Feature/mission refactor (#26)

* Refactored Mission classes to add Missions other than trigger zone missions. (eg. Runway Strikes, Resupply etc.)
* Runway strike initial POC
Co-authored-by: dutchie032 <dutchie032>
This commit is contained in:
2025-05-07 13:18:45 +02:00
committed by GitHub
parent 31f99686f6
commit a2f62d797b
30 changed files with 1580 additions and 547 deletions
+16 -1
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@@ -292,10 +292,25 @@
Missions can be randomized using the <span class="inline-lua"><span class="lua-variable">RANDOMMISSION</span></span> prefix. <br />
Spearhead will pick one random mission from zones with the same name.
</p>
<h2>Runway Bombing</h2>
<p>
Runway bombing can be a very effective OCA tactic. With Spearhead we've tried adding as much logic and detail to it so it will feel as engaging as possible. <br/>
Firstly, the runway is split up in 5 sections and only sections 2, 3 and 4 are then actually tracked. <br/>
<span style="font-family: Consolas, Monaco, 'Lucida Console', monospace;">
+-----------+-----------+-----------+-----------+-----------+ <br/>
| Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | <br/>
+-----------+-----------+-----------+-----------+-----------+ <br/>
</span>
</p>
</div>
</div>
<div style="clear: both;"></div>
</main>
<footer>
<p>&copy; 2025 Spearhead Project</p>