Feature/mission refactor (#26)

* Refactored Mission classes to add Missions other than trigger zone missions. (eg. Runway Strikes, Resupply etc.)
* Runway strike initial POC
Co-authored-by: dutchie032 <dutchie032>
This commit is contained in:
2025-05-07 13:18:45 +02:00
committed by GitHub
parent 31f99686f6
commit a2f62d797b
30 changed files with 1580 additions and 547 deletions
Vendored
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@@ -0,0 +1 @@
**/.DS_Store
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@@ -6,5 +6,14 @@
],
"Lua.diagnostics.globals": [
"lfs"
]
],
"maptz.regionfolder": {
"[lua]" : {
"foldEnd": "--endregion",
"foldEndRegex": "[\\s]*--endregion",
"foldStart": "--region [NAME]",
"foldStartRegex": "[\\s]*--region[\\s]*(.*)",
"disableFolding": false
}
}
}
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@@ -292,10 +292,25 @@
Missions can be randomized using the <span class="inline-lua"><span class="lua-variable">RANDOMMISSION</span></span> prefix. <br />
Spearhead will pick one random mission from zones with the same name.
</p>
<h2>Runway Bombing</h2>
<p>
Runway bombing can be a very effective OCA tactic. With Spearhead we've tried adding as much logic and detail to it so it will feel as engaging as possible. <br/>
Firstly, the runway is split up in 5 sections and only sections 2, 3 and 4 are then actually tracked. <br/>
<span style="font-family: Consolas, Monaco, 'Lucida Console', monospace;">
+-----------+-----------+-----------+-----------+-----------+ <br/>
| Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | <br/>
+-----------+-----------+-----------+-----------+-----------+ <br/>
</span>
</p>
</div>
</div>
<div style="clear: both;"></div>
</main>
<footer>
<p>&copy; 2025 Spearhead Project</p>
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@@ -0,0 +1,50 @@
---@class Queue
---@field private _items Array
---@field private _first number
---@field private _last number
local Queue = {}
Queue.__index = Queue
---@return Queue
function Queue.new()
local self = setmetatable({}, Queue)
self._items = {}
self._first = 1
self._last = 0
return self
end
---@return nil
function Queue:push(item)
self._last = self._last + 1
self._items[self._last] = item
end
---@return any?
function Queue:pop()
if self._first > self._last then
return nil
end
local item = self._items[self._first]
self._items[self._first] = nil
self._first = self._first + 1
return item
end
---@return Array<any>
function Queue:toList()
local items = {}
for i = self._first, self._last do
items[#items + 1] = self._items[i]
end
return items
end
if Spearhead == nil then Spearhead = {} end
if Spearhead._baseClasses == nil then Spearhead._baseClasses = {} end
Spearhead._baseClasses.Queue = Queue
+48 -15
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@@ -10,6 +10,8 @@
---@field groupsByName table<string, CapGroup>
---@field PrimaryGroups Array<CapGroup>
---@field BackupGroups Array<CapGroup>
---@field private runwayBombingTracker RunwayBombingTracker
---@field private runwayStrikeMissions table<string, RunwayStrikeMission>
local CapBase = {}
@@ -23,14 +25,17 @@ end
---@param logger table
---@param capConfig table
---@param stageConfig table
---@param runwayBombingTracker RunwayBombingTracker
---@return CapBase
function CapBase.new(airbaseName, database, logger, capConfig, stageConfig)
function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runwayBombingTracker)
CapBase.__index = CapBase
local self = setmetatable({}, { __index = CapBase }) --[[@as CapBase]]
self.groupNames = database:getCapGroupsAtAirbase(airbaseName)
self.database = database
self.runwayBombingTracker = runwayBombingTracker
self.runwayStrikeMissions = {}
self.airbaseName = airbaseName
self.logger = logger
@@ -44,7 +49,7 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig)
self.BackupGroups = {}
for key, name in pairs(self.groupNames) do
local capGroup = Spearhead.internal.CapGroup.new(name, airbaseName, logger, database, capConfig)
local capGroup = Spearhead.classes.capClasses.CapGroup.new(name, airbaseName, logger, database, capConfig)
if capGroup then
self.groupsByName[name] = capGroup
@@ -57,21 +62,40 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig)
capGroup:AddOnStateUpdatedListener(self)
end
end
logger:info("Airbase with name '" .. airbaseName .. "' has a total of " .. Spearhead.Util.tableLength(self.groupsByName) .. "cap flights registered")
logger:info("Airbase with name '" .. airbaseName .. "' has a total of " .. Spearhead.Util.tableLength(self.groupsByName) .. " cap flights registered")
self:CreateRunwayStrikeMission()
Spearhead.Events.AddStageNumberChangedListener(self)
return self
end
---@private
function CapBase:CreateRunwayStrikeMission()
local airbase = Airbase.getByName(self.airbaseName)
if not airbase then
self.logger:debug("Could not find a airbase with name to create runway mission" .. self.airbaseName)
return
end
for _, runway in pairs(airbase:getRunways()) do
if runway then
self.logger:debug("Runway " .. runway.Name .. " at airbase " .. self.airbaseName .. " with heading " .. runway.course .. " and length " .. runway.length .. " and width " .. runway.width)
local mission = Spearhead.classes.stageClasses.missions.RunwayStrikeMission.new(runway, self.airbaseName, self.database, self.logger, self.runwayBombingTracker)
self.runwayStrikeMissions[runway.Name] = mission
end
end
end
function CapBase:onGroupStateUpdated(capGroup)
--[[
There is no update needed for INTRANSIT, ONSTATION or REARMING as the PREVIOUS state already was checked and nothing changes in the actual overal state.
]]--
if capGroup.state == Spearhead.internal.CapGroup.GroupState.INTRANSIT
or capGroup.state == Spearhead.internal.CapGroup.GroupState.ONSTATION
or capGroup.state == Spearhead.internal.CapGroup.GroupState.REARMING
if capGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.INTRANSIT
or capGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.ONSTATION
or capGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.REARMING
then
return
end
@@ -84,7 +108,7 @@ function CapBase:SpawnIfApplicable()
local targetStage = capGroup:GetTargetZone(self.activeStage)
if targetStage ~= nil and capGroup.state == Spearhead.internal.CapGroup.GroupState.UNSPAWNED then
if targetStage ~= nil and capGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.UNSPAWNED then
capGroup:SpawnOnTheRamp()
end
end
@@ -99,7 +123,7 @@ function CapBase:CheckAndScheduleCAP()
--Count back up groups that are active or reassign to the new zone if that's needed
for _, backupGroup in pairs(self.BackupGroups) do
if backupGroup.state == Spearhead.internal.CapGroup.GroupState.INTRANSIT or backupGroup.state == Spearhead.internal.CapGroup.GroupState.ONSTATION then
if backupGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.INTRANSIT or backupGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.ONSTATION then
local supposedTargetStage = backupGroup:GetTargetZone(self.activeStage)
if supposedTargetStage then
if supposedTargetStage ~= backupGroup.assignedStageNumber then
@@ -113,7 +137,7 @@ function CapBase:CheckAndScheduleCAP()
else
backupGroup:SendRTBAndDespawn()
end
elseif backupGroup.state == Spearhead.internal.CapGroup.GroupState.RTBINTEN and backupGroup:GetTargetZone(self.activeStage) ~= backupGroup.assignedStageNumber then
elseif backupGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.RTBINTEN and backupGroup:GetTargetZone(self.activeStage) ~= backupGroup.assignedStageNumber then
backupGroup:SendRTB()
end
end
@@ -133,12 +157,12 @@ function CapBase:CheckAndScheduleCAP()
requiredPerStage[supposedTargetStage] = requiredPerStage[supposedTargetStage] + 1
if primaryGroup.state == Spearhead.internal.CapGroup.GroupState.READYONRAMP then
if primaryGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.READYONRAMP then
if countPerStage[supposedTargetStage] < requiredPerStage[supposedTargetStage] then
primaryGroup:SendToStage(supposedTargetStage)
countPerStage[supposedTargetStage] = countPerStage[supposedTargetStage] + 1
end
elseif primaryGroup.state == Spearhead.internal.CapGroup.GroupState.INTRANSIT or primaryGroup.state == Spearhead.internal.CapGroup.GroupState.ONSTATION then
elseif primaryGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.INTRANSIT or primaryGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.ONSTATION then
if supposedTargetStage ~= primaryGroup.assignedStageNumber then
if countPerStage[supposedTargetStage] < requiredPerStage[supposedTargetStage] then
primaryGroup:SendToStage(supposedTargetStage)
@@ -148,7 +172,7 @@ function CapBase:CheckAndScheduleCAP()
end
end
countPerStage[supposedTargetStage] = countPerStage[supposedTargetStage] + 1
elseif primaryGroup.state == Spearhead.internal.CapGroup.GroupState.RTBINTEN and primaryGroup:GetTargetZone(self.activeStage) ~= primaryGroup.assignedStageNumber then
elseif primaryGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.RTBINTEN and primaryGroup:GetTargetZone(self.activeStage) ~= primaryGroup.assignedStageNumber then
primaryGroup:SendRTB()
end
else
@@ -157,7 +181,7 @@ function CapBase:CheckAndScheduleCAP()
end
for _, backupGroup in pairs(self.BackupGroups) do
if backupGroup.state == Spearhead.internal.CapGroup.GroupState.READYONRAMP then
if backupGroup.state == Spearhead.classes.capClasses.CapGroup.GroupState.READYONRAMP then
local supposedTargetStage = backupGroup:GetTargetZone(self.activeStage)
if supposedTargetStage then
if countPerStage[supposedTargetStage] == nil then
@@ -177,6 +201,13 @@ function CapBase:CheckAndScheduleCAP()
function CapBase:OnStageNumberChanged(number)
self.activeStage = number
if self:IsBaseActiveWhenStageIsActive(number) == true then
for _, mission in pairs(self.runwayStrikeMissions) do
mission:SpawnActive()
end
end
self:SpawnIfApplicable()
timer.scheduleFunction(CheckReschedulingAsync, self, timer.getTime() + 5)
