added lua check CI step #49
@@ -1,73 +0,0 @@
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--assert(loadfile("C:\\Repos\\DCS\\Spearhead\\dev\\dev_classes.lua"))()
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local basePath = "C:\\Repos\\DCS\\Spearhead\\"
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local classPath = basePath .. "classes\\"
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assert(loadfile(classPath .. "_baseClasses\\Queue.lua"))()
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assert(loadfile(classPath .. "spearhead_base.lua"))()
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assert(loadfile(classPath .. "spearhead_routeutil.lua"))()
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assert(loadfile(classPath .. "spearhead_events.lua"))()
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assert(loadfile(classPath .. "spearhead_db.lua"))()
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assert(loadfile(classPath .. "fleetClasses\\FleetGroup.lua"))()
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assert(loadfile(classPath .. "fleetClasses\\GlobalFleetManager.lua"))()
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assert(loadfile(classPath .. "helpers\\MizGroupsManager.lua"))()
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assert(loadfile(classPath .. "helpers\\SpawnManager.lua"))()
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assert(loadfile(classPath .. "configuration\\CapConfig.lua"))()
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assert(loadfile(classPath .. "configuration\\StageConfig.lua"))()
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assert(loadfile(classPath .. "stageClasses\\GlobalStageManager.lua"))()
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assert(loadfile(classPath .. "stageClasses\\missions\\baseMissions\\Mission.lua"))()
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assert(loadfile(classPath .. "stageClasses\\missions\\ZoneMission.lua"))()
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assert(loadfile(classPath .. "stageClasses\\missions\\RunwayStrikeMission.lua"))()
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assert(loadfile(classPath .. "stageClasses\\missions\\BuildableMission.lua"))()
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assert(loadfile(classPath .. "stageClasses\\Stages\\BaseStage\\Stage.lua"))()
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assert(loadfile(classPath .. "stageClasses\\Stages\\PrimaryStage.lua"))()
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assert(loadfile(classPath .. "stageClasses\\Stages\\ExtraStage.lua"))()
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assert(loadfile(classPath .. "stageClasses\\Stages\\WaitingStage.lua"))()
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assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadGroup.lua"))()
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assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadSceneryObject.lua"))()
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assert(loadfile(classPath .. "stageClasses\\helpers\\MissionCommandsHelper.lua"))()
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assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyConfig.lua"))()
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assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyUnitsTracker.lua"))()
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assert(loadfile(classPath .. "stageClasses\\helpers\\BattleManager.lua"))()
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assert(loadfile(classPath .. "stageClasses\\SpecialZones\\abstract\\BuildableZone.lua"))()
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assert(loadfile(classPath .. "stageClasses\\SpecialZones\\StageBase.lua"))()
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assert(loadfile(classPath .. "stageClasses\\SpecialZones\\BlueSam.lua"))()
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assert(loadfile(classPath .. "stageClasses\\SpecialZones\\FarpZone.lua"))()
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assert(loadfile(classPath .. "stageClasses\\SpecialZones\\SupplyHub.lua"))()
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assert(loadfile(classPath .. "capClasses\\taskings\\RTB.lua"))()
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assert(loadfile(classPath .. "capClasses\\taskings\\CAP.lua"))()
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assert(loadfile(classPath .. "capClasses\\taskings\\SWEEP.lua"))()
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assert(loadfile(classPath .. "capClasses\\taskings\\INTERCEPT.lua"))()
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assert(loadfile(classPath .. "capClasses\\airGroups\\AirGroup.lua"))()
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assert(loadfile(classPath .. "capClasses\\airGroups\\CapGroup.lua"))()
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assert(loadfile(classPath .. "capClasses\\airGroups\\SweepGroup.lua"))()
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assert(loadfile(classPath .. "capClasses\\airGroups\\InterceptGroup.lua"))()
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assert(loadfile(classPath .. "capClasses\\detection\\DetectionManager.lua"))()
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assert(loadfile(classPath .. "capClasses\\GlobalCapManager.lua"))()
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assert(loadfile(classPath .. "capClasses\\CapAirbase.lua"))()
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assert(loadfile(classPath .. "capClasses\\runwayBombing\\RunwayBombingTracker.lua"))()
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assert(loadfile(classPath .. "persistence\\Persistence.lua"))()
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-- Startup:
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assert(loadfile(basePath .. "main.lua"))()
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@@ -1,79 +0,0 @@
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SpearheadConfig = {
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debugEnabled = true,
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CapConfig = {
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--quickly enable of disable the entire CAP Logic
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--(you can also just rename all units to not be named "CAP_")
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enabled = true, -- default true
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--min ground speed for CAP aircraft during patrol
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-- unit: knots
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minSpeed = 400, -- default 400
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--max speed for CAP aircraft during patrol
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-- unit: knots
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maxSpeed = 500, -- default 500
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--minAlt for aircraft on patrol
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-- unit: feet
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minAlt = 18000, -- default 18000
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--maxAlt for aircraft on patrol
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-- unit: feet
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maxAlt = 28000, -- default 28000
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--Delay for aircraft from touchdown to off the chocks.
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-- unit: seconds
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rearmDelay = 180, -- default 600
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repairDelay = 600, -- default 600
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--Delay for aircraft from death to takeoff.
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--When the seconds remaining is the same at the rearmDelay it will be spawned on the ramp and follow the rearm logic.
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-- !! Can not be lower than rearmDelay
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-- unit: seconds
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deathDelay = 1800, -- default 1800
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},
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StageConfig = {
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-- management of stages and its missions.
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-- This is not related to CAP managers which will continue to work even if stage management is disabled
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enabled = true, -- default true
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--Will draw the active and the next stage
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drawStages = true, -- default true
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drawPreActivated = true,
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markLastContact = true,
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--AutoStages will continue to the next stage automatically on completion of the missions within the stage.
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-- If you want to make it so the next stage triggers only when you want to disable it here and manually implement the actions needed.
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--[[
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TODO: Add manual stage transition documentation
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]]
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autoStages = true, --default true
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--Maximum missions per stage (includes all types of missions)
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maxMissionStage = 100,
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--Stage starting number
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startingStage = 1,
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---DEBUG logging. Consider keeping this disabled
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debugEnabled = true
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},
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Persistence = {
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--- io and lfs cannot be sanitized in the MissionScripting.lua
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--- enables or disables the persistence logic in spearhead
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enabled = true,
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--- sets the directory where the persistence file is stored
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--- if nil then lfs.writedir() will be used.
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--- which will
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directory = nil ,
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--- the filename of the persistence file. Should end with .json for convention, but any text extension should do.
