Always
ports:
- containerPort: {{ .Values.ports.containerPort }}
+17 -10
View File
@@ -14,7 +14,7 @@ spec:
apiVersion: networking.k8s.io/v1
kind: Ingress
metadata:
name: "{{ .Values.app }}-ingress"
name: {{ .Values.app }}-ingress
namespace: spearhead-docs
annotations:
kubernetes.io/tls-acme: "true"
@@ -22,21 +22,28 @@ metadata:
spec:
ingressClassName: nginx
rules:
{{- range .Values.ingress.hosts }}
- host: {{ . }}
- host: spearhead.dutchie031.com
http:
paths:
- path: /
pathType: Prefix
backend:
service:
name: {{ $.Values.app }}
name: {{ .Values.app }}
port:
number: {{ $.Values.ports.servicePort }}
{{- end }}
number: {{ .Values.ports.servicePort }}
- host: spearhead.rocks
http:
paths:
- path: /
pathType: Prefix
backend:
service:
name: {{ .Values.app }}
port:
number: {{ .Values.ports.servicePort }}
tls:
- hosts:
{{- range .Values.ingress.hosts }}
- {{ . }}
{{- end }}
secretName: "{{ .Values.app }}-docs-tls"
- spearhead.dutchie031.com
- spearhead.rocks
secretName: spearhead-docs-tls
-9
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@@ -1,9 +0,0 @@
app: spearhead-docs-beta
image:
tag: "beta"
ingress:
hosts:
- beta.spearhead.rocks
-5
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@@ -8,8 +8,3 @@ image:
ports:
servicePort: 80
containerPort: 80
ingress:
hosts:
- spearhead.dutchie031.com
- spearhead.rocks
+2 -41
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@@ -5,57 +5,18 @@
### New Features
- Issue: #41
Adds Stage Complete debug methods for local testing of the Stage flow.
#40
- Issue: #35
Creating Lane option for stages.
Additionally to the primary stage lane, stages can now be created in different lanes.
These lanes can be used to create different stage progression flows and create different "side-stories".
#40
- Issue: #37
Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
#44
### Bug Fixes
## [0.13.0] 2026-08
A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
## [0.12.1] 2026-07
### Breaking Changes
### New Features
- Issue #26
Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
PR #31
### Bug Fixes
- Issue #11
Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
Additionally different units will spawn in different areas depending on loading side.
PR #17
- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
PR #15
- Fixed custom drawings not being drawn correctly.
PR #18
- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
PR #18
- Fixed #9
Changed order of checking mission briefings
PR #19
- Fixed Configuration defaulting to true for all booleans in StageConfig
PR #28
- Fixed Pre-Activated stages not always drawing or pre-activating correctly.
PR #28
- Addressed #24
CAP max commit range is now configurable in the config.lua file.
Issue remains open in order to apply further fine grained tuning.
PR #29
- Fixed stage drawing to only be checked when a stage completed. Now done on stage number changed.
## [0.12.0] 2026-06
-12
View File
@@ -4,9 +4,6 @@ SpearheadConfig = {
---DEBUG LOGGING
debugEnabled = false, -- default false
--- DEBUG MENU
debugMenuEnabled = false, -- default false
--- The time briefings should be displayed by default.
--- Players can always "Clear Messages" through the F10 menu, so setting it to a high value can be
briefingMessageDuration = 60, --default 60
@@ -32,12 +29,6 @@ SpearheadConfig = {
-- unit: feet
maxAlt = 28000, -- default 28000
--The "maxDistance" that's set on the CAP tasking for the aircraft to commit to a target.
--This is the distance from the aircraft to the target that the aircraft will commit to engaging
--This is shared for CAP, Intercept and Sweep missions for now.
-- unit: nautical miles
maxCommitRange = 35, -- default 35
-- DELAYS.
-- Delays work as follow.
-- When an aircraft lands alive and well it will be rearmed and ready to go.
@@ -76,9 +67,6 @@ SpearheadConfig = {
--The location will continously update for the last killed unit.
markLastContact = false, -- default false
--If enabled, the stage briefing including the current missions will be shown to players on spawn.
briefingOnSpawn = true, -- default true
--AutoStages will continue to the next stage automatically on completion of the missions within the stage.
-- If you want to make it so the next stage triggers only when you want to disable it here and manually implement the actions needed.
--[[
File diff suppressed because it is too large Load Diff
+3 -2
View File
@@ -10,6 +10,7 @@ local MissionCompleteListeners = {}
---@class SpearheadAPIInternal
---@field notifyMissionComplete fun(zone_name: string)
---@type FullSpearheadAPI
SpearheadAPI = {
Stages = {
@@ -24,12 +25,12 @@ SpearheadAPI = {
getCurrentStage = function()
return GlobalStageManager.getCurrentStage() or nil
end,
isStageComplete = function(stageNumber, stageLaneIdentifier)
isStageComplete = function(stageNumber)
if type(stageNumber) ~= "number" then
return false, "stageNumber " .. stageNumber .. " is not a valid number"
end
local isComplete = GlobalStageManager.isStageComplete(stageNumber, stageLaneIdentifier)
local isComplete = GlobalStageManager.isStageComplete(stageNumber)
if isComplete == nil then
return nil, "no stage found with number " .. stageNumber
end
+2 -1
View File
@@ -6,7 +6,7 @@ SpearheadAPI = SpearheadAPI
---@class SpearheadStagesAPI
---@field changeStage fun(stageNumber: number): boolean, string @Changes the active stage of spearhead. <br/> All other stages will change based on the normal logic. (CAP, BLUE etc.)
---@field getCurrentStage fun(): number | nil @Returns the current stange number <br/> Returns nil when the stagenumber was not set before ever, which means Spearhead was not started.
---@field isStageComplete fun(stageNumber: number, stageLaneIdentifier: string?): boolean | nil, string @returns whether a stage (by index) is complete. <br/> @param stageNumber number <br/> @param stageLaneIdentifier string? nil for default lane <br/> @return boolean | nil <br/> @return string
---@field isStageComplete fun(stageNumber: number): boolean | nil, string @returns whether a stage (by index) is complete. <br/> @param stageNumber number <br/> @return boolean | nil <br/> @return string
---@class OnMissionCompleteListener
---@field onMissionComplete fun(self: OnMissionCompleteListener, zone_name: string) @Called when a mission is completed. @return void
@@ -14,3 +14,4 @@ SpearheadAPI = SpearheadAPI
---@class MissionAPI
---@field addOnMissionCompleteListener fun(listener: OnMissionCompleteListener) @Adds a listener to the mission. <br/> @param listener OnMissionCompleteListener <br/> @return void
+2 -5
View File
@@ -392,12 +392,9 @@ function CapBase:CheckAndScheduleIntercept()
end
end
end
end
function CapBase:OnStageNumberChanged(number, laneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if laneIdentifier ~= nil then return end
function CapBase:OnStageNumberChanged(number)
self.activeStage = number
if self:IsBaseActiveWhenStageIsActive(number) == true then
@@ -2,9 +2,6 @@ local SpearheadEvents = require("classes.spearhead_events")
local RTBMission = require("classes.capClasses.taskings.RTB")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local GlobalConfig = require("classes.configuration.GlobalConfig")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
---@class AirGroup : OnUnitLostListener
---@field protected _logger Logger
@@ -15,12 +12,9 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
---@field protected _config CapConfig
---@field protected _checkLivenessNumber number
---@field protected _spawnManager SpawnManager
---@field protected _routeDrawing CustomDrawing?
local AirGroup = {}
AirGroup.__index = AirGroup
local globalConfig = GlobalConfig.New()
---@param logger Logger
---@param groupName string
---@param groupType AirGroupType
@@ -34,7 +28,6 @@ function AirGroup:New(groupName, groupType, config, logger, spawnManager)
self._config = config
self._logger = logger
self._spawnManager = spawnManager
self._routeDrawings = {}
local group = Group.getByName(self._groupName)
if group then
@@ -99,27 +92,6 @@ function AirGroup:SetMissionPrivate(mission)
if group and mission then
group:getController():setTask(mission)
self._logger:debug("mission - Task set for group: " .. self._groupName)
if globalConfig:isDebugMenuEnabled() == true then
-- draw the mission route for debugging purposes
if self._routeDrawing then
self._routeDrawing:Remove()
end
local points = {}
if mission and mission.params and mission.params.route and mission.params.route.points then
for _, wp in pairs(mission.params.route.points) do
if wp.x and wp.y then
table.insert(points, { x = wp.x, y = wp.y })
end
end
end
local colorString = DrawingHelper.ColorTableToColorString({ 1, 0, 0, 1 })
self._routeDrawing = CustomDrawing.FromPoints(points, colorString, 5, 2)
self._routeDrawing:Draw()
end
end
end
+5 -5
View File
@@ -220,7 +220,7 @@ function CAP.getAsTasking(groupName, airbase, capZone, capConfig)
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishOnStation, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishOnStation, \"" .. groupName .. "\")"
}
}
}
@@ -260,7 +260,7 @@ function CAP.getAsTasking(groupName, airbase, capZone, capConfig)
},
stopCondition = {
duration = durationBefore10,
condition = "return GlobalCapCallBacks.NeedsRTBInTen(\"" .. groupName .. "\", 0.10)",
condition = "return Spearhead.DcsUtil.NeedsRTBInTen(\"" .. groupName .. "\", 0.10)",
}
}
},
@@ -273,7 +273,7 @@ function CAP.getAsTasking(groupName, airbase, capZone, capConfig)
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTBInTen, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishRTBInTen, \"" .. groupName .. "\")"
}
}
}
@@ -299,7 +299,7 @@ function CAP.getAsTasking(groupName, airbase, capZone, capConfig)
},
stopCondition = {
duration = durationAfter10,
condition = "return GlobalCapCallBacks.IsBingoFuel(\"" .. groupName .. "\", 0.10)",
condition = "return Spearhead.DcsUtil.IsBingoFuel(\"" .. groupName .. "\")",
}
}
},
@@ -312,7 +312,7 @@ function CAP.getAsTasking(groupName, airbase, capZone, capConfig)
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTB, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishRTB, \"" .. groupName .. "\")"
}
}
}
@@ -1,26 +0,0 @@
local DcsUtil = require("classes.util.DcsUtil")
local Events = require("classes.spearhead_events")
GlobalCapCallBacks = {}
function GlobalCapCallBacks.IsBingoFuel(groupName, fuelPercent)
return DcsUtil.IsBingoFuel(groupName, fuelPercent)
end
function GlobalCapCallBacks.NeedsRTBInTen(groupName, fuelOffset)
return DcsUtil.NeedsRTBInTen(groupName, fuelOffset)
end
function GlobalCapCallBacks.PublishRTBInTen(groupName)
return Events.PublishRTBInTen(groupName)
end
function GlobalCapCallBacks.PublishRTB(groupName)
return Events.PublishRTB(groupName)
end
function GlobalCapCallBacks.PublishOnStation(groupName)
return Events.PublishOnStation(groupName)
end
@@ -247,7 +247,7 @@ function INTERCEPT.getInterceptTaskPoint(groupName, currentPoint, targetPoint, a
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTB, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishRTB, \"" .. groupName .. "\")"
}
}
}
@@ -379,7 +379,7 @@ function INTERCEPT.getUnitInterceptTaskPoint(groupName, currentPoint, targetPosi
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTB, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishRTB, \"" .. groupName .. "\")"
}
}
}
+2 -2
View File
@@ -189,7 +189,7 @@ function SWEEP.getAsTasking(groupName, airbase, capZone, capConfig)
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishOnStation, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishOnStation, \"" .. groupName .. "\")"
}
}
}
@@ -270,7 +270,7 @@ function SWEEP.getAsTasking(groupName, airbase, capZone, capConfig)
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTB, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishRTB, \"" .. groupName .. "\")"
}
}
}
+1 -1
View File
@@ -34,7 +34,7 @@ function CapConfig.new()
self._minDurationOnStation = 1200
self._maxDurationOnStation = 2700
self._maxDeviationRange = (tonumber(SpearheadConfig.CapConfig.maxCommitRange) or 35) * 1852 -- in meters
self._maxDeviationRange = 35 * 1852 -- in meters
self._rearmDelay = tonumber(SpearheadConfig.CapConfig.rearmDelay) or 600
self._repairDelay = tonumber(SpearheadConfig.CapConfig.repairDelay) or 600
self._deathDelay = tonumber(SpearheadConfig.CapConfig.deathDelay) or 1800
+1 -20
View File
@@ -4,9 +4,7 @@
local briefingMessageTime = nil
---@class GlobalConfig
---@field private _briefingTime number
---@field private _debugEnabled boolean
---@field private _debugMenuEnabled boolean
---@field private _briefingTime number ;
local GlobalConfig = {}
GlobalConfig.__index = GlobalConfig;
@@ -21,15 +19,6 @@ function GlobalConfig.New()
if SpearheadConfig.briefingMessageDuration then
self._briefingTime = SpearheadConfig.briefingMessageDuration
end
if SpearheadConfig.debugEnabled ~= nil then
self._debugEnabled = SpearheadConfig.debugEnabled
else
self._debugEnabled = false
end
self._debugMenuEnabled = SpearheadConfig.debugMenuEnabled == true
end
return self
@@ -39,14 +28,6 @@ function GlobalConfig:getBriefingTime()
return self._briefingTime or 60
end
function GlobalConfig:isDebugEnabled()
return self._debugEnabled or false
end
---@return boolean
function GlobalConfig:isDebugMenuEnabled()
return self._debugMenuEnabled or false
end
return GlobalConfig
@@ -1,31 +0,0 @@
---@class PersistenceConfig
---@field private _enabled boolean
---@field private directory string?
---@field private fileName string?
local PersistenceConfig = {}
function PersistenceConfig.new()
local self = setmetatable({}, { __index = PersistenceConfig })
if not SpearheadConfig then SpearheadConfig = {} end
if not SpearheadConfig.Persistence then SpearheadConfig.Persistence = {} end
self._enabled = SpearheadConfig.Persistence.enabled == true
self.directory = SpearheadConfig.Persistence.directory
self.fileName = SpearheadConfig.Persistence.fileName
return self
end
function PersistenceConfig:isEnabled()
return self._enabled == true
end
function PersistenceConfig:getDirectory()
return self.directory
end
function PersistenceConfig:getFileName()
return self.fileName
end
return PersistenceConfig
+15 -33
View File
@@ -7,47 +7,29 @@
--- @field startingStage integer
--- @field maxMissionsPerStage integer
--- @field AmountPreactivateStage integer
--- @field briefingOnSpawnEnabled boolean
local StageConfig = {};
StageConfig.__index = StageConfig
local Logger = require("classes.util.Logger")
local _logger = Logger.new("StageConfig", Logger.LogLevel)
---comment
---@return StageConfig
local function new()
function StageConfig:new()
if SpearheadConfig == nil then
_logger:warn("SpearheadConfig is nil, creating default SpearheadConfig")
SpearheadConfig = {}
end
if SpearheadConfig == nil then SpearheadConfig = {} end
if SpearheadConfig.StageConfig == nil then SpearheadConfig.StageConfig = {} end
if SpearheadConfig.StageConfig == nil then
_logger:warn("SpearheadConfig.StageConfig is nil, creating default StageConfig")
SpearheadConfig.StageConfig = {}
end
---@type StageConfig
local o = {
isEnabled = SpearheadConfig.StageConfig.enabled or true,
isDrawStagesEnabled = SpearheadConfig.StageConfig.drawStages or true,
isAutoStages = SpearheadConfig.StageConfig.autoStages or true,
startingStage = SpearheadConfig.StageConfig.startingStage or 1,
maxMissionsPerStage = SpearheadConfig.StageConfig.maxMissionStage or 10,
isDrawPreActivatedEnabled = SpearheadConfig.StageConfig.drawPreActivated or true,
AmountPreactivateStage = SpearheadConfig.StageConfig.preactivateStage or 1,
}
local self = setmetatable({}, StageConfig)
self.isEnabled = SpearheadConfig.StageConfig.enabled ~= false
self.isDrawStagesEnabled = SpearheadConfig.StageConfig.drawStages ~= false
self.isAutoStages = SpearheadConfig.StageConfig.autoStages ~= false
self.startingStage = SpearheadConfig.StageConfig.startingStage or 1
self.maxMissionsPerStage = SpearheadConfig.StageConfig.maxMissionStage or 10
self.isDrawPreActivatedEnabled = SpearheadConfig.StageConfig.drawPreActivated ~= false
self.AmountPreactivateStage = SpearheadConfig.StageConfig.preactivateStage or 1
self.briefingOnSpawnEnabled = SpearheadConfig.StageConfig.briefingOnSpawn ~= false
setmetatable(o, { __index = self })
_logger:info("Successfully created StageConfig Object")
return self;
end
local config = new();
---@return StageConfig
function StageConfig:getInstance()
return config
return o;
end
return StageConfig
-80
View File
@@ -1,80 +0,0 @@
local Logger = require("classes.util.Logger")
local Util = require("classes.util.Util")
local StageRepository = require("classes.stageClasses.StageRepository")
---@class DebugMenu
---@field private _logger Logger
---@field private _stageRepository StageRepository
local DebugMenu = {}
DebugMenu.__index = DebugMenu
function DebugMenu.new()
local self = setmetatable({}, DebugMenu)
self._logger = Logger.new("DebugMenu")
self._stageRepository = StageRepository.getInstance()
return self
end
local menuName = "Spearhead Debug"
local debugMenuPath = { [1] = menuName }
function DebugMenu:RegisterMenus()
missionCommands.addSubMenu(menuName, {})
local refresh = function(params)
local selfA = params.self
selfA:RefreshMenu()
end
missionCommands.addCommand("Refresh Menu", debugMenuPath, refresh, { self = self })
self:AddStageOptions()
end
function DebugMenu:RefreshMenu()
missionCommands.removeItem(debugMenuPath)
self:RegisterMenus()
end
function DebugMenu:AddStageOptions()
local stageMenuTable = missionCommands.addSubMenu("Stages", debugMenuPath)
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
local stages = stageLane:GetStagesAtIndex(stageLane:GetActiveStageIndex())
if stages then
for _, stage in pairs(stages) do
local stageLaneId = stageLane:GetStageLaneIdentifier() or ""
local stageIndex = stage:GetStageIndex()
local stageName = stage:GetStageName()
local stageMenuName = stageLaneId .. stageIndex .. "_" .. stageName
local currentStageMenuTable = missionCommands.addSubMenu(stageMenuName, stageMenuTable)
---@class CompleteStageParams
---@field self DebugMenu
---@field stage Stage
---@param params CompleteStageParams
local completeStage = function(params)
local stageA = params.stage
local missions = stageA:GetMissions()
for _, mission in pairs(missions) do
mission:ForceMissionComplete()
end
end
---@type CompleteStageParams
local params = { self = self, stage = stage }
missionCommands.addCommand("Complete Stage", currentStageMenuTable, completeStage, params)
end
else
self._logger:info("No stages found for lane: " .. (stageLane:GetStageLaneIdentifier() or "default") .. " at index: " .. (stageLane:GetActiveStageIndex() or "nil"))
end
end
end
return DebugMenu
+1 -3
View File
@@ -127,9 +127,7 @@ function FleetGroup:new(fleetGroupName, database, logger)
end
end
o.OnStageNumberChanged = function(self, number, laneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if laneIdentifier ~= nil then return end
o.OnStageNumberChanged = function(self, number)
local targetZone = self.targetZonePerStage[tostring(number)]
if targetZone and targetZone ~= self.currentTargetZone then
local points = self.pointsPerZone[targetZone]
+12 -23
View File
@@ -13,8 +13,7 @@ do
---@field unitsStates table<string, UnitState>
---@field random_missions table<string, MissionState>
---@field deliveredKilos table<string, number>
---@field activeStage number? required for backwards compatibility
---@field activeStageInStageLane table<string, number>
---@field activeStage integer|nil
---@class UnitState
---@field isDead boolean
@@ -34,8 +33,7 @@ do
unitsStates = {},
random_missions = {},
deliveredKilos = {},
activeStage = nil, -- Backwards compatibility for previous version without lanes
activeStageInStageLane = {}
activeStage = nil
}
local logger = {}
@@ -232,29 +230,12 @@ do
end
---Sets the stage in the persistence table
---@param stageLane string?