end
@@ -195,5 +226,7 @@ function CapBase:IsBaseActiveWhenStageIsActive(stageNumber)
end
if not Spearhead.internal then Spearhead.internal = {} end
Spearhead.internal.CapAirbase = CapBase
if not Spearhead then Spearhead = {} end
if not Spearhead.classes then Spearhead.classes = {} end
if not Spearhead.classes.capClasses then Spearhead.classes.capClasses = {} end
Spearhead.classes.capClasses.CapAirbase = CapBase
+9 -2
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@@ -261,6 +261,11 @@ function CapGroup:SendToStage(stageZoneNumber)
local controller = group:getController()
local capPoints = self.database:getCapRouteInZone(stageZoneNumber, self.airbaseName)
if not capPoints then
self.logger:error("No CAP route found for group " .. self.groupName .. " in zone " .. stageZoneNumber)
return
end
local altitude = math.random(self.capConfig:getMinAlt(), self.capConfig:getMaxAlt())
local speed = math.random(self.capConfig:getMinSpeed(), self.capConfig:getMaxSpeed())
local attackHelos = false
@@ -418,5 +423,7 @@ function CapGroup:OnUnitLost(initiatorUnit)
end
if not Spearhead.internal then Spearhead.internal = {} end
Spearhead.internal.CapGroup = CapGroup
if not Spearhead then Spearhead = {} end
if not Spearhead.classes then Spearhead.classes = {} end
if not Spearhead.classes.capClasses then Spearhead.classes.capClasses = {} end
Spearhead.classes.capClasses.CapGroup = CapGroup
+15 -8
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@@ -9,12 +9,15 @@ do
---comment
---@param database Database
---@param capConfig any
---@param stageConfig any
function GlobalCapManager.start(database, capConfig, stageConfig)
---@param capConfig table
---@param stageConfig StageConfig
---@param logLevel LogLevel
function GlobalCapManager.start(database, capConfig, stageConfig, logLevel)
if initiated == true then return end
local logger = Spearhead.LoggerTemplate.new("AirbaseManager", capConfig.logLevel)
local logger = Spearhead.LoggerTemplate.new("AirbaseManager", logLevel)
local bombTrackLogger = Spearhead.LoggerTemplate.new("RunwayBombingTracker", logLevel)
local runwayBombingTracker = Spearhead.classes.capClasses.runwayBombing.RunwayBombingTracker.new(bombTrackLogger)
local zones = database:getStagezoneNames()
if zones then
@@ -27,8 +30,8 @@ do
if airbaseNames then
for _, airbaseName in pairs(airbaseNames) do
if airbaseName then
local airbaseSpecificLogger = Spearhead.LoggerTemplate.new("CAP_" .. airbaseName, capConfig.logLevel)
local airbase = Spearhead.internal.CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, stageConfig)
local airbaseSpecificLogger = Spearhead.LoggerTemplate.new("CAP_" .. airbaseName, logLevel)
local airbase = Spearhead.classes.capClasses.CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, stageConfig, runwayBombingTracker)
if airbase then
table.insert(airbasesPerStage[stageName], airbase)
allAirbasesByName[airbaseName] = airbase
@@ -61,5 +64,9 @@ do
end
end
if not Spearhead.internal then Spearhead.internal = {} end
Spearhead.internal.GlobalCapManager = GlobalCapManager
if not Spearhead then Spearhead = {} end
if not Spearhead.classes then Spearhead.classes = {} end
if not Spearhead.classes.capClasses then Spearhead.classes.capClasses = {} end
Spearhead.classes.capClasses.GlobalCapManager = GlobalCapManager
@@ -0,0 +1,129 @@
---@class RunwayBombingTracker : OnWeaponFiredListener
---@field trackedRunways table<Runway, RunwayStrikeMission>
---@field private _logger Logger
local RunwayBombingTracker = {}
RunwayBombingTracker.__index = RunwayBombingTracker
--- Constructor
--- @param logger Logger
--- @return RunwayBombingTracker
function RunwayBombingTracker.new(logger)
local self = setmetatable({}, RunwayBombingTracker)
self._logger = logger
Spearhead.Events.AddWeaponFiredListener(self)
return self
end
---comment
---@param weapon Weapon
function RunwayBombingTracker:OnWeaponFired(unit, weapon, target)
if weapon == nil then
return
end
self._logger:debug("Tracking weapon for runway impact onWeaponFired")
local desc = weapon:getDesc()
local isTrackable = desc.category == Weapon.Category.BOMB or (desc.category == Weapon.Category.MISSILE and desc.missileCategory == Weapon.MissileCategory.CRUISE)
if isTrackable == true then
---@type WeaponTrackingArgs
local weaponTrackingArgs = {
weapon = weapon,
self = self
}
timer.scheduleFunction(RunwayBombingTracker.trackWeaponTask, weaponTrackingArgs, timer.getTime() + 1)
end
end
function RunwayBombingTracker:RegisterRunway(runway, strikeMission)
if not self.trackedRunways then
self.trackedRunways = {}
end
if not self.trackedRunways[runway] then
self.trackedRunways[runway] = strikeMission
end
end
---@class WeaponTrackingArgs
---@field weapon Weapon
---@field self RunwayBombingTracker
---@private
---@param weaponTrackingArgs WeaponTrackingArgs
function RunwayBombingTracker.trackWeaponTask(weaponTrackingArgs, time)
local weapon = weaponTrackingArgs.weapon
local self = weaponTrackingArgs.self
if not weapon then return nil end
local pos = weapon:getPoint()
local velocity = weapon:getVelocity()
local ground = land.getHeight({ x = pos.x, y = pos.z })
local MpS = velocity.y -- increase the speed to make sure you don't miss it.
if MpS > 0 then
return time + 3
end
local nextInterval = (pos.y - ground) / math.abs(MpS)
if nextInterval < 1 then
-- Calculate the impact point of the weapon
---@type Vec2
local impactPoint = {
x = pos.x + velocity.x * nextInterval,
y = pos.z + velocity.z * nextInterval
}
self:OnWeaponImpact(weapon:getDesc(), impactPoint)
return nil
end
if nextInterval > 5 then
nextInterval = 5
end
return time + (nextInterval /2)
end
---comment
---@param weaponDesc table
---@param impactPoint Vec2
function RunwayBombingTracker:OnWeaponImpact(weaponDesc, impactPoint)
self._logger:debug("RunwayBombingTracker:OnWeaponImpact")
local warhead = weaponDesc.warhead
local explosiveMass = warhead.explosiveMass or warhead.shapedExplosiveMass
for runway, strikeMission in pairs(self.trackedRunways) do
local zone= strikeMission:GetRunwayZone()
if Spearhead.Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
strikeMission:RunwayHit(impactPoint, explosiveMass)
end
end
end
if not Spearhead then Spearhead = {} end
if not Spearhead.classes then Spearhead.classes = {} end
if not Spearhead.classes.capClasses then Spearhead.classes.capClasses = {} end
if not Spearhead.classes.capClasses.runwayBombing then Spearhead.classes.capClasses.runwayBombing = {} end
Spearhead.classes.capClasses.runwayBombing.RunwayBombingTracker = RunwayBombingTracker
+5 -7
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@@ -2,10 +2,11 @@
--- @class StageConfig
--- @field isEnabled boolean
--- @field isDrawStagesEnabled boolean
--- @field isDrawPreActivatedEnabled boolean
--- @field isAutoStages boolean
--- @field startingStage integer
--- @field maxMissionsPerStage integer
--- @field logLevel LogLevel
--- @field AmountPreactivateStage integer
local StageConfig = {};
@@ -24,13 +25,10 @@ function StageConfig:new()
isAutoStages = SpearheadConfig.StageConfig.autoStages or true,
startingStage = SpearheadConfig.StageConfig.startingStage or 1,
maxMissionsPerStage = SpearheadConfig.StageConfig.maxMissionStage or 10,
logLevel = "INFO"
isDrawPreActivatedEnabled = SpearheadConfig.StageConfig.drawPreActivated or true,
AmountPreactivateStage = SpearheadConfig.StageConfig.preactivateStage or 1,
}
if SpearheadConfig.StageConfig.debugEnabled == true then
o.logLevel = "DEBUG"
end
setmetatable(o, { __index = self })
return o;
-19
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@@ -3,23 +3,6 @@
do -- mission aliases
--- @alias MissionPriority
--- | "none"
--- | "primary"
--- | "secondary"
--- @alias missionType
--- | "nil"
--- | "STRIKE"
--- | "BAI"
--- | "DEAD"
--- | "SAM"
--- @alias MissionState
--- | "NEW"
--- | "ACTIVE"
--- | "COMPLETED"
--- @alias LogLevel
--- | "DEBUG"
--- | "INFO"
@@ -27,8 +10,6 @@ do -- mission aliases
--- | "ERROR"
--- | "NONE"
---@class Array<T>: { [integer]: T }
--- @class Position
+11 -6
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@@ -1,5 +1,10 @@
local FleetGroup = {}
---comment
---@param fleetGroupName string
---@param database Database
---@param logger Logger
---@return nil
function FleetGroup:new(fleetGroupName, database, logger)
local o = {}
@@ -30,10 +35,10 @@ function FleetGroup:new(fleetGroupName, database, logger)
Spearhead.AddMissionEditorWarning(
"CARRIERROUTE should at least have 3 parts. Check the documentation for: " .. zoneName)
else
---@param zone SpearheadTriggerZone
---@return Vec2, Vec2
local function GetTwoFurthestPoints(zone)
local function getDist(a, b)
return math.sqrt((b.x - a.x) ^ 2 + (b.z - a.z) ^ 2)
end
local biggest = nil
local biggestA = zone.verts[1]
@@ -43,7 +48,7 @@ function FleetGroup:new(fleetGroupName, database, logger)
for ii = i + 1, 4 do
local a = zone.verts[i]
local b = zone.verts[ii]
local dist = getDist(a, b)
local dist = Spearhead.Util.VectorDistance2d(a, b)
if biggest == nil or dist > biggest then
biggestA = a
@@ -52,7 +57,7 @@ function FleetGroup:new(fleetGroupName, database, logger)
end
end
end
return { x = biggestA.x, z = biggestA.z }, { x = biggestB.x, z = biggestB.z }
return { x = biggestA.x, y = biggestA.y }, { x = biggestB.x, y = biggestB.y }
end
local function getMinMaxStage(namePart)
@@ -90,7 +95,7 @@ function FleetGroup:new(fleetGroupName, database, logger)
for i = first, second do
o.targetZonePerStage[tostring(i)] = zoneName
end
o.pointsPerZone[zoneName] = { pointA = pointA, pointB = pointB }
o.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
else
Spearhead.AddMissionEditorWarning("CARRIERROUTE zone stage numbers not in the format _[<number>-<number>]: " .. zoneName)
end
+242 -183
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@@ -82,7 +82,6 @@ do -- INIT UTIL
---@param ignoreCase boolean?