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fileName = "Spearhead_Persistence_Dev"
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}
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}
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@@ -96,7 +96,6 @@ function CapBase.new(airbaseName, database, logger, capConfig, runwayBombingTrac
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timer.scheduleFunction(CheckStateContinuous, self, timer.getTime() + 15)
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return self
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end
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@@ -152,8 +151,9 @@ end
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function CapBase:CheckAndScheduleCAP()
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self.logger:debug("Check taskings for airbase " .. self.airbaseName)
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---@type table<string, number>
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local countPerStage = {}
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---@type table<string, number>
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local requiredPerStage = {}
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local airbase = Airbase.getByName(self.airbaseName)
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@@ -310,6 +310,7 @@ function CapBase:CheckAndScheduleIntercept()
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self.logger:debug("Check intercept taskings for airbase " .. self.airbaseName)
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---@type table<string, boolean>
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local interceptZoneIDs = {}
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local airbase = Airbase.getByName(self.airbaseName)
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@@ -37,7 +37,6 @@ do
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local airbaseSpecificLogger = Logger.new("CAP_" .. airbaseName, logLevel)
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local airbase = CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, runwayBombingTracker, detectionManager, spawnManager)
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if airbase then
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table.insert(airbasesPerStage[stageName], airbase)
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allAirbasesByName[airbaseName] = airbase
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@@ -112,8 +112,8 @@ function CapGroup:InitWithName(groupName)
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local targetZone = keySplit[2]
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local allActives = string.sub(keySplit[1], 2, #keySplit[1])
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local commaSeperated = Util.split_string(allActives, ",")
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for _, value in pairs(commaSeperated) do
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local dashSeperated = Util.split_string(value, "-")
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for _, childValue in pairs(commaSeperated) do
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local dashSeperated = Util.split_string(childValue, "-")
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if Util.tableLength(dashSeperated) > 1 then
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local from = tonumber(dashSeperated[1])
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local till = tonumber(dashSeperated[2])
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@@ -213,8 +213,6 @@ function InterceptGroup:UpdateTask()
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self._currentTargetName = nil
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end
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local speed = self._config:getMaxSpeed()
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local interceptPoint = self:GetInterceptPoint(groupPoint, speed, closestUnit)
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@@ -328,8 +326,8 @@ function InterceptGroup:InitWithName(groupName)
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local targetZone = keySplit[2]
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local allActives = string.sub(keySplit[1], 2, #keySplit[1])
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local commaSeperated = Util.split_string(allActives, ",")
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for _, value in pairs(commaSeperated) do
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local dashSeperated = Util.split_string(value, "-")
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for _, childValue in pairs(commaSeperated) do
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local dashSeperated = Util.split_string(childValue, "-")
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if Util.tableLength(dashSeperated) > 1 then
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local from = tonumber(dashSeperated[1])
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local till = tonumber(dashSeperated[2])
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@@ -85,8 +85,8 @@ function SweepGroup:InitWithName(groupName)
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local targetZone = keySplit[2]
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local allActives = string.sub(keySplit[1], 2, #keySplit[1])
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local commaSeperated = Util.split_string(allActives, ",")
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for _, value in pairs(commaSeperated) do
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local dashSeperated = Util.split_string(value, "-")
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for _, childValue in pairs(commaSeperated) do
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local dashSeperated = Util.split_string(childValue, "-")
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if Util.tableLength(dashSeperated) > 1 then
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local from = tonumber(dashSeperated[1])
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local till = tonumber(dashSeperated[2])
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@@ -38,7 +38,6 @@ function DetectionManager.New(logger)
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end
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timer.scheduleFunction(updateDetected, self, timer.getTime() + 130)
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return self
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end
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@@ -83,11 +83,7 @@ function RunwayBombingTracker.trackWeaponTask(weaponTrackingArgs, time)
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x = pos.x + velocity.x * nextInterval,
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y = pos.z + velocity.z * nextInterval
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}
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self:OnWeaponImpact(weapon:getDesc(), impactPoint)
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return nil
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end
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@@ -4,37 +4,43 @@ local MissionEditorWarning = require("classes.util.MissionEditorWarnings")
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local RouteUtil = require("classes.spearhead_routeutil")
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local SpearheadEvents = require("classes.spearhead_events")
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---@class FleetGroup
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---@class FleetGroup : OnStageChangedListener
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---@field private fleetGroupName string
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---@field private logger Logger
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---@field private fleetNameIdentifier string
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---@field private targetZonePerStage table<string, string>
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---@field private currentTargetZone string
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---@field private pointsPerZone table<string, {pointA: Vec2, pointB: Vec2}>
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local FleetGroup = {}
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FleetGroup.__index = FleetGroup
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---comment
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||||
---@param fleetGroupName string
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||||
---@param database Database
|
||||
---@param logger Logger
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||||
---@return nil
|
||||
function FleetGroup:new(fleetGroupName, database, logger)
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||||
local o = {}
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||||
---@return FleetGroup?
|
||||
function FleetGroup.new(fleetGroupName, database, logger)
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||||
setmetatable(o, { __index = self })
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local self = setmetatable({}, FleetGroup)
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||||
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||||
o.fleetGroupName = fleetGroupName
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o.logger = logger