---@param stageNumber number
Persistence.SetActiveStage = function(stageLane, stageNumber)
stageLane = stageLane or "nil"
tables.activeStageInStageLane[stageLane] = stageNumber
Persistence.SetActiveStage = function(stageNumber)
tables.activeStage = stageNumber
Persistence._updateRequired = true
end
---Get the active stage as in the persistance file
---@param stageLane string?
---@return integer|nil
Persistence.GetActiveStage = function(stageLane)
stageLane = stageLane or "nil"
-- backwards compatibility for previous versions without stage lanes
if stageLane == "nil" and tables.activeStageInStageLane[stageLane] == nil then
tables.activeStageInStageLane[stageLane] = tables.activeStage
tables.activeStage = nil -- Clear the old activeStage so it's not used or confused later
end
return tables.activeStageInStageLane[stageLane]
end
---comment
---@param missionName string
---@param pickedZone string
@@ -274,6 +255,14 @@ do
return tables.random_missions[string.lower(missionName)]
end
---Get the active stage as in the persistance file
---@return integer|nil
Persistence.GetActiveStage = function()
if tables.activeStage then
return tables.activeStage
end
return nil
end
---comment
---@param zoneName string
+21 -73
View File
@@ -2,7 +2,7 @@ local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local MizGroupsManager = require("classes.helpers.MizGroupsManager")
local StageDrawing = require("classes.stageClasses.drawings.StageDrawing")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
---@class DatabaseTables
@@ -27,7 +27,7 @@ local StageDrawing = require("classes.stageClasses.drawings.StageDrawing")
---@field MissionZoneData table<string, MissionZoneData>
---@field FarpZoneData table<string,FarpZoneData>
---@field missionCodes table<string, boolean>
---@field StageDrawings Array<StageDrawing>
---@field CustomDrawings Array<CustomDrawing>
---@class CapRoute
---@field zones Array<SpearheadTriggerZone>
@@ -58,7 +58,6 @@ local StageDrawing = require("classes.stageClasses.drawings.StageDrawing")
---@class BlueSamData
---@field groups Array<string>
---@field buildingKilos number?
---@field briefing string?
---@class MissionZoneData
---@field ZoneName string
@@ -75,7 +74,6 @@ local StageDrawing = require("classes.stageClasses.drawings.StageDrawing")
---@field padNames Array<string>
---@field buildingKilos number?
---@field supplyHubNames Array<string>
---@field briefing string?
---@class Database
---@field private _tables DatabaseTables
@@ -109,7 +107,7 @@ function Database.New(Logger)
FarpZoneData = {},
missionCodes = {},
SupplyHubZones = {},
StageDrawings = {}
CustomDrawings = {}
}
Database.__index = Database
@@ -233,10 +231,8 @@ function Database.New(Logger)
for key, layer_object in pairs(layer.objects) do
if Util.startswith(layer_object.name, "drawing_", true) then
local object = layer_object --[[@as DrawingObject]]
local stageDrawing = StageDrawing.New(object)
if stageDrawing then
table.insert(self._tables.StageDrawings, stageDrawing)
end
local customDrawing = CustomDrawing.New(object)
table.insert(self._tables.CustomDrawings, customDrawing)
end
end
end
@@ -354,6 +350,18 @@ function Database.New(Logger)
end
end
for _, missionZone in pairs(self._tables.MissionZones) do
if self._tables.MissionZoneData[missionZone] == nil or self._tables.MissionZoneData[missionZone].description == nil then
MissionEditorWarnings.Add("Mission with zonename: " .. missionZone .. " does not have a briefing")
end
end
for _, missionZone in pairs(self._tables.RandomMissionZones) do
if self._tables.MissionZoneData[missionZone] == nil or self._tables.MissionZoneData[missionZone].description == nil then
MissionEditorWarnings.Add("Mission with zonename: " .. missionZone .. " does not have a briefing")
end
end
for _, farpZoneName in pairs(self._tables.AllFarpZones) do
for _, airbase in pairs(world.getAirbases()) do
if airbase:getDesc().category == Airbase.Category.HELIPAD then
@@ -439,21 +447,6 @@ function Database.New(Logger)
end
end
-- Checks for missing briefings in mission zones and random mission zones
do
for _, missionZone in pairs(self._tables.MissionZones) do
if self._tables.MissionZoneData[missionZone] == nil or self._tables.MissionZoneData[missionZone].description == nil then
MissionEditorWarnings.Add("Mission with zonename: " .. missionZone .. " does not have a briefing")
end
end
for _, missionZone in pairs(self._tables.RandomMissionZones) do
if self._tables.MissionZoneData[missionZone] == nil or self._tables.MissionZoneData[missionZone].description == nil then
MissionEditorWarnings.Add("Mission with zonename: " .. missionZone .. " does not have a briefing")
end
end
end
if missions == 0 then missions = 1 end
self._logger:info("initiated the database with amount of zones: ")
@@ -618,27 +611,6 @@ function Database:loadBlueSamUnits()
local number = tonumber(kvPair.value)
if number and number > 0 then
samData.buildingKilos = number
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
local description = layer_object.text
if description and description ~= "" then
samData.briefing = description
end
end
end
end
end
end
end
else
MissionEditorWarnings.Add("Buildable number for " .. blueSamZone .. " is invalid")
end
end
end
@@ -646,12 +618,12 @@ function Database:loadBlueSamUnits()
end
end
---@return Array<StageDrawing>
function Database:getStageDrawings()
if self._tables.StageDrawings == nil then
---@return Array<CustomDrawing>
function Database:getCustomDrawings()
if self._tables.CustomDrawings == nil then
return {}
end
return self._tables.StageDrawings
return self._tables.CustomDrawings
end
---Loads all units, data and briefings
@@ -773,31 +745,7 @@ function Database:loadFarpData()
local number = tonumber(kvPair.value)
if number and number > 0 then
farpzoneData.buildingKilos = number
-- check briefings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
local description = layer_object.text
if description and description ~= "" then
farpzoneData.briefing = description
end
end
end
end
end
end
end
else
MissionEditorWarnings.Add("Buildable number for " .. farpZone .. " is invalid.")
end
end
end
end
+12 -30
View File
@@ -29,44 +29,36 @@ do
end
---@class OnStageChangedListener
---@field OnStageNumberChanged fun(self:OnStageChangedListener, number:integer, laneIdentifier:string?)
---@field OnStageNumberChanged fun(self:OnStageChangedListener, number:integer)
do -- STAGE NUMBER CHANGED
local OnStageNumberChangedListeners = {}
local OnStageNumberChangedHandlers = {}
---Add a stage zone number changed listener
---@param listener OnStageChangedListener object with function OnStageNumberChanged(self, number, stageLaneIdentifier)
---@param listener OnStageChangedListener object with function OnStageNumberChanged(self, number)
SpearheadEvents.AddStageNumberChangedListener = function(listener)
if type(listener) ~= "table" or type(listener.OnStageNumberChanged) ~= "function" then
warn("Event handler not of type table/object with function OnStageNumberChanged(self, number, stageLaneIdentifier)")
return
end
table.insert(OnStageNumberChangedListeners, listener)
end
---@class OnStageNumberChangeCompleteListener
---@field OnStageNumberChangeComplete fun(self:OnStageNumberChangeCompleteListener, number:integer, laneIdentifier:string?)
local OnStageNumberChangeCompleteListeners = {}
---@param listener OnStageNumberChangeCompleteListener
SpearheadEvents.AddStageNumberChangeCompleteListener = function(listener)
if type(listener) ~= "table" or type(listener.OnStageNumberChangeComplete) ~= "function" then
warn("Event handler not of type table/object with function OnStageNumberChangeComplete(self, number, laneIdentifier)")
---Add a stage zone number changed listener
---@param handler function function(number)
SpearheadEvents.AddStageNumberChangedHandler = function(handler)
if type(handler) ~= "function" then
warn("Event handler not of type function, did you mean to use listener?")
return
end
table.insert(OnStageNumberChangeCompleteListeners, listener)
table.insert(OnStageNumberChangedHandlers, handler)
end
---@param newStageNumber number
---@param laneIdentifier string?
SpearheadEvents.PublishStageNumberChanged = function(newStageNumber, laneIdentifier)
SpearheadEvents.PublishStageNumberChanged = function(newStageNumber)
pcall(function ()
Persistence.SetActiveStage(laneIdentifier, newStageNumber)
Persistence.SetActiveStage(newStageNumber)
end)
for _, callable in pairs(OnStageNumberChangedListeners) do
local succ, err = pcall(function()
callable:OnStageNumberChanged(newStageNumber, laneIdentifier)
callable:OnStageNumberChanged(newStageNumber)
end)
if err then
logError(err)
@@ -74,21 +66,11 @@ do
end
for _, callable in pairs(OnStageNumberChangedHandlers) do
local succ, err = pcall(callable, newStageNumber, laneIdentifier)
local succ, err = pcall(callable, newStageNumber)
if err then
logError(err)
end
end
for _, callable in pairs(OnStageNumberChangeCompleteListeners) do
local succ, err = pcall(function()
callable:OnStageNumberChangeComplete(newStageNumber, laneIdentifier)
end)
if err then
logError(err)
end
end
Logger.new("Events", "INFO"):info("Published stage number changed to: " .. tostring(newStageNumber))
end
end
+6 -6
View File
@@ -92,7 +92,7 @@ do --setup route util
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishOnStation, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishOnStation, \"" .. groupName .. "\")"
}
}
}
@@ -122,7 +122,7 @@ do --setup route util
},
stopCondition = {
duration = durationBefore10,
condition = "return GlobalCapCallBacks.IsBingoFuel(\"" .. groupName .. "\", 0.10)",
condition = "return Spearhead.DcsUtil.IsBingoFuel(\"" .. groupName .. "\", 0.10)",
}
}
},
@@ -135,7 +135,7 @@ do --setup route util
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTBInTen, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishRTBInTen, \"" .. groupName .. "\")"
}
}
}
@@ -156,7 +156,7 @@ do --setup route util
},
stopCondition = {
duration = durationAfter10,
condition = "return GlobalCapCallBacks.IsBingoFuel(\"" .. groupName .. "\", 0.10)",
condition = "return Spearhead.DcsUtil.IsBingoFuel(\"" .. groupName .. "\")",
}
}
},
@@ -169,7 +169,7 @@ do --setup route util
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTB, \"" .. groupName .. "\")"
command = "pcall(Spearhead.Events.PublishRTB, \"" .. groupName .. "\")"
}
}
}
@@ -375,7 +375,7 @@ do --setup route util
action = {
id = "Script",
params = {
command = "pcall(GlobalCapCallBacks.PublishRTB, \"" ..
command = "pcall(Spearhead.Events.PublishRTB, \"" ..
groupName .. "\")"
}
}
+171 -480
View File
@@ -1,54 +1,46 @@
local Events = require("classes.spearhead_events")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local Logger = require("classes.util.Logger")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local PersistenceConfig = require("classes.configuration.PersistenceConfig")
local ExtraStage = require("classes.stageClasses.Stages.ExtraStage")
local PrimaryStage = require("classes.stageClasses.Stages.PrimaryStage")
local WaitingStage = require("classes.stageClasses.Stages.WaitingStage")
local MissionCommandsHelper = require("classes.stageClasses.helpers.MissionCommandsHelper")
local StageRepository = require("classes.stageClasses.StageRepository")
local StageLane = require("classes.stageClasses.StageLane")
local Persistence = require("classes.persistence.Persistence")
local StagesByName = {}
---@type table<string, Array<Stage>>
local StagesByIndex = {}
---@type table<string, Array<Stage>>
local SideStageByIndex = {}
---@type table<string, Array<WaitingStage>>
local WaitingStagesByIndex = {}
local currentStage = -99
---@class GlobalStageManager : StageCompleteListener, OnStageChangedListener, OnStageNumberChangeCompleteListener
---@class GlobalStageManager : StageCompleteListener, OnStageChangedListener
---@field private database Database
---@field private logger Logger
---@field private stageConfig StageConfig
---@field private _stageRepository StageRepository
---@field private _missionCommandsHelper MissionCommandsHelper
local GlobalStageManager = {}
GlobalStageManager.__index = GlobalStageManager
GlobalStageManager.getCurrentStage = function() return currentStage end
---@type GlobalStageManager
local singletonInstance = nil
---comment
---@param database Database
---@param stageConfig StageConfig
---@param logLevel LogLevel
---@param spawnManager SpawnManager
---@return GlobalStageManager
function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
if singletonInstance ~= nil then
return singletonInstance
end
---@return nil
function GlobalStageManager.NewAndStart(database, stageConfig, logLevel, spawnManager)
local logger = Logger.new("StageManager", logLevel)
logger:info("Using Stage Log Level: " .. logLevel)
local self = setmetatable({}, GlobalStageManager)
singletonInstance = self
self.database = database
self.stageConfig = stageConfig
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
self._stageRepository = StageRepository.getInstance()
self.logger = logger
if stageConfig.isAutoStages ~= true then
@@ -60,544 +52,243 @@ function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
for _, stageName in pairs(database:getStagezoneNames()) do
logger:debug("Found stage zone with name: " .. stageName)
local parseResult = self:ParseStageName(stageName)
if parseResult.isValid == false then
logger:warn("Stage zone with name " .. stageName .. " is not valid: " .. parseResult.invalidReason)
if Util.startswith(stageName, "missionstage", true) then
local valid = true
local split = Util.split_string(stageName, "_")
if Util.tableLength(split) < 2 then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a order number or valid format")
valid = false
end
if Util.tableLength(split) < 3 then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a stage name")
end
local orderNumber = nil
local isSideStage = false
if valid == true then
local orderNumberString = string.lower(split[2])
if Util.startswith(orderNumberString, "x") == true then
isSideStage = true
orderNumberString = string.gsub(orderNumberString, "x", "")
orderNumber = tonumber(orderNumberString)
else
orderNumber = tonumber(split[2])
end
if orderNumber == nil then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a valid order number : " .. split[2])
valid = false
end
end
local stageDisplayName = split[3]
local stagelogger = Logger.new(stageName, logLevel)
if valid == true and orderNumber then
---@type StageInitData
local initData = {
stageZoneName = parseResult.stageZoneName,
stageNumber = parseResult.orderNumber,
stageDisplayName = parseResult.stageDisplayName,
stageLaneIdentifier = parseResult.stageLaneIdentifier
stageDisplayName = stageDisplayName,
stageNumber = orderNumber,
stageZoneName = stageName,
}
if parseResult.stageType == "PrimaryStage" then
local stage = PrimaryStage.New(database, stageConfig, logger, initData, spawnManager)
if isSideStage == true then
local stage = ExtraStage.New(database, stageConfig, stagelogger, initData, spawnManager)
stage:AddStageCompleteListener(self)
self._stageRepository:AddStage(stage)
elseif parseResult.stageType == "ExtraStage" then
local stage = ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
if SideStageByIndex[tostring(orderNumber)] == nil then SideStageByIndex[tostring(orderNumber)] = {} end
table.insert(SideStageByIndex[tostring(orderNumber)], stage)
else
local stage = PrimaryStage.New(database, stageConfig, stagelogger, initData, spawnManager)
stage:AddStageCompleteListener(self)
self._stageRepository:AddStage(stage)
elseif parseResult.stageType == "WaitingStage" then
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData, parseResult.waitingStageSeconds, spawnManager)
waitingStage:AddStageCompleteListener(self)
self._stageRepository:AddStage(waitingStage)
if StagesByIndex[tostring(orderNumber)] == nil then StagesByIndex[tostring(orderNumber)] = {} end
table.insert(StagesByIndex[tostring(orderNumber)], stage)
end
end
end
end
singletonInstance = self
return self
end
function GlobalStageManager:Start()
self.logger:info("Starting GlobalStageManager")
local startingStage = self.stageConfig.startingStage or 1
local persistenceConfig = PersistenceConfig.new()
if persistenceConfig:isEnabled() == true then
self.logger:info("Persistence is enabled, loading stage state from persistence")
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
local stageLaneIdentifier = stageLane:GetStageLaneIdentifier()
local persistedStage = Persistence.GetActiveStage(stageLaneIdentifier)
if persistedStage then
self.logger:info("Loaded persisted stage " .. persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
stageLane:SetActiveStageIndex(persistedStage)
Events.PublishStageNumberChanged(persistedStage, stageLaneIdentifier)
else
stageLane:SetActiveStageIndex(startingStage)
Events.PublishStageNumberChanged(startingStage, stageLaneIdentifier)
end
end
else
self.logger:info("Persistence is disabled, starting at stage " .. startingStage)
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
stageLane:SetActiveStageIndex(startingStage)
Events.PublishStageNumberChanged(startingStage, stageLane:GetStageLaneIdentifier())
end
end
end
---@class StageNameParseResult
---@field isValid boolean
---@field orderNumber integer
---@field stageLaneIdentifier string?
---@field stageDisplayName string
---@field stageZoneName string
---@field stageType StageType
---@field invalidReason string?
---@field waitingStageSeconds integer?
