Trying out the github action
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@@ -12,10 +12,11 @@ jobs:
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with:
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fetch-depth: 0
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- name: Run SpearheadCompile
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run: |
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mkdir -p ./output
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python3 SpearheadCompile.py . ./output/spearhead.lua
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- name: Compile Spearhead
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uses: dutchie031/DcsMissionScriptingTools/github-action@feature/github-action
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with:
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source-root: ./src
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output-file: ./output/spearhead.lua
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- name: Upload spearhead.lua artifact
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uses: actions/upload-artifact@v4
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@@ -90,13 +90,13 @@
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Missions are also defined by trigger zones. <br>
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They'll be picked up by Spearhead when named according to the naming convention: <br>
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<code-inline>MISSION_[Type]_[FreeForm]</code-inline> <br>
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Where <code-inline>[Type]</code-inline> is the type of mission. <br>
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Where <code-inline>[Type]</code-inline> is the type of mission. <a href="./reference.html#mission-zones">See all</a><br>
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</p>
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<h3 id="mission-cas">CAS</h3>
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<p>
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Personally CAS is one of our favorite mission types. <br>
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Personally CAS is one of my favorite mission types. <br>
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Mostly because it's easy to set up and creates a truly immersive experience. <br>
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</p>
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@@ -80,11 +80,22 @@
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<strong>Example:</strong> <code-inline>MISSION_DEAD_BYRON</code-inline>
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</p>
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<p>
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Missions are completable objectives with specific types, such as DEAD, BAI, STRIKE, or SAM. <br />
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Missions are completable objectives with specific types. <br />
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Randomized missions can be defined using the format: <span
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class="inline-lua"><span class="lua-variable">RANDOMMISSION_[Type]_[Name]_[Index]</span></span>.
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</p>
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<p>
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Valid Types:
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<ul>
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<li>SAM</li>
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<li>DEAD</li>
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<li>BAI</li>
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<li>CAS</li>
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<li>STRIKE</li>
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</ul>
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</p>
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<h3 id="cap-routes">CAP Routes</h3>
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<p>
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<strong>Format:</strong> <code-inline>CAPROUTE_[routeID]_[Name]</code-inline> <br />
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