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self.fleetGroupName = fleetGroupName
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self.logger = logger
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local split_name = Util.split_string(fleetGroupName, "_")
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if Util.tableLength(split_name) < 2 then
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MissionEditorWarning.Add("CARRIERGROUP should have at least 2 parts. CARRIERGROUP_<fleetname>")
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return nil
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end
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o.fleetNameIdentifier = split_name[2]
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self.fleetNameIdentifier = split_name[2]
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o.targetZonePerStage = {}
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o.currentTargetZone = nil
|
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o.pointsPerZone = {}
|
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self.targetZonePerStage = {}
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self.currentTargetZone = nil
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self.pointsPerZone = {}
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|
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do --INIT
|
||||
local carrierRouteZones = database:getCarrierRouteZones()
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for _, zoneName in pairs(carrierRouteZones) do
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if Util.strContains(string.lower(zoneName), "_".. string.lower(o.fleetNameIdentifier) .. "_" ) == true then
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if Util.strContains(string.lower(zoneName), "_".. string.lower(self.fleetNameIdentifier) .. "_" ) == true then
|
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local zone = DcsUtil.getZoneByName(zoneName)
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if zone and zone.zone_type == DcsUtil.ZoneType.Polygon then
|
||||
local split_string = Util.split_string(zoneName, "_")
|
||||
@@ -43,18 +49,18 @@ function FleetGroup:new(fleetGroupName, database, logger)
|
||||
"CARRIERROUTE should at least have 3 parts. Check the documentation for: " .. zoneName)
|
||||
else
|
||||
|
||||
---@param zone SpearheadTriggerZone
|
||||
---@param zoneA SpearheadTriggerZone
|
||||
---@return Vec2, Vec2
|
||||
local function GetTwoFurthestPoints(zone)
|
||||
local function GetTwoFurthestPoints(zoneA)
|
||||
|
||||
local biggest = nil
|
||||
local biggestA = zone.verts[1]
|
||||
local biggestB = zone.verts[2]
|
||||
local biggestA = zoneA.verts[1]
|
||||
local biggestB = zoneA.verts[2]
|
||||
|
||||
for i = 1, 3 do
|
||||
for ii = i + 1, 4 do
|
||||
local a = zone.verts[i]
|
||||
local b = zone.verts[ii]
|
||||
local a = zoneA.verts[i]
|
||||
local b = zoneA.verts[ii]
|
||||
local dist = Util.VectorDistance2d(a, b)
|
||||
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||||
if biggest == nil or dist > biggest then
|
||||
@@ -100,9 +106,9 @@ function FleetGroup:new(fleetGroupName, database, logger)
|
||||
local first, second = getMinMaxStage(split_string[3])
|
||||
if first ~= nil and second ~= nil then
|
||||
for i = first, second do
|
||||
o.targetZonePerStage[tostring(i)] = zoneName
|
||||
self.targetZonePerStage[tostring(i)] = zoneName
|
||||
end
|
||||
o.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
|
||||
self.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
|
||||
else
|
||||
MissionEditorWarning.Add("CARRIERROUTE zone stage numbers not in the format _[<number>-<number>]: " .. zoneName)
|
||||
end
|
||||
@@ -114,32 +120,32 @@ function FleetGroup:new(fleetGroupName, database, logger)
|
||||
end
|
||||
end
|
||||
|
||||
local SetTaskAsync = function(input, _)
|
||||
local targetZone = input.targetZone
|
||||
local task = input.task
|
||||
local groupName = input.groupName
|
||||
local logger = input.logger
|
||||
SpearheadEvents.AddStageNumberChangedListener(self)
|
||||
return self
|
||||
end
|
||||
|
||||
local group = Group.getByName(groupName)
|
||||
if group then
|
||||
logger:info("Sending " .. groupName .. " to " .. targetZone)
|
||||
group:getController():setTask(task)
|
||||
end
|
||||
local SetTaskAsync = function(input, _)
|
||||
local targetZone = input.targetZone
|
||||
local task = input.task
|
||||
local groupName = input.groupName
|
||||
local l_logger = input.logger
|
||||
|
||||
local group = Group.getByName(groupName)
|
||||
if group then
|
||||
l_logger:info("Sending " .. groupName .. " to " .. targetZone)
|
||||
group:getController():setTask(task)
|
||||
end
|
||||
end
|
||||
|
||||
o.OnStageNumberChanged = function(self, number, laneIdentifier)
|
||||
-- only react on "main" lane changes, ignore other lanes for now
|
||||
if laneIdentifier ~= nil then return end
|
||||
local targetZone = self.targetZonePerStage[tostring(number)]
|
||||
if targetZone and targetZone ~= self.currentTargetZone then
|
||||
local points = self.pointsPerZone[targetZone]
|
||||
local task = RouteUtil.CreateCarrierRacetrack(points.pointA, points.pointB)
|
||||
timer.scheduleFunction(SetTaskAsync, { task = task, targetZone = targetZone, groupName = self.fleetGroupName, logger = self.logger }, timer.getTime() + 5)
|
||||
end
|
||||
function FleetGroup:OnStageNumberChanged(number, laneIdentifier)
|
||||
-- only react on "main" lane changes, ignore other lanes for now
|
||||
if laneIdentifier ~= nil then return end
|
||||
local targetZone = self.targetZonePerStage[tostring(number)]
|
||||
if targetZone and targetZone ~= self.currentTargetZone then
|
||||
local points = self.pointsPerZone[targetZone]
|
||||
local task = RouteUtil.CreateCarrierRacetrack(points.pointA, points.pointB)
|
||||
timer.scheduleFunction(SetTaskAsync, { task = task, targetZone = targetZone, groupName = self.fleetGroupName, logger = self.logger }, timer.getTime() + 5)
|
||||
end
|
||||
|
||||
SpearheadEvents.AddStageNumberChangedListener(o)
|
||||
return o
|
||||
end
|
||||
|
||||
return FleetGroup
|
||||
|
||||
@@ -17,7 +17,7 @@ GlobalFleetManager.start = function(database)
|
||||
for _, groupName in pairs(all_groups) do
|
||||
if Util.startswith(string.lower(groupName), "carriergroup" ) == true then
|
||||
logger:info("Registering " .. groupName .. " as a managed fleet")
|
||||
local carrierGroup = FleetGroup:new(groupName, database, logger)
|
||||
local carrierGroup = FleetGroup.new(groupName, database, logger)
|
||||
table.insert(fleetGroups, carrierGroup)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -181,7 +181,6 @@ do --- privates
|
||||
return group
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@@ -258,7 +258,7 @@ function Database.New(Logger)
|
||||
if env.mission.drawings and env.mission.drawings.layers then
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
if string.lower(layer.name) == "author" then
|
||||
for key, layer_object in pairs(layer.objects) do
|
||||
for _, layer_object in pairs(layer.objects) do
|
||||
if Util.startswith(string.lower(layer_object.name), "stagebriefing_", true) == true then
|
||||
local zone = DcsUtil.getZoneByName(stageZoneName)
|
||||
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
|
||||
@@ -339,14 +339,14 @@ function Database.New(Logger)
|
||||
end
|
||||
|
||||
-- fill missions
|
||||
for key, missionZone in pairs(self._tables.MissionZones) do
|
||||
for _, missionZone in pairs(self._tables.MissionZones) do
|
||||
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
|
||||
table.insert(stageData.MissionZones, missionZone)
|
||||
end
|
||||
end
|
||||
|
||||
-- fill random missions
|
||||
for key, missionZone in pairs(self._tables.RandomMissionZones) do
|
||||
for _, missionZone in pairs(self._tables.RandomMissionZones) do
|
||||
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
|
||||
table.insert(stageData.RandomMissionZones, missionZone)
|
||||
end
|
||||
@@ -620,9 +620,9 @@ function Database:loadBlueSamUnits()
|
||||
samData.buildingKilos = number
|
||||
|
||||
if env.mission.drawings and env.mission.drawings.layers then
|
||||
for i, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
if string.lower(layer.name) == "author" then
|
||||
for key, layer_object in pairs(layer.objects) do
|
||||
for _, layer_object in pairs(layer.objects) do
|
||||
|
||||
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
|
||||
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
|
||||
@@ -720,9 +720,9 @@ function Database:LoadZoneData(missionZoneName)
|
||||
|
||||
---Adds Briefings
|
||||
if env.mission.drawings and env.mission.drawings.layers then
|
||||
for i, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
if string.lower(layer.name) == "author" then
|
||||
for key, layer_object in pairs(layer.objects) do
|
||||
for _, layer_object in pairs(layer.objects) do
|
||||
|
||||
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
|
||||
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
|
||||
@@ -776,9 +776,9 @@ function Database:loadFarpData()
|
||||
|
||||
-- check briefings
|
||||
if env.mission.drawings and env.mission.drawings.layers then
|
||||
for i, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
if string.lower(layer.name) == "author" then
|
||||
for key, layer_object in pairs(layer.objects) do
|
||||
for _, layer_object in pairs(layer.objects) do
|
||||
|
||||
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
|
||||
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
|
||||
@@ -796,8 +796,6 @@ function Database:loadFarpData()
|
||||
else
|
||||
MissionEditorWarnings.Add("Buildable number for " .. farpZone .. " is invalid.")
