Added luacheck config
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@@ -57,11 +57,13 @@ jobs:
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globals = {
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"env", "net", "trigger", "timer", "Object", "land", "coord", "coalition",
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"Unit", "Group", "Airbase", "StaticObject", "SceneryObject", "world",
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"country", "missionCommands", "Controller", "Weapon", "atmosphere", "country"
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"country", "missionCommands", "Controller", "Weapon", "atmosphere", "country",
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"lfs", "AI"
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}
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}
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std = "lua51c+spearhead_lib+dcs_lib"
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self = false
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max_line_length = false
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EOF
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@@ -125,8 +125,6 @@ do --- privates
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end
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local spawnTemplate = Util.deepCopyTable(spawnData.groupTemplate)
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---@type Array<string>
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local removeableUnitNames = {}
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--[[
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TODO: Spawn units at "current"/LastKnown position with them going to the next waypoint.
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ONLY when perstable data is found.
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@@ -138,12 +136,6 @@ do --- privates
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local name = unit["name"] --[[@as string]]
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SpearheadEvents.addOnUnitLostEventListener(name, self)
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local state = Persistence.UnitState(name)
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if state then
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if state.isDead == true then
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removeableUnitNames[#removeableUnitNames+1] = name
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end
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end
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if override and override.emptyLoadouts == true then
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if unit["payload"] and unit["payload"]["pylons"] then
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@@ -171,7 +163,6 @@ do --- privates
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local group = coalition.addGroup(country, spawnData.category, spawnTemplate)
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for _, unit in pairs(group:getUnits()) do
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self:CheckUnitAndReplaceIfPersistentDead(unit)
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if isPersistent == true then
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