updated docs

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2024-09-29 11:39:27 +02:00
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@@ -105,7 +105,14 @@ On top of this there was a sort of control center added with walls, vehicles and
On the right you can see the end result. Which is a very nice SA-2 site with static units spawned. <br/> On the right you can see the end result. Which is a very nice SA-2 site with static units spawned. <br/>
<img src="./img/sa2_mission_editor.png" width="50%"/><img src="./img/sa2_result.png" width="50%"/> <br/> <div style="display: flex">
<div style = "flex: 50%">
<img src="./img/sa2_mission_editor.png"/>
</div>
<div style = "flex: 50%">
<img src="./img/sa2_result.png"/>
</div>
</div>
Important to note. It's all inside the triggerzone `MISSION_DEAD_BYRON`. Which means it's a `MISSION` of type `DEAD` and with name `BYRON`. <br/> Important to note. It's all inside the triggerzone `MISSION_DEAD_BYRON`. Which means it's a `MISSION` of type `DEAD` and with name `BYRON`. <br/>
At the start Spearhead will detect the triggerzone, take all units and despawn them and only spawn when needed for better performance. <br/> At the start Spearhead will detect the triggerzone, take all units and despawn them and only spawn when needed for better performance. <br/>
@@ -149,7 +156,14 @@ See the two images below. The left shows the `Text Box` drawing. The right shows
> **_TIP:_** You can make both the `Color` and `Fill` have a `0` value for `a`. This will make the weird box be invisible. Make sure to add the name of the mission to the text box name to easily find it back. > **_TIP:_** You can make both the `Color` and `Fill` have a `0` value for `a`. This will make the weird box be invisible. Make sure to add the name of the mission to the text box name to easily find it back.
<img src="./img/briefing_me.png" width="50%"/><img src="./img/briefing_mission.png" width="50%"/> <br/> <div style="display: flex">
<div style = "flex: 50%">
<img src="./img/briefing_me.png"/>
</div>
<div style = "flex: 50%">
<img src="./img/briefing_mission.png"/>
</div>
</div>
## Airbase and Miscelaneous units. ## Airbase and Miscelaneous units.