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spearhead/src/classes/spearhead_events.lua
T
dutchie031 9549e8c48e
Publish Release / build (push) Failing after 3s
added lua check CI step (#49)
Reviewed-on: #49
Co-authored-by: dutchie031 <timrorije@gmail.com>
2026-09-20 16:08:04 +00:00

446 lines
17 KiB
Lua

local Logger = require("classes.util.Logger")
local Persistence = require("classes.persistence.Persistence")
local DcsUtil = require("classes.util.DcsUtil")
---@class SpearheadEvents
local SpearheadEvents = {}
do
---@type Logger
local logger = nil
---@param logLevel LogLevel
SpearheadEvents.Init = function(logLevel)
logger = Logger.new("Events", logLevel)
end
local warn = function(text)
if logger then
logger:warn(text)
end
end
local logError = function(text)
if logger then logger:error(text) end
end
local logDebug = function(text)
if logger then logger:debug(text) end
end
---@class OnStageChangedListener
---@field OnStageNumberChanged fun(self:OnStageChangedListener, number:integer, laneIdentifier:string?)
do -- STAGE NUMBER CHANGED
---@type Array<OnStageChangedListener>
local OnStageNumberChangedListeners = {}
---@type Array<fun(number:integer, laneIdentifier:string?)>
local OnStageNumberChangedHandlers = {}
---Add a stage zone number changed listener
---@param listener OnStageChangedListener object with function OnStageNumberChanged(self, number, stageLaneIdentifier)
SpearheadEvents.AddStageNumberChangedListener = function(listener)
if type(listener) ~= "table" or type(listener.OnStageNumberChanged) ~= "function" then
warn("Event handler not of type table/object with function OnStageNumberChanged(self, number, stageLaneIdentifier)")
return
end
table.insert(OnStageNumberChangedListeners, listener)
end
---@class OnStageNumberChangeCompleteListener
---@field OnStageNumberChangeComplete fun(self:OnStageNumberChangeCompleteListener, number:integer, laneIdentifier:string?)
---@type Array<OnStageNumberChangeCompleteListener>
local OnStageNumberChangeCompleteListeners = {}
---@param listener OnStageNumberChangeCompleteListener
SpearheadEvents.AddStageNumberChangeCompleteListener = function(listener)
if type(listener) ~= "table" or type(listener.OnStageNumberChangeComplete) ~= "function" then
warn("Event handler not of type table/object with function OnStageNumberChangeComplete(self, number, laneIdentifier)")
return
end
table.insert(OnStageNumberChangeCompleteListeners, listener)
end
---@param newStageNumber number
---@param laneIdentifier string?
SpearheadEvents.PublishStageNumberChanged = function(newStageNumber, laneIdentifier)
pcall(function ()
Persistence.SetActiveStage(laneIdentifier, newStageNumber)
end)
for _, callable in pairs(OnStageNumberChangedListeners) do
local _, err = pcall(function()
callable:OnStageNumberChanged(newStageNumber, laneIdentifier)
end)
if err then
logError(err)
end
end
for _, callable in pairs(OnStageNumberChangedHandlers) do
local _, err = pcall(callable, newStageNumber, laneIdentifier)
if err then
logError(err)
end
end
for _, callable in pairs(OnStageNumberChangeCompleteListeners) do
local _, err = pcall(function()
callable:OnStageNumberChangeComplete(newStageNumber, laneIdentifier)
end)
if err then
logError(err)
end
end
Logger.new("Events", "INFO"):info("Published stage number changed to: " .. tostring(newStageNumber))
end
end
---@class OnWeaponFiredListener
---@field OnWeaponFired fun(self:OnWeaponFiredListener, unit:Unit?, weapon:Weapon?, target:Object?)
---@type Array<OnWeaponFiredListener>
local onWeaponFiredListeners = {}
---comment
---@param weaponFiredListener OnWeaponFiredListener
SpearheadEvents.AddWeaponFiredListener = function(weaponFiredListener)
if type(weaponFiredListener) ~= "table" then
warn("Event handler not of type table/object")
return
end
table.insert(onWeaponFiredListeners, weaponFiredListener)
end
---@param unit Unit
---@param weapon Weapon
---@param target Unit?