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -65,7 +65,7 @@ do
|
||||
end)
|
||||
|
||||
for _, callable in pairs(OnStageNumberChangedListeners) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnStageNumberChanged(newStageNumber, laneIdentifier)
|
||||
end)
|
||||
if err then
|
||||
@@ -74,14 +74,14 @@ do
|
||||
end
|
||||
|
||||
for _, callable in pairs(OnStageNumberChangedHandlers) do
|
||||
local succ, err = pcall(callable, newStageNumber, laneIdentifier)
|
||||
local _, err = pcall(callable, newStageNumber, laneIdentifier)
|
||||
if err then
|
||||
logError(err)
|
||||
end
|
||||
end
|
||||
|
||||
for _, callable in pairs(OnStageNumberChangeCompleteListeners) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnStageNumberChangeComplete(newStageNumber, laneIdentifier)
|
||||
end)
|
||||
if err then
|
||||
@@ -112,7 +112,7 @@ do
|
||||
|
||||
local triggerWeaponFired = function(unit, weapon, target)
|
||||
for _, callable in pairs(onWeaponFiredListeners) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnWeaponFired(unit, weapon, target)
|
||||
end)
|
||||
|
||||
@@ -186,7 +186,7 @@ do
|
||||
if groupName ~= nil then
|
||||
if OnGroupRTBListeners[groupName] then
|
||||
for _, callable in pairs(OnGroupRTBListeners[groupName]) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnGroupRTB(groupName)
|
||||
end)
|
||||
if err then
|
||||
@@ -221,7 +221,7 @@ do
|
||||
if groupName ~= nil then
|
||||
if OnGroupRTBInTenListeners[groupName] then
|
||||
for _, callable in pairs(OnGroupRTBInTenListeners[groupName]) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnGroupRTBInTen(groupName)
|
||||
end)
|
||||
if err then
|
||||
@@ -257,7 +257,7 @@ do
|
||||
if groupName ~= nil then
|
||||
if OnGroupOnStationListeners[groupName] then
|
||||
for _, callable in pairs(OnGroupOnStationListeners[groupName]) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnGroupOnStation(groupName)
|
||||
end)
|
||||
if err then
|
||||
@@ -286,7 +286,7 @@ do
|
||||
if unit ~= nil then
|
||||
if playerEnterUnitListeners then
|
||||
for _, callable in pairs(playerEnterUnitListeners) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnPlayerEntersUnit(unit)
|
||||
end)
|
||||
if err then
|
||||
@@ -321,7 +321,7 @@ do
|
||||
local name = unit:getName()
|
||||
if onLandEventListeners[name] then
|
||||
for _, callable in pairs(onLandEventListeners[name]) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnUnitLanded(unit, airbase)
|
||||
end)
|
||||
if err then
|
||||
@@ -344,7 +344,7 @@ do
|
||||
|
||||
if object and object.getName and OnUnitLostListeners[object:getName()] then
|
||||
for _, callable in pairs(OnUnitLostListeners[object:getName()]) do
|
||||
local succ, err = pcall(function()
|
||||
local _, err = pcall(function()
|
||||
callable:OnUnitLost(object)
|
||||
end)
|
||||
|
||||
@@ -374,26 +374,26 @@ do
|
||||
|
||||
local AI_GROUPS = {}
|
||||
|
||||
local function CheckAndTriggerSpawnAsync(unit, time)
|
||||
local function CheckAndTriggerSpawnAsync(unit, _)
|
||||
|
||||
local function isPlayer(unit)
|
||||
if unit == nil then return false, "unit is nil" end
|
||||
if unit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
|
||||
if Object.getCategory(unit) ~= Object.Category.UNIT then
|
||||
local function isPlayer(checkUnit)
|
||||
if checkUnit == nil then return false, "unit is nil" end
|
||||
if checkUnit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
|
||||
if Object.getCategory(checkUnit) ~= Object.Category.UNIT then
|
||||
return false, "object is not a unit"
|
||||
end
|
||||
|
||||
if unit:isExist() ~= true then return false, "unit does not exist" end
|
||||
local group = unit:getGroup()
|
||||
if checkUnit:isExist() ~= true then return false, "unit does not exist" end
|
||||
local group = checkUnit:getGroup()
|
||||
if group ~= nil then
|
||||
if AI_GROUPS[group:getName()] == true then
|
||||
return false
|
||||
end
|
||||
|
||||
local players = DcsUtil.getAllPlayerUnits()
|
||||
local unitName = unit:getName()
|
||||
for i, unit in pairs(players) do
|
||||
if unit:getName() == unitName then
|
||||
local unitName = checkUnit:getName()
|
||||
for _, playerUnit in pairs(players) do
|
||||
if playerUnit:getName() == unitName then
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -403,7 +403,6 @@ do
|
||||
end
|
||||
|
||||
if isPlayer(unit) == true then
|
||||
local groupId = unit:getGroup():getID()
|
||||
SpearheadEvents.TriggerPlayerEntersUnit(unit)
|
||||
end
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@ local Events = require("classes.spearhead_events")
|
||||
local Util = require("classes.util.Util")
|
||||
local DcsUtil = require("classes.util.DcsUtil")
|
||||
local Logger = require("classes.util.Logger")
|
||||
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
|
||||
local PersistenceConfig = require("classes.configuration.PersistenceConfig")
|
||||
local ExtraStage = require("classes.stageClasses.Stages.ExtraStage")
|
||||
local PrimaryStage = require("classes.stageClasses.Stages.PrimaryStage")
|
||||
@@ -35,7 +34,6 @@ local singletonInstance = nil
|
||||
---@param spawnManager SpawnManager
|
||||
---@return GlobalStageManager
|
||||
function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
|
||||
|
||||
if singletonInstance ~= nil then
|
||||
return singletonInstance
|
||||
end
|
||||
@@ -52,7 +50,8 @@ function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
|
||||
|
||||
self.logger = logger
|
||||
if stageConfig.isAutoStages ~= true then
|
||||
logger:warn("Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
|
||||
logger:warn(
|
||||
"Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
|
||||
end
|
||||
|
||||
Events.AddStageNumberChangedListener(self)
|
||||
@@ -81,12 +80,12 @@ function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
|
||||
stage:AddStageCompleteListener(self)
|
||||
self._stageRepository:AddStage(stage)
|
||||
elseif parseResult.stageType == "WaitingStage" then
|
||||
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData, parseResult.waitingStageSeconds, spawnManager)
|
||||
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData,
|
||||
parseResult.waitingStageSeconds, spawnManager)
|
||||
waitingStage:AddStageCompleteListener(self)
|
||||
self._stageRepository:AddStage(waitingStage)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
singletonInstance = self
|
||||
@@ -103,11 +102,11 @@ function GlobalStageManager:Start()
|
||||
|
||||
local stageLanes = self._stageRepository:getAllStageLanes()
|
||||
for _, stageLane in pairs(stageLanes) do
|
||||
|
||||
local stageLaneIdentifier = stageLane:GetStageLaneIdentifier()
|
||||
local persistedStage = Persistence.GetActiveStage(stageLaneIdentifier)
|
||||
if persistedStage then
|
||||
self.logger:info("Loaded persisted stage " .. persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
|
||||
self.logger:info("Loaded persisted stage " ..
|
||||
persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
|
||||
stageLane:SetActiveStageIndex(persistedStage)
|
||||
Events.PublishStageNumberChanged(persistedStage, stageLaneIdentifier)
|
||||
else
|
||||
@@ -139,17 +138,16 @@ end
|
||||
---@param stageName string
|
||||
---@return StageNameParseResult
|
||||
function GlobalStageManager:ParseStageName(stageName)
|
||||
|
||||
local split = Util.split_string(stageName, "_")
|
||||
|
||||
if Util.tableLength(split) < 3 then
|
||||
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a order number or valid format" }
|
||||
return { isValid = false, invalidReason = "Stage zone with name " ..
|
||||
stageName .. " does not have a order number or valid format" }
|
||||
end
|
||||
|
||||
local typePart = string.lower(split[1])
|
||||
|
||||
if typePart == "missionstage" then
|
||||
|
||||
local orderNumberString = string.lower(split[2])
|
||||
---@type StageType
|
||||
local stageType = "PrimaryStage"
|
||||
@@ -167,7 +165,8 @@ function GlobalStageManager:ParseStageName(stageName)
|
||||
|
||||
local orderNumber = tonumber(orderNumberString)
|
||||
if orderNumber == nil then
|
||||
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
|
||||
return { isValid = false, invalidReason = "Stage zone with name " ..
|
||||
stageName .. " does not have a valid order number : " .. orderNumberString }
|
||||
end
|
||||
|
||||
local stageDisplayName = split[3]
|
||||
@@ -182,18 +181,19 @@ function GlobalStageManager:ParseStageName(stageName)
|
||||
}
|
||||
return result
|
||||
elseif typePart == "waitingstage" then
|
||||
|
||||
local stageType = "WaitingStage"
|
||||
local orderNumberString = split[2]
|
||||
local orderNumber = tonumber(orderNumberString)
|
||||
if orderNumber == nil then
|
||||
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid order number : " .. orderNumberString }
|
||||
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
|
||||
stageName .. " does not have a valid order number : " .. orderNumberString }
|
||||
end
|
||||
|
||||
local waitingSecondsString = split[3]
|
||||
local waitingSeconds = tonumber(waitingSecondsString)
|
||||
if waitingSeconds == nil then
|
||||
return { isValid = false, invalidReason = "Waiting Stage zone with name " .. stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
|
||||
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
|
||||
stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
|
||||
end
|
||||
|
||||
local stageDisplayName = "Waiting Stage " .. orderNumber
|
||||
@@ -209,9 +209,9 @@ function GlobalStageManager:ParseStageName(stageName)
|
||||
waitingStageSeconds = waitingSeconds
|
||||
}
|
||||
return result
|
||||
|
||||
end
|
||||
return { isValid = false, invalidReason = "Stage zone with name " .. stageName .. " has an unrecognized type: " .. typePart }
|
||||
return { isValid = false, invalidReason = "Stage zone with name " ..