---@return boolean
UTIL.startswith = function(str, findable, ignoreCase)
if ignoreCase == true then
return string.lower(str):find('^' .. string.lower(findable)) ~= nil
end
@@ -122,8 +121,8 @@ do -- INIT UTIL
end
---comment
---@param a Vec2 DCS Point vector {x, z , y}
---@param b Vec2 DCS Point vector {x, z , y}
---@param a Vec2
---@param b Vec2
---@return number
function UTIL.VectorDistance2d(a, b)
return math.sqrt((b.x - a.x) ^ 2 + (b.y - a.y) ^ 2)
@@ -144,95 +143,118 @@ do -- INIT UTIL
return (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
end
---comment
---@param polygon table of pairs { x, z }
---@param x number X location
---@param z number Y location
---@return boolean
function UTIL.IsPointInPolygon(polygon, x, z)
local function isInComplexPolygon(polygon, x, z)
local function getEdges(poly)
local result = {}
for i = 1, #poly do
local point1 = poly[i]
local point2Index = i + 1
if point2Index > #poly then point2Index = 1 end
local point2 = poly[point2Index]
local edge = { x1 = point1.x, z1 = point1.z, x2 = point2.x, z2 = point2.z }
table.insert(result, edge)
end
return result
local function isInComplexPolygon(polygon, x, y)
local function getEdges(poly)
local result = {}
for i = 1, #poly do
local point1 = poly[i]
local point2Index = i + 1
if point2Index > #poly then point2Index = 1 end
local point2 = poly[point2Index]
local edge = { x1 = point1.x, z1 = point1.y, x2 = point2.x, z2 = point2.y }
table.insert(result, edge)
end
local edges = getEdges(polygon)
local count = 0;
for _, edge in pairs(edges) do
if (x < edge.x1) ~= (x < edge.x2) and z < edge.z1 + ((x - edge.x1) / (edge.x2 - edge.x1)) * (edge.z2 - edge.z1) then
count = count + 1
-- if (yp < y1) != (yp < y2) and xp < x1 + ((yp-y1)/(y2-y1))*(x2-x1) then
-- count = count + 1
end
end
return count % 2 == 1
return result
end
return isInComplexPolygon(polygon, x, z)
local edges = getEdges(polygon)
local count = 0;
for _, edge in pairs(edges) do
if (x < edge.x1) ~= (x < edge.x2) and y < edge.z1 + ((x - edge.x1) / (edge.x2 - edge.x1)) * (edge.z2 - edge.z1) then
count = count + 1
-- if (yp < y1) != (yp < y2) and xp < x1 + ((yp-y1)/(y2-y1))*(x2-x1) then
-- count = count + 1
end
end
return count % 2 == 1
end
---comment
---@param points table points { x, z }
---@return table hullPoints { x, z }
---@param polygon Array<Vec2> of pairs { x, y }
---@param x number X location
---@param y number Y location
---@return boolean
function UTIL.IsPointInPolygon(polygon, x, y)
return isInComplexPolygon(polygon, x, y)
end
---@param point Vec3
---@param zone SpearheadTriggerZone
function UTIL.is3dPointInZone(point, zone)
if zone.zone_type == "Polygon" and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, point.x, point.z) == true then
return true
end
else
if (((point.x - zone.location.x) ^ 2 + (point.z - zone.location.y) ^ 2) ^ 0.5 <= zone.radius) then
return true
end
end
return false
end
---comment
---@param points Array<Vec2> points
---@return Array<Vec2> hullPoints
function UTIL.getConvexHull(points)
if #points == 0 then
return {}
end
local function ccw(a,b,c)
return (b.z - a.z) * (c.x - a.x) > (b.x - a.x) * (c.z - a.z)
---comment
---@param a Vec2
---@param b Vec2
---@param c Vec2
---@return boolean
local function ccw(a, b, c)
return (b.y - a.y) * (c.x - a.x) > (b.x - a.x) * (c.y - a.y)
end
table.sort(points, function(left,right)
return left.z < right.z
table.sort(points, function(left, right)
return left.y < right.y
end)
local hull = {}
-- lower hull
for _,point in pairs(points) do
while #hull >= 2 and not ccw(hull[#hull-1], hull[#hull], point) do
table.remove(hull,#hull)
for _, point in pairs(points) do
while #hull >= 2 and not ccw(hull[#hull - 1], hull[#hull], point) do
table.remove(hull, #hull)
end
table.insert(hull,point)
table.insert(hull, point)
end
-- upper hull
local t = #hull + 1
for i=#points, 1, -1 do
for i = #points, 1, -1 do
local point = points[i]
while #hull >= t and not ccw(hull[#hull-1], hull[#hull], point) do
table.remove(hull,#hull)
while #hull >= t and not ccw(hull[#hull - 1], hull[#hull], point) do
table.remove(hull, #hull)
end
table.insert(hull,point)
table.insert(hull, point)
end
table.remove(hull,#hull)
table.remove(hull, #hull)
return hull
end
---@param points Array<Vec2>
function UTIL.enlargeConvexHull(points, meters)
---@type Array<Vec2>
local allpoints = {}
local allpoints = {}
for _, point in pairs(points) do
table.insert(allpoints, point)
table.insert(allpoints, { x = point.x + meters, z = point.z, y= 0 })
table.insert(allpoints, { x = point.x - meters, z = point.z, y= 0 })
table.insert(allpoints, { x = point.x, z = point.z + meters, y= 0 })
table.insert(allpoints, { x = point.x, z = point.z - meters, y= 0 })
table.insert(allpoints, { x = point.x + math.cos(math.rad(45)) * meters, z = point.z + math.sin(math.rad(45)) * meters, y= 0 })
table.insert(allpoints, { x = point.x - math.cos(math.rad(45)) * meters, z = point.z - math.sin(math.rad(45)) * meters, y= 0 })
table.insert(allpoints, { x = point.x - math.cos(math.rad(45)) * meters, z = point.z + math.sin(math.rad(45)) * meters, y= 0 })
table.insert(allpoints, { x = point.x + math.cos(math.rad(45)) * meters, z = point.z - math.sin(math.rad(45)) * meters, y= 0 })
allpoints[#allpoints + 1] = point
allpoints[#allpoints+1] = { x = point.x + meters, y = point.y, }
allpoints[#allpoints+1] = { x = point.x - meters, y = point.y, }
allpoints[#allpoints+1] = { x = point.x, y = point.y + meters, }
allpoints[#allpoints+1] = { x = point.x, y = point.y - meters, }
allpoints[#allpoints+1] = { x = point.x + math.cos(math.rad(45)) * meters, y = point.y + math.sin(math.rad(45)) * meters, }
allpoints[#allpoints+1] = { x = point.x - math.cos(math.rad(45)) * meters, y = point.y - math.sin(math.rad(45)) * meters, }
allpoints[#allpoints+1] = { x = point.x - math.cos(math.rad(45)) * meters, y = point.y + math.sin(math.rad(45)) * meters, }
allpoints[#allpoints+1] = { x = point.x + math.cos(math.rad(45)) * meters, y = point.y - math.sin(math.rad(45)) * meters, }
end
return UTIL.getConvexHull(allpoints)
@@ -262,12 +284,25 @@ do -- INIT DCS_UTIL
zone_type,
x,
z,
y,
radius
verts,
}
]] --
---@alias SpearheadTriggerZoneType
---| "Cilinder"
---| "Polygon"
---@class SpearheadTriggerZone
---@field name string
---@field location Vec2
---@field radius number
---@field verts Array<Vec2>
---@field zone_type SpearheadTriggerZoneType
---@type Array<SpearheadTriggerZone>
DCS_UTIL.__trigger_zones = {}
end
@@ -293,18 +328,9 @@ do -- INIT DCS_UTIL
}
DCS_UTIL.__airbaseNamesById = {}
--[[
zone = {
name,
zone_type,
x,
z,
radius
verts,
}
]] --
DCS_UTIL.__airbaseZonesById = {}
---@type table<string, SpearheadTriggerZone>
DCS_UTIL.__airbaseZonesByName = {}
DCS_UTIL.__airportsStartingCoalition = {}
DCS_UTIL.__warehouseStartingCoalition = {}
@@ -362,21 +388,25 @@ do -- INIT DCS_UTIL
do --init trigger zones
for i, trigger_zone in pairs(env.mission.triggers.zones) do
-- reorder verts as they are not ordered correctly in the ME
verts = {}
if Spearhead.Util.tableLength(trigger_zone.verticies) >=4 then
table.insert(verts, { x = trigger_zone.verticies[4].x , z = trigger_zone.verticies[4].y })
table.insert(verts, { x = trigger_zone.verticies[3].x , z = trigger_zone.verticies[3].y })
table.insert(verts, { x = trigger_zone.verticies[2].x , z = trigger_zone.verticies[2].y })
table.insert(verts, { x = trigger_zone.verticies[1].x , z = trigger_zone.verticies[1].y })
local verts = {}
if Spearhead.Util.tableLength(trigger_zone.verticies) >= 4 then
table.insert(verts, { x = trigger_zone.verticies[4].x, y = trigger_zone.verticies[4].y })
table.insert(verts, { x = trigger_zone.verticies[3].x, y = trigger_zone.verticies[3].y })
table.insert(verts, { x = trigger_zone.verticies[2].x, y = trigger_zone.verticies[2].y })
table.insert(verts, { x = trigger_zone.verticies[1].x, y = trigger_zone.verticies[1].y })
end
local zoneType = "Cilinder"
if trigger_zone.type == DCS_UTIL.ZoneType.Polygon then
zoneType = "Polygon"
end
---@type SpearheadTriggerZone
local zone = {
name = trigger_zone.name,
zone_type = trigger_zone.type,
x = trigger_zone.x,
z = trigger_zone.y,
zone_type = zoneType,
