Updated cargo crates spawning and logic

This commit is contained in:
2026-08-16 13:06:07 +02:00
parent cb373fbb59
commit 24608d36c5
2 changed files with 84 additions and 17 deletions
@@ -20,7 +20,7 @@ local SupplyLoadConfig = {
["CH-47Fbl1"] = {
maxInternalLoad = 10000,
dropZones = {
{ centerAngle = 180, angleWidth = 60, minRadius = 20, maxRadius = 75, spacing = 5 },
{ centerAngle = 180, angleWidth = 30, minRadius = 20, maxRadius = 75, spacing = 5 },
}
},
["Mi-24P"] = {
@@ -297,9 +297,13 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
self._logger:debug("Unload requested for unit: " .. unitID .. " crateType: " .. crateType)
local unit = DcsUtil.GetPlayerUnitByID(unitID)
if unit == nil or unit:isExist() == false then return end
if unit == nil or unit:isExist() == false then
self._logger:warn("Unload requested for non-existent unit: " .. unitID)
return
end
local group = unit:getGroup()
if group == nil then
self._logger:warn("Unload requested for unit with no group: " .. unit:getName())
return
end
@@ -329,9 +333,11 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
y = cargoPos.z,
}
self._logger:debug("Spawning crate #" .. cargoCount .. " at (" .. string.format("%.2f", cargoPos.x) .. ", " .. string.format("%.2f", cargoPos.y) .. ", " .. string.format("%.2f", cargoPos.z) .. ")")
local spawned = coalition.addStaticObject(unit:getCoalition(), cargoSpawnObject)
self._droppedCrates[cargoSpawnObject.name] = spawned
missionCommandsHelper:updateCommandsForGroup(group:getID())
self._logger:debug("Cargo dropped for unit: " .. unit:getName() .. " crateType: " .. crateType)
end
---@return table<string,StaticObject>
@@ -465,6 +471,7 @@ end
---@class SupplyUnitsBoundingBox
---@field min Vec3 World space minimum
---@field max Vec3 World space maximum
---@field heading number? Object heading in radians
---@param foundObject Object
---@return SupplyUnitsBoundingBox?
@@ -481,20 +488,61 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
local objPos = foundObject:getPoint()
local box = desc.box
local heading = 0
-- Try to get object heading from position vector's forward direction
-- This works for units and other objects that support getPosition
pcall(function()
local objPosition = foundObject:getPosition()
if objPosition and objPosition.x then
heading = math.atan2(objPosition.x.z, objPosition.x.x)
end
end)
-- For rotated objects, we need to rotate the bounding box
local minX = box.min.x
local maxX = box.max.x
local minZ = box.min.z
local maxZ = box.max.z
-- If object has significant rotation, apply rotation to bbox corners
if math.abs(heading) > 0.1 then
-- Get all 4 corners of bbox in local space
local corners = {
{minX, minZ},
{minX, maxZ},
{maxX, minZ},
{maxX, maxZ}
}
-- Rotate corners and find new min/max
minX, maxX = math.huge, -math.huge
minZ, maxZ = math.huge, -math.huge
for _, corner in ipairs(corners) do
local rotX = corner[1] * math.cos(heading) - corner[2] * math.sin(heading)
local rotZ = corner[1] * math.sin(heading) + corner[2] * math.cos(heading)
minX = math.min(minX, rotX)
maxX = math.max(maxX, rotX)
minZ = math.min(minZ, rotZ)
maxZ = math.max(maxZ, rotZ)
end
end
-- Convert relative bbox to world space by adding object position
---@type SupplyUnitsBoundingBox
return {
min = {
x = objPos.x + box.min.x,
x = objPos.x + minX,
y = objPos.y + box.min.y,
z = objPos.z + box.min.z
z = objPos.z + minZ
},
max = {
x = objPos.x + box.max.x,
x = objPos.x + maxX,
y = objPos.y + box.max.y,
z = objPos.z + box.max.z
}
z = objPos.z + maxZ
},
heading = heading
}
end
@@ -530,6 +578,10 @@ end
function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
local unitPos = unit:getPosition()
-- Get unit's heading from the forward vector (x component)
-- Heading is calculated as: atan2(forward.z, forward.x)
local unitHeading = math.atan2(unitPos.x.z, unitPos.x.x)
-- Get crate bbox - relative to placement position
local crateDesc = StaticObject.getDescByName(crateTypeName) --[[@as table]]
@@ -566,14 +618,24 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
local found = function(foundItem, val)
local bbox = self:GetBoundingBoxes(foundItem)
if bbox then
self._logger:debug("Found object: " .. foundItem:getTypeName() .. " at (" .. foundItem:getPoint().x .. ", " .. foundItem:getPoint().z .. ")")
table.insert(occupiedObjects, {
pos = foundItem:getPoint(),
bbox = bbox
})
else
self._logger:debug("Found object without bbox: " .. foundItem:getTypeName())
end
end
world.searchObjects(searchVolume.id, searchVolume, found)
local searchCategories = {}
for key, value in pairs(Object.Category) do
self._logger:debug("Adding category to search: " .. tostring(value) .. " (" .. tostring(key) .. ")")
table.insert(searchCategories, value)
end
---@diagnostic disable-next-line: param-type-mismatch
world.searchObjects(searchCategories, searchVolume, found)
local safetyMargin = 3 -- Safety margin around objects
@@ -591,23 +653,26 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
for angle = minAngle, maxAngle, angleStep do
local radians = math.rad(angle)
-- Calculate position at this angle and distance
-- Calculate position at this angle and distance, relative to unit's heading
-- Angle 0 = forward, 90 = right, 180 = rear, 270 = left
local candidateX = unitPos.p.x + distance * math.sin(radians)
local candidateY = unitPos.p.y + distance * math.cos(radians)
local candidateZ = land.getHeight({ x = candidateX, y = candidateY })
-- Apply unit heading to make angles relative to unit orientation
local worldAngle = radians + unitHeading
local candidateX = unitPos.p.x + distance * math.sin(worldAngle)
local candidateZ = unitPos.p.z + distance * math.cos(worldAngle)
local candidateY = land.getHeight({ x = candidateX, y = candidateZ })
-- Convert crate's relative bbox to world space at this position
local crateBBoxWorldSpace = {
min = {
x = candidateX + crateRelativeBBox.min.x,
y = candidateZ + crateRelativeBBox.min.y,
z = candidateY + crateRelativeBBox.min.z
y = candidateY + crateRelativeBBox.min.y,
z = candidateZ + crateRelativeBBox.min.z
},
max = {
x = candidateX + crateRelativeBBox.max.x,
y = candidateZ + crateRelativeBBox.max.y,
z = candidateY + crateRelativeBBox.max.z
y = candidateY + crateRelativeBBox.max.y,
z = candidateZ + crateRelativeBBox.max.z
}
}
@@ -616,12 +681,14 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
for _, obj in ipairs(occupiedObjects) do
if self:CheckBBoxCollision(crateBBoxWorldSpace, obj.bbox, safetyMargin) then
collides = true
self._logger:debug("Collision at angle=" .. angle .. ", distance=" .. distance)
break
end
end
if not collides then
return { x = candidateX, y = candidateZ, z = candidateY }
self._logger:debug("Valid position found at angle=" .. angle .. ", distance=" .. distance .. ", pos=(" .. string.format("%.2f", candidateX) .. ", " .. string.format("%.2f", candidateY) .. ", " .. string.format("%.2f", candidateZ) .. ")")
return { x = candidateX, y = candidateY, z = candidateZ }
end
end
end