|
||||
stageName .. " has an unrecognized type: " .. typePart }
|
||||
end
|
||||
|
||||
---@param stage Stage
|
||||
@@ -223,7 +223,8 @@ function GlobalStageManager:OnStageComplete(stage)
|
||||
|
||||
local stageLane = self._stageRepository:getStageLane(laneIdentifier)
|
||||
if not stageLane or not stageLane:IsCurrentStageIndexComplete() then
|
||||
self.logger:debug("Stage lane " .. (laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
|
||||
self.logger:debug("Stage lane " ..
|
||||
(laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -242,7 +243,9 @@ function GlobalStageManager:OnStageComplete(stage)
|
||||
if lane:GetStageLaneIdentifier() ~= StageLane.DefaultLaneKey and lane:GetStageLaneState() == "BetweenChapters" then
|
||||
local nextChapterStart = lane:GetNextChapterStart()
|
||||
if nextChapterStart == nextStageIndex then
|
||||
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is at chapter start for next stage index " .. nextStageIndex)
|
||||
self.logger:debug("Lane " ..
|
||||
(lane:GetStageLaneIdentifier() or "default") ..
|
||||
" is at chapter start for next stage index " .. nextStageIndex)
|
||||
Events.PublishStageNumberChanged(nextStageIndex, lane:GetStageLaneIdentifier())
|
||||
lane:SetActiveStageIndex(nextStageIndex)
|
||||
end
|
||||
@@ -256,7 +259,6 @@ function GlobalStageManager:OnStageComplete(stage)
|
||||
if defaultStageLane and defaultStageLane:GetStageLaneState() == "BetweenChapters" then
|
||||
local nextChapterStart = defaultStageLane:GetNextChapterStart()
|
||||
if nextChapterStart == nextStageIndex then
|
||||
|
||||
-- 2. Check if all side lanes are at or beyond the next chapter starts
|
||||
local allLanes = self._stageRepository:getAllStageLanes()
|
||||
local allSideLanesReady = true
|
||||
@@ -265,15 +267,19 @@ function GlobalStageManager:OnStageComplete(stage)
|
||||
-- Check if the lane is at or beyond the next chapter starts when "InChapter" eq "Active"
|
||||
if lane:GetStageLaneState() == "InChapter" and lane:GetActiveStageIndex() < nextStageIndex then
|
||||
allSideLanesReady = false
|
||||
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
|
||||
self.logger:debug("Lane " ..
|
||||
(lane:GetStageLaneIdentifier() or "default") ..
|
||||
" is not ready for next stage index " .. nextStageIndex)
|
||||
break
|
||||
|
||||
-- When in between chapters, check if the next chapter start is less than the next stage index, meaning there is still stages to be completed before the main lane can be activated again
|
||||
-- When in between chapters, check if the next chapter start is less than the next stage index, meaning there is still stages to be completed before the main lane can be activated again
|
||||
elseif lane:GetStageLaneState() == "BetweenChapters" then
|
||||
local nextChapter = lane:GetNextChapterStart()
|
||||
if nextChapter and nextChapter < nextStageIndex then
|
||||
allSideLanesReady = false
|
||||
self.logger:debug("Lane " .. (lane:GetStageLaneIdentifier() or "default") .. " is not ready for next stage index " .. nextStageIndex)
|
||||
self.logger:debug("Lane " ..
|
||||
(lane:GetStageLaneIdentifier() or "default") ..
|
||||
" is not ready for next stage index " .. nextStageIndex)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -281,13 +287,14 @@ function GlobalStageManager:OnStageComplete(stage)
|
||||
end
|
||||
|
||||
if allSideLanesReady then
|
||||
self.logger:debug("All side lanes are ready for next stage index " .. nextStageIndex .. ", activating default lane")
|
||||
self.logger:debug("All side lanes are ready for next stage index " ..
|
||||
nextStageIndex .. ", activating default lane")
|
||||
Events.PublishStageNumberChanged(nextStageIndex, nil)
|
||||
defaultStageLane:SetActiveStageIndex(nextStageIndex)
|
||||
else
|
||||
self.logger:debug("Not all side lanes are ready for next stage index " .. nextStageIndex .. ", default lane will not be activated")
|
||||
self.logger:debug("Not all side lanes are ready for next stage index " ..
|
||||
nextStageIndex .. ", default lane will not be activated")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -308,7 +315,6 @@ end
|
||||
|
||||
---@public
|
||||
function GlobalStageManager:OnStageNumberChanged(stageNumber, stageLaneIdentifier)
|
||||
|
||||
-- only react on "main" lane changes, ignore other lanes for now
|
||||
if stageLaneIdentifier ~= nil then return end
|
||||
|
||||
@@ -321,7 +327,6 @@ function GlobalStageManager:OnStageNumberChangeComplete(stageNumber, stageLaneId
|
||||
if stageLaneIdentifier ~= nil then return end
|
||||
|
||||
self.logger:debug("Stage number change complete to: " .. tostring(stageNumber))
|
||||
|
||||
local groups = {}
|
||||
|
||||
for _, player in pairs(DcsUtil.getAllPlayerUnits()) do
|
||||
@@ -349,17 +354,18 @@ function GlobalStageManager:UpdateDrawings(stageNumber, stageLaneIdentifier)
|
||||
|
||||
if laneIdentifier == stageLaneIdentifier then
|
||||
if stageNumber >= startStage and stageNumber < stopStage then
|
||||
self.logger:debug("Drawing " .. drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
|
||||
self.logger:debug("Drawing " ..
|
||||
drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
|
||||
drawing:Draw()
|
||||
else
|
||||
self.logger:debug("Drawing " .. drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
|
||||
self.logger:debug("Drawing " ..