location = { x = trigger_zone.x, y = trigger_zone.y },
radius = trigger_zone.radius,
verts = verts
}
@@ -408,35 +438,36 @@ do -- INIT DCS_UTIL
end
end
do -- fill airbaseNames and zones
do -- fill airbaseNames and zones
local airbases = world.getAirbases()
if airbases then
for _, airbase in pairs(airbases) do
local name = airbase:getName()
local id = tostring(airbase:getID())
if name and id then
DCS_UTIL.__airbaseNamesById[id] = name
DCS_UTIL.__airbaseNamesById[tostring(airbase:getID())] = name
if name then
local relevantPoints = {}
for _, x in pairs(airbase:getRunways()) do
if x.position and x.position.x and x.position.z then
table.insert(relevantPoints, { x = x.position.x, z = x.position.z, y=0})
table.insert(relevantPoints, { x = x.position.x, z = x.position.z, y = 0 })
end
end
for _, x in pairs(airbase:getParking()) do
if x.vTerminalPos and x.vTerminalPos.x and x.vTerminalPos.z then
table.insert(relevantPoints, { x = x.vTerminalPos.x, z = x.vTerminalPos.z, y=0})
table.insert(relevantPoints, { x = x.vTerminalPos.x, z = x.vTerminalPos.z, y = 0 })
end
end
local points = UTIL.getConvexHull(relevantPoints)
local enlargedPoints = UTIL.enlargeConvexHull(points, 750)
DCS_UTIL.__airbaseZonesById[id] = {
DCS_UTIL.__airbaseZonesByName[name] = {
name = name,
zone_type = DCS_UTIL.ZoneType.Polygon,
location = { x = airbase:getPoint().x, y = airbase:getPoint().z },
zone_type = "Polygon",
radius = 0,
verts = enlargedPoints
}
end
@@ -484,7 +515,7 @@ do -- INIT DCS_UTIL
end
---destroy the given group
---@param groupName string
---@param groupName string
function DCS_UTIL.DestroyGroup(groupName)
if DCS_UTIL.IsGroupStatic(groupName) then
local object = StaticObject.getByName(groupName)
@@ -514,13 +545,14 @@ do -- INIT DCS_UTIL
end
end
--- takes a list of units and returns all the units that are in any of the zones
---@param unit_names table unit names
---@param zone_names table zone names
---@return table unit list of objects { unit = UNIT, zone_name = zoneName}
function DCS_UTIL.getUnitsInZones(unit_names, zone_names)
local units = {}
---@type Array<SpearheadTriggerZone>
local zones = {}
for k = 1, #unit_names do
@@ -544,14 +576,9 @@ do -- INIT DCS_UTIL
local lCat = Object.getCategory(lUnit)
for zone_name, zone in pairs(zones) do
if unit_pos and ((lCat == 1 and lUnit:isActive() == true) or lCat ~= 1) then -- it is a unit and is active or it is not a unit
if zone.zone_type == DCS_UTIL.ZoneType.Polygon and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, unit_pos.x, unit_pos.z) == true then
in_zone_units[#in_zone_units + 1] = { unit = lUnit, zone_name = zone.name }
end
else
if (((unit_pos.x - zone.x) ^ 2 + (unit_pos.z - zone.z) ^ 2) ^ 0.5 <= zone.radius) then
in_zone_units[#in_zone_units + 1] = { unit = lUnit, zone_name = zone.name }
end
local isInZone = UTIL.is3dPointInZone(unit_pos, zone)
if isInZone == true then
in_zone_units[#in_zone_units + 1] = { unit = lUnit, zone_name = zone.name }
end
end
end
@@ -569,22 +596,13 @@ do -- INIT DCS_UTIL
return {}
end
-- MAP Just for mapping sake
local custom_zone = {
x = zone.x,
z = zone.z,
zone_type = zone.zone_type,
radius = zone.radius,
verts = zone.verts
}
return DCS_UTIL.areGroupsInCustomZone(group_names, custom_zone)
return DCS_UTIL.areGroupsInCustomZone(group_names, zone)
end
--- takes a x, y poistion and checks if it is inside any of the zones
---@param group_names table North South position
---@param zone table { x, z, zonetype, radius, verts }
---@return table groupnames list of groups that are in the zone
---@param group_names Array<string> North South position
---@param zone SpearheadTriggerZone
---@return Array<string> groupnames list of groups that are in the zone
function DCS_UTIL.areGroupsInCustomZone(group_names, zone)
local units = {}
if Spearhead.Util.tableLength(group_names) < 1 then return {} end
@@ -606,14 +624,9 @@ do -- INIT DCS_UTIL
local result_groups = {}
for _, entry in pairs(units) do
local pos = entry.unit:getPoint()
if zone.zone_type == DCS_UTIL.ZoneType.Polygon and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, pos.x, pos.z) == true then
table.insert(result_groups, entry.groupname)
end
else
if (((pos.x - zone.x) ^ 2 + (pos.z - zone.z) ^ 2) ^ 0.5 <= zone.radius) then
table.insert(result_groups, entry.groupname)
end
local isInZone = UTIL.is3dPointInZone(pos, zone)
if isInZone == true then
table.insert(result_groups, entry.groupname)
end
end
return result_groups
@@ -625,6 +638,7 @@ do -- INIT DCS_UTIL
---@param zone_names table zone names
---@return table zones list of objects { zone_name = zoneName}
function DCS_UTIL.isPositionInZones(x, z, zone_names)
---@type Array<SpearheadTriggerZone>
local zones = {}
for index, zone_name in pairs(zone_names) do
local zone = DCS_UTIL.__trigger_zones[zone_name]
@@ -635,14 +649,8 @@ do -- INIT DCS_UTIL
local result_zones = {}
for zone_name, zone in pairs(zones) do
if zone.zone_type == DCS_UTIL.ZoneType.Polygon and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, x, z) == true then
result_zones[#result_zones + 1] = zone.name
end
else
if (((x - zone.x) ^ 2 + (z - zone.z) ^ 2) ^ 0.5 <= zone.radius) then
result_zones[#result_zones + 1] = zone.name
end
if UTIL.is3dPointInZone({ x = x, z = z, y = 0 }, zone) == true then
result_zones[#result_zones + 1] = zone.name
end
end
return result_zones
@@ -655,14 +663,8 @@ do -- INIT DCS_UTIL
---@return boolean result
function DCS_UTIL.isPositionInZone(x, z, zone_name)
local zone = DCS_UTIL.__trigger_zones[zone_name]
if zone.zone_type == DCS_UTIL.ZoneType.Polygon and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, x, z) == true then
return true
end
else
if (((x - zone.x) ^ 2 + (z - zone.z) ^ 2) ^ 0.5 <= zone.radius) then
return true
end
if UTIL.is3dPointInZone({ x = x, y = 0, z = z }, zone) then
return true
end
return false
end
@@ -672,58 +674,29 @@ do -- INIT DCS_UTIL
---@param parent_zone_name string
---@return boolean result
function DCS_UTIL.isZoneInZone(zone_name, parent_zone_name)
local zoneA = DCS_UTIL.__trigger_zones[zone_name]
local zoneB = DCS_UTIL.__trigger_zones[parent_zone_name]
if zoneB.zone_type == DCS_UTIL.ZoneType.Polygon and zoneB.verts then
if UTIL.IsPointInPolygon(zoneB.verts, zoneA.x, zoneA.z) == true then
return true
end
else
if (((zoneA.x - zoneB.x) ^ 2 + (zoneA.z - zoneB.z) ^ 2) ^ 0.5 <= zoneB.radius) then
return true
end
end
return false
end
--- takes a x, y poistion and checks if it is inside any of the zones
---@param x number North South position
---@param z number West East position
---@param zone table { x, z, zonetype, radius }
---@return boolean result
function DCS_UTIL.isPositionInCustomZone(x, z, zone)
if zone.zone_type == DCS_UTIL.ZoneType.Polygon and zone.verts then
if UTIL.IsPointInPolygon(zone.verts, x, z) == true then
return true
end
else
if (((x - zone.x) ^ 2 + (z - zone.z) ^ 2) ^ 0.5 <= zone.radius) then
return true
end
end
return false
local zoneA = DCS_UTIL.__trigger_zones[zone_name] --[[@as SpearheadTriggerZone]]
if zoneA == nil then return false end
local zoneB = DCS_UTIL.__trigger_zones[parent_zone_name] --[[@as SpearheadTriggerZone]]
if zoneB == nil then return false end
return UTIL.is3dPointInZone({ x = zoneA.location.x, y = 0, z = zoneA.location.y }, zoneB)
end
---comment
---@param zone_name any
---@return table? zone { name,b zone_type, x, z, radius, verts }
---@return SpearheadTriggerZone? zone { name,b zone_type, x, z, radius, verts }
function DCS_UTIL.getZoneByName(zone_name)
if zone_name == nil then return nil end
return DCS_UTIL.__trigger_zones[zone_name]
end
---comment
---@param airbaseId any
---@return table? zone { name,b zone_type, x, z, radius, verts }
function DCS_UTIL.getAirbaseZoneById(airbaseId)
local string = tostring(airbaseId)
---@param airbaseName string
---@return SpearheadTriggerZone? zone { name,b zone_type, x, z, radius, verts }
function DCS_UTIL.getAirbaseZoneByName(airbaseName)
if string == nil then return nil end
return DCS_UTIL.__airbaseZonesById[string]
return DCS_UTIL.__airbaseZonesByName[string]
end
---maps the category name to the DCS group category
---@param input string the name
---@return integer?