---@param self GlobalStageManager
---@param stageName string
---@return StageNameParseResult
function GlobalStageManager:ParseStageName(stageName)
if Util.startswith(stageName, "waitingstage", true) then
local valid = true
local split = Util.split_string(stageName, "_")
if Util.tableLength(split) < 3 then
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a order number or valid format" }
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a order number or valid format")
valid = false
end
local typePart = string.lower(split[1])
if valid == true then
local stageIndexString = split[2]
local stageIndex = tonumber(stageIndexString)
if typePart == "missionstage" then
local orderNumberString = string.lower(split[2])
---@type StageType
local stageType = "PrimaryStage"
if Util.endsWith(orderNumberString, "x", true) == true then
stageType = "ExtraStage"
orderNumberString = orderNumberString:sub(1, -1)
end
local stageLaneIdentifier = nil
local first = orderNumberString:sub(1, 1)
if tonumber(first) == nil then -- first character is the lane identifier only if it's not a number
stageLaneIdentifier = string.lower(first)
orderNumberString = orderNumberString:sub(2)
end
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
end
local stageDisplayName = split[3]
---@type StageNameParseResult
local result = {
isValid = true,
orderNumber = orderNumber,
stageLaneIdentifier = stageLaneIdentifier,
stageDisplayName = stageDisplayName,
stageZoneName = stageName,
stageType = stageType
}
return result
elseif typePart == "waitingstage" then
local stageType = "WaitingStage"
local orderNumberString = split[2]
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
if not stageIndex then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a valid order number")
valid = false
end
local waitingSecondsString = split[3]
local waitingSeconds = tonumber(waitingSecondsString)
if waitingSeconds == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
if not waitingSeconds then
MissionEditorWarnings.Add("Waiting Stage zone with name " .. stageName .. " does not have a valid amount of seconds parameter")
valid = false
end
local stageDisplayName = "Waiting Stage " .. orderNumber
if valid == true then
local stagelogger = Logger.new(stageName, logLevel)
---@type StageNameParseResult
local result = {
isValid = true,
orderNumber = orderNumber,
stageLaneIdentifier = nil,
stageDisplayName = stageDisplayName,
---@type WaitingStageInitData
local initData = {
stageDisplayName = "Waiting Stage " .. stageIndex,
stageNumber = stageIndex or -99,
stageZoneName = stageName,
stageType = stageType,
waitingStageSeconds = waitingSeconds
waitingSeconds = waitingSeconds --[[@as integer]]
}
return result
local waitingStage = WaitingStage.New(database, stageConfig, stagelogger, initData, spawnManager)
if WaitingStagesByIndex[tostring(stageIndex)] == nil then
WaitingStagesByIndex[tostring(stageIndex)] = {}
end
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " has an unrecognized type: " .. typePart }
table.insert(WaitingStagesByIndex[tostring(stageIndex)], waitingStage)
waitingStage:AddStageCompleteListener(self)
end
end
end
end
return self
end
---@param stage Stage
function GlobalStageManager:OnStageComplete(stage)
self.logger:debug("Receiving stage complete event from: " .. stage.zoneName)
local stageIndex = stage:GetStageIndex()
local laneIdentifier = stage:GetStageLaneIdentifier()
local stageLane = self._stageRepository:getStageLane(laneIdentifier)
if not stageLane or not stageLane:IsCurrentStageIndexComplete() then
self.logger:debug("Stage lane " .. (laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
return
end
local nextStageIndex = stageIndex + 1
Events.PublishStageNumberChanged(nextStageIndex, laneIdentifier)
stageLane:SetActiveStageIndex(nextStageIndex)
if stageLane:IsDefaultStageLane() then
-- COMPLETION IN THE DEFAULT LANE
-- 1. Check if any lane is at status "BetweenChapters" and the next chapter start is "next stage index"
local allLanes = self._stageRepository:getAllStageLanes()
for _, lane in ipairs(allLanes) do
if lane:GetStageLaneIdentifier() ~= StageLane.DefaultLaneKey and lane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = lane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is at chapter start for next stage index " .. nextStageIndex)
Events.PublishStageNumberChanged(nextStageIndex, lane:GetStageLaneIdentifier())
lane:SetActiveStageIndex(nextStageIndex)
end
end
end
local anyIncomplete = false
self.logger:debug("Checking stages for index: " .. tostring(currentStage))
for index, stage in pairs(StagesByIndex[tostring(currentStage)]) do
if stage:IsComplete() == false then
anyIncomplete = true
self.logger:debug("Need to wait for Stage " .. stage.zoneName .. " to be completed")
else
-- COMPLETION IN A SIDE LANE
-- 1. Check if the default lane is at status "BetweenChapters"
local defaultStageLane = self._stageRepository:getStageLane(StageLane.DefaultLaneKey)
if defaultStageLane and defaultStageLane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = defaultStageLane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
-- 2. Check if all side lanes are at or beyond the next chapter starts
local allLanes = self._stageRepository:getAllStageLanes()
local allSideLanesReady = true
for _, lane in ipairs(allLanes) do
if lane:GetStageLaneIdentifier() ~= StageLane.DefaultLaneKey then
-- Check if the lane is at or beyond the next chapter starts when "InChapter" eq "Active"
if lane:GetStageLaneState() == "InChapter" and lane:GetActiveStageIndex() < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
break
-- When in between chapters, check if the next chapter start is less than the next stage index, meaning there is still stages to be completed before the main lane can be activated again
elseif lane:GetStageLaneState() == "BetweenChapters" then
local nextChapter = lane:GetNextChapterStart()
if nextChapter and nextChapter < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
break
self.logger:debug("Stage verified to be completed: " .. stage.zoneName)
end
end
if anyIncomplete == false and self.stageConfig.isAutoStages == true then
-- CHECK WAITING STAGES
local nextStage = currentStage + 1
if WaitingStagesByIndex[tostring(nextStage)] then
for _, waitingStage in pairs(WaitingStagesByIndex[tostring(nextStage)]) do
if waitingStage:IsActive() == false then
waitingStage:ActivateStage()
end
end
end
if allSideLanesReady then
self.logger:debug("All side lanes are ready for next stage index " .. nextStageIndex .. ", activating default lane")
Events.PublishStageNumberChanged(nextStageIndex, nil)
defaultStageLane:SetActiveStageIndex(nextStageIndex)
else
self.logger:debug("Not all side lanes are ready for next stage index " .. nextStageIndex .. ", default lane will not be activated")
local anyWaiting = false
if WaitingStagesByIndex[tostring(nextStage)] then
for _, waitingStage in pairs(WaitingStagesByIndex[tostring(nextStage)]) do
if waitingStage:IsComplete() == false then
anyWaiting = true
end
end
end
if anyWaiting == false then
local newStageNumber = currentStage + 1
self.logger:debug("Setting next stage to: " .. tostring(newStageNumber))
Events.PublishStageNumberChanged(newStageNumber)
end
end
end
end
---@param stageNumber number
---@param stageLaneIdentifier string?
---@return boolean?
function GlobalStageManager:IsStageComplete(stageNumber, stageLaneIdentifier)
local stageLane = self._stageRepository:getStageLane(stageLaneIdentifier)
if not stageLane then
self.logger:warn("Stage lane " .. (stageLaneIdentifier or "default") .. " does not exist")
return nil
end
return stageLane:IsStageIndexComplete(stageNumber)
end
---@public
function GlobalStageManager:OnStageNumberChanged(stageNumber, stageLaneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if stageLaneIdentifier ~= nil then return end
function GlobalStageManager:OnStageNumberChanged(stageNumber)
self.logger:debug("Stage number changed to: " .. tostring(stageNumber))
currentStage = stageNumber
self:UpdateDrawings(stageNumber)
end
function GlobalStageManager:OnStageNumberChangeComplete(stageNumber, stageLaneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if stageLaneIdentifier ~= nil then return end
self.logger:debug("Stage number change complete to: " .. tostring(stageNumber))
local groups = {}
for _, player in pairs(DcsUtil.getAllPlayerUnits()) do
local group = player:getGroup()
if group then
groups[group:getID()] = group
end
end
for _, group in pairs(groups) do
self._missionCommandsHelper:OverviewToGroup(group:getID())
end
end
---@private
---@param stageNumber number
---@param stageLaneIdentifier string?
function GlobalStageManager:UpdateDrawings(stageNumber, stageLaneIdentifier)
self.logger:debug("Updating custom drawings for stage number: " .. tostring(stageNumber))
local drawings = self.database:getStageDrawings()
function GlobalStageManager:UpdateDrawings(stageNumber)
local drawings = self.database:getCustomDrawings()
for _, drawing in pairs(drawings) do
local startStage = drawing:GetStartingStage()
local stopStage = drawing:GetRemoveAtStage()
local laneIdentifier = drawing:GetStageLaneIdentifier()
if laneIdentifier == stageLaneIdentifier then
local startStage, stopStage = drawing:GetStartAndStop()
if stageNumber >= startStage and stageNumber < stopStage then
self.logger:debug("Drawing " .. drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
drawing:Draw()
else
self.logger:debug("Drawing " .. drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
drawing:Remove()
end
end
end
end
function GlobalStageManager:PrintMermaidStage()
local lanes = self._stageRepository:getAllStageLanes()
GlobalStageManager.printFullOverview = function ()
local nodes = {}
local edges = {}
local stageIndicesByLane = {} -- Track all stage indices per lane
local mainLaneId = "default"
local logger = Logger.new("StageOverview", "INFO")
logger:info("Stage overview:")
-- Color palette for lanes (26 vibrant colors optimized for dark mode)
local laneColors = {
"#FF6B6B", -- 1: Red
"#4ECDC4", -- 2: Teal
"#45B7D1", -- 3: Blue
"#FFA502", -- 4: Orange
"#95E1D3", -- 5: Mint
"#F38181", -- 6: Coral
"#AA96DA", -- 7: Purple
"#FCBAD3", -- 8: Pink
"#A8E6CF", -- 9: Light green
"#FFD3B6", -- 10: Peach
"#FFAAA5", -- 11: Light red
"#FF8B94", -- 12: Rose
"#FFEAA7", -- 13: Butter
"#DFE6E9", -- 14: Gray
"#00B894", -- 15: Emerald
"#0984E3", -- 16: Cobalt
"#6C5CE7", -- 17: Indigo
"#A29BFE", -- 18: Lavender
"#FD79A8", -- 19: Magenta
"#FDCB6E", -- 20: Gold
"#6C757D", -- 21: Slate
"#20C997", -- 22: Seafoam
"#E74C3C", -- 23: Scarlet
"#3498DB", -- 24: Dodger blue
"#9B59B6", -- 25: Amethyst
"#1ABC9C", -- 26: Turquoise
}
local laneColorMap = {} -- Map lane ID to color
local colorIndex = 1
local max = 0
local lines = {}
for stageIndex, stages in pairs(StagesByIndex) do
-- Build nodes and collect all stage indices per lane
for _, lane in ipairs(lanes) do
local laneId = lane:GetStageLaneIdentifier() or "default"
local stageIndices = lane:GetAllStageIndices()
stageIndicesByLane[laneId] = stageIndices
local totalStrike = 0
local totalbai = 0
local totaldead = 0
local totalMissions = 0
local totalCas = 0
-- Assign color to this lane
laneColorMap[laneId] = laneColors[colorIndex]
colorIndex = colorIndex + 1
if colorIndex > #laneColors then
colorIndex = 1
for _, stage in pairs(stages) do
local strike, dead, bai, cas = stage:GetStageStats()
totalStrike = totalStrike + strike
totalbai = totalbai + bai
totaldead = totaldead + dead
totalCas = totalCas + cas
totalMissions = totalMissions + strike + dead + bai + cas
end
-- Create nodes for each stage index in this lane
for _, stageIndex in ipairs(stageIndices) do
local stages = lane:GetStagesAtIndex(stageIndex)
if stages then
for _, stage in ipairs(stages) do
local nodeId = laneId .. "_" .. stageIndex
local stageType = stage:GetStageType()
local stageName = stage.stageName or stage.zoneName
-- Generate bracket label: [1], [2] for default, [w1], [e2] for other lanes
local bracketLabel
if laneId == "default" then
bracketLabel = "[" .. stageIndex .. "]"
local index = tonumber(stageIndex)
if index then
if index > max then
max = index
end
lines[index] ="Stage# " .. tostring(stageIndex).. " | " .. totalStrike .. " strikes | " .. totaldead .. " dead | " .. totalbai .. " BAI | " .. totalCas .. " CAS | Total:" .. totalMissions
else
bracketLabel = "[" .. laneId .. stageIndex .. "]"
end
-- Combined label: [bracket] Name
local label = bracketLabel .. " " .. stageName
-- Different node shapes for different stage types
local nodeShape = "["
local nodeEnd = "]"
if stageType == "ExtraStage" then
nodeShape = "(["
nodeEnd = "])"
elseif stageType == "WaitingStage" then
nodeShape = "[["
nodeEnd = "]]"
end
nodes[nodeId] = string.format(' %s%s"%s"%s',
nodeId, nodeShape, label, nodeEnd)
end
end
logger:warn("Stage index is not a number: " .. stageIndex)
end
end
-- Add edges for sequential stages within the same lane
for laneId, stageIndices in pairs(stageIndicesByLane) do
for i = 1, #stageIndices - 1 do
local fromIdx = stageIndices[i]
local toIdx = stageIndices[i + 1]
local fromNodeId = laneId .. "_" .. fromIdx
local toNodeId = laneId .. "_" .. toIdx
-- Check if this is a chapter boundary (gap)
local isChapter = false
for _, lane in ipairs(lanes) do
local normalizedLaneId = lane:GetStageLaneIdentifier() or "default"
if normalizedLaneId == laneId then
isChapter = lane:IsChapterStart(toIdx)
break
for i = 1, max do
if lines[i] then
logger:info(lines[i])
end
end
local label = isChapter and "|chapter|" or ""
table.insert(edges, string.format(' %s -->%s %s', fromNodeId, label, toNodeId))
end
end
-- Get main lane reference
local mainStageLane = nil
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() then
mainStageLane = lane
break
end
end
-- Add dependencies from DEFAULT lane to SIDE lanes at chapter starts
-- Side lanes activate when main completes the stage BEFORE the chapter start
if mainStageLane then
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() == false then
local sideId = lane:GetStageLaneIdentifier()
local sideIndices = stageIndicesByLane[sideId]
-- For each stage in the side lane
for _, stageIdx in ipairs(sideIndices) do
-- Check if this is a chapter start in the side lane
if lane:IsChapterStart(stageIdx) then
-- Main lane must complete (stageIdx - 1) to activate side lane at stageIdx
local fromNodeId = mainLaneId .. "_" .. (stageIdx - 1)
local toNodeId = sideId .. "_" .. stageIdx
-- Side lane activates when main lane completes the prior stage
table.insert(edges, string.format(' %s -->|unlock| %s', fromNodeId, toNodeId))
end
end
end
end
end
-- Add dependencies from SIDE lanes gating the MAIN lane at chapter boundaries
-- Main cannot advance to the next chapter until ALL side lanes are at or above that chapter index
if mainStageLane then
local mainIndices = stageIndicesByLane[mainLaneId]
-- For each chapter start in main lane (skip first one)
for i = 2, #mainIndices do
local nextIdx = mainIndices[i]
-- Check if nextIdx is a chapter start (there's a gap before it)
if mainStageLane:IsChapterStart(nextIdx) then
-- Before main can progress to nextIdx, all side lanes must be at >= nextIdx
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() == false then
local sideId = lane:GetStageLaneIdentifier()
local sideIndices = stageIndicesByLane[sideId]
-- Find the appropriate gate node for this side lane
-- Use first stage >= nextIdx if it exists, otherwise use the highest stage
local gateStageIdx = nil
for _, idx in ipairs(sideIndices) do
if idx >= nextIdx then
gateStageIdx = idx
break
end
end
-- If no stage >= nextIdx, use the highest stage in this lane
if gateStageIdx == nil and #sideIndices > 0 then
gateStageIdx = sideIndices[#sideIndices]
end
if gateStageIdx then
local fromNodeId = sideId .. "_" .. gateStageIdx
local toNodeId = mainLaneId .. "_" .. nextIdx
table.insert(edges, string.format(' %s -->|gate| %s', fromNodeId, toNodeId))
end
end
end
end
end
end
-- Build complete Mermaid diagram
local diagramLines = {"graph TD"}
-- Add class definitions for each lane with colors and contrasting text
for laneId, color in pairs(laneColorMap) do
table.insert(diagramLines, string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
end
-- Add nodes
for _, nodeStr in pairs(nodes) do
table.insert(diagramLines, nodeStr)
end
-- Add edges
for _, edgeStr in pairs(edges) do
table.insert(diagramLines, edgeStr)
end
-- Apply classes to nodes
for nodeId in pairs(nodes) do
local laneId = nodeId:match("(.+)_[0-9]+$")
if laneId then
table.insert(diagramLines, string.format(' class %s lane_%s', nodeId, laneId))
end
end
-- Print as single multi-line message
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" .. table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
self.logger:info(diagram)
end
---comment
---@param stageNumber number
---@param stageLaneIdentifier string? nil for default lan
---@return boolean | nil
GlobalStageManager.isStageComplete = function (stageNumber, stageLaneIdentifier)
GlobalStageManager.isStageComplete = function (stageNumber)
if singletonInstance == nil then
Logger.new("StageManager", "INFO"):warn("GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
return nil
local stageIndex = tostring(stageNumber)
if StagesByIndex[stageIndex] == nil then return nil end
for _, stage in ipairs(StagesByIndex[stageIndex]) do
if stage:IsComplete() == false then
return false
end
end
if stageLaneIdentifier then
stageLaneIdentifier = string.lower(stageLaneIdentifier)
end
return singletonInstance:IsStageComplete(stageNumber, stageLaneIdentifier)
return true
end
return GlobalStageManager
@@ -89,7 +89,7 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
local zone = DcsUtil.getZoneByName(zoneName)
if zone then
BuildableZone.New(self, zone, self._buildableCrateKilos or 0, "SAM_CRATE", self._blueGroups, logger, database, blueSamData.briefing)
BuildableZone.New(self, zone, self._buildableCrateKilos or 0, "SAM_CRATE", self._blueGroups, logger, database)
end
return self
@@ -64,7 +64,7 @@ function FarpZone.New(database, logger, zoneName, spawnManager)
local zone = DcsUtil.getZoneByName(zoneName)
if zone then
self._logger:debug("Creating Buildable zone: " .. zoneName .. " with " .. (farpData.buildingKilos or "nil") .. " kilos")
BuildableZone.New(self, zone, farpData.buildingKilos or 0, "FARP_CRATE", self._groups, logger, database, farpData.briefing)
BuildableZone.New(self, zone, farpData.buildingKilos or 0, "FARP_CRATE", self._groups, logger, database)
end
end
self:Deactivate()
@@ -2,8 +2,6 @@ local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local SupplyUnitsTracker = require("classes.stageClasses.helpers.SupplyUnitsTracker")
local MissionCommandsHelper = require("classes.stageClasses.helpers.MissionCommandsHelper")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
---@class SupplyHub
---@field private _database Database
@@ -14,7 +12,7 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
---@field private _isCommmandAdded table<string, boolean>
---@field private _missionCommandsHelper MissionCommandsHelper
---@field private _inZone table<string, boolean>
---@field private _customDrawing CustomDrawing?