|
||||
drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
|
||||
drawing:Remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function GlobalStageManager:PrintMermaidStage()
|
||||
local lanes = self._stageRepository:getAllStageLanes()
|
||||
|
||||
@@ -370,32 +376,32 @@ function GlobalStageManager:PrintMermaidStage()
|
||||
|
||||
-- Color palette for lanes (26 vibrant colors optimized for dark mode)
|
||||
local laneColors = {
|
||||
"#FF6B6B", -- 1: Red
|
||||
"#4ECDC4", -- 2: Teal
|
||||
"#45B7D1", -- 3: Blue
|
||||
"#FFA502", -- 4: Orange
|
||||
"#95E1D3", -- 5: Mint
|
||||
"#F38181", -- 6: Coral
|
||||
"#AA96DA", -- 7: Purple
|
||||
"#FCBAD3", -- 8: Pink
|
||||
"#A8E6CF", -- 9: Light green
|
||||
"#FFD3B6", -- 10: Peach
|
||||
"#FFAAA5", -- 11: Light red
|
||||
"#FF8B94", -- 12: Rose
|
||||
"#FFEAA7", -- 13: Butter
|
||||
"#DFE6E9", -- 14: Gray
|
||||
"#00B894", -- 15: Emerald
|
||||
"#0984E3", -- 16: Cobalt
|
||||
"#6C5CE7", -- 17: Indigo
|
||||
"#A29BFE", -- 18: Lavender
|
||||
"#FD79A8", -- 19: Magenta
|
||||
"#FDCB6E", -- 20: Gold
|
||||
"#6C757D", -- 21: Slate
|
||||
"#20C997", -- 22: Seafoam
|
||||
"#E74C3C", -- 23: Scarlet
|
||||
"#3498DB", -- 24: Dodger blue
|
||||
"#9B59B6", -- 25: Amethyst
|
||||
"#1ABC9C", -- 26: Turquoise
|
||||
"#FF6B6B", -- 1: Red
|
||||
"#4ECDC4", -- 2: Teal
|
||||
"#45B7D1", -- 3: Blue
|
||||
"#FFA502", -- 4: Orange
|
||||
"#95E1D3", -- 5: Mint
|
||||
"#F38181", -- 6: Coral
|
||||
"#AA96DA", -- 7: Purple
|
||||
"#FCBAD3", -- 8: Pink
|
||||
"#A8E6CF", -- 9: Light green
|
||||
"#FFD3B6", -- 10: Peach
|
||||
"#FFAAA5", -- 11: Light red
|
||||
"#FF8B94", -- 12: Rose
|
||||
"#FFEAA7", -- 13: Butter
|
||||
"#DFE6E9", -- 14: Gray
|
||||
"#00B894", -- 15: Emerald
|
||||
"#0984E3", -- 16: Cobalt
|
||||
"#6C5CE7", -- 17: Indigo
|
||||
"#A29BFE", -- 18: Lavender
|
||||
"#FD79A8", -- 19: Magenta
|
||||
"#FDCB6E", -- 20: Gold
|
||||
"#6C757D", -- 21: Slate
|
||||
"#20C997", -- 22: Seafoam
|
||||
"#E74C3C", -- 23: Scarlet
|
||||
"#3498DB", -- 24: Dodger blue
|
||||
"#9B59B6", -- 25: Amethyst
|
||||
"#1ABC9C", -- 26: Turquoise
|
||||
}
|
||||
local laneColorMap = {} -- Map lane ID to color
|
||||
local colorIndex = 1
|
||||
@@ -552,11 +558,12 @@ function GlobalStageManager:PrintMermaidStage()
|
||||
end
|
||||
|
||||
-- Build complete Mermaid diagram
|
||||
local diagramLines = {"graph TD"}
|
||||
local diagramLines = { "graph TD" }
|
||||
|
||||
-- Add class definitions for each lane with colors and contrasting text
|
||||
for laneId, color in pairs(laneColorMap) do
|
||||
table.insert(diagramLines, string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
|
||||
table.insert(diagramLines,
|
||||
string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
|
||||
end
|
||||
|
||||
-- Add nodes
|
||||
@@ -578,7 +585,8 @@ function GlobalStageManager:PrintMermaidStage()
|
||||
end
|
||||
|
||||
-- Print as single multi-line message
|
||||
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" .. table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
|
||||
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" ..
|
||||
table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
|
||||
self.logger:info(diagram)
|
||||
end
|
||||
|
||||
@@ -586,10 +594,10 @@ end
|
||||
---@param stageNumber number
|
||||
---@param stageLaneIdentifier string? nil for default lan
|
||||
---@return boolean | nil
|
||||
GlobalStageManager.isStageComplete = function (stageNumber, stageLaneIdentifier)
|
||||
|
||||
GlobalStageManager.isStageComplete = function(stageNumber, stageLaneIdentifier)
|
||||
if singletonInstance == nil then
|
||||
Logger.new("StageManager", "INFO"):warn("GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
|
||||
Logger.new("StageManager", "INFO"):warn(
|
||||
"GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@@ -50,12 +50,6 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
|
||||
---@type table<string, Vec3>
|
||||
local redUnitsPos = {}
|
||||
|
||||
|
||||
local buildable = false
|
||||
if self._buildableCrateKilos and self._buildableCrateKilos > 0 then
|
||||
buildable = true
|
||||
end
|
||||
|
||||
for _, groupName in pairs(blueSamData.groups) do
|
||||
local spearheadGroup = SpearheadGroup.New(groupName, spawnManager, true)
|
||||
if spearheadGroup then
|
||||
@@ -78,7 +72,7 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
|
||||
|
||||
--Cleanup units
|
||||
local cleanup_distance = 5
|
||||
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
|
||||
for _, blueUnitPos in pairs(blueUnitsPos) do
|
||||
for redUnitName, redUnitPos in pairs(redUnitsPos) do
|
||||
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
|
||||
if distance <= cleanup_distance then
|
||||
@@ -140,7 +134,9 @@ end
|
||||
|
||||
function BlueSam:SpawnGroups()
|
||||
for unitName, needsCleanup in pairs(self._cleanupUnits) do
|
||||
DcsUtil.DestroyUnit(unitName)
|
||||
if needsCleanup then
|
||||
DcsUtil.DestroyUnit(unitName)
|
||||
end
|
||||
end
|
||||
|
||||
for _, group in pairs(self._blueGroups) do
|
||||
|
||||
@@ -90,7 +90,7 @@ function StageBase.New(databaseManager, logger, airbaseName, spawnManager)
|
||||
|
||||
local cleanup_distance = 5
|
||||
|
||||
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
|
||||
for _, blueUnitPos in pairs(blueUnitsPos) do
|
||||
for redUnitName, redUnitPos in pairs(redUnitsPos) do
|
||||
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
|
||||
if distance <= cleanup_distance then
|
||||
|
||||
@@ -76,8 +76,6 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
|
||||
self._buildableMission = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
if self._buildableMission == nil then
|
||||
self._buildableLogger:debug("No buildable mission for zone: " .. targetZone.name)
|
||||
end
|
||||
@@ -99,23 +97,11 @@ function BuildableZone:OnBuildingComplete() end
|
||||
---@field unpackedItems number
|
||||
---@field unpackedKilos number
|
||||
|
||||
---@param mission BuildableMission?
|
||||
---@param _ BuildableMission?
|
||||
---@param kilos number
|
||||
function BuildableZone:OnCrateDroppedOff(mission, kilos)
|
||||
function BuildableZone:OnCrateDroppedOff(_, kilos)
|
||||
self._buildableLogger:debug("Crate dropped off in zone: " .. self._targetZone.name)
|
||||
|
||||
local timeToUnpack = (kilos / 500) * 15
|
||||
|
||||
---@type UnpackCrateParam
|
||||
local params = {
|
||||
self = self,
|
||||
groupsPerKilo = self._groupsPerKilo,
|
||||
unpackedItems = 0,
|
||||
kilosPerSecond = kilos/timeToUnpack,
|
||||
unpackedKilos = 0,
|
||||
kilos = kilos
|
||||
}
|
||||
|
||||
---@param params UnpackCrateParam
|
||||
---@param time number
|
||||
local startUnpackingCrate = function(params, time)
|
||||
@@ -136,6 +122,17 @@ function BuildableZone:OnCrateDroppedOff(mission, kilos)
|
||||
return time + 2
|
||||
end
|
||||
|
||||
local timeToUnpack = (kilos / 500) * 15
|
||||
---@type UnpackCrateParam
|
||||
local params = {
|
||||
self = self,
|
||||
groupsPerKilo = self._groupsPerKilo,
|
||||
unpackedItems = 0,
|
||||
kilosPerSecond = kilos/timeToUnpack,
|
||||
unpackedKilos = 0,
|
||||
kilos = kilos
|
||||
}
|
||||
|
||||
timer.scheduleFunction(startUnpackingCrate, params, timer.getTime() + 2)
|
||||
end
|
||||
|
||||
@@ -190,7 +187,7 @@ function BuildableZone:SpawnAmount(amount)
|
||||
return nil
|
||||
end
|
||||
|
||||
for i = 1, amount do
|
||||
for _ = 1, amount do
|
||||
local spawned = spawnOne()
|
||||
if spawned ~= true then
|
||||
self._buildableLogger:debug("No more groups to spawn in zone: " .. self._targetZone.name)
|
||||
|
||||
@@ -49,7 +49,6 @@ end
|
||||
function StageRepository:AddStage(stage)
|
||||
|
||||
local stageLaneIdentifier = stage:GetStageLaneIdentifier() or StageLane.DefaultLaneKey
|
||||
|
||||
if self.StageLanes[tostring(stageLaneIdentifier)] == nil then
|
||||
self.StageLanes[tostring(stageLaneIdentifier)] = StageLane.New(stageLaneIdentifier)
|
||||
end
|
||||
|
||||
@@ -160,13 +160,13 @@ function Stage:superNew(database, stageConfig, logger, initData, stageType, miss
|
||||
self._logger:info("Initiating new Stage with name: " .. self.zoneName)
|
||||
|
||||
---comment
|
||||
---@param self Stage
|
||||
---@param selfA Stage
|
||||
---@param time number?