@@ -790,7 +763,7 @@ do -- INIT DCS_UTIL
---@return Array<Unit> units
function DCS_UTIL.getAllPlayerUnits()
local units = {}
for i = 0,2 do
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
units[#units + 1] = unit
@@ -809,7 +782,7 @@ do -- INIT DCS_UTIL
---get base from id
---@param baseId number
---@return table? table
---@return Airbase? table
function DCS_UTIL.getAirbaseById(baseId)
local name = DCS_UTIL.getAirbaseName(baseId)
if name == nil then return nil end
@@ -817,7 +790,7 @@ do -- INIT DCS_UTIL
end
---Get the starting coalition of a farp or airbase
---@param airbase Airbase
---@param airbase Airbase
---@return number? coalition
function DCS_UTIL.getStartingCoalition(airbase)
if airbase == nil then
@@ -865,6 +838,92 @@ do -- INIT DCS_UTIL
end
end
---@class DrawColor
---@field r number
---@field g number
---@field b number
---@field a number
local drawID = 400
---@param zone SpearheadTriggerZone
---@param lineColor DrawColor
---@param fillColor DrawColor
---@param lineStyle LineType
---@return number drawID
function DCS_UTIL.DrawZone(zone, lineColor, fillColor, lineStyle)
if lineStyle == nil then lineStyle = 4 end
drawID = drawID + 1
if zone.zone_type == "Cilinder" then
trigger.action.circleToAll(-1, drawID, { x = zone.location.x, y = 0, z = zone.location.y }, zone.radius,
{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }, lineStyle, true)
else
local functionString = "trigger.action.markupToAll(7, -1, " .. drawID .. ","
for _, vecpoint in pairs(zone.verts) do
functionString = functionString .. " { x=" .. vecpoint.x .. ", y=0,z=" .. vecpoint.y .. "},"
end
functionString = functionString .. "{0,1,0,1}, {0,1,0,1}, " .. lineStyle .. ")"
env.info(functionString)
---@diagnostic disable-next-line: deprecated
local f, err = loadstring(functionString)
if f then
f()
else
env.error("Something failed when drawing complex drawing" .. err)
end
end
local fillColorMapped = {
fillColor.r or 0,
fillColor.g or 0,
fillColor.b or 0,
fillColor.a or 0.5
}
local lineColorMapped = {
lineColor.r or 0,
lineColor.g or 0,
lineColor.b or 0,
lineColor.a or 1
}
trigger.action.setMarkupColorFill(drawID, fillColorMapped)
trigger.action.setMarkupColor(drawID, lineColorMapped)
return drawID
end
---comment
---@param drawID number
---@param lineColor DrawColor
function DCS_UTIL.SetLineColor(drawID, lineColor)
local lineColorMapped = {
lineColor.r or 0,
lineColor.g or 0,
lineColor.b or 0,
lineColor.a or 1
}
trigger.action.setMarkupColor(drawID, lineColorMapped)
end
---comment
---@param drawID number
---@param fillColor DrawColor
function DCS_UTIL.SetFillColor(drawID, fillColor)
local lineColorMapped = {
fillColor.r or 0,
fillColor.g or 0,
fillColor.b or 0,
fillColor.a or 1
}
trigger.action.setMarkupColorFill(drawID, lineColorMapped)
end
function DCS_UTIL.RemoveZoneDraw(drawID)
if drawID ~= nil then
trigger.action.removeMark(drawID)
end
end
--- spawns the units as specified in the mission file itself
--- location and route can be nil and will then use default route
---@param groupName string
@@ -930,15 +989,15 @@ do -- INIT DCS_UTIL
end
end
end
return false
end
---comment
---@param groupId number
---@return Group?
---@return Group?
function DCS_UTIL.GetPlayerGroupByGroupID(groupId)
for i = 0,2 do
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
if unit and unit:isExist() == true then
+65 -25
View File
@@ -101,7 +101,7 @@ function Database.New(Logger)
local zone_name = zone_data.name
---@type Vec2
local zoneLocation = { x = zone_data.x, y = zone_data.z }
local zoneLocation = { x = zone_data.location.x, y = zone_data.location.y }
local split_string = Spearhead.Util.split_string(zone_name, "_")
table.insert(self._tables.AllZoneNames, zone_name)
@@ -311,12 +311,9 @@ function Database.New(Logger)
if zone.zone_type == Spearhead.DcsUtil.ZoneType.Cilinder then
table.insert(capData.routes, { point1 = { x = zone.x, z = zone.z }, point2 = nil })
table.insert(capData.routes, { point1 = { x = zone.location.x, z = zone.location.y, y = 0 }, point2 = nil })
else
local function getDist(a, b)
return math.sqrt((b.x - a.x) ^ 2 + (b.z - a.z) ^ 2)
end
local biggest = nil
local biggestA = nil
local biggestB = nil
@@ -325,7 +322,7 @@ function Database.New(Logger)
for ii = i + 1, 4 do
local a = zone.verts[i]
local b = zone.verts[ii]
local dist = getDist(a, b)
local dist = Spearhead.Util.VectorDistance2d(a, b)
if biggest == nil or dist > biggest then
biggestA = a
@@ -338,8 +335,8 @@ function Database.New(Logger)
if biggestA and biggestB then
table.insert(capData.routes,
{
point1 = { x = biggestA.x, z = biggestA.z },
point2 = { x = biggestB.x, z = biggestB.z }
point1 = { x = biggestA.x, z = biggestA.y },
point2 = { x = biggestB.x, z = biggestB.y }
})
end
end
@@ -348,9 +345,24 @@ function Database.New(Logger)
end
end
local totalUnits = 0
local missions = 0
for _, data in pairs(self._tables.MissionZoneData) do
missions = missions + 1
for _, groupName in pairs(data.Groups) do
local group = Group.getByName(groupName)
if group then
totalUnits = totalUnits + group:getInitialSize()
end
end
end
if missions == 0 then missions = 1 end
self._logger:info("initiated the database with amount of zones: ")
self._logger:info("Stages: " .. Spearhead.Util.tableLength(self._tables.StageZones))
self._logger:info("Total Missions: " .. Spearhead.Util.tableLength(self._tables.MissionZoneData))
self._logger:info("Average units per mission: " .. totalUnits / missions)
self._logger:info("Random Missions: " .. Spearhead.Util.tableLength(self._tables.RandomMissionZones))
self._logger:info("Farps: " .. Spearhead.Util.tableLength(self._tables.AllFarpZones))
self._logger:info("Airbases: " .. Spearhead.Util.tableLength(self._tables.AirbaseDataPerAirfield))
@@ -393,9 +405,21 @@ function Database:loadCapUnits()
local all_groups = getAvailableCAPGroups()
local airbases = world.getAirbases()
for _, airbase in pairs(airbases) do
local baseId = airbase:getID()
local point = airbase:getPoint()
local zone = Spearhead.DcsUtil.getAirbaseZoneById(baseId) or { x = point.x, z = point.z, radius = 4000 }
---@type SpearheadTriggerZone?
local zone = Spearhead.DcsUtil.getAirbaseZoneByName(airbase:getName())
if zone == nil then
zone = {
location = {x = point.x, y = point.z} ,
radius = 4000,
name = "temp_zone",
verts = {},
zone_type = "Cilinder"
}
end
local baseData = self:getOrCreateAirbaseData(airbase:getName())
local groups = Spearhead.DcsUtil.areGroupsInCustomZone(all_groups, zone)
@@ -480,9 +504,19 @@ function Database:loadAirbaseGroups()
if base then
local basedata = self:getOrCreateAirbaseData(baseName)
local baseId = base:getID()
local point = base:getPoint()
local airbaseZone = Spearhead.DcsUtil.getAirbaseZoneById(baseId) or { x = point.x, z = point.z, radius = 4000 }
local airbaseZone = Spearhead.DcsUtil.getAirbaseZoneByName(baseName)
if airbaseZone == nil then
airbaseZone = {
location = {x = point.x, y = point.z} ,
radius = 4000,
name = "temp_zone",
verts = {},
zone_type = "Cilinder"
}
end
if airbaseZone and base:getDesc().category == Airbase.Category.AIRDROME then
local groups = Spearhead.DcsUtil.areGroupsInCustomZone(all_groups, airbaseZone)
@@ -554,7 +588,11 @@ function Database:GetLocationForMissionZone(missionZoneName)
return self._tables.MissionZonesLocations[missionZoneName]
end
function Database:getCapRouteInZone(stageNumber, baseId)
---comment
---@param stageNumber string
---@param baseName string
---@return table?
