128aed1d2b
* custom drawings and animations for video * wip * Work in progress refactor for toolkit * wip * Refactored everything for Lua Compile Tool * Trying out the github action * updated the github action ref * initial working version --------- Co-authored-by: ex61wi <tim.rorije@ing.com> Co-authored-by: dutchie031 <dutchie031>
85 lines
3.7 KiB
HTML
85 lines
3.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en" data-theme="dark">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Spearhead Missions</title>
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<link rel="stylesheet" href="/style/style.css">
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<script src="/js/site.js"></script>
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<style>
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.side-nav a.active {
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font-weight: bold;
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color: #4fc3f7;
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}
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</style>
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<script type="module" src="/js/components.js"></script>
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</head>
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<body>
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<header>
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<app-header></app-header>
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</header>
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<main>
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<div class="reference-container">
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<app-sidebar></app-sidebar>
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<div class="content-wrapper">
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<h1>Map Markings</h1>
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<p>
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Drawings can be very powerful in DCS missions. <br>
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They can guide players towards the right objectives or warn them of dangers ahead. <br>
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In Spearhead, we have both automatic markers and drawings as well as the possibility to integrate custom drawings.<br>
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</p>
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<h2 id="automatic_drawings">Automated</h2>
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<h3 id="stage_drawings">Stages</h3>
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<p>
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Spearhead automatically draws stage markings on the map for players to see. <br>
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These are drawn when a stage becomes active and removed when the stage is completed. <br>
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This gives players a clear visual indication of where they need to go next. <br>
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<br>
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These can however be disabled in the configuration if desired. <br>
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<code-inline>SpearheadConfig.StageConfig.drawStages</code-inline> <br>
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<code-inline>SpearheadConfig.StageConfig.drawPreActived</code-inline> <br>
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</p>
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<h3 id="lastcontact_markings">Last Contact</h3>
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<p>
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If enabled, Spearhead will draw a marker on the map where the enemy was last killed. <br>
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This might help in big multiplayer missions where players log off without sharing intel. <br>
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This can be enabled or disabled in the configuration. <br>
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<code-inline>SpearheadConfig.StageConfig.markLastContact</code-inline>
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</p>
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<h2 id="custom_drawings">Custom</h2>
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<p>
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Adding a custom drawing is easy. <br>
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Simply create the drawing and then name it according to the following convention: <br>
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<code-inline>DRAWING_[a]:[b]_[FreeForm]</starting></code-inline> <br>
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Where:
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<ul>
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<li><code-inline>[a]</code-inline> is the stage number at which the drawing should appear.</li>
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<li><code-inline>[b]</code-inline> is the stage number at which the drawing should be removed again.</li>
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<li><code-inline>[FreeForm]</code-inline> is any name you want to make it unique or findables.</li>
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</ul>
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</p>
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<note-box type="warning" title="Author Layer">
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The custom drawings need to be in the "Author" layer of the mission editor to be managed by Spearhead.
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This is due to other layers being visible by default and cannot be as easily removed when not needed.
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The author layer is not visible by default in multiplayer, making it perfect for this use case.
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</note-box>
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</div>
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</div>
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</main>
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<footer>
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<p>© 2025 Spearhead Project</p>
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</footer>
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</body>
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</html> |