59 lines
2.1 KiB
HTML
59 lines
2.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en" data-theme="dark">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Spearhead</title>
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<link rel="stylesheet" href="/style/prism.css">
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<link rel="stylesheet" href="/style/style.css">
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<script src="/js/prism.js"></script>
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<script src="/js/site.js"></script>
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<script type="module" src="js/components.js"></script>
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</head>
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<body>
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<header>
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<app-header></app-header>
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</header>
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<main>
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<div class="reference-container">
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<div class="side-nav">
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<h4>Quick Links</h4>
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<ul>
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<li><a href="/pages/tutorials.html" class="side-nav-h2">Tutorials</a></li>
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<li><a href="/pages/persistence.html" class="side-nav-h2">Persistence</a></li>
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<li><a href="/pages/reference.html" class="side-nav-h2">Reference</a></li>
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<li><a href="/pages/spearheadapi.html" class="side-nav-h2">API</a></li>
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</ul>
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</div>
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<div class="content-wrapper">
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<h1 id="welcome">Welcome to Spearhead!</h1>
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<p>Welcome to the story teller friendly mission framework in DCS (at least, that's what we hope to create).</p>
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<p>Together with mission editors we've tried to build a framework that
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makes creating multiplayer missions as easy as possible.
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With the help of naming conventions, trigger zones, pre-configured
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logic and custom configuration items, it gives a huge amount of versatility.
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we're trying to strike a balance between no-code and low-code with the possibility to hook into it for
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the hard core scripters.
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</p>
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<p>
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Whether this is your first mission or your hundredth, we hope Spearhead will make your life easier.
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</p>
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<download-spearhead></download-spearhead>
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</div>
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</div>
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</main>
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<footer>
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<p>© 2025 Spearhead Project</p>
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</footer>
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</body>
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</html> |