function Database:getCapRouteInZone(stageNumber, baseName)
local stageNumber = tostring(stageNumber) or "nothing"
local routeData = self._tables.CapDataPerStageNumber[stageNumber]
if routeData then
@@ -576,24 +614,24 @@ function Database:getCapRouteInZone(stageNumber, baseId)
local aY = pC.z + vY / magV * radius;
return { x = aX, z = aY }
end
local stageZoneName = Spearhead.Util.randomFromList(self._tables.StageZonesByNumber[stageNumber]) or
"none"
local stageZoneName = Spearhead.Util.randomFromList(self._tables.StageZonesByNumber[stageNumber]) or "none"
local stagezone = Spearhead.DcsUtil.getZoneByName(stageZoneName)
if stagezone then
local base = Spearhead.DcsUtil.getAirbaseById(baseId)
---@type Airbase?
local base = Airbase.getByName(baseName)
if base then
local closest = nil
if stagezone.zone_type == Spearhead.DcsUtil.ZoneType.Cilinder then
closest = GetClosestPointOnCircle({ x = stagezone.x, z = stagezone.z }, stagezone.radius,
closest = GetClosestPointOnCircle({ x = stagezone.location.x, z = stagezone.location.y }, stagezone.radius,
base:getPoint())
else
local function getDist(a, b)
return math.sqrt((b.x - a.x) ^ 2 + (b.z - a.z) ^ 2)
end
local closestDistance = -1
for _, vert in pairs(stagezone.verts) do
local distance = getDist(vert, base:getPoint())
local pos = base:getPoint()
local vec2 = { x = pos.x, y = pos.z }
local distance = Spearhead.Util.VectorDistance2d(vert, vec2)
if closestDistance == -1 or distance < closestDistance then
closestDistance = distance
closest = vert
@@ -602,17 +640,19 @@ function Database:getCapRouteInZone(stageNumber, baseId)
end
if math.random(1, 2) % 2 == 0 then
return { point1 = closest, point2 = { x = stagezone.x, z = stagezone.z } }
return { point1 = closest, point2 = { x = stagezone.location.x, z = stagezone.location.y } }
else
return { point1 = { x = stagezone.x, z = stagezone.z }, point2 = closest }
return { point1 = { x = stagezone.location.x, z = stagezone.location.y }, point2 = closest }
end
end
end
return nil
end
end
---@return table result a list of stage zone names
---@return Array<string> result a list of stage zone names
function Database:getStagezoneNames()
return self._tables.StageZoneNames
end
+38 -1
View File
@@ -73,7 +73,35 @@ do
end
end
---@class OnWeaponFiredListener
---@field OnWeaponFired fun(self:OnWeaponFiredListener, unit:Unit?, weapon:Weapon?, target:Object?)
---@type Array<OnWeaponFiredListener>
local onWeaponFiredListeners = {}
---comment
---@param weaponFiredListener OnWeaponFiredListener
SpearheadEvents.AddWeaponFiredListener = function(weaponFiredListener)
if type(weaponFiredListener) ~= "table" then
warn("Event handler not of type table/object")
return
end
table.insert(onWeaponFiredListeners, weaponFiredListener)
end
local triggerWeaponFired = function(unit, weapon, target)
for _, callable in pairs(onWeaponFiredListeners) do
local succ, err = pcall(function()
callable:OnWeaponFired(unit, weapon, target)
end)
if err then
logError(err)
end
end
end
local onLandEventListeners = {}
---Add an event listener to a specific unit
@@ -311,6 +339,15 @@ do
end
if event.id == world.event.S_EVENT_SHOT then
local shooter = event.initiator
local weapon = event.weapon
local target = event.target
triggerWeaponFired(shooter, weapon, target)
end
if event.id == world.event.S_EVENT_MISSION_END then
Spearhead.classes.persistence.Persistence.UpdateNow()
end
+4 -5
View File
@@ -212,12 +212,11 @@ do --setup route util
---@param durationOnStation number
---@param attackHelos boolean
---@param deviationDistance number
---@return table route
ROUTE_UTIL.createCapMission = function(groupName, airdromeId, capPoint, racetrackSecondPoint, altitude, speed,
durationOnStation, attackHelos, deviationDistance)
---@return table? route
ROUTE_UTIL.createCapMission = function(groupName, airdromeId, capPoint, racetrackSecondPoint, altitude, speed, durationOnStation, attackHelos, deviationDistance)
local baseName = Spearhead.DcsUtil.getAirbaseName(airdromeId)
if baseName == nil then
return {}
return nil
end
durationOnStation = durationOnStation or 1800
@@ -228,7 +227,7 @@ do --setup route util
local base = Airbase.getByName(baseName)
if base == nil then
return {}
return nil
end
local additionalFlyOverTasks = {
+6 -5
View File
@@ -19,10 +19,11 @@ GlobalStageManager = {}
---comment
---@param database Database
---@param stageConfig StageConfig
---@param logLevel LogLevel
---@return nil
function GlobalStageManager:NewAndStart(database, stageConfig)
local logger = Spearhead.LoggerTemplate.new("StageManager", stageConfig.logLevel)
logger:info("Using Stage Log Level: " .. stageConfig.logLevel)
function GlobalStageManager:NewAndStart(database, stageConfig, logLevel)
local logger = Spearhead.LoggerTemplate.new("StageManager", logLevel)
logger:info("Using Stage Log Level: " .. logLevel)
local o = {}
setmetatable(o, { __index = self })
@@ -122,7 +123,7 @@ function GlobalStageManager:NewAndStart(database, stageConfig)
end
local stageDisplayName = split[3]
local stagelogger = Spearhead.LoggerTemplate.new(stageName, stageConfig.logLevel)
local stagelogger = Spearhead.LoggerTemplate.new(stageName, logLevel)
if valid == true and orderNumber then
---@type StageInitData
@@ -175,7 +176,7 @@ function GlobalStageManager:NewAndStart(database, stageConfig)
end
if valid == true then
local stagelogger = Spearhead.LoggerTemplate.new(stageName, stageConfig.logLevel)
local stagelogger = Spearhead.LoggerTemplate.new(stageName, logLevel)
---@type WaitingStageInitData
local initData = {
@@ -57,7 +57,6 @@ function BlueSam.New(database, logger, zoneName)
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
for redUnitName, redUnitPos in pairs(redUnitsPos) do
local distance = Spearhead.Util.VectorDistance3d(blueUnitPos, redUnitPos)
env.info("distance: " .. tostring(distance))
if distance <= cleanup_distance then
self._cleanupUnits[redUnitName] = true
end
@@ -91,4 +90,4 @@ if Spearhead == nil then Spearhead = {} end
if Spearhead.classes == nil then Spearhead.classes = {} end
if Spearhead.classes.stageClasses == nil then Spearhead.classes.stageClasses = {} end
if Spearhead.classes.stageClasses.SpecialZones == nil then Spearhead.classes.stageClasses.SpecialZones = {} end
Spearhead.classes.stageClasses.Missions.SpecialZones = BlueSam
Spearhead.classes.stageClasses.missions.SpecialZones = BlueSam
+51 -43
View File
@@ -6,8 +6,8 @@
--- @class StageData
--- @field missionsByCode table<string, Mission>
--- @field missions Array<Mission>
--- @field sams Array<Mission>
--- @field missions Array<ZoneMission>
--- @field sams Array<ZoneMission>
--- @field blueSams Array<BlueSam>
--- @field airbases Array<StageBase>
--- @field miscGroups Array<SpearheadGroup>
@@ -24,7 +24,7 @@
--- @class Stage : MissionCompleteListener, OnStageChangedListener
--- @field zoneName string
--- @field stageName string
--- @field stageName string?
--- @field stageNumber number
--- @field protected _isActive boolean
--- @field protected _isComplete boolean
@@ -47,6 +47,14 @@ Stage.__index = Stage
local stageDrawingId = 100
Stage.StageColors = {
INVISIBLE = { r=0, g=0, b=0, a=0 },
RED_ACTIVE = { r=1, g=0, b=0, a=0.15 },
RED_PREACTIVE = { r=230/255, g=153/255, b=0, a=0.3},
BLUE = { r=0, g=0, b=1, a=0.15},
GRAY = { r=80/255, g=80/255, b=80/255, a=0.15 }
}
---comment
---@param database Database
---@param stageConfig StageConfig
@@ -83,7 +91,12 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
self._activeStage = -99
self._preActivated = false
self._stageConfig = stageConfig or {}
self._stageDrawingId = stageDrawingId + 1
local zone = Spearhead.DcsUtil.getZoneByName(self.zoneName)
if zone then
self._stageDrawingId = Spearhead.DcsUtil.DrawZone(zone, Stage.StageColors.INVISIBLE, Stage.StageColors.INVISIBLE, 4)
end
self._spawnedGroups = {}
self._missionPriority = missionPriority
self._stageCompleteListeners = {}
@@ -108,8 +121,9 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
do -- load tables
local missionZones = database:getMissionsForStage(self.zoneName)
self._logger:debug("Found " .. Spearhead.Util.tableLength(missionZones) .. " mission zones for stage: " .. self.zoneName)
for _, missionZone in pairs(missionZones) do
local mission = Spearhead.classes.stageClasses.Missions.Mission.New(missionZone, self._missionPriority, database, logger)
local mission = Spearhead.classes.stageClasses.missions.ZoneMission.new(missionZone, self._missionPriority, database, logger)
if mission then
self._db.missionsByCode[mission.code] = mission
if mission.missionType == "SAM" then
@@ -125,7 +139,7 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
---@type table<string, Array<Mission>>
local randomMissionByName = {}
for _, missionZoneName in pairs(randomMissionNames) do
local mission = Spearhead.classes.stageClasses.Missions.Mission.New(missionZoneName, self._missionPriority, database, logger)
local mission = Spearhead.classes.stageClasses.missions.ZoneMission.new(missionZoneName, self._missionPriority, database, logger)
if mission then
if randomMissionByName[mission.name] == nil then
randomMissionByName[mission.name] = {}
@@ -200,14 +214,14 @@ function Stage:IsComplete()
if self._isComplete == true then return true end
for i, mission in pairs(self._db.sams) do
local state = mission:GetState()
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" then
return false
end
end
for i, mission in pairs(self._db.missions) do
local state = mission:GetState()
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" then
return false
end
@@ -231,7 +245,7 @@ function Stage:CheckAndUpdateSelf()
local availableMissions = {}
for _, mission in pairs(dbTables.missionsByCode) do
local state = mission:GetState()
local state = mission:getState()
if state == "ACTIVE" then
activeCount = activeCount + 1
@@ -266,7 +280,7 @@ end
---private use only
function Stage:NotifyComplete()
self._logger:info("Stage complete: " .. self.stageName)
self._logger:info("Stage complete: " .. (self.stageName or self.stageNumber or "unknown"))
for _, listener in pairs(self._stageCompleteListeners) do
pcall(function()
@@ -285,12 +299,13 @@ function Stage:AddStageCompleteListener(listener)
end
---Activates all SAMS, Airbase units etc all at once.