---@field private _drawID number
---@field private _cargoInUnits table<table<string, number>>
---@field private _activeAtStart boolean
---@field private _active boolean
@@ -32,7 +30,6 @@ function SupplyHub.new(database, logger, zoneName)
self._database = database
self._logger = logger
self._zoneName = zoneName
self._customDrawing = nil
local split = Util.split_string(zoneName, "_")
if string.lower(split[2]) == "a" then
@@ -43,9 +40,9 @@ function SupplyHub.new(database, logger, zoneName)
self._zone = DcsUtil.getZoneByName(zoneName)
self._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate()
self._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate(logger.LogLevel)
self._inZone = {}
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate(logger.LogLevel)
self._logger:debug("Creating Supply Hub zone: " .. self._zoneName)
@@ -75,13 +72,13 @@ function SupplyHub:Activate()
self._logger:debug("Activating Supply Hub zone: " .. self._zoneName)
local zone = DcsUtil.getZoneByName(self._zoneName)
if zone and self._customDrawing == nil then
local fillColor = DrawingHelper.ColorTableToColorString({ 0, 1, 0, 0.2 })
local lineColor = DrawingHelper.ColorTableToColorString({ 0, 1, 0, 1})
if zone and self._drawID == nil then
---@type DrawColor
local fillColor = { r=0, g=1, b=0, a=0.2 }
---@type DrawColor
local lineColor = { r=0, g=1, b=0, a=1}
local lineStyle = 1
self._customDrawing = CustomDrawing.FromZone(zone, lineColor, fillColor, lineStyle, 6)
self._customDrawing:Draw()
self._drawID = DcsUtil.DrawZone(zone, lineColor, fillColor, lineStyle)
end
self._supplyUnitsTracker:RegisterHub(self)
@@ -20,8 +20,7 @@ BuildableZone.__index = BuildableZone
---@param database Database
---@param crateType SupplyType
---@param logger Logger
---@param briefing string?
function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroups, logger, database, briefing)
function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroups, logger, database)
self._targetZone = targetZone
self._requiredKilos = kilosRequired or 0
self._buildableGroups = buildableGroups or {}
@@ -70,7 +69,7 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
local noLandingZone = self:GetNoLandingZone()
if kilosRequired and kilosRequired > 0 then
self._buildableMission = BuildableMission.new(database, logger, targetZone, noLandingZone, kilosRequired, crateType, briefing)
self._buildableMission = BuildableMission.new(database, logger, targetZone, noLandingZone, kilosRequired, crateType)
self._buildableMission:AddOnCrateDroppedOfListener(self)
else
self._buildableMission = nil
-178
View File
@@ -1,178 +0,0 @@
---@class StageLane
---@field private _isDefaultStageLane boolean
---@field private _stageLaneIdentifier string
---@field private _activeStageIndex number
---@field private _stagesInLaneByIndex table<number, Array<Stage>>
---@field private _chapterStarts table<number, boolean>?
---@field private _stageLaneState StageLaneState
---@field private _maxStageIndex number
local StageLane = {}
StageLane.__index = StageLane
---@alias StageLaneState
---| "InChapter"
---| "BetweenChapters"
---| "Completed"
StageLane.DefaultLaneKey = nil
function StageLane.New(laneIdentifier)
if not laneIdentifier then
laneIdentifier = StageLane.DefaultLaneKey
end
local self = setmetatable({}, { __index = StageLane }) --[[@as StageLane]]
self._isDefaultStageLane = laneIdentifier == StageLane.DefaultLaneKey
self._stageLaneIdentifier = laneIdentifier
self._activeStageIndex = nil
self._stagesInLaneByIndex = {}
self._chapterStarts = nil
self._stageLaneState = "BetweenChapters"
return self
end
---@param stage Stage
function StageLane:AddStage(stage)
local stageIndex = stage:GetStageIndex()
if not self._stagesInLaneByIndex[stageIndex] then
self._stagesInLaneByIndex[stageIndex] = {}
end
if not self._maxStageIndex or stageIndex > self._maxStageIndex then
self._maxStageIndex = stageIndex
end
table.insert(self._stagesInLaneByIndex[stageIndex], stage)
end
---@param stageNumber number
---@return boolean?
function StageLane:IsStageIndexComplete(stageNumber)
local stages = self._stagesInLaneByIndex[stageNumber]
if not stages then
return nil
end
for _, stage in ipairs(stages) do
if not stage:IsComplete() then
return false
end
end
return true
end
---@return boolean
function StageLane:IsCurrentStageIndexComplete()
return self:IsStageIndexComplete(self._activeStageIndex) == true
end
---@return string?
function StageLane:GetStageLaneIdentifier()
return self._stageLaneIdentifier
end
---@return boolean
function StageLane:IsDefaultStageLane()
return self._isDefaultStageLane
end
---@return number
function StageLane:GetActiveStageIndex()
return self._activeStageIndex
end
---@param stageNumber number
function StageLane:SetActiveStageIndex(stageNumber)
if self._stagesInLaneByIndex[stageNumber] == nil then
self._stageLaneState = "BetweenChapters" -- stage number is not in this lane, so we are between chapters
elseif stageNumber > self._maxStageIndex then
self._stageLaneState = "Completed" -- stage number is beyond the max stage index
else
self._stageLaneState = "InChapter"
end
self._activeStageIndex = stageNumber
end
---@return StageLaneState
function StageLane:GetStageLaneState()
return self._stageLaneState
end
--- Checks if the given stage number is a chapter start. <br>
--- Chapter starts are the first StageIndex after a gap in stage numbers. <br>
--- For example, if the stage numbers are 1, 2, 3, 5, 6, 7, then stage number 5 is a chapter start because there is a gap between 3 and 5. <br>
---@param stageNumber number
function StageLane:IsChapterStart(stageNumber)
if self._chapterStarts == nil then
self:FillChapterStarts()
end
return self._chapterStarts[tostring(stageNumber)] == true
end
--- fills chapter starts, chapter starts are where there's a gap in between stage numbers.
--- The first stage in a lane is always a chapter start.
---@private
function StageLane:FillChapterStarts()
local previousIndex = nil
local stageIndices = {}
for stageIndex, _ in pairs(self._stagesInLaneByIndex) do
table.insert(stageIndices, tonumber(stageIndex))
end
table.sort(stageIndices)
self._chapterStarts = self._chapterStarts or {}
for _, stageIndex in ipairs(stageIndices) do
if previousIndex == nil then
-- First stage is always a chapter start
self._chapterStarts[tostring(stageIndex)] = true
elseif stageIndex > previousIndex + 1 then
-- Gap before this stage means it's a chapter start
self._chapterStarts[tostring(stageIndex)] = true
else
-- Consecutive stage, not a chapter start
self._chapterStarts[tostring(stageIndex)] = false
end
previousIndex = stageIndex
end
end
---@return Array<number>
function StageLane:GetAllStageIndices()
local indices = {}
for stageIndex, _ in pairs(self._stagesInLaneByIndex) do
table.insert(indices, tonumber(stageIndex))
end
table.sort(indices)
return indices
end
---@param stageIndex number
---@return Array<Stage>?
function StageLane:GetStagesAtIndex(stageIndex)
return self._stagesInLaneByIndex[stageIndex]
end
---@return number?
function StageLane:GetNextChapterStart()
if self._chapterStarts == nil then
self:FillChapterStarts()
end
for stageIndex, _ in pairs(self._stagesInLaneByIndex) do
if tonumber(stageIndex) > self._activeStageIndex and self._chapterStarts[tostring(stageIndex)] == true then
return tonumber(stageIndex)
end
end
return nil
end
return StageLane
@@ -1,60 +0,0 @@
local StageLane = require("classes.stageClasses.StageLane")
---@class StageRepository
---@field private StageLanes table<string, StageLane>
local StageRepository = {}
StageRepository.__index = StageRepository
local instance = nil
---@private
---@return StageRepository
function StageRepository.new()
local self = setmetatable({}, StageRepository)
self.StageLanes = {}
self.StageLanes[tostring(StageLane.DefaultLaneKey)] = StageLane.New(StageLane.DefaultLaneKey)
instance = self
return self
end
---@return StageRepository
StageRepository.getInstance = function()
if instance == nil then
instance = StageRepository.new()
end
return instance
end
---@param laneName string? `nil` for default lane
---@return StageLane?
function StageRepository:getStageLane(laneName)
if not laneName then
laneName = StageLane.DefaultLaneKey
end
return self.StageLanes[tostring(laneName)]
end
---@return Array<StageLane>
function StageRepository:getAllStageLanes()
local lanes = {}
for _, lane in pairs(self.StageLanes) do
table.insert(lanes, lane)
end
return lanes
end
---@param stage Stage
function StageRepository:AddStage(stage)
local stageLaneIdentifier = stage:GetStageLaneIdentifier() or StageLane.DefaultLaneKey
if self.StageLanes[tostring(stageLaneIdentifier)] == nil then
self.StageLanes[tostring(stageLaneIdentifier)] = StageLane.New(stageLaneIdentifier)
end
self.StageLanes[tostring(stageLaneIdentifier)]:AddStage(stage)
end
return StageRepository
@@ -11,21 +11,12 @@ local StageBase = require("classes.stageClasses.SpecialZones.StageBase")
local BlueSam = require("classes.stageClasses.SpecialZones.BlueSam")
local Events = require("classes.spearhead_events")
local GlobalCapManager = require("classes.capClasses.GlobalCapManager")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
local StageRepository = require("classes.stageClasses.StageRepository")
local StageState = require("classes.stageClasses.Stages.BaseStage.StageState")
---@alias StageColor
---| "RED"
---| "BLUE"
---| "GRAY"
---@alias StageType
---| "PrimaryStage"
---| "ExtraStage"
---| "WaitingStage"
--- @class StageData
--- @field stageBriefing string?
--- @field missionsByCode table<string, Mission>
@@ -40,11 +31,9 @@ local StageState = require("classes.stageClasses.Stages.BaseStage.StageState")
--- @field supplyHubs Array<SupplyHub>
--- @class StageInitData
--- @field type StageType
--- @field stageZoneName string
--- @field stageNumber integer
--- @field stageDisplayName string
--- @field stageLaneIdentifier string?
--- @class StageCompleteListener
@@ -54,17 +43,17 @@ local StageState = require("classes.stageClasses.Stages.BaseStage.StageState")
--- @field zoneName string
--- @field stageName string?
--- @field stageNumber number
--- @field protected _stageLaneIdentifier string?
--- @field protected _stageType StageType
--- @field protected _currentStageState CurrentStageState
--- @field protected _missionCommandsHelper MissionCommandsHelper
--- @field protected _isActive boolean
--- @field protected _isComplete boolean
--- @field protected _missionPriority MissionPriority
--- @field protected _database Database
--- @field protected _stageRepository StageRepository
--- @field protected _db StageData
--- @field protected _logger Logger
--- @field protected _preActivated boolean
--- @field protected _activeStage integer
--- @field protected _stageConfig StageConfig
--- @field protected _customDrawing CustomDrawing
--- @field protected _stageDrawingId integer
--- @field protected _spawnedGroups Array<string>
--- @field protected _stageCompleteListeners Array<StageCompleteListener>
--- @field protected CheckContinuousAsync fun(self:Stage, time:number) : number?
@@ -74,12 +63,13 @@ local Stage = {}
Stage.__index = Stage
Stage.StageColors = {
INVISIBLE = { 0, 0, 0, 0 },
RED_ACTIVE = { 1, 0, 0, 0.20 },
RED_PREACTIVE = { 1, 0, 0, 0.05},
BLUE = { 0, 0, 1, 0.10},
GRAY = { 80/255, 80/255, 80/255, 0.10 }
INVISIBLE = { r=0, g=0, b=0, a=0 },
RED_ACTIVE = { r=1, g=0, b=0, a=0.15 },
RED_PREACTIVE = { r=1, g=0, b=0, a=0.10},
BLUE = { r=0, g=0, b=1, a=0.10},
GRAY = { r=80/255, g=80/255, b=80/255, a=0.10 }
}
---comment
@@ -89,22 +79,16 @@ Stage.StageColors = {
---@param initData StageInitData
---@param missionPriority MissionPriority
---@param spawnManager SpawnManager
---@param stageType StageType
---@return Stage
function Stage:superNew(database, stageConfig, logger, initData, stageType, missionPriority, spawnManager)
function Stage:superNew(database, stageConfig, logger, initData, missionPriority, spawnManager)
logger:debug("[BaseStage] Initiating stage with name: " .. initData.stageZoneName)
self._currentStageState = StageState.Inactive
self.zoneName = initData.stageZoneName
self.stageNumber = initData.stageNumber
self._stageRepository = StageRepository.getInstance()
if initData.stageLaneIdentifier then
self._stageLaneIdentifier = string.lower(initData.stageLaneIdentifier)
else
self._stageLaneIdentifier = nil
end
self._isActive = false
self._isComplete = false
self.stageName = initData.stageDisplayName
self._stageType = stageType
self.OnPostStageComplete = nil
self.OnPostBlueActivated = nil
@@ -125,19 +109,14 @@ function Stage:superNew(database, stageConfig, logger, initData, stageType, miss
supplyHubs = {}
}
self._activeStage = -99
self._preActivated = false
self._stageConfig = stageConfig or {}
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate(logger.LogLevel)
local zone = DcsUtil.getZoneByName(self.zoneName)
if zone then
local colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.INVISIBLE)
local fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.INVISIBLE)
local customDrawing = CustomDrawing.FromZone(zone, colorString, fillColorString, 1, 5)
if customDrawing then
self._customDrawing = customDrawing
end
self._stageDrawingId = DcsUtil.DrawZone(zone, Stage.StageColors.INVISIBLE, Stage.StageColors.INVISIBLE, 4)
end
self._spawnedGroups = {}
@@ -274,7 +253,6 @@ function Stage:superNew(database, stageConfig, logger, initData, stageType, miss
end
end
Events.AddStageNumberChangedListener(self)
return self
@@ -282,7 +260,7 @@ end
---@return boolean
function Stage:IsComplete()
if self._currentStageState >= StageState.Blue then return true end
if self._isComplete == true then return true end
for i, mission in pairs(self._db.sams) do
local state = mission:getState()
@@ -297,44 +275,14 @@ function Stage:IsComplete()
return false
end
end
self._isComplete = true
return true
end
---@return boolean
function Stage:IsActive()
return self._currentStageState == StageState.Activated
end
---@return StageType
function Stage:GetStageType()
return self._stageType
end
---@return string?
function Stage:GetStageLaneIdentifier()
return self._stageLaneIdentifier
end
---@return number
function Stage:GetStageIndex()
return self.stageNumber
end
---@return string
function Stage:GetStageName()
return self.stageName
end
function Stage:GetMissions()
local missions = {}
for _, mission in pairs(self._db.missions) do
table.insert(missions, mission)
end
for _, sam in pairs(self._db.sams) do
table.insert(missions, sam)
end
return missions
return self._isActive == true
end
---comment
@@ -397,7 +345,7 @@ function Stage:IsMissionComplete(missionName)
return mission:getState() == "COMPLETED"
end
-- private usage only
---private use only
function Stage:NotifyComplete()
self._logger:info("Stage complete: " .. (self.stageName or self.stageNumber or "unknown"))
@@ -419,13 +367,10 @@ function Stage:AddStageCompleteListener(listener)
end
---Activates all SAMS, Airbase units etc all at once.
function Stage:PreActivate()
if self._currentStageState >= StageState.PreActivated then
return
end
self._currentStageState = StageState.PreActivated
---@param draw boolean
function Stage:PreActivate(draw)
if self._preActivated == false then
self._preActivated = true
for key, mission in pairs(self._db.sams) do
if mission then
mission:SpawnInactive()
@@ -435,64 +380,42 @@ function Stage:PreActivate()
for _, airbase in pairs(self._db.airbases) do
airbase:ActivateRedStage()
end
end
self:MarkStage()
if draw == true then
self:MarkStage(Stage.StageColors.RED_PREACTIVE)
end
end
function Stage:MarkStage()
---@param stageColor DrawColor
function Stage:MarkStage(stageColor)
local lineColor = { r=stageColor.r, g=stageColor.g, b=stageColor.b, a=stageColor.a }
local fillColor = { r=stageColor.r, g=stageColor.g, b=stageColor.b, a=stageColor.a }
self._logger:debug("Marking stage '" .. Util.toString(self.zoneName) .. "' with state: " .. self._currentStageState)
if self._customDrawing then
self._customDrawing:Remove()
if stageColor.a > 0 then
lineColor.a = 1
end
if self._stageConfig.isDrawStagesEnabled == false then return end
if self._stageConfig.isDrawPreActivatedEnabled == false and self._currentStageState == StageState.PreActivated then
return
if stageColor == Stage.StageColors.RED_PREACTIVE then
lineColor.a = 0
end
if self._customDrawing then
self._customDrawing:UpdateDrawingObject(function(drawingObject)
local drawing = drawingObject --[[@as Polygon]]
if self._currentStageState == StageState.Activated then
drawing.fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_ACTIVE)
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_ACTIVE)
drawing.style = "dot dash"
elseif self._currentStageState == StageState.PreActivated then
drawing.fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_PREACTIVE)
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_PREACTIVE)
drawing.style = "no line"
elseif self._currentStageState == StageState.Blue then
drawing.fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.BLUE)
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.BLUE)
drawing.style = "two dash"
else
drawing.fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.INVISIBLE)
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.INVISIBLE)
drawing.style = "no line"
if self._stageDrawingId and self._stageConfig.isDrawStagesEnabled == true then
DcsUtil.SetLineColor(self._stageDrawingId, lineColor)
DcsUtil.SetFillColor(self._stageDrawingId, fillColor)
end
return drawing
end)
self._customDrawing:Draw()
end
end
function Stage:ActivateStage()
self._isActive = true;
if self._currentStageState >= StageState.Activated then
return
end
self:PreActivate()
self._currentStageState = StageState.Activated
pcall(function()
self:MarkStage()
self:MarkStage(Stage.StageColors.RED_ACTIVE)
end)
self:PreActivate(false)
self._logger:debug("Activating Misc groups for zone. Count: " .. Util.tableLength(self._db.miscGroups))
for _, miscGroup in pairs(self._db.miscGroups) do
miscGroup:Spawn()
@@ -516,10 +439,6 @@ function Stage:ActivateStage()
end
end
if self._db and self._db.stageBriefing then
self._missionCommandsHelper:AddStageBriefing(self.zoneName, self._db.stageBriefing)
end
timer.scheduleFunction(self.CheckContinuousAsync, self, timer.getTime() + 3)
end
@@ -532,60 +451,43 @@ end
---comment
---@param self Stage
---@param number integer
---@param stageLaneIdentifier string?