|
||||
self.CheckContinuousAsync = function (self, time)
|
||||
self.CheckContinuousAsync = function (selfA, time)
|
||||
|
||||
self:CheckAndUpdateSelf()
|
||||
if self:IsComplete() == true then
|
||||
self:NotifyComplete()
|
||||
selfA:CheckAndUpdateSelf()
|
||||
if selfA:IsComplete() == true then
|
||||
selfA:NotifyComplete()
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -284,14 +284,14 @@ end
|
||||
function Stage:IsComplete()
|
||||
if self._currentStageState >= StageState.Blue then return true end
|
||||
|
||||
for i, mission in pairs(self._db.sams) do
|
||||
for _, mission in pairs(self._db.sams) do
|
||||
local state = mission:getState()
|
||||
if state == "ACTIVE" or state == "NEW" or state =="WAITING" then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
for i, mission in pairs(self._db.missions) do
|
||||
for _, mission in pairs(self._db.missions) do
|
||||
local state = mission:getState()
|
||||
if state == "ACTIVE" or state == "NEW" then
|
||||
return false
|
||||
@@ -370,9 +370,9 @@ function Stage:CheckAndUpdateSelf()
|
||||
local availableMissionsCount = Util.tableLength(getAvailableMissions())
|
||||
local activeCount = getActiveMissionsCount()
|
||||
if activeCount < max and availableMissionsCount > 0 then
|
||||
for i = activeCount+1, max do
|
||||
for _ = activeCount+1, max do
|
||||
if availableMissionsCount == 0 then
|
||||
i = max+1 --exits this loop
|
||||
break
|
||||
else
|
||||
local mission = Util.randomFromList(getAvailableMissions()) --[[@as Mission]]
|
||||
if mission then
|
||||
@@ -426,7 +426,7 @@ function Stage:PreActivate()
|
||||
end
|
||||
|
||||
self._currentStageState = StageState.PreActivated
|
||||
for key, mission in pairs(self._db.sams) do
|
||||
for _, mission in pairs(self._db.sams) do
|
||||
if mission then
|
||||
mission:SpawnInactive()
|
||||
end
|
||||
@@ -589,8 +589,8 @@ function Stage:OnStageNumberChanged(number, stageLaneIdentifier)
|
||||
end
|
||||
|
||||
---@param self Stage
|
||||
---@param mission Mission
|
||||
Stage.OnMissionComplete = function(self, mission)
|
||||
---@param _ Mission
|
||||
Stage.OnMissionComplete = function(self, _)
|
||||
self:CheckAndUpdateSelf()
|
||||
end
|
||||
|
||||
@@ -645,7 +645,7 @@ function Stage:GetStageStats()
|
||||
end
|
||||
end
|
||||
|
||||
for _, mission in pairs(self._db.sams) do
|
||||
for _, _ in pairs(self._db.sams) do
|
||||
dead = dead + 1
|
||||
end
|
||||
|
||||
@@ -673,13 +673,13 @@ function Stage:ActivateBlueStage()
|
||||
miscGroup:Spawn()
|
||||
end
|
||||
|
||||
---@param self Stage
|
||||
local ActivateBlueAsync = function(self)
|
||||
---@param selfA Stage
|
||||
local ActivateBlueAsync = function(selfA)
|
||||
pcall(function()
|
||||
self:MarkStage()
|
||||
selfA:MarkStage()
|
||||
end)
|
||||
|
||||
self:ActivateBlueGroups()
|
||||
selfA:ActivateBlueGroups()
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -23,7 +23,6 @@ function ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
|
||||
self:superNew(database, stageConfig, logger, initData, "ExtraStage", "secondary", spawnManager)
|
||||
|
||||
self.OnPostBlueActivated = function (selfStage)
|
||||
|
||||
selfStage:MarkStage()
|
||||
end
|
||||
|
||||
@@ -48,7 +47,6 @@ function ExtraStage:OnStageNumberChanged(number, stageLaneIdentifier)
|
||||
return
|
||||
end
|
||||
|
||||
local previousActive = self._activeStage
|
||||
self._activeStage = number
|
||||
|
||||
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
|
||||
|
||||
@@ -56,7 +56,7 @@ function WaitingStage:OnStageNumberChanged()
|
||||
self._logger:debug("Waiting Stage OnStageNumberChanged override")
|
||||
end
|
||||
|
||||
function WaitingStage:MarkStage(stageColor)
|
||||
function WaitingStage:MarkStage(_)
|
||||
self._logger:debug("Waiting Stage MarkStage override")
|
||||
end
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
|
||||
local BuildableMission = {}
|
||||
BuildableMission.__index = BuildableMission
|
||||
|
||||
|
||||
---@return string
|
||||
local function getDefaultBriefing(siteType, coords)
|
||||
return "We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
|
||||
"\nYou will need to drop off supplies so they can start building." ..