local triggerWeaponFired = function(unit, weapon, target)
for _, callable in pairs(onWeaponFiredListeners) do
local _, err = pcall(function()
callable:OnWeaponFired(unit, weapon, target)
end)
if err then
logError(err)
end
end
end
---@class OnLandEventListener
---@field OnUnitLanded fun(self:OnLandEventListener, initiatorUnit:Unit, airbase:Airbase)
---@type table<string,Array<OnLandEventListener>>
local onLandEventListeners = {}
---Add an event listener to a specific unit
---@param unitName string to call when the unit lands
---@param landListener OnLandEventListener table with function OnUnitLanded(self, initiatorUnit, airbase)
SpearheadEvents.addOnUnitLandEventListener = function(unitName, landListener)
if type(landListener) ~= "table" then
warn("Event handler not of type table/object")
return
end
if onLandEventListeners[unitName] == nil then
onLandEventListeners[unitName] = {}
end
table.insert(onLandEventListeners[unitName], landListener)
end
---@class OnUnitLostListener
---@field OnUnitLost fun(self:OnUnitLostListener, unit:table)
---@type table<string,Array<OnUnitLostListener>>
local OnUnitLostListeners = {}
---This listener gets fired for any event that can indicate a loss of a unit.
---Such as: Eject, Crash, Dead, Unit_Lost,
---@param unitName any
---@param unitLostListener OnUnitLostListener
SpearheadEvents.addOnUnitLostEventListener = function(unitName, unitLostListener)
if type(unitLostListener) ~= "table" then
warn("Unit lost Event listener not of type table/object")
return
end
if OnUnitLostListeners[unitName] == nil then
OnUnitLostListeners[unitName] = {}
end
table.insert(OnUnitLostListeners[unitName], unitLostListener)
end
do -- ON RTB
---@class OnGroupRTBListener
---@field OnGroupRTB fun(self:OnGroupRTBListener, groupName:string)
---@type table<string,Array<OnGroupRTBListener>>
local OnGroupRTBListeners = {}
---Adds a function to the events listener that triggers when a group publishes themselves RTB.
---This is only available when a ROUTE is created via the Spearhead.RouteUtil
---@param groupName string the groupname to expect
---@param handlingObject table object with OnGroupRTB(self, groupName)
SpearheadEvents.addOnGroupRTBListener = function(groupName, handlingObject)
if type(handlingObject) ~= "table" then
warn("Event handler not of type table/object")
return
end
if OnGroupRTBListeners[groupName] == nil then
OnGroupRTBListeners[groupName] = {}
end
table.insert(OnGroupRTBListeners[groupName], handlingObject)
end
---Publish the Group to RTB
---@param groupName string
SpearheadEvents.PublishRTB = function(groupName)
if groupName ~= nil then
if OnGroupRTBListeners[groupName] then
for _, callable in pairs(OnGroupRTBListeners[groupName]) do
local _, err = pcall(function()
callable:OnGroupRTB(groupName)
end)
if err then
logError(err)
end
end
end
end
end
---@class OnGroupRTBInTenListener
---@field OnGroupRTBInTen fun(self:OnGroupRTBInTenListener, groupName:string)
---@type table<string,Array<OnGroupRTBInTenListener>>
local OnGroupRTBInTenListeners = {}
---Adds a function to the events listener that triggers when a group publishes themselves RTB.
---This is only available when a ROUTE is created via the Spearhead.RouteUtil
---@param groupName string the groupname to expect
---@param handlingObject OnGroupRTBInTenListener object with OnGroupRTBInTen(self, groupName)
SpearheadEvents.addOnGroupRTBInTenListener = function(groupName, handlingObject)
if type(handlingObject) ~= "table" then
warn("Event handler not of type table/object")
return
end
if OnGroupRTBInTenListeners[groupName] == nil then
OnGroupRTBInTenListeners[groupName] = {}
end
table.insert(OnGroupRTBInTenListeners[groupName], handlingObject)
end
---Publish the Group is RTB
---@param groupName string
SpearheadEvents.PublishRTBInTen = function(groupName)
if groupName ~= nil then
if OnGroupRTBInTenListeners[groupName] then
for _, callable in pairs(OnGroupRTBInTenListeners[groupName]) do
local _, err = pcall(function()
callable:OnGroupRTBInTen(groupName)
end)
if err then
logError(err)
end
end
end
end
end
end
do -- ON Station
---@class OnGroupOnStationListener
---@field OnGroupOnStation fun(self:OnGroupOnStationListener, groupName:string)
---@type table<string,Array<OnGroupOnStationListener>>
local OnGroupOnStationListeners = {}
---Adds a function to the events listener that triggers when a group publishes themselves RTB.