function Stage:OnStageNumberChanged(number, stageLaneIdentifier)
function Stage:OnStageNumberChanged(number)
---@return boolean
local needsPreActivation = function()
if self._stageLaneIdentifier == stageLaneIdentifier then
if self.stageNumber <= number + self._stageConfig.AmountPreactivateStage then
return true
end
elseif self._stageLaneIdentifier == nil then
--main lane
--Check if this stage is a chapter stage
if self._stageRepository:getStageLane(self._stageLaneIdentifier):IsChapterStart(self.stageNumber)
and self.stageNumber < number + self._stageConfig.AmountPreactivateStage
then
return true
if self._activeStage == number then --only activate once for a stage
return
end
if GlobalCapManager.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
return true
end
local previousActive = self._activeStage
self._activeStage = number
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
self._logger:debug("Pre-activating stage: " .. self.zoneName .. " with number: " .. number)
self:PreActivate(true)
elseif GlobalCapManager.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
self:PreActivate(false)
end
return false
end
---@return boolean
local needsActivation = function()
if self._stageLaneIdentifier == stageLaneIdentifier and self.stageNumber == number then
return true
end
return false
end
---@return boolean
local needsBlueActivation = function()
if self._stageLaneIdentifier == stageLaneIdentifier and self.stageNumber < number then
return true
end
return false
end
if needsPreActivation() == true then
self:PreActivate()
end
if needsActivation() == true then
if number == self.stageNumber then
self:ActivateStage()
if self._db and self._db.stageBriefing then
self._missionCommandsHelper:AddStageBriefing(self.zoneName, self._db.stageBriefing)
end
end
if needsBlueActivation() == true then
if previousActive <= self.stageNumber then
if number > self.stageNumber then
self:ActivateBlueStage()
end
end
if number > self.stageNumber then
self._missionCommandsHelper:RemoveStageBriefing(self.zoneName)
end
end
function Stage:GetBriefing()
return "Briefing For "
end
---@param self Stage
@@ -594,6 +496,7 @@ Stage.OnMissionComplete = function(self, mission)
self:CheckAndUpdateSelf()
end
---private use only
function Stage:ActivateBlueGroups()
@@ -655,12 +558,8 @@ end
function Stage:ActivateBlueStage()
if self._currentStageState >= StageState.Blue then
return
end
self._logger:debug("Setting stage '" .. Util.toString(self.zoneName) .. "' to blue")
self._currentStageState = StageState.Blue
for _, mission in pairs(self._db.missions) do
mission:SpawnPersistedState()
end
@@ -676,7 +575,7 @@ function Stage:ActivateBlueStage()
---@param self Stage
local ActivateBlueAsync = function(self)
pcall(function()
self:MarkStage()
self:MarkStage(Stage.StageColors.BLUE)
end)
self:ActivateBlueGroups()
@@ -684,8 +583,6 @@ function Stage:ActivateBlueStage()
return nil
end
self._missionCommandsHelper:RemoveStageBriefing(self.zoneName)
timer.scheduleFunction(ActivateBlueAsync, self, timer.getTime() + 3)
end
@@ -1,12 +0,0 @@
--- StageState enumeration for the current stage state.
--- Chronological order, meaning that higher values should represent later stages in the sequence.
---@enum CurrentStageState
local StageState = {
Inactive = 0,
PreActivated = 1,
Activated = 2,
Blue = 3
}
return StageState
+7 -12
View File
@@ -19,11 +19,11 @@ function ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
setmetatable(ExtraStage, Stage)
local self = setmetatable({}, { __index = ExtraStage }) --[[@as ExtraStage]]
self:superNew(database, stageConfig, logger, initData, "ExtraStage", "secondary", spawnManager)
self:superNew(database, stageConfig, logger, initData, "secondary", spawnManager)
self.OnPostBlueActivated = function (selfStage)
selfStage:MarkStage()
selfStage:MarkStage(Stage.StageColors.GRAY)
end
self.OnPostStageComplete = function (selfStage)
@@ -34,14 +34,9 @@ function ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
end
---comment
---@param self ExtraStage
---@param self Stage
---@param number integer
---@param stageLaneIdentifier string?
function ExtraStage:OnStageNumberChanged(number, stageLaneIdentifier)
if stageLaneIdentifier ~= self._stageLaneIdentifier then
return
end
function ExtraStage:OnStageNumberChanged(number)
if self._activeStage == number then --only activate once for a stage
return
@@ -52,16 +47,16 @@ function ExtraStage:OnStageNumberChanged(number, stageLaneIdentifier)
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
self._logger:debug("Pre-activating stage: " .. self.zoneName .. " with number: " .. number)
self:PreActivate()
self:PreActivate(true)
elseif GlobalCapManager.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
self:PreActivate()
self:PreActivate(false)
end
if number == self.stageNumber then
self:ActivateStage()
end
if self._currentStageState == Stage.CurrentStageState.BLUE then
if self._isComplete == true then
self:ActivateBlueStage()
end
@@ -18,7 +18,7 @@ function PrimaryStage.New(database, stageConfig, logger, initData, spawnManager)
setmetatable(PrimaryStage, Stage)
local self = setmetatable({}, { __index = PrimaryStage }) --[[@as PrimaryStage]]
self:superNew(database, stageConfig, logger, initData, "PrimaryStage", "primary", spawnManager)
self:superNew(database, stageConfig, logger, initData, "primary", spawnManager)
return self
end
@@ -4,24 +4,28 @@ local Stage = require("classes.stageClasses.Stages.BaseStage.Stage")
---@field private _waitTimeSeconds integer
---@field private _startTime number
local WaitingStage = {}
WaitingStage.__index = WaitingStage
---@class WaitingStageInitData : StageInitData
---@field waitingSeconds integer
local WaitingStageInitData = {}
---comment
---@param database Database
---@param stageConfig StageConfig
---@param logger any
---@param initData StageInitData
---@param initData WaitingStageInitData
---@param spawnManager SpawnManager
---@param waitingSeconds integer
---@return WaitingStage
function WaitingStage.New(database, stageConfig, logger, initData, waitingSeconds, spawnManager)
function WaitingStage.New(database, stageConfig, logger, initData, spawnManager)
setmetatable(WaitingStage, Stage)
local self = setmetatable({}, { __index = WaitingStage }) --[[@as WaitingStage]]
self:superNew(database, stageConfig, logger, initData, "WaitingStage", "none", spawnManager)
self:superNew(database, stageConfig, logger, initData, "none", spawnManager)
self._waitTimeSeconds = 5
if waitingSeconds and waitingSeconds > 5 then self._waitTimeSeconds = waitingSeconds end
if initData.waitingSeconds and initData.waitingSeconds > 5 then self._waitTimeSeconds = initData.waitingSeconds end
self._startTime = nil
self.CheckContinuousAsync = function (selfA, time)
@@ -1,139 +1,48 @@
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
local Util = require("classes.util.Util")
local Logger = require("classes.util.Logger")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local drawingLogger = Logger.new("CustomDrawing")
---@class CustomDrawing
---@field protected _IDs Array<integer>?
---@field protected _name string?
---@field protected _drawingObject DrawingObject
---@field private _id integer?
---@field private _drawingObject DrawingObject
---@field private _startingStage number
---@field private _removeAtStage number
local CustomDrawing = {}
CustomDrawing.__index = CustomDrawing
---@protected
---@param drawingObject DrawingObject
---@return CustomDrawing?
function CustomDrawing.New(drawingObject)
---@param id integer?
---@return CustomDrawing
function CustomDrawing.New(drawingObject, id)
local self = setmetatable({}, CustomDrawing)
self._drawingObject = drawingObject
self._IDs = {} -- initiate IDs as an empty array, when drawn it will be set to the IDs returned by DrawingHelper.Draw
self._name = drawingObject.name
self._id = id
local name = drawingObject.name
local split = Util.split_string(name or "", "_")
local secondPart = split[2] or "1"
local splitPart = Util.split_string(secondPart, ":")
self._startingStage = tonumber(splitPart[1]) or 1
self._removeAtStage = tonumber(splitPart[2]) or math.huge
return self
end
---@param points Array<Vec2>
---@param colorString string
---@param lineStyle LineType
---@param lineThickness number
---@return CustomDrawing?
function CustomDrawing.FromPoints(points, colorString, lineStyle, lineThickness)
if points == nil or #points < 3 then
drawingLogger:warn("CustomDrawing.FromPoints called with nil or less than 3 points")
return nil
end
---@type FreeLine
local drawingObject = {
mapX = 0,
mapY = 0,
points = points,
lineMode = "free",
name = "custom_drawing_" .. tostring(math.random(1000000)),
primitiveType = "Polygon",
polygonMode = "free",
visible = true,
style = DrawingHelper.ToLineStyleString(lineStyle),
colorString = colorString,
thickness = lineThickness,
closed = false
}
return CustomDrawing.New(drawingObject)
end
---@param zone SpearheadTriggerZone
---@param colorString string
---@param fillColorString string
---@param lineStyle LineType
---@param lineThickness number
---@return CustomDrawing?
function CustomDrawing.FromZone(zone, colorString, fillColorString, lineStyle, lineThickness)
if zone == nil then
drawingLogger:warn("CustomDrawing.FromZone called with nil zone")
return nil
end
if zone.zone_type == "Cilinder" then
---@type Circle
local drawingObject = {
mapX = zone.location.x,
mapY = zone.location.y,
radius = zone.radius,
name = zone.name .. "_drawing",
primitiveType = "Polygon",
polygonMode = "circle",
visible = true,
style = DrawingHelper.ToLineStyleString(lineStyle),
colorString = colorString,
fillColorString = fillColorString,
thickness = lineThickness,
}
return CustomDrawing.New(drawingObject)
end
if zone.zone_type == "Polygon" then
---@type Free
local drawingObject = {
mapX = 0,
mapY = 0,
points = zone.verts,
name = zone.name .. "_drawing",
primitiveType = "Polygon",
polygonMode = "free",
visible = true,
style = DrawingHelper.ToLineStyleString(lineStyle),
colorString = colorString,
fillColorString = fillColorString,
thickness = lineThickness,
}
return CustomDrawing.New(drawingObject)
end
end
---@return string
function CustomDrawing:GetName()
return self._drawingObject.name
---@return number start
---@return number stop
function CustomDrawing:GetStartAndStop()
return self._startingStage, self._removeAtStage
end
function CustomDrawing:Draw()
drawingLogger:debug("Drawing custom drawing with IDs " .. table.concat(self._IDs, ", "))
if self._IDs ~= nil then
for _, id in ipairs(self._IDs) do
DrawingHelper.Remove(id)
end
end
self._IDs = DrawingHelper.Draw(self._drawingObject)
self._id = DrawingHelper.Draw(self._drawingObject)
end
function CustomDrawing:Remove()
if self._IDs ~= nil then
for _, id in ipairs(self._IDs) do
drawingLogger:debug("Removing custom drawing with ID " .. tostring(id))
DrawingHelper.Remove(id)
if self._id ~= nil then
DrawingHelper.Remove(self._id)
self._id = nil
end
self._IDs = {}
end
end
---@param updateFunc fun(drawingObject:DrawingObject):DrawingObject
function CustomDrawing:UpdateDrawingObject(updateFunc)
self._drawingObject = updateFunc(self._drawingObject)
end
return CustomDrawing
@@ -1,93 +0,0 @@
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local Util = require("classes.util.Util")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
---@class StageDrawing : CustomDrawing
---@field private _startingStage number
---@field private _removeAtStage number
---@field private _stageLaneIdentifier string?
local StageDrawing = {}
StageDrawing.__index = StageDrawing
setmetatable(StageDrawing, CustomDrawing)
---@param drawingObject DrawingObject
---@return StageDrawing?
function StageDrawing.New(drawingObject)
local super = CustomDrawing.New(drawingObject)
if not super then
return nil
end
local self = setmetatable(super, StageDrawing) --[[@as StageDrawing]]
local split = Util.split_string(self._name or "", "_")
local secondPart = split[2] or "1"
local splitPart = Util.split_string(secondPart, ":")
if tonumber(splitPart[1]) == nil then
local laneIdentifier = string.sub(splitPart[1], 1, 1)
if tonumber(laneIdentifier) == nil then
self._stageLaneIdentifier = laneIdentifier
end
local startNumber = string.sub(splitPart[1], 2)
local startNumberVal = tonumber(startNumber)
if startNumberVal == nil then
MissionEditorWarnings.Add("Start number for " ..
self._name .. " is not a valid number: " .. tostring(startNumber))
return nil
end
self._startingStage = startNumberVal
else
local startNumber = tonumber(splitPart[1])
if startNumber == nil then
MissionEditorWarnings.Add("Start number for " ..
self._name .. " is not a valid number: " .. tostring(splitPart[1]))
return nil
end
self._startingStage = startNumber
end
if tonumber(splitPart[2]) == nil then
local laneIdentifier = string.sub(splitPart[2], 1, 1)
if tonumber(laneIdentifier) == nil then
if self._stageLaneIdentifier and self._stageLaneIdentifier ~= laneIdentifier then
MissionEditorWarnings.Add("Lane identifiers do not match for " ..
self._name ..
": " ..
self._stageLaneIdentifier ..
" vs " .. laneIdentifier .. ". Will only use stage " .. self._stageLaneIdentifier)
end
end
local stopNumber = string.sub(splitPart[2], 2)
local stopNumberVal = tonumber(stopNumber)
if stopNumberVal == nil then
MissionEditorWarnings.Add("Stop number for " ..
self._name .. " is not a valid number: " .. tostring(stopNumber))
return nil
end
self._removeAtStage = stopNumberVal
else
local stopNumber = tonumber(splitPart[2])
if stopNumber == nil then
MissionEditorWarnings.Add("Stop number for " ..
self._name .. " is not a valid number: " .. tostring(splitPart[2]))
return nil
end
self._removeAtStage = stopNumber
end
return self
end
function StageDrawing:GetStageLaneIdentifier()
return self._stageLaneIdentifier
end
function StageDrawing:GetStartingStage()
return self._startingStage
end
function StageDrawing:GetRemoveAtStage()
return self._removeAtStage
end
return StageDrawing
@@ -1,45 +1,33 @@
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local Logger = require("classes.util.Logger")
local GlobalConfig = require("classes.configuration.GlobalConfig")
---@type LogLevel
local level = "INFO"
if GlobalConfig.New():isDebugEnabled() then
level = "DEBUG"
end
local logger = Logger.new("DrawingHelper", level)
---@class DrawingHelper
local DrawingHelper = {}
DrawingHelper.__index = DrawingHelper
local customDrawingIdIncrementer = 4210
---@param object DrawingObject
---@return Array<integer> id
---@return integer? id
function DrawingHelper.Draw(object)
if object == nil then
if logger then
logger:warn("DrawingHelper.Draw called with nil object")
end
return {}
return nil
end
local id = DrawingHelper.GetAndAddId()
if(object.primitiveType == "Polygon") then
return DrawingHelper.DrawPolygon(object--[[@as Polygon]])
DrawingHelper.DrawPolygon(object--[[@as Polygon]], id)
elseif(object.primitiveType == "Line") then
return DrawingHelper.DrawLine(object--[[@as Line]])
DrawingHelper.DrawLine(object--[[@as Line]], id)
elseif(object.primitiveType == "TextBox") then
return DrawingHelper.DrawTextBox(object--[[@as TextBox]])
else
logger:warn("Unknown primitive type: " .. tostring(object.primitiveType))
DrawingHelper.DrawTextBox(object--[[@as TextBox]], id)
end
return {}
return id
end
function DrawingHelper.GetAndAddId()
return DcsUtil.GetNextDrawID()
customDrawingIdIncrementer = customDrawingIdIncrementer + 1
return customDrawingIdIncrementer
end
---@private
@@ -48,49 +36,35 @@ end
---@param points Array<Vec3>
---@param fillColor table
---@param lineColor table
---@param lineStyle LineType
---@param lineThickness number
local function MarkupToAll(shapeID, drawID, points, fillColor, lineColor, lineStyle, lineThickness)
if lineThickness == nil or lineThickness <= 0 then
lineStyle = 0
end
local function MarkupToAll(shapeID, drawID, points, fillColor, lineColor, lineStyle)
local functionString = "trigger.action.markupToAll(" .. shapeID .. ", -1, " .. drawID .. ","
for _, point in pairs(points) do
for _, point in ipairs(points) do
functionString = functionString .. " { x=" .. point.x .. ", y=0,z=" .. point.z .. "},"
end
functionString = functionString .. "{0,1,0,1}, {0,1,0,1}, " .. lineStyle .. ")"
logger:debug("Drawing complex drawing with ID " .. tostring(drawID) .. " and function string: " .. functionString)
functionString = functionString ..
"{ " .. lineColor[1] .. "," .. lineColor[2] .. "," .. lineColor[3] .. "," .. lineColor[4] .. "}, " ..