function Stage:PreActivate()
---@param draw boolean
function Stage:PreActivate(draw)
if self._preActivated == false then
self._preActivated = true
for key, mission in pairs(self._db.sams) do
if mission then
mission:SpawnActive()
mission:SpawnInactive()
end
end
@@ -298,36 +313,25 @@ function Stage:PreActivate()
airbase:ActivateRedStage()
end
end
end
---@param stageColor StageColor
function Stage:MarkStage(stageColor)
local fillColor = {1, 0, 0, 0.1}
local line ={ 1, 0,0, 1 }
if stageColor == "RED" then
fillColor = {1, 0, 0, 0.1}
line ={ 1, 0,0, 1 }
elseif stageColor =="BLUE" then
fillColor = {0, 0, 1, 0.1}
line ={ 0, 0,1, 1 }
elseif stageColor == "GRAY" then
fillColor = {80/255, 80/255, 80/255, 0.15}
line ={ 80/255, 80/255,80/255, 1 }
if draw == true then
self:MarkStage(Stage.StageColors.RED_PREACTIVE)
end
local zone = Spearhead.DcsUtil.getZoneByName(self.zoneName)
if zone and self._stageConfig.isDrawStagesEnabled == true then
self._logger:debug("drawing stage: " .. self.zoneName)
if zone.zone_type == Spearhead.DcsUtil.ZoneType.Cilinder then
trigger.action.circleToAll(-1, self._stageDrawingId, {x = zone.x, y = 0 , z = zone.z}, zone.radius, {0,0,0,0}, {0,0,0,0},4, true)
else
--trigger.action.circleToAll(-1, self.stageDrawingId, {x = zone.x, y = 0 , z = zone.z}, zone.radius, { 1, 0,0, 1 }, {1,0,0,1},4, true)
trigger.action.quadToAll( -1, self._stageDrawingId, zone.verts[1], zone.verts[2], zone.verts[3], zone.verts[4], {0,0,0,0}, {0,0,0,0}, 4, true)
end
end
trigger.action.setMarkupColorFill(self._stageDrawingId, fillColor)
trigger.action.setMarkupColor(self._stageDrawingId, line)
---@param stageColor DrawColor
function Stage:MarkStage(stageColor)
local lineColor = { r=stageColor.r, g=stageColor.g, b=stageColor.b, a=stageColor.a }
local fillColor = { r=stageColor.r, g=stageColor.g, b=stageColor.b, a=stageColor.a }
if stageColor.a > 0 then
lineColor.a = 1
end
if self._stageDrawingId and self._stageConfig.isDrawStagesEnabled == true then
Spearhead.DcsUtil.SetLineColor(self._stageDrawingId, lineColor)
Spearhead.DcsUtil.SetFillColor(self._stageDrawingId, fillColor)
end
end
@@ -335,10 +339,10 @@ function Stage:ActivateStage()
self._isActive = true;
pcall(function()
self:MarkStage("RED")
self:MarkStage(Stage.StageColors.RED_ACTIVE)
end)
self:PreActivate()
self:PreActivate(false)
self._logger:debug("Activating Misc groups for zone. Count: " .. Spearhead.Util.tableLength(self._db.miscGroups))
for _, miscGroup in pairs(self._db.miscGroups) do
@@ -371,8 +375,12 @@ function Stage:OnStageNumberChanged(number)
local previousActive = self._activeStage
self._activeStage = number
if Spearhead.capInfo.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
self:PreActivate()
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
self._logger:debug("Pre-activating stage: " .. self.zoneName .. " with number: " .. number)
self:PreActivate(true)
elseif Spearhead.capInfo.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
self:PreActivate(false)
end
if number == self.stageNumber then
@@ -434,7 +442,7 @@ function Stage:ActivateBlueStage()
---@param self Stage
local ActivateBlueAsync = function(self)
pcall(function()
self:MarkStage("BLUE")
self:MarkStage(Stage.StageColors.BLUE)
end)
self:ActivateBlueGroups()
+7 -5
View File
@@ -1,10 +1,8 @@
---@class ExtraStage : Stage
local ExtraStage = {}
ExtraStage.__index = ExtraStage
local Stage = Spearhead.classes.stageClasses.Stages.BaseStage.Stage
setmetatable(ExtraStage, Stage)
---comment
---@param database Database
@@ -14,11 +12,15 @@ setmetatable(ExtraStage, Stage)
---@return ExtraStage
function ExtraStage.New(database, stageConfig, logger, initData)
local Stage = Spearhead.classes.stageClasses.Stages.BaseStage.Stage
setmetatable(ExtraStage, Stage)
local self = setmetatable({}, { __index = ExtraStage }) --[[@as ExtraStage]]
self:superNew(database, stageConfig, logger, initData, "secondary")
self.OnPostBlueActivated = function (selfStage)
selfStage:MarkStage("GRAY")
selfStage:MarkStage(Stage.StageColors.GRAY)
end
self.OnPostStageComplete = function (selfStage)
@@ -35,7 +37,7 @@ function ExtraStage:OnStageNumberChanged(number)
self._activeStage = number
if Spearhead.capInfo.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
self:PreActivate()
self:PreActivate(false)
end
if number == self.stageNumber then
+4 -3
View File
@@ -27,9 +27,10 @@ function WaitingStage.New(database, stageConfig, logger, initData)
if initData.waitingSeconds and initData.waitingSeconds > 5 then self._waitTimeSeconds = initData.waitingSeconds end
self._startTime = nil
self.CheckContinuousAsync = function (self, time)
if self:IsComplete() then
self:NotifyComplete()
self.CheckContinuousAsync = function (selfA, time)
if selfA:IsComplete() == true then
selfA:NotifyComplete()
return nil
end
@@ -114,7 +114,7 @@ function MissionCommandsHelper:AddOverviewCommand(groupID)
end
end
return string.format("[%s] %-15s %-20s %10s nM\n", mission.code, mission.displayMissionType, mission.name, distanceText)
return string.format("[%s] %-15s %-20s %10s nM\n", mission.code, mission.missionTypeDisplay, mission.name, distanceText)
end
---Primary missions
@@ -218,7 +218,6 @@ function MissionCommandsHelper:addMissionCommands(groupId, mission)
end
if path then
self._logger:debug("Registering command: [" .. mission.code .. "]" .. mission.name)
local missionFolderName = "[" .. mission.code .. "]" .. mission.name
missionCommands.addSubMenuForGroup(groupId, missionFolderName, path)
table.insert(path, missionFolderName)
@@ -0,0 +1,543 @@
---@class RunwayStrikeMission : Mission
---@field runwayBombingTracker RunwayBombingTracker
---@field private _runway Runway
---@field private _runwayZone SpearheadTriggerZone
---@field private _airportName string
---@field private _runwaySections Array<RunwaySection>
---@field private _minKilosForDamage number
---@field private _repairInProgress boolean
local RunwayStrikeMission = {}
---@class RunwaySection
---@field center Vec2
---@field corners Array<Vec2>
---@field kilosHit number
---@field repairGroups Array<string>
---@field drawID number?