---This is only available when a ROUTE is created via the Spearhead.RouteUtil
---@param groupName string the groupname to expect
---@param handlingObject OnGroupOnStationListener object with OnGroupOnStation(self, groupName)
SpearheadEvents.addOnGroupOnStationListener = function(groupName, handlingObject)
if type(handlingObject) ~= "table" then
warn("Event handler not of type table/object")
return
end
if OnGroupOnStationListeners[groupName] == nil then
OnGroupOnStationListeners[groupName] = {}
end
table.insert(OnGroupOnStationListeners[groupName], handlingObject)
end
---Publish the Group to RTB
---@param groupName string
SpearheadEvents.PublishOnStation = function(groupName)
if groupName ~= nil then
if OnGroupOnStationListeners[groupName] then
for _, callable in pairs(OnGroupOnStationListeners[groupName]) do
local _, err = pcall(function()
callable:OnGroupOnStation(groupName)
end)
if err then
logError(err)
end
end
end
end
end
end
do -- PLAYER ENTER UNIT
---@class OnPlayerEnterUnitListener
---@field OnPlayerEntersUnit fun(self:OnPlayerEnterUnitListener, unit:Unit)
---@type Array<OnPlayerEnterUnitListener>
local playerEnterUnitListeners = {}
---comment
---@param listener OnPlayerEnterUnitListener object with OnPlayerEntersUnit(self, unit)
SpearheadEvents.AddOnPlayerEnterUnitListener = function(listener)
if type(listener) ~= "table" then
warn("Unit lost Event listener not of type table/object")
return
end
table.insert(playerEnterUnitListeners, listener)
end
SpearheadEvents.TriggerPlayerEntersUnit = function(unit)
if unit ~= nil then
if playerEnterUnitListeners then
for _, callable in pairs(playerEnterUnitListeners) do
local _, err = pcall(function()
callable:OnPlayerEntersUnit(unit)
end)
if err then
logError(err)
end
end
end
end
end
end
do -- Ejection events
local unitEjectListeners = {}
SpearheadEvents.AddOnUnitEjectedListener = function(listener)
if type(listener) ~= "table" then
warn("Unit lost Event listener not of type table/object")
return
end
table.insert(unitEjectListeners, listener)
end
end
local e = {}
function e:onEvent(event)
if event.id == world.event.S_EVENT_LAND or event.id == world.event.S_EVENT_RUNWAY_TOUCH then
local unit = event.initiator --[[@as Unit]]
local airbase = event.place --[[@as Airbase]]
if unit ~= nil then
local name = unit:getName()
if onLandEventListeners[name] then
for _, callable in pairs(onLandEventListeners[name]) do
local _, err = pcall(function()
callable:OnUnitLanded(unit, airbase)
end)
if err then
logError(err)
end
end
end
end
end
if event.id == world.event.S_EVENT_DEAD or
event.id == world.event.S_EVENT_CRASH or
event.id == world.event.S_EVENT_EJECTION or
event.id == world.event.S_EVENT_UNIT_LOST then
local object = event.initiator --[[@as Unit]]
if object and object.getName then
logDebug("Receiving death event from: " .. object:getName())
end
if object and object.getName and OnUnitLostListeners[object:getName()] then
for _, callable in pairs(OnUnitLostListeners[object:getName()]) do
local _, err = pcall(function()
callable:OnUnitLost(object)
end)
if err then
logError(err)
end
end
end
end
if event.id == world.event.S_EVENT_SHOT then
local shooter = event.initiator --[[@as Unit]]
local weapon = event.weapon --[[@as Weapon]]
local target = event.target --[[@as Unit?]]
triggerWeaponFired(shooter, weapon, target)
end
if event.id == world.event.S_EVENT_MISSION_END then
Persistence.UpdateNow()
end
---@type table<string, boolean>
local AI_GROUPS = {}
---@param unit Unit
---@param _ any
local function CheckAndTriggerSpawnAsync(unit, _)
---@param checkUnit Unit
---@return boolean, string?
local function isPlayer(checkUnit)
if checkUnit == nil then return false, "unit is nil" end
if checkUnit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
if Object.getCategory(checkUnit) ~= Object.Category.UNIT then
return false, "object is not a unit"
end
if checkUnit:isExist() ~= true then return false, "unit does not exist" end
local group = checkUnit:getGroup()
if group ~= nil then
if AI_GROUPS[group:getName()] == true then
return false
end
local players = DcsUtil.getAllPlayerUnits()
local unitName = checkUnit:getName()
for _, playerUnit in pairs(players) do
if playerUnit:getName() == unitName then
return true
end
end
AI_GROUPS[group:getName()] = true
end
return false, "unit is nil or does not exist"
end
if isPlayer(unit) == true then
SpearheadEvents.TriggerPlayerEntersUnit(unit)
end
end
if event.id == world.event.S_EVENT_BIRTH then
timer.scheduleFunction(CheckAndTriggerSpawnAsync, event.initiator, timer.getTime() + 3)
end
end
world.addEventHandler(e)
end
return SpearheadEvents