"{ " .. fillColor[1] .. "," .. fillColor[2] .. "," .. fillColor[3] .. "," .. fillColor[4] .. "}, " ..
lineStyle .. ")"
---@diagnostic disable-next-line: deprecated
local f, err = loadstring(functionString)
if f then
f()
else
logger:error("Something failed when drawing complex drawing" .. err)
env.error("Something failed when drawing complex drawing" .. err)
end
if fillColor then
trigger.action.setMarkupColorFill(drawID, fillColor)
end
trigger.action.setMarkupColor(drawID, lineColor)
trigger.action.setMarkupTypeLine(drawID, lineStyle)
end
---@private
---@param object Polygon
---@return Array<integer>
function DrawingHelper.DrawPolygon(object)
---@param id integer
function DrawingHelper.DrawPolygon(object, id)
if object == nil then
return {}
return
end
local id = DrawingHelper.GetAndAddId()
---@param circle Circle
local function DrawCircle(circle)
local vec3 = { x = circle.mapX, y = 0, z = circle.mapY }
@@ -101,12 +75,11 @@ function DrawingHelper.DrawPolygon(object)
end
---@param oval Oval
---@return integer?, Array<CustomDrawing>?
local function DrawOval(oval)
---@type Array<Vec3>
local points = {}
local pointsNo = 30
local angleStep = (2 * math.pi) / pointsNo
local angleStep = (2 * math.pi) / points
local fillColor = DrawingHelper.ColorToColorTable(oval.fillColorString)
local color = DrawingHelper.ColorToColorTable(oval.colorString)
@@ -118,7 +91,7 @@ function DrawingHelper.DrawPolygon(object)
local y = oval.mapY + (oval.r2 * math.sin(angle))
table.insert(points, { x = x, y = 0, z = y } )
end
MarkupToAll(7, id, points, fillColor, color, lineStyle, oval.thickness)
MarkupToAll(7, id, points, fillColor, color, lineStyle)
end
---@param free Free
@@ -127,26 +100,11 @@ function DrawingHelper.DrawPolygon(object)
local color = DrawingHelper.ColorToColorTable(free.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(free.style)
local keys = {}
for k, _ in pairs(free.points) do
table.insert(keys, k)
end
table.sort(keys, function(a, b) return a < b end)
local points = {}
for _, k in ipairs(keys) do
local point = free.points[k]
local newPoint = { x = free.mapX + point.x, y = 0, z = free.mapY + point.y }
local firstPoint = points[1]
if firstPoint == nil or newPoint.x ~= firstPoint.x or newPoint.z ~= firstPoint.z then
table.insert(points, newPoint)
for _, point in ipairs(free.points) do
table.insert(points, { x = point.x, y = 0, z = point.y } )
end
end
MarkupToAll(7, id, points, fillColor, color, lineStyle, free.thickness)
MarkupToAll(7, id, points, fillColor, color, lineStyle)
end
---@param rect Rect
@@ -166,20 +124,13 @@ function DrawingHelper.DrawPolygon(object)
local color = DrawingHelper.ColorToColorTable(arrow.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(arrow.style)
logger:debug("Drawing arrow with start point: " .. tostring(arrow.mapX) .. ", " .. tostring(arrow.mapY) .. " and angle: " .. tostring(arrow.angle) .. " and length: " .. tostring(arrow.length))
local endPoint = { x = arrow.mapX, y = 0, z = arrow.mapY }
local startPoint = { x = arrow.mapX, y = 0, z = arrow.mapY }
local rad = math.rad(arrow.angle or 0)
local length = arrow.length or 100
local startPoint = { x = arrow.mapX - length * math.sin(rad), y = 0, z = arrow.mapY + length * math.cos(rad) }
local endPoint = { x = arrow.mapX + length * math.cos(rad), y = 0, z = arrow.mapY + length * math.sin(rad) }
trigger.action.arrowToAll(-1, id, startPoint, endPoint, color, fillColor, lineStyle, true)
end
if logger then
logger:debug("Drawing polygon with ID " .. tostring(id) .. " and polygon mode: " .. tostring(object.polygonMode))
end
if object.polygonMode == "circle" then
DrawCircle(object--[[@as Circle]])
elseif object.polygonMode == "oval" then
@@ -191,89 +142,55 @@ function DrawingHelper.DrawPolygon(object)
elseif object.polygonMode == "arrow" then
DrawArrow(object--[[@as Arrow]])
end
return {id}
end
---@private
---@param object Line
---@return Array<integer>
function DrawingHelper.DrawLine(object)
---@param id integer
function DrawingHelper.DrawLine(object, id)
---@type Array<Vec3>
local points = {}
local ids = {}
for _, point in ipairs(object.points) do
table.insert(points, { x = object.mapX + point.x, y = 0, z = object.mapY + point.y } )
table.insert(points, { x = point.x, y = 0, z = point.y } )
end
local color = DrawingHelper.ColorToColorTable(object.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(object.style)
for i = 1, #points - 1 do
local id = DrawingHelper.GetAndAddId()
trigger.action.lineToAll(-1, id, points[i], points[i + 1], color, lineStyle, true)
table.insert(ids, id)
end
return ids
MarkupToAll(1, id, points, color, color, lineStyle)
end
---@private
---@param object TextBox
---@return Array<integer>
function DrawingHelper.DrawTextBox(object)
local id = DrawingHelper.GetAndAddId()
---@param id integer
function DrawingHelper.DrawTextBox(object, id)
trigger.action.textToAll(-1, id, { x= object.mapX, y = 0, z = object.mapY },
DrawingHelper.ColorToColorTable(object.colorString),
DrawingHelper.ColorToColorTable(object.fillColorString),
object.fontSize or 12,
true,
object.text or "")
return {id}
end
function DrawingHelper.Remove(id)
trigger.action.removeMark(id)
end
---@param hexStr string
---@return table
function DrawingHelper.ColorToColorTable(hexStr)
if hexStr == nil then
logger:warn("ColorToColorTable called with nil hexStr, returning default color {0, 0, 0, 0}")
return { 0, 0, 0, 0 }
end
hexStr = hexStr:gsub("0x", "")
local r = tonumber(hexStr:sub(1, 2), 16) / 255
local g = tonumber(hexStr:sub(3, 4), 16) / 255
local b = tonumber(hexStr:sub(5, 6), 16) / 255
local a = tonumber(hexStr:sub(7, 8), 16) / 255
local a = tonumber(hexStr:sub(1, 2), 16) / 255
local r = tonumber(hexStr:sub(3, 4), 16) / 255
local g = tonumber(hexStr:sub(5, 6), 16) / 255
local b = tonumber(hexStr:sub(7, 8), 16) / 255
return { r, g , b , a }
end
---@param rgba table { r, g, b, a }
---@return string
function DrawingHelper.ColorTableToColorString(rgba)
if rgba == nil or #rgba < 4 or rgba[1] == nil or rgba[2] == nil or rgba[3] == nil or rgba[4] == nil then
logger:warn("ColorTableToColorString called with invalid rgba table, returning default color string '0x00000000'")
return "0x00000000"
end
local r = string.format("%02X", math.floor(rgba[1] * 255))
local g = string.format("%02X", math.floor(rgba[2] * 255))
local b = string.format("%02X", math.floor(rgba[3] * 255))
local a = string.format("%02X", math.floor(rgba[4] * 255))
return "0x" .. r .. g .. b .. a
end
---@param lineStyle string
function DrawingHelper.ToLineStyleInteger(lineStyle)
lineStyle = lineStyle:lower()
@@ -285,37 +202,17 @@ function DrawingHelper.ToLineStyleInteger(lineStyle)
return 2
elseif lineStyle == "dotted" then
return 3
elseif lineStyle == "dotdash" then
elseif lineStyle == "dot dash" then
return 4
elseif lineStyle == "longdash" then
elseif lineStyle == "long dash" then
return 5
elseif lineStyle == "twodash" then
elseif lineStyle == "two dash" then
return 6
else
return 0
end
end
function DrawingHelper.ToLineStyleString(lineStyle)
if lineStyle == 0 then
return "no line"
elseif lineStyle == 1 then
return "solid"
elseif lineStyle == 2 then
return "dashed"
elseif lineStyle == 3 then
return "dotted"
elseif lineStyle == 4 then
return "dotdash"
elseif lineStyle == 5 then
return "longdash"
elseif lineStyle == 6 then
return "twodash"
else
return "no line"
end
end
---@class ARGB
---@field public a number
---@field public r number
@@ -137,6 +137,10 @@ function BattleManager:LetUnitsShoot(groups, targetGroups)
}
}
if debugDrawing == true then
self:DrawDebugLine(point, unit)
end
local controller = unit:getController()
if controller then
controller:setTask(shootTask)
@@ -241,8 +245,42 @@ function BattleManager:GetRandomPoint(origin, groupHulls)
if not hull then return nil end
local shootPoints = Util.GetTangentHullPointsFromOrigin(hull, origin)
if debugDrawing == true then
self:DrawDebugZone({ hull })
end
return Util.randomFromList(shootPoints) --[[@as Vec2]]
end
do --DEBUG
---@param unit Unit
---@param target Vec2
function BattleManager:DrawDebugLine(target, unit)
local color = {r = 1, g = 0, b = 0, a = 1}
if unit:getCoalition() == 2 then
color = {r = 0, g = 0, b = 1, a = 1}
end
DcsUtil.DrawLine(unit:getPoint(), {x = target.x, y = 0, z = target.y}, color, 1)
end
---@param hulls Array<Array<Vec2>>
function BattleManager:DrawDebugZone(hulls)
for _, drawHull in pairs(hulls) do
---@type SpearheadTriggerZone
local zone = {
name = "temp",
zone_type = "Polygon",
radius = 0,
verts = drawHull,
location = { x=drawHull[1].x, y=drawHull[1].y },
}
DcsUtil.DrawZone(zone, {r =0, g=0, b =1, a = 0.5} ,{r =0, g= 0, b =1, a = 0}, 1)
end
end
end --DEBUG
return BattleManager
@@ -0,0 +1,20 @@
---@class MaxLoadConfig
---@field maxInternalLoad number
---@type table<string, MaxLoadConfig>
local MaxLoadConfig = {
["Mi-8MT"] = {
maxInternalLoad = 4000,
},
["CH-47Fbl1"] = {
maxInternalLoad = 10000
},
["Mi-24P"] = {
maxInternalLoad = 2000
},
["UH-1H"] = {
maxInternalLoad = 2000
}
}
return MaxLoadConfig
@@ -4,7 +4,6 @@ local Logger = require("classes.util.Logger")
local SpearheadEvents = require("classes.spearhead_events")
local SupplyUnitsTracker = require("classes.stageClasses.helpers.SupplyUnitsTracker")
local SupplyConfigHelper = require("classes.stageClasses.helpers.SupplyConfigHelper")
local StageConfig = require("classes.configuration.StageConfig")
---@class MissionCommandsHelper
@@ -17,7 +16,6 @@ local StageConfig = require("classes.configuration.StageConfig")
---@field private _stageBriefings table<string, string> @table of stage briefings by stage name
---@field private _logger Logger @logger instance for logging
---@field private _supplyUnitsTracker SupplyUnitsTracker @supply units tracker instance
---@field private _stageConfig StageConfig
local MissionCommandsHelper = {}
MissionCommandsHelper.__index = MissionCommandsHelper
@@ -25,8 +23,8 @@ MissionCommandsHelper.__index = MissionCommandsHelper
---@param groupPos Vec2
local function sortMissions(list, groupPos)
table.sort(list, function(a, b)
local distA = Util.VectorDistance2d(groupPos, a.location or { x = 0, y = 0 })
local distB = Util.VectorDistance2d(groupPos, b.location or { x = 0, y = 0 })
local distA = Util.VectorDistance2d(groupPos, a.location or {x=0, y=0})
local distB = Util.VectorDistance2d(groupPos, b.location or {x=0, y=0})
return distA < distB;
end)
end
@@ -36,11 +34,12 @@ local id = 0
local instance = nil
---@return MissionCommandsHelper
function MissionCommandsHelper.getOrCreate()
---@param logLevel string @log level for the logger
function MissionCommandsHelper.getOrCreate(logLevel)
if instance == nil then
instance = setmetatable({}, MissionCommandsHelper)
instance._logger = Logger.new("MissionCommandsHelper")
instance._logger = Logger.new("MissionCommandsHelper", logLevel)
instance._logger:info("Creating MissionCommandsHelper instance")
@@ -51,9 +50,7 @@ function MissionCommandsHelper.getOrCreate()
instance.lastUpdate = 0
instance._stageBriefings = {}
instance._stageConfig = StageConfig:getInstance()
instance._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate()
instance._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate(logLevel)
instance._supplyUnitsTracker:AddOnSupplyUnitEventListener(
{
@@ -98,6 +95,7 @@ function MissionCommandsHelper.getOrCreate()
timer.scheduleFunction(instance.updateContinuous, instance, timer.getTime() + 5)
SpearheadEvents.AddOnPlayerEnterUnitListener(instance)
end
return instance
@@ -126,16 +124,12 @@ function MissionCommandsHelper:RemoveMissionToCommands(mission)
self.updateNeeded = true
end
---@param unit Unit
function MissionCommandsHelper:OnPlayerEntersUnit(unit)
if unit then
local group = unit:getGroup()
if group then
self:updateCommandsForGroup(group:getID())
if self._stageConfig.briefingOnSpawnEnabled == true then
self:OverviewToGroup(group:getID())
end
end
if group then self:updateCommandsForGroup(group:getID()) end
end
end
@@ -170,40 +164,47 @@ local pinMissionCommand = function(args)
end
end
---@param groupID integer
function MissionCommandsHelper:OverviewToGroup(groupID)
---@private
function MissionCommandsHelper:AddOverviewCommand(groupID)
local MissionsOverviewToGroup = function (id)
local text = "Missions Overview\n\n"
local group = DcsUtil.GetPlayerGroupByGroupID(groupID)
local group = DcsUtil.GetPlayerGroupByGroupID(id)
---@type Vec2
local groupPos = { x = 0, y = 0 }
local groupPos = { x=0, y=0 }
if group then
local pos = group:getUnit(1):getPosition().p
groupPos = { x = pos.x, y = pos.z }
groupPos = { x= pos.x, y=pos.z }
end
---comment
---@param mission Mission
---@return string
local function formatLine(mission)
local distanceText = "?"
if group then
local lead = group:getUnit(1)
if lead and lead:isExist() == true then
local pos = lead:getPoint()
local Vec2Pos = { x = pos.x, y = pos.z }
local Vec2Pos = { x= pos.x, y=pos.z }
local distance = Util.VectorDistance2d(Vec2Pos, mission.location) / 1852
distanceText = string.format("~%d", math.floor(distance))
end
end
return string.format("[%s]\t%s \t%s \t%s %% \t%s nM\n", mission.code, mission.missionTypeDisplay, mission.name,
mission:PercentageComplete(), distanceText)
return string.format("[%s]\t%s \t%s \t%s %% \t%s nM\n", mission.code, mission.missionTypeDisplay, mission.name, mission:PercentageComplete(), distanceText)
end
for _, briefing in pairs(self._stageBriefings) do
text = text .. briefing .. "\n\n"
end
---Primary missions
text = text .. "Primary Missions\n"
@@ -230,6 +231,7 @@ function MissionCommandsHelper:OverviewToGroup(groupID)
---@type Array<Mission>
local secondaryMissions = {}
for code, enabled in pairs(self.enabledByCode) do
if enabled == true then
local mission = self.missionsByCode[code]
if mission and mission:getState() == "ACTIVE" and mission.priority == "secondary" then
@@ -244,42 +246,29 @@ function MissionCommandsHelper:OverviewToGroup(groupID)
end
trigger.action.outTextForGroup(groupID, text, 20, true)
end
---@private
function MissionCommandsHelper:AddOverviewCommand(groupID)
---@class OverviewToGroupCommandArgs
---@field self MissionCommandsHelper @the MissionCommandsHelper instance
---@field groupId integer @the group ID of the player requesting the overview
---@param args OverviewToGroupCommandArgs
local MissionOverViewToGroup = function(args)
args.self:OverviewToGroup(args.groupId)
trigger.action.outTextForGroup(id, text, 20, true)
end
---@type OverviewToGroupCommandArgs
local overviewToGroupCommandArgs = { self = self, groupId = groupID }
missionCommands.removeItemForGroup(groupID, { "Overview" })
missionCommands.addCommandForGroup(groupID, "Overview", nil, MissionOverViewToGroup, overviewToGroupCommandArgs)
missionCommands.removeItemForGroup(groupID, { "Overview" } )
missionCommands.addCommandForGroup(groupID, "Overview", nil, MissionsOverviewToGroup, groupID)
end
---@private
---@param groupID number
function MissionCommandsHelper:AddPinnedMission(groupID)
local pinndedMission = self.pinnedByGroup[tostring(groupID)]
missionCommands.removeItemForGroup(groupID, { "Pinned Mission" })
if pinndedMission and self.enabledByCode[tostring(pinndedMission.code)] == true then
missionCommands.addCommandForGroup(groupID, "Pinned Mission", nil, missionBriefingRequested,
{ groupId = groupID, mission = pinndedMission })
missionCommands.addCommandForGroup(groupID, "Pinned Mission", nil, missionBriefingRequested, { groupId = groupID, mission = pinndedMission })
end
end
---@param groupID number
function MissionCommandsHelper:updateCommandsForGroup(groupID)
self._logger:debug("Updating commands for group: " .. tostring(groupID))
self:AddPinnedMission(groupID)
@@ -297,14 +286,15 @@ function MissionCommandsHelper:updateCommandsForGroup(groupID)
trigger.action.outTextForGroup(id, "clearing...", 1, true)
end
missionCommands.removeItemForGroup(groupID, { "Clear View" })
missionCommands.removeItemForGroup(groupID, { "Clear View" } )
missionCommands.addCommandForGroup(groupID, "Clear View", nil, clearView, groupID)
missionCommands.removeItemForGroup(groupID, { "Refresh Missions" })
missionCommands.removeItemForGroup(groupID, { "Refresh Missions" } )
missionCommands.addCommandForGroup(groupID, "Refresh Missions", nil, function(refresh_mission_id)
self._logger:debug("Manual refresh of missions for group: " .. tostring(refresh_mission_id))
self:updateCommandsForGroup(refresh_mission_id)
end, groupID)
end
local folderNames = {
@@ -327,14 +317,15 @@ function MissionCommandsHelper:PinMission(mission, groupID)
end
function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
local perFolder = 9
local group = DcsUtil.GetPlayerGroupByGroupID(groupID)
---@type Vec2
local groupPos = { x = 0, y = 0 }
local groupPos = { x=0, y=0 }
if group then
local pos = group:getUnit(1):getPosition().p
groupPos = { x = pos.x, y = pos.z }
groupPos = { x= pos.x, y=pos.z }
end
do --- primary missions
@@ -362,7 +353,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
else
local name = "Next Menu ..."
missionCommands.addSubMenuForGroup(groupID, name, path)
path[#path + 1] = name
path[#path+1] = name
count = 0
end
end
@@ -391,7 +382,7 @@ function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
else
local name = "Next Menu ..."
missionCommands.addSubMenuForGroup(groupID, name, path)
path[#path + 1] = name
path[#path+1] = name
count = 0
end
end
@@ -404,28 +395,28 @@ end
---@param path Array<string>
---@param mission Mission
function MissionCommandsHelper:addMissionCommands(groupId, path, mission)
if path then
local group = DcsUtil.GetPlayerGroupByGroupID(groupId)
local distance = "[?]"
if group then
local lead = group:getUnit(1)
if lead and lead:isExist() == true then
local pos = lead:getPoint()
local Vec2Pos = { x = pos.x, y = pos.z }
local Vec2Pos = { x= pos.x, y=pos.z }
local dist = Util.VectorDistance2d(Vec2Pos, mission.location) / 1852
distance = "[" .. string.format("~%dnM", math.floor(dist)) .. "]"
end
end
local missionFolderName = "[" ..