|
||||
@@ -83,13 +83,6 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
|
||||
self.name = "Resupply"
|
||||
end
|
||||
|
||||
local type = "site"
|
||||
if requiredCrateType == "SAM_CRATE" then
|
||||
type = "SAM site"
|
||||
elseif requiredCrateType == "FARP_CRATE" then
|
||||
type = "FARP"
|
||||
end
|
||||
|
||||
self.zoneName = targetZone.name .. "_supply"
|
||||
self._logger = logger
|
||||
self._onCrateDroppedOfListeners = {}
|
||||
|
||||
@@ -84,7 +84,6 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
|
||||
|
||||
self._logger:debug("Runway hit: " .. self._airportName .. ":" .. self._runway.Name)
|
||||
for _, section in pairs(self._runwaySections) do
|
||||
|
||||
local zone = self:SectionToSpearheadZone(section)
|
||||
if Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
|
||||
if section.kilosHit == nil then
|
||||
@@ -96,7 +95,7 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
|
||||
end
|
||||
|
||||
---@param selfA RunwayStrikeMission
|
||||
local updateState = function(selfA, time)
|
||||
local updateState = function(selfA, _)
|
||||
selfA:UpdateState()
|
||||
end
|
||||
|
||||
@@ -213,7 +212,6 @@ function RunwayStrikeMission:StartRepair()
|
||||
if interval == nil then return nil end
|
||||
return time + interval
|
||||
end
|
||||
|
||||
timer.scheduleFunction(repairTask, self, timer.getTime() + 5)
|
||||
end
|
||||
|
||||
|
||||
@@ -211,7 +211,7 @@ end
|
||||
---@return boolean
|
||||
function ZoneMission:AllDependenciesMet()
|
||||
local allDependenciesMet = true
|
||||
for missionName, value in pairs(self._dependencies) do
|
||||
for missionName, _ in pairs(self._dependencies) do
|
||||
if self._parentStage:IsMissionComplete(missionName) == false then
|
||||
allDependenciesMet = false
|
||||
self._dependencies[missionName] = false
|
||||
|
||||
@@ -77,7 +77,7 @@ do -- INIT DCS_UTIL
|
||||
do -- INITS ALL TABLES WITH DATA THAT's from the MIZ environment
|
||||
|
||||
do --init trigger zones
|
||||
for i, trigger_zone in pairs(env.mission.triggers.zones) do
|
||||
for _, trigger_zone in pairs(env.mission.triggers.zones) do
|
||||
-- reorder verts as they are not ordered correctly in the ME
|
||||
local verts = {}
|
||||
if Util.tableLength(trigger_zone.verticies) >= 4 then
|
||||
@@ -192,7 +192,7 @@ do -- INIT DCS_UTIL
|
||||
BLUE = 2
|
||||
}
|
||||
]] --
|
||||
local input = string.lower(input)
|
||||
input = string.lower(input)
|
||||
if input == 'neutrals' or input == "neutral" or input == "0" then
|
||||
return DCS_UTIL.Coalition.NEUTRAL
|
||||
end
|
||||
@@ -235,7 +235,7 @@ do -- INIT DCS_UTIL
|
||||
end
|
||||
end
|
||||
|
||||
for index, zone_name in pairs(zone_names) do
|
||||
for _, zone_name in pairs(zone_names) do
|
||||
local zone = DCS_UTIL.__trigger_zones[zone_name]
|
||||
if zone then
|
||||
zones[#zones + 1] = zone
|
||||
@@ -247,7 +247,7 @@ do -- INIT DCS_UTIL
|
||||
local lUnit = units[units_ind]
|
||||
local unit_pos = lUnit:getPosition().p
|
||||
local lCat = Object.getCategory(lUnit)
|
||||
for zone_name, zone in pairs(zones) do
|
||||
for _, zone in pairs(zones) do
|
||||
if unit_pos and ((lCat == 1 and lUnit:isActive() == true) or lCat ~= 1) then -- it is a unit and is active or it is not a unit
|
||||
local isInZone = Util.is3dPointInZone(unit_pos, zone)
|
||||
if isInZone == true then
|
||||
@@ -313,7 +313,7 @@ do -- INIT DCS_UTIL
|
||||
function DCS_UTIL.isPositionInZones(x, z, zone_names)
|
||||
---@type Array<SpearheadTriggerZone>
|
||||
local zones = {}
|
||||
for index, zone_name in pairs(zone_names) do
|
||||
for _, zone_name in pairs(zone_names) do
|
||||
local zone = DCS_UTIL.__trigger_zones[zone_name]
|
||||
if zone then
|
||||
zones[#zones + 1] = zone
|
||||
@@ -321,7 +321,7 @@ do -- INIT DCS_UTIL
|
||||
end
|
||||
|
||||
local result_zones = {}
|
||||
for zone_name, zone in pairs(zones) do
|
||||
for _, zone in pairs(zones) do
|
||||
if Util.is3dPointInZone({ x = x, z = z, y = 0 }, zone) == true then
|
||||
result_zones[#result_zones + 1] = zone.name
|
||||
end
|
||||
@@ -414,7 +414,7 @@ do -- INIT DCS_UTIL
|
||||
local height = land.getHeight(location)
|
||||
local vec3 = { x = location.x, y = height, z = location.y }
|
||||
|
||||
local unitType = string.lower(unitType or "")
|
||||
unitType = string.lower(unitType or "")
|
||||
local conversionType = config[unitType]
|
||||
|
||||
if not conversionType then conversionType = "DDM" end
|
||||
@@ -574,7 +574,7 @@ do -- INIT DCS_UTIL
|
||||
local units = {}
|
||||
for i = 0, 2 do
|
||||
local players = coalition.getPlayers(i)
|
||||
for key, unit in pairs(players) do
|
||||
for _, unit in pairs(players) do
|
||||
units[#units + 1] = unit
|
||||
end
|
||||
end
|
||||
@@ -617,8 +617,7 @@ do -- INIT DCS_UTIL
|
||||
end
|
||||
|
||||
function DCS_UTIL.CleanCorpse(unitName)
|
||||
local unitName = "dead_" .. unitName
|
||||
|
||||
unitName = "dead_" .. unitName
|
||||
local object = StaticObject.getByName(unitName)
|
||||
|
||||
if object then
|
||||
@@ -632,11 +631,11 @@ do -- INIT DCS_UTIL
|
||||
---@field b number
|
||||
---@field a number
|
||||
|
||||
local drawID = 4210
|
||||
local __drawID = 4210
|
||||
|
||||
function DCS_UTIL.GetNextDrawID()
|
||||
drawID = drawID + 1
|
||||
return drawID
|
||||
__drawID = __drawID + 1
|
||||
return __drawID
|
||||
end
|
||||
|
||||
---@param groupID number
|
||||
@@ -644,9 +643,9 @@ do -- INIT DCS_UTIL
|
||||
---@param location Vec3
|
||||
---@return number markID
|
||||
function DCS_UTIL.AddMarkToGroup(groupID, text, location)
|
||||
local drawID = DCS_UTIL.GetNextDrawID()
|
||||
trigger.action.markToGroup(drawID, text, location, groupID, true, nil)
|
||||
return drawID
|
||||
local nextId = DCS_UTIL.GetNextDrawID()
|
||||
trigger.action.markToGroup(nextId, text, location, groupID, true, nil)
|
||||
return nextId
|
||||
end
|
||||
|
||||
---comment
|
||||
@@ -654,9 +653,9 @@ do -- INIT DCS_UTIL
|
||||
---@param location Vec3
|
||||
---@return integer
|
||||
function DCS_UTIL.AddMarkToAll(text, location)
|
||||
local drawID = DCS_UTIL.GetNextDrawID()
|
||||
trigger.action.markToAll(drawID, text, location, true, nil)
|
||||
return drawID
|
||||
local nextId = DCS_UTIL.GetNextDrawID()
|
||||
trigger.action.markToAll(nextId, text, location, true, nil)
|
||||
return nextId
|
||||
end
|
||||
|
||||
---@param markId number
|
||||
@@ -705,7 +704,7 @@ do -- INIT DCS_UTIL
|
||||
|
||||
---@return number? id
|
||||
function DCS_UTIL.GetNeutralCountry()
|
||||
for name, id in pairs(country.id) do
|
||||
for _, id in pairs(country.id) do
|
||||
if coalition.getCountryCoalition(id) == DCS_UTIL.Coalition.NEUTRAL then
|
||||
return id
|
||||
end
|
||||
@@ -759,7 +758,7 @@ do -- INIT DCS_UTIL
|
||||
function DCS_UTIL.GetPlayerGroupByGroupID(groupId)
|
||||
for i = 0, 2 do
|
||||
local players = coalition.getPlayers(i)
|
||||
for key, unit in pairs(players) do
|
||||
for _, unit in pairs(players) do
|
||||
if unit and unit:isExist() == true then
|
||||
local group = unit:getGroup()
|
||||
if group and group:getID() == groupId then
|
||||
@@ -775,7 +774,7 @@ do -- INIT DCS_UTIL
|
||||
function DCS_UTIL.GetPlayerUnitByID(unitID)
|
||||
for i = 0, 2 do
|
||||
local players = coalition.getPlayers(i)
|
||||
for key, unit in pairs(players) do
|
||||
for _, unit in pairs(players) do
|
||||
if unit and unit:getID() == unitID then
|
||||
return unit
|
||||
end
|
||||
|
||||
@@ -149,7 +149,7 @@ do -- INIT UTIL
|
||||
---@param findableTable table
|
||||
---@return boolean
|
||||
UTIL.startswithAny = function(str, findableTable)
|
||||
for key, value in pairs(findableTable) do
|
||||
for _, value in pairs(findableTable) do
|
||||
if type(value) == "string" and UTIL.startswith(str, value) then return true end
|
||||
end
|
||||
return false
|
||||
|
||||
Reference in New Issue
Block a user