mission.code .. "]" .. distance .. mission.name .. "( " .. mission.missionTypeDisplay .. " )"
local missionFolderName = "[" .. mission.code .. "]" .. distance .. mission.name .. "( " .. mission.missionTypeDisplay .. " )"
missionCommands.addSubMenuForGroup(groupId, missionFolderName, path)
table.insert(path, missionFolderName)
---@type MissionBriefingRequestedArgs
local missionBriefingRequestedArgs = { groupId = groupId, mission = mission }
missionCommands.addCommandForGroup(groupId, "Briefing", path, missionBriefingRequested,
missionBriefingRequestedArgs)
missionCommands.addCommandForGroup(groupId, "Briefing", path, missionBriefingRequested,missionBriefingRequestedArgs)
---@type PinMissionCommandArgs
local pinMissionCommandArgs = { self = self, groupId = groupId, mission = mission }
@@ -436,6 +427,7 @@ end
---@private
---@param groupID integer
function MissionCommandsHelper:AddSupplyHubCommandsIfApplicable(groupID)
if self._supplyUnitsTracker:IsGroupLeadInSupplyHub(groupID) ~= true then return end
self._logger:debug("Adding supply hub commands for group: " .. tostring(groupID))
@@ -466,32 +458,28 @@ function MissionCommandsHelper:AddSupplyHubCommandsIfApplicable(groupID)
local path = { [1] = folderNames.supplyHub }
---@type LoadCargoCommandParams
local farpParams1000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "FARP_CRATE_1000", supplyUnitsTracker =
self._supplyUnitsTracker, commandHelper = self }
local farpParams1000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "FARP_CRATE_1000", supplyUnitsTracker = self._supplyUnitsTracker, commandHelper = self }
missionCommands.addCommandForGroup(groupID, "Load FARP Crate (1000)", path, loadCargoCommand, farpParams1000)
---@type LoadCargoCommandParams
local farpParams2000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "FARP_CRATE_2000", supplyUnitsTracker =
self._supplyUnitsTracker, commandHelper = self }
local farpParams2000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "FARP_CRATE_2000", supplyUnitsTracker = self._supplyUnitsTracker, commandHelper = self }
missionCommands.addCommandForGroup(groupID, "Load FARP Crate (2000)", path, loadCargoCommand, farpParams2000)
---@type LoadCargoCommandParams
local samParms1000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "SAM_CRATE_2000", supplyUnitsTracker =
self._supplyUnitsTracker, commandHelper = self }
local samParms1000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "SAM_CRATE_2000", supplyUnitsTracker = self._supplyUnitsTracker, commandHelper = self }
missionCommands.addCommandForGroup(groupID, "Load SAM Crate (1000)", path, loadCargoCommand, samParms1000)
---@type LoadCargoCommandParams
local samParms2000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "SAM_CRATE_2000", supplyUnitsTracker =
self._supplyUnitsTracker, commandHelper = self }
local samParms2000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "SAM_CRATE_2000", supplyUnitsTracker = self._supplyUnitsTracker, commandHelper = self }
missionCommands.addCommandForGroup(groupID, "Load SAM Crate (2000)", path, loadCargoCommand, samParms2000)
---@type LoadCargoCommandParams
local airbaseParms2000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "AIRBASE_CRATE_2000", supplyUnitsTracker =
self._supplyUnitsTracker, commandHelper = self }
local airbaseParms2000 = { unitID = unit:getID(), groupID = group:getID(), crateType = "AIRBASE_CRATE_2000", supplyUnitsTracker = self._supplyUnitsTracker, commandHelper = self }
missionCommands.addCommandForGroup(groupID, "Airbase Crate (2000)", path, loadCargoCommand, airbaseParms2000)
end
function MissionCommandsHelper:AddCargoCommands(groupID)
local group = DcsUtil.GetPlayerGroupByGroupID(groupID)
if group == nil then return end
@@ -521,19 +509,20 @@ function MissionCommandsHelper:AddCargoCommands(groupID)
for i = 1, amount do
local path = { [1] = folderNames.cargo }
---@type UnloadCargoCommandParams
local params = { unitID = unit:getID(), crateType = cargoType, supplyUnitsTracker = self
._supplyUnitsTracker, commandHelper = self }
missionCommands.addCommandForGroup(groupID, "Unload " .. cargoConfig.displayName, path,
unloadCargoCommand, params)
local params = { unitID = unit:getID(), crateType = cargoType, supplyUnitsTracker = self._supplyUnitsTracker, commandHelper = self }
missionCommands.addCommandForGroup(groupID, "Unload " .. cargoConfig.displayName, path, unloadCargoCommand, params)
end
end
end
end
end
---@private
---@param groupId integer
function MissionCommandsHelper:addMissionFolders(groupId)
missionCommands.addSubMenuForGroup(groupId, folderNames.primary)
missionCommands.addSubMenuForGroup(groupId, folderNames.secondary)
@@ -1,42 +0,0 @@
---@class DropZoneSlice
---@field centerAngle number Angle in degrees (0=forward, 90=right, 180=rear, 270=left)
---@field angleWidth number Total width of the slice in degrees (e.g. 60 = ±30°)
---@field minRadius number Minimum search radius in meters (safe distance from helicopter)
---@field maxRadius number Maximum search radius in meters
---@field spacing number Distance increment when searching outward in meters
---@class SupplyLoadConfig
---@field maxInternalLoad number
---@field dropZones Array<DropZoneSlice>
---@type table<string, SupplyLoadConfig>
local SupplyLoadConfig = {
["Mi-8MT"] = {
maxInternalLoad = 4000,
dropZones = {
{ centerAngle = 180, angleWidth = 60, minRadius = 20, maxRadius = 50, spacing = 5 },
}
},
["CH-47Fbl1"] = {
maxInternalLoad = 10000,
dropZones = {
{ centerAngle = 180, angleWidth = 30, minRadius = 20, maxRadius = 75, spacing = 5 },
}
},
["Mi-24P"] = {
maxInternalLoad = 2000,
dropZones = {
{ centerAngle = 270, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
{ centerAngle = 90, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
}
},
["UH-1H"] = {
maxInternalLoad = 2000,
dropZones = {
{ centerAngle = 270, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
{ centerAngle = 90, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
}
}
}
return SupplyLoadConfig
@@ -3,7 +3,7 @@ local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local SpearheadEvents = require("classes.spearhead_events")
local SupplyConfigHelper = require("classes.stageClasses.helpers.SupplyConfigHelper")
local SupplyLoadConfig = require("classes.stageClasses.helpers.SupplyLoadConfig")
local MaxLoadConfig = require("classes.stageClasses.helpers.MaxLoadConfig")
---@class SupplyUnitEventListener
---@field supplyUnitSpawned fun(self:SupplyUnitEventListener, unit:Unit) | nil
@@ -26,12 +26,13 @@ SupplyUnitsTracker.__index = SupplyUnitsTracker
local singleton = nil
---comment
---@param logLevel LogLevel
---@return SupplyUnitsTracker
function SupplyUnitsTracker.getOrCreate()
function SupplyUnitsTracker.getOrCreate(logLevel)
if singleton == nil then
singleton = setmetatable({}, SupplyUnitsTracker)
singleton._logger = Logger.new("SupplyUnitsTracker")
singleton._logger = Logger.new("SupplyUnitsTracker", logLevel)
singleton._unitPositions = {}
singleton._cargoInUnits = {}
singleton._supplyUnitsByName = {}
@@ -296,16 +297,15 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
self._logger:debug("Unload requested for unit: " .. unitID .. " crateType: " .. crateType)
local unit = DcsUtil.GetPlayerUnitByID(unitID)
if unit == nil or unit:isExist() == false then
self._logger:warn("Unload requested for non-existent unit: " .. unitID)
return
end
if unit == nil or unit:isExist() == false then return end
local group = unit:getGroup()
if group == nil then
self._logger:warn("Unload requested for unit with no group: " .. unit:getName())
return
end
self:RemoveCargoFromUnit(unitID, crateType)
self:UpdateWeightForUnit(unit)
local cargoConfig = SupplyConfigHelper.getSupplyConfig(crateType)
if cargoConfig == nil then
@@ -313,16 +313,7 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
return
end
local cargoPos = self:GetCargoPlacePosition(unit, cargoConfig.staticType)
if cargoPos == nil then
self._logger:warn("No valid position found to drop cargo for unit: " .. unit:getName())
trigger.action.outTextForUnit(unit:getID(), "No valid position to drop cargo. Unloading area is too crowded.", 10)
return
end
self:RemoveCargoFromUnit(unitID, crateType)
self:UpdateWeightForUnit(unit)
local cargoPos = self:GetCargoPlacePosition(unit)
cargoCount = cargoCount + 1
local cargoSpawnObject = {
@@ -332,11 +323,9 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
y = cargoPos.z,
}
self._logger:debug("Spawning crate #" .. cargoCount .. " at (" .. string.format("%.2f", cargoPos.x) .. ", " .. string.format("%.2f", cargoPos.y) .. ", " .. string.format("%.2f", cargoPos.z) .. ")")
local spawned = coalition.addStaticObject(unit:getCoalition(), cargoSpawnObject)
self._droppedCrates[cargoSpawnObject.name] = spawned
missionCommandsHelper:updateCommandsForGroup(group:getID())
self._logger:debug("Cargo dropped for unit: " .. unit:getName() .. " crateType: " .. crateType)
end
---@return table<string,StaticObject>
@@ -424,7 +413,7 @@ function SupplyUnitsTracker:TryLoadCrateInUnit(unit, crateType, commandHelper)
end
end
local unitConfig = SupplyLoadConfig[unit:getTypeName()]
local unitConfig = MaxLoadConfig[unit:getTypeName()]
if unitConfig == nil then
trigger.action.outTextForUnit(unit:getID(), "Your unit type is not configured for logistics: " .. crateType, 5)
self._logger:error("Invalid unit type: " .. unit:getTypeName())
@@ -467,234 +456,53 @@ function SupplyUnitsTracker:UnitRequestCrateSpawn(groupID, crateType)
end
end
---@class SupplyUnitsBoundingBox
---@field min Vec3 World space minimum
---@field max Vec3 World space maximum
---@field heading number? Object heading in radians
---@param foundObject Object
---@return SupplyUnitsBoundingBox?
function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
local desc = foundObject:getDesc()
if foundObject:getCategory() == Object.Category.SCENERY then
desc = SceneryObject.getDescByName(foundObject:getTypeName())
end
if desc == nil or desc.box == nil then
return nil
end
local objPos = foundObject:getPoint()
local box = desc.box
local heading = 0
-- Try to get object heading from position vector's forward direction
-- This works for units and other objects that support getPosition
pcall(function()
local objPosition = foundObject:getPosition()
if objPosition and objPosition.x then
heading = math.atan2(objPosition.x.z, objPosition.x.x)
end
end)
-- For rotated objects, we need to rotate the bounding box
local minX = box.min.x
local maxX = box.max.x
local minZ = box.min.z
local maxZ = box.max.z
-- If object has significant rotation, apply rotation to bbox corners
if math.abs(heading) > 0.1 then
-- Get all 4 corners of bbox in local space
local corners = {
{minX, minZ},
{minX, maxZ},
{maxX, minZ},
{maxX, maxZ}
}
-- Rotate corners and find new min/max
minX, maxX = math.huge, -math.huge
minZ, maxZ = math.huge, -math.huge
for _, corner in ipairs(corners) do
local rotX = corner[1] * math.cos(heading) - corner[2] * math.sin(heading)
local rotZ = corner[1] * math.sin(heading) + corner[2] * math.cos(heading)
minX = math.min(minX, rotX)
maxX = math.max(maxX, rotX)
minZ = math.min(minZ, rotZ)
maxZ = math.max(maxZ, rotZ)
end
end
-- Convert relative bbox to world space by adding object position
---@type SupplyUnitsBoundingBox
return {
min = {
x = objPos.x + minX,
y = objPos.y + box.min.y,
z = objPos.z + minZ
},
max = {
x = objPos.x + maxX,
y = objPos.y + box.max.y,
z = objPos.z + maxZ
},
heading = heading
}
end
---Check if two axis-aligned bounding boxes collide with safety margin
---@param crateBBox SupplyUnitsBoundingBox The crate's bbox in world space
---@param objBBox SupplyUnitsBoundingBox The existing object's bbox in world space
---@param safetyMargin number Safety margin around objects
---@return boolean True if collision detected
function SupplyUnitsTracker:CheckBBoxCollision(crateBBox, objBBox, safetyMargin)
-- Apply safety margin to object bbox
local objMin = {
x = objBBox.min.x - safetyMargin,
y = objBBox.min.y - safetyMargin,
z = objBBox.min.z - safetyMargin
}
local objMax = {
x = objBBox.max.x + safetyMargin,
y = objBBox.max.y + safetyMargin,
z = objBBox.max.z + safetyMargin
}
-- AABB collision detection
return crateBBox.min.x <= objMax.x and crateBBox.max.x >= objMin.x and
crateBBox.min.y <= objMax.y and crateBBox.max.y >= objMin.y and
crateBBox.min.z <= objMax.z and crateBBox.max.z >= objMin.z
end
---@private
---@param unit Unit
---@param crateTypeName string
---@return Vec3?
function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
---@return Vec3
function SupplyUnitsTracker:GetCargoPlacePosition(unit)
local unitPos = unit:getPosition()
-- Get unit's heading from the forward vector (x component)
-- Heading is calculated as: atan2(forward.z, forward.x)
local unitHeading = math.atan2(unitPos.x.z, unitPos.x.x)
-- Get crate bbox - relative to placement position
local crateDesc = StaticObject.getDescByName(crateTypeName) --[[@as table]]
if crateDesc == nil or crateDesc.box == nil then
self._logger:error("Could not get bbox for crate type: " .. crateTypeName)
return nil
end
local crateRelativeBBox = crateDesc.box
-- Get drop zone config for this unit
local dropZones = {
{ centerAngle = 180, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 }
local pos = unit:getPosition()
local preferredPos = {
x = pos.p.x - 10 * pos.x.x,
y = pos.p.y - 10 * pos.x.y,
z = pos.p.z - 10 * pos.x.z
}
if SupplyLoadConfig[unit:getTypeName()] ~= nil then
dropZones = SupplyLoadConfig[unit:getTypeName()].dropZones
end
return preferredPos
-- Get occupied objects with their bboxes
local searchVolume = {
id = world.VolumeType.SPHERE,
params = {
point = {
x = unitPos.p.x,
y = unitPos.p.y,
z = unitPos.p.z
},
radius = 100 -- Search a large area
}
}
local occupiedObjects = {}
local found = function(foundItem, val)
local bbox = self:GetBoundingBoxes(foundItem)
if bbox then
self._logger:debug("Found object: " .. foundItem:getTypeName() .. " at (" .. foundItem:getPoint().x .. ", " .. foundItem:getPoint().z .. ")")
table.insert(occupiedObjects, {
pos = foundItem:getPoint(),
bbox = bbox
})
else
self._logger:debug("Found object without bbox: " .. foundItem:getTypeName())
end
end
-- local volume = {
-- id = world.VolumeType.SPHERE,
-- params = {
-- point = preferredPos,
-- radius = 10
-- }
-- }
local searchCategories = {}
for key, value in pairs(Object.Category) do
self._logger:debug("Adding category to search: " .. tostring(value) .. " (" .. tostring(key) .. ")")
table.insert(searchCategories, value)
end
-- local occupiedPosX = {}
-- local occupiedPosZ = {}
---@diagnostic disable-next-line: param-type-mismatch
world.searchObjects(searchCategories, searchVolume, found)
-- ---@param foundItem Object
-- local found = function(foundItem, val)
local safetyMargin = 3 -- Safety margin around objects
-- local foundPos = foundItem:getPoint()
-- Search through each slice
for _, zone in ipairs(dropZones) do
-- Calculate angle range for this slice
local minAngle = zone.centerAngle - (zone.angleWidth / 2)
local maxAngle = zone.centerAngle + (zone.angleWidth / 2)
-- local z = math.floor(foundPos.z)
-- for i = z - 3 , z + 3 do
-- occupiedPosZ[i] = true
-- end
-- Search outward in rings starting from minRadius
for distance = zone.minRadius, zone.maxRadius, zone.spacing do
-- Check multiple positions within the angular slice
local angleStep = math.min(15, zone.angleWidth / 3) -- Divide slice into sections
-- local x = math.floor(foundPos.x)
-- for i = x - 3 , x + 3 do
-- occupiedPosX[i] = true
-- end
-- end
for angle = minAngle, maxAngle, angleStep do
local radians = math.rad(angle)
-- world.searchObjects(volume.id, volume.params, found)
-- Calculate position at this angle and distance, relative to unit's heading
-- Angle 0 = forward, 90 = right, 180 = rear, 270 = left
-- Apply unit heading to make angles relative to unit orientation
local worldAngle = radians + unitHeading
local candidateX = unitPos.p.x + distance * math.sin(worldAngle)
local candidateZ = unitPos.p.z + distance * math.cos(worldAngle)
local candidateY = land.getHeight({ x = candidateX, y = candidateZ })
-- Convert crate's relative bbox to world space at this position
local crateBBoxWorldSpace = {
min = {
x = candidateX + crateRelativeBBox.min.x,
y = candidateY + crateRelativeBBox.min.y,
z = candidateZ + crateRelativeBBox.min.z
},
max = {
x = candidateX + crateRelativeBBox.max.x,
y = candidateY + crateRelativeBBox.max.y,
z = candidateZ + crateRelativeBBox.max.z
}
}
-- Check if crate bbox collides with any existing objects
local collides = false
for _, obj in ipairs(occupiedObjects) do
if self:CheckBBoxCollision(crateBBoxWorldSpace, obj.bbox, safetyMargin) then
collides = true
self._logger:debug("Collision at angle=" .. angle .. ", distance=" .. distance)
break
end
end
if not collides then
self._logger:debug("Valid position found at angle=" .. angle .. ", distance=" .. distance .. ", pos=(" .. string.format("%.2f", candidateX) .. ", " .. string.format("%.2f", candidateY) .. ", " .. string.format("%.2f", candidateZ) .. ")")
return { x = candidateX, y = candidateY, z = candidateZ }
end
end
end
end
-- No free spot found
return nil
end
return SupplyUnitsTracker
@@ -5,8 +5,6 @@ local SupplyUnitsTracker = require("classes.stageClasses.helpers.SupplyUnitsTrac
local MissionCommandsHelper = require("classes.stageClasses.helpers.MissionCommandsHelper")
local GlobalConfig = require("classes.configuration.GlobalConfig")
local SupplyConfigHelper = require("classes.stageClasses.helpers.SupplyConfigHelper")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
---@class BuildableMission : Mission, SupplyUnitEventListener
---@field private _requiredKilos number
@@ -19,20 +17,11 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
---@field private _supplyUnitsTracker SupplyUnitsTracker
---@field private _noLandingZone SpearheadTriggerZone?
---@field private _dropOffZone SpearheadTriggerZone?
---@field private _noLandingZoneDrawing CustomDrawing?
---@field private _dropOffZoneDrawing CustomDrawing?
---@field private _briefing string?
---@field private _noLandingZoneId number
---@field private _dropOffZoneId number
local BuildableMission = {}
BuildableMission.__index = BuildableMission
local function getDefaultBriefing(siteType, coords)
return "We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
"\nYou will need to drop off supplies so they can start building." ..
"\nThe coords are: " .. coords ..
"\n\n"
end
---@class OnCrateDroppedListener
---@field OnCrateDroppedOff fun(self:OnCrateDroppedListener, mission:BuildableMission, kilos:number)
@@ -42,8 +31,7 @@ end
---@param requiredCrateType SupplyType
---@param noLandingZone SpearheadTriggerZone?
---@param logger Logger
---@param briefing string?
function BuildableMission.new(database, logger, targetZone, noLandingZone, requiredKilos, requiredCrateType, briefing)
function BuildableMission.new(database, logger, targetZone, noLandingZone, requiredKilos, requiredCrateType)
setmetatable(BuildableMission, Mission)
@@ -53,7 +41,6 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
self._database = database
self._requiredKilos = requiredKilos
self._droppedKilos = 0
self._briefing = briefing
self._noLandingZone = noLandingZone
@@ -75,13 +62,7 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
end
self.code = tostring(database:GetNewMissionCode())
local splitTargetZoneName = Util.split_string(targetZone.name, "_")
if splitTargetZoneName and splitTargetZoneName[3] and splitTargetZoneName[3] ~= "" then
self.name = splitTargetZoneName[3]
else
self.name = "Resupply"
end
local type = "site"
if requiredCrateType == "SAM_CRATE" then
@@ -95,9 +76,10 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
self._onCrateDroppedOfListeners = {}
self._completeListeners = {}
self._markIDsPerGroup = {}
self._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate()
self._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate(logger.LogLevel)
self._state = "NEW"
self.location = targetZone.location
self.missionType = "LOGISTICS"
@@ -105,7 +87,7 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
self.priority = "secondary"
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate(self._logger.LogLevel)
self._crateType = requiredCrateType
@@ -132,16 +114,11 @@ function BuildableMission:ShowBriefing(groupID)
siteType = "airbase"
end
local briefingPart = self._briefing
if briefingPart then
briefingPart = Util.replaceString(briefingPart, "{{coords}}", coords)
else
briefingPart = getDefaultBriefing(siteType, coords)
end
local briefing = "Mission [" .. self.code .. "] " .. self.name ..
"\n \n" ..
briefingPart ..
"We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
"\nYou will need to drop off supplies so they can start building." ..
"\nThe coords are: " .. coords ..
"\n\n" ..
"\nKilos still required: " .. self._requiredKilos - self._droppedKilos ..
"\n\n" ..
@@ -187,20 +164,20 @@ function BuildableMission:SpawnActive()
return
end
local lineColor = DrawingHelper.ColorTableToColorString({ 230/255, 93/255, 49/255, 1})
local fillColor = DrawingHelper.ColorTableToColorString({ 230/255, 93/255, 49/255, 0.2})
self._noLandingZoneDrawing = CustomDrawing.FromZone(self._noLandingZone, lineColor, fillColor, 2, 6)
self._noLandingZoneDrawing:Draw()
---@type DrawColor
local lineColor = { r=230/255, g=93/255, b=49/255, a=1}
---@type DrawColor
local fillColor = { r=230/255, g=93/255, b=49/255, a=0.2}
self._noLandingZoneId = DcsUtil.DrawZone(self._noLandingZone, lineColor, fillColor, 6)
if self._dropOffZone == nil then
self._logger:error("No drop off zone found for mission: " .. self.code)
return
end
local lineColor2 = DrawingHelper.ColorTableToColorString({ 0, 0, 1, 1})
local fillColor2 = DrawingHelper.ColorTableToColorString({ 0, 0, 1, 0})
self._dropOffZoneDrawing = CustomDrawing.FromZone(self._dropOffZone, lineColor2, fillColor2, 2, 6)
self._dropOffZoneDrawing:Draw()
local lineColor2 = { r=0, g=0, b=1, a=1}
local fillColor2 = { r=0, g=0, b=1, a=0}
self._dropOffZoneId = DcsUtil.DrawZone(self._dropOffZone, lineColor2, fillColor2, 6)
---@param selfA BuildableMission
---@param time number
@@ -277,8 +254,8 @@ function BuildableMission:CheckCratesInZone()
end
if self._droppedKilos >= self._requiredKilos then
self._dropOffZoneDrawing:Remove()
self._noLandingZoneDrawing:Remove()
DcsUtil.RemoveMark(self._noLandingZoneId)
DcsUtil.RemoveMark(self._dropOffZoneId)
self:NotifyMissionComplete()
self._state = "COMPLETED"
end
@@ -1,7 +1,6 @@
local Mission = require("classes.stageClasses.missions.baseMissions.Mission")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
---@class RunwayStrikeMission : Mission
---@field runwayBombingTracker RunwayBombingTracker
@@ -18,7 +17,7 @@ local RunwayStrikeMission = {}
---@field corners Array<Vec2>
---@field kilosHit number
---@field repairGroups Array<string>
---@field drawID Array<number>
---@field drawID number?
---@param runway Runway
@@ -155,27 +154,12 @@ function RunwayStrikeMission:Draw()
if runwaySection.drawID == nil then
local zone = self:SectionToSpearheadZone(runwaySection)
---@type Free
local drawObject = {
primitiveType = "Polygon",
polygonMode = "free",
mapX = 0,
mapY = 0,
points = zone.verts,
name = zone.name,
fillColorString = DrawingHelper.ColorTableToColorString(fillColor),
colorString = DrawingHelper.ColorTableToColorString(lineColor),
style = "solid",
thickness = 1,
visible = true,
}
local color = { r=0, g=1, b=0, a=0.5 }
runwaySection.drawID = DrawingHelper.Draw(drawObject)
runwaySection.drawID = DcsUtil.DrawZone(zone, color, color, 5)
else
for _, drawID in pairs(runwaySection.drawID) do
DcsUtil.SetFillColor(drawID, fillColor)
DcsUtil.SetLineColor(drawID, lineColor)
end
DcsUtil.SetFillColor(runwaySection.drawID, fillColor)
DcsUtil.SetLineColor(runwaySection.drawID, lineColor)
end
end
@@ -499,7 +483,6 @@ function RunwayStrikeMission:ToSections(runway, numSections)
corners = corners,
kilosHit = 0,
repairGroups = {},
drawID = {},
}
table.insert(sections, section)
@@ -350,7 +350,7 @@ function ZoneMission:SpawnPersistedState()
end
end
---spawns the mission, but doesn't add it to the mission commands.
---spawns the mission, but doesn't add
function ZoneMission:SpawnInactive()
self._logger:info("PreActivating " .. self.name)
@@ -52,7 +52,7 @@ function Mission.newSuper(self, zoneName, missionName, missionType, missionBrief
self.location = database:GetLocationForMissionZone(zoneName)
self.missionTypeDisplay = self.missionType
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate(logger.LogLevel)
return true, "success"
end
@@ -126,11 +126,6 @@ function Mission:NotifyMissionComplete()
end
function Mission:ForceMissionComplete()
self._state = "COMPLETED"
self:NotifyMissionComplete()
end
function Mission:MarkMissionAreaToGroup(groupId) end
---endregion
+68 -9
View File
@@ -173,6 +173,10 @@ do -- INIT DCS_UTIL
verts = enlargedPoints
}
if SpearheadConfig and SpearheadConfig.debugEnabled == true then
DCS_UTIL.DrawZone(triggerZone, { r = 0, g = 1, b = 0, a = 1 }, { a = 0, r = 0, g = 1, b = 0 }, 1)
end
DCS_UTIL.__airbaseZonesByName[name] = triggerZone
end
end
@@ -632,10 +636,69 @@ do -- INIT DCS_UTIL
---@field b number
---@field a number
local drawID = 4210
function DCS_UTIL.GetNextDrawID()
local drawID = 400
---@param zone SpearheadTriggerZone
---@param lineColor DrawColor
---@param fillColor DrawColor
---@param lineStyle LineType
---@return number drawID
function DCS_UTIL.DrawZone(zone, lineColor, fillColor, lineStyle)
if lineStyle == nil then lineStyle = 4 end
drawID = drawID + 1
if zone.zone_type == "Cilinder" then
trigger.action.circleToAll(-1, drawID, { x = zone.location.x, y = 0, z = zone.location.y }, zone.radius,
{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }, lineStyle, true)
else
local functionString = "trigger.action.markupToAll(7, -1, " .. drawID .. ","
for _, vecpoint in pairs(zone.verts) do
functionString = functionString .. " { x=" .. vecpoint.x .. ", y=0,z=" .. vecpoint.y .. "},"
end
functionString = functionString .. "{0,1,0,1}, {0,1,0,1}, " .. lineStyle .. ")"
---@diagnostic disable-next-line: deprecated
local f, err = loadstring(functionString)
if f then
f()
else
env.error("Something failed when drawing complex drawing" .. err)
end
end
local fillColorMapped = {
fillColor.r or 0,
fillColor.g or 0,
fillColor.b or 0,
fillColor.a or 0.5
}
local lineColorMapped = {
lineColor.r or 0,
lineColor.g or 0,
lineColor.b or 0,
lineColor.a or 1
}
trigger.action.setMarkupColorFill(drawID, fillColorMapped)
trigger.action.setMarkupColor(drawID, lineColorMapped)
return drawID
end
---@param start Vec3
---@param finish Vec3
---@param lineColor DrawColor
---@param lineStyle LineType
function DCS_UTIL.DrawLine(start, finish, lineColor, lineStyle)
if lineStyle == nil then lineStyle = 4 end
drawID = drawID + 1
local lineColorMapped = {
lineColor.r or 0,
lineColor.g or 0,
lineColor.b or 0,
lineColor.a or 1
}
trigger.action.lineToAll(-1, drawID, start, finish, lineColorMapped, lineStyle)
return drawID
end
@@ -644,7 +707,7 @@ do -- INIT DCS_UTIL
---@param location Vec3
---@return number markID
function DCS_UTIL.AddMarkToGroup(groupID, text, location)
local drawID = DCS_UTIL.GetNextDrawID()
drawID = drawID + 1
trigger.action.markToGroup(drawID, text, location, groupID, true, nil)
return drawID
end
@@ -654,7 +717,7 @@ do -- INIT DCS_UTIL
---@param location Vec3
---@return integer
function DCS_UTIL.AddMarkToAll(text, location)
local drawID = DCS_UTIL.GetNextDrawID()
drawID = drawID + 1
trigger.action.markToAll(drawID, text, location, true, nil)
return drawID
end
@@ -683,10 +746,6 @@ do -- INIT DCS_UTIL
---@param drawID number
---@param fillColor DrawColor
function DCS_UTIL.SetFillColor(drawID, fillColor)
if fillColor == nil then
return
end
local lineColorMapped = {
fillColor.r or 0,
fillColor.g or 0,
+2 -14
View File
@@ -1,17 +1,5 @@
local Util = require("classes.util.Util")
local SpearheadConfig = require("classes.configuration.GlobalConfig")
---@type LogLevel
local defaultLogLevel = "INFO"
if SpearheadConfig then
if SpearheadConfig:isDebugEnabled() then
defaultLogLevel = "DEBUG"
end
end
--- @class Logger
--- @field LoggerName string the name of the logger
@@ -22,13 +10,13 @@ do
---comment
---@param logger_name any
---@param logLevel LogLevel? override the default log level
---@param logLevel LogLevel
---@return Logger
function LOGGER.new(logger_name, logLevel)
LOGGER.__index = LOGGER
local self = setmetatable({}, LOGGER)
self.LoggerName = logger_name or "(loggername not set)"
self.LogLevel = logLevel or defaultLogLevel
self.LogLevel = logLevel or "INFO"
return self
end
-51
View File
@@ -128,14 +128,6 @@ do -- INIT UTIL
return str:find('^' .. findable) ~= nil
end
UTIL.endsWith = function(str, findable, ignoreCase)
if ignoreCase == true then
return string.lower(str):find(string.lower(findable) .. '$') ~= nil
end
return str:find(findable .. '$') ~= nil
end
---comment
---@param str string
---@param findable string
@@ -305,49 +297,6 @@ do -- INIT UTIL
return false
end
---@param points Array<Vec3>
---@return Array<Vec3>
function UTIL.getConvexHull3d(points)
if #points == 0 then
return {}
end
---comment
---@param a Vec3
---@param b Vec3
---@param c Vec3
---@return boolean
local function ccw(a, b, c)
return (b.z - a.z) * (c.x - a.x) > (b.x - a.x) * (c.z - a.z)
end
table.sort(points, function(left, right)
return left.z < right.z
end)
local hull = {}
-- lower hull
for _, point in pairs(points) do
while #hull >= 2 and not ccw(hull[#hull - 1], hull[#hull], point) do
table.remove(hull, #hull)
end
table.insert(hull, point)
end
-- upper hull
local t = #hull + 1
for i = #points, 1, -1 do
local point = points[i]
while #hull >= t and not ccw(hull[#hull - 1], hull[#hull], point) do
table.remove(hull, #hull)
end
table.insert(hull, point)
end
table.remove(hull, #hull)
return hull
end
---comment
---@param points Array<Vec2> points
---@return Array<Vec2> hullPoints
+41 -20
View File
@@ -5,11 +5,9 @@ local DcsUtil = require("classes.util.DcsUtil")
local Database = require("classes.spearhead_db")
local SpearheadEvents = require("classes.spearhead_events")
local MissionCommandsHelper = require("classes.stageClasses.helpers.MissionCommandsHelper")
local GlobalConfig = require("classes.configuration.GlobalConfig")
local CapConfig = require("classes.configuration.CapConfig")
local StageConfig = require("classes.configuration.StageConfig")
local Persistence = require("classes.persistence.Persistence")
local PersistenceConfig = require("classes.configuration.PersistenceConfig")
local SpawnManager = require("classes.helpers.SpawnManager")
local DetectionManager = require("classes.capClasses.detection.DetectionManager")
local GlobalCapManager = require("classes.capClasses.GlobalCapManager")
@@ -30,16 +28,24 @@ SpearheadEvents.Init(defaultLogLevel)
local dbLogger = Logger.new("database", defaultLogLevel)
local standardLogger = Logger.new("", defaultLogLevel)
local databaseManager = Database.New(dbLogger)
MissionCommandsHelper.getOrCreate() -- initiate
MissionCommandsHelper.getOrCreate(defaultLogLevel) -- initiate
local capConfig = CapConfig:new();
local stageConfig = StageConfig:getInstance();
local stageConfig = StageConfig:new();
local persistenceConfig = PersistenceConfig.new()
if persistenceConfig and persistenceConfig:isEnabled() == true then
local startingStage = stageConfig.startingStage or 1
if SpearheadConfig and SpearheadConfig.Persistence and SpearheadConfig.Persistence.enabled == true then
standardLogger:info("Persistence enabled")
local persistenceLogger = Logger.new("Persistence", defaultLogLevel)
Persistence.Init(persistenceLogger)
local persistanceStage = Persistence.GetActiveStage()
if persistanceStage then
standardLogger:info("Persistance activated and using persistant active stage: " .. persistanceStage)
startingStage = persistanceStage
end
else
standardLogger:info("Persistence disabled")
end
local spawnLogger = Logger.new("SpawnManager", defaultLogLevel)
@@ -48,28 +54,43 @@ local detectionLogger = Logger.new("DetectionManager", defaultLogLevel)
local detectionManager = DetectionManager.New(detectionLogger)
GlobalCapManager.start(databaseManager, capConfig, detectionManager, stageConfig, defaultLogLevel, spawnManager)
local globalStageManager = GlobalStageManager.new(databaseManager, stageConfig, defaultLogLevel, spawnManager)
GlobalStageManager.NewAndStart(databaseManager, stageConfig, defaultLogLevel, spawnManager)
GlobalFleetManager.start(databaseManager)
local SetStageDelayed = function(number, time)
SpearheadEvents.PublishStageNumberChanged(number)
return nil
end
timer.scheduleFunction(SetStageDelayed, startingStage, timer.getTime() + 3)
env.info(startTime .. "ms / " .. timer.getTime() * 1000 .. "ms")
local duration = (timer.getTime() * 1000) - startTime
standardLogger:info("Spearhead Initialisation duration: " .. tostring(duration) .. "ms")
local missionEditorWarningsLogger = Logger.new("MissionEditorWarnings", defaultLogLevel)
MissionEditorWarnings.WriteAll(missionEditorWarningsLogger)
globalStageManager:PrintMermaidStage()
GlobalStageManager:printFullOverview()
local startDelayed = function()
globalStageManager:Start()
return nil
end
--Check lines of code in directory per file:
-- Get-ChildItem . -Include *.lua -Recurse | foreach {""+(Get-Content $_).Count + " => " + $_.name }; GCI . -Include *.lua* -Recurse | foreach{(GC $_).Count} | measure-object -sum | % Sum
-- find . -name '*.lua' | xargs wc -l
timer.scheduleFunction(startDelayed, nil, timer.getTime() + 5) -- delay start by 5 seconds so every deleted item it first removed entirely
--- ==================== DEBUG ORDER OR ZONE VEC ===========================
-- local zone = Spearhead.DcsUtil.getZoneByName("MISSIONSTAGE_99")
local globalConfig = GlobalConfig.New()
if globalConfig and globalConfig:isDebugMenuEnabled() == true then
local DebugMenu = require("classes.debug.DebugMenu")
local debugMenu = DebugMenu.new()
debugMenu:RegisterMenus()
end
-- local count = Spearhead.Util.tableLength(zone.verts)
-- for i = 1, count - 1 do
-- local a = zone.verts[i]
-- local b = zone.verts[i+1]
-- local color = {0,0,0,1}
-- color[i] = 1
-- trigger.action.textToAll(-1, 46+i , { x= a.x, y = 0, z = a.z } , color, {0,0,0}, 24 , true , "" .. i )
-- trigger.action.lineToAll(-1 , 56+i , { x= a.x, y = 0, z = a.z } , { x = b.x, y = 0, z = b.z } , color , 1, true)
-- end
+1 -1
View File
@@ -1 +1 @@
0.13.0
0.12.1