---@param runway Runway
---@param database Database
---@param logger Logger
---@param runwayBombingTracker RunwayBombingTracker
---@return RunwayStrikeMission?
function RunwayStrikeMission.new(runway, airbaseName, database, logger, runwayBombingTracker)
local Mission = Spearhead.classes.stageClasses.missions.baseMissions.Mission
RunwayStrikeMission.__index = RunwayStrikeMission
setmetatable(RunwayStrikeMission, Mission)
local self = setmetatable({}, RunwayStrikeMission)
self._airportName = airbaseName
local missionBriefing = "Bomb runway " .. runway.Name .. " at " .. airbaseName .. "to delay the CAP effort"
local success, error = Mission.newSuper(self, "noZone", runway.Name, "OCA", missionBriefing, "secondary", database, logger)
self.runwayBombingTracker = runwayBombingTracker
self._runway = runway
self._runwayZone = self:RunwayToSpearheadZone(runway)
self._repairInProgress = false
self._minKilosForDamage = 100
local sections = self:ToSections(runway, 5)
--[[
+-----------+-----------+-----------+-----------+-----------+
| Section 1 | Section 2 | Section 3 | Section 4 | Section 5 |
+-----------+-----------+-----------+-----------+-----------+
]]
self._runwaySections = {
sections[2],
sections[3],
sections[4],
} --only take 2, 3 and 4 cause those are the most imporant parts of the runway
if not success then
logger:error("Failed to create RunwayBombingMission " .. runway.Name .. " => " .. error)
return nil
end
runwayBombingTracker:RegisterRunway(runway, self)
return self
end
---activates the mission
function RunwayStrikeMission:SpawnActive()
self._missionCommandsHelper:AddMissionToCommands(self)
self:Draw()
self:UpdateState()
end
---@return SpearheadTriggerZone
function RunwayStrikeMission:GetRunwayZone()
return self._runwayZone
end
function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
self._logger:debug("Runway hit: " .. self._airportName .. ":" .. self._runway.Name)
for _, section in pairs(self._runwaySections) do
local zone = self:SectionToSpearheadZone(section)
if Spearhead.Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
if section.kilosHit == nil then
section.kilosHit = 0
end
section.kilosHit = section.kilosHit + explosiveMass
end
end
---@param selfA RunwayStrikeMission
local updateState = function(selfA, time)
selfA:UpdateState()
end
timer.scheduleFunction(updateState, self, timer.getTime() + 5)
end
function RunwayStrikeMission:UpdateState()
self._logger:debug("Updating state of runway strike mission " .. self._airportName .. ":" .. self._runway.Name)
self:Draw()
for _, section in pairs(self._runwaySections) do
if section.kilosHit > self._minKilosForDamage then
self:StartRepair()
self._missionCommandsHelper:RemoveMissionToCommands(self)
break
end
end
end
---@type DrawColor
local healthyAreaColor = { r=0, g=1, b=0, a=0.5 }
---@type DrawColor
local healthyAreaLineColor = { r=0, g=1, b=0, a=1 }
---@type DrawColor
local damagedAreaColor ={ r=1, g=165/255, b=0, a=0.5 }
---@type DrawColor
local damagedAreaLineColor = { r=1, g=165/255, b=0, a=1 }
---@type DrawColor
local destroyedAreaColor = { r=1, g=0, b=0, a=0.5 }
---@type DrawColor
local destroyedAreaLineColor = { r=1, g=0, b=0, a=1 }
---@private
function RunwayStrikeMission:Draw()
---comment
---@param runwaySection RunwaySection
local function drawSection(runwaySection)
local lineColor = healthyAreaLineColor
local fillColor = healthyAreaColor
local orangeDamage = self._minKilosForDamage - 100
if orangeDamage < 0 then orangeDamage = self._minKilosForDamage * 0.8 end
if runwaySection.kilosHit > self._minKilosForDamage then
lineColor = destroyedAreaLineColor
fillColor = destroyedAreaColor
elseif runwaySection.kilosHit > orangeDamage then
lineColor = damagedAreaLineColor
fillColor = damagedAreaColor
end
if runwaySection.drawID == nil then
local zone = self:SectionToSpearheadZone(runwaySection)
local color = { r=0, g=1, b=0, a=0.5 }
runwaySection.drawID = Spearhead.DcsUtil.DrawZone(zone, color, color, 5)
else
Spearhead.DcsUtil.SetFillColor(runwaySection.drawID, fillColor)
Spearhead.DcsUtil.SetLineColor(runwaySection.drawID, lineColor)
end
end
for _, section in pairs(self._runwaySections) do
drawSection(section)
end
end
---@private
---@param section RunwaySection
---@return SpearheadTriggerZone
function RunwayStrikeMission:SectionToSpearheadZone(section)
return {
location = { x = self._runway.position.x, y = self._runway.position.z },
radius = self._runway.width,
name = self._runway.Name,
verts = section.corners,
zone_type = "Polygon",
}
end
---@
function RunwayStrikeMission:StartRepair()
if self._repairInProgress == true then return end
self._repairInProgress = true
self._logger:debug("Starting repair of runway strike mission " .. self._airportName .. ":" .. self._runway.Name)
---comment
---@param selfA any
---@return unknown
local repairTask = function (selfA, time)
local interval = selfA:DoRepairCycle()
if interval == nil then return nil end
return time + interval
end
timer.scheduleFunction(repairTask, self, timer.getTime() + 5)
end
function RunwayStrikeMission:DoRepairCycle()
local interval = 5
local repairPerSecond = 5
self._logger:debug("Repair cycle for" .. self._airportName .. ":" .. self._runway.Name)
local isHealed = true
for _, section in pairs(self._runwaySections) do
section.kilosHit = section.kilosHit - interval * repairPerSecond
if section.kilosHit > self._minKilosForDamage * 0.1 then
self:AddOrUpdateRepairStatics(section)
isHealed = false
else
self:RemoveRepairStatics(section)
end
end
self:Draw()
if isHealed == true then
self._repairInProgress = false
self:FullRepairRunway()
self._logger:debug("Repair complete for runway strike mission " .. self._airportName .. ":" .. self._runway.Name)
return nil
end
return interval
end
---@class StaticSpawn
---@field category string
---@field type string
---@field y number
---@field x number
---@field heading number
local counter = 1
---@type Array<Array<StaticSpawn>>
local repairStaticConfigs = {
[1] = {
[1] = {
["category"] = "Unarmed",
["type"] = "ZIL-135",
["y"] = -4,
["x"] = 10,
["heading"] = 6.2133721370998,
},
[2] = {
["category"] = "Unarmed",
["type"] = "Tigr_233036",
["y"] = 0,
["x"] = 10,
["heading"] = 6.2133721370998,
},
[3] = {
["category"] = "Unarmed",
["type"] = "Infantry AK ver3",
["y"] = 10,
["x"] = 7,
["heading"] = 4.4331363000656,
},
[4] = {
["category"] = "Unarmed",
["type"] = "Infantry AK ver3",
["y"] = 12,
["x"] = 1,
["heading"] = 4.4331363000656,
},
[5] = {
["category"] = "Unarmed",
["type"] = "Infantry AK ver3",
["y"] = -10,
["x"] = -2,
["heading"] = 4.1538836197465,
},
[6] = {
["category"] = "Unarmed",
["type"] = "CV_59_Large_Forklift",
["y"] = -11,
["x"] = 0,
["heading"] = 1.535889741755,
},
[7] = {
["category"] = "Unarmed",
["type"] = "ZiL-131 APA-80",
["y"] = 11,
["x"] = 5,
["heading"] = 0.62831853071796,
},
[8] = {
["category"] = "Unarmed",
["type"] = "CV_59_NS60",
["y"] = -4,
["x"] = -15,
["heading"] = 0.62831853071796,
}
},
[2] = {
[1] = {
["category"] = "Air Defence",
["type"] = "generator_5i57",
["y"] = 2.7889551542015,
["x"] = -4.7698247930386,
["heading"] = 4.0666171571468,
},
[2] = {
["category"] = "Infantry",
["type"] = "Infantry AK ver3",
["y"] = 3.639392285097,
["x"] = 1.4300755972836,
["heading"] = 5.0440015382636,
},
[3] = {
["category"] = "Infantry",
["type"] = "Infantry AK ver3",
["y"] = 3.5139072826724,
["x"] = -0.32671443666074,
["heading"] = 6.16101225954,
},
[4] = {
["category"] = "Unarmed",
["type"] = "ATMZ-5",
["y"] = -6.9556010010953,
["x"] = 3.007681753102,
["heading"] = 4.0666171571468,
},
[5] = {
["category"] = "Unarmed",
["type"] = "GAZ-66",
["y"] = 5.9304017026008,
["x"] = 0.80323129595153,
["heading"] = 6.2308254296198,
}
}
}
---@private
---@param section RunwaySection
function RunwayStrikeMission:AddOrUpdateRepairStatics(section)
if Spearhead.Util.tableLength(section.repairGroups) > 0 then
return
end
local location = { --Can randomise a little later
x = section.center.x,
y = section.center.y,
}
local repairGroup = Spearhead.Util.randomFromList(repairStaticConfigs)
for _, repairStatic in pairs(repairGroup) do
repairStatic.x = location.x + repairStatic.x
repairStatic.y = location.y + repairStatic.y
repairStatic.hidden = true
repairStatic.name = "runway_repairunit_" .. counter
counter = counter + 1
coalition.addStaticObject(country.id.RUSSIA, repairStatic)
table.insert(section.repairGroups, repairStatic.name)
end
end
---@private
---@param section RunwaySection
function RunwayStrikeMission:RemoveRepairStatics(section)
if Spearhead.Util.tableLength(section.repairGroups) == 0 then
return
end
for _, repairGroup in pairs(section.repairGroups) do
local static = StaticObject.getByName(repairGroup)
if static then
static:destroy()
end
end
section.repairGroups = {}
end
---@private
function RunwayStrikeMission:FullRepairRunway()
for _, section in pairs(self._runwaySections) do
section.kilosHit = 0
self:RemoveRepairStatics(section)
end
local minX = self._runwayZone.verts[1].x
local minY = self._runwayZone.verts[1].y
local maxX = self._runwayZone.verts[1].x
local maxY = self._runwayZone.verts[1].y
for _, vert in pairs(self._runwayZone.verts) do
if vert.x < minX then
minX = vert.x
end
if vert.x > maxX then
maxX = vert.x
end
if vert.y < minY then
minY = vert.y
end
if vert.y > maxY then
maxY = vert.y
end
end
---@type Box
local box = {
id = world.VolumeType.BOX,
params = {
min = { x = minX, z = minY, y = 0 },
max = { x = maxX, z = maxY, y = 10000 },
}
}
world.removeJunk(box)
end
---@private
---@param runway Runway
---@return Array<RunwaySection>
function RunwayStrikeMission:ToSections(runway, numSections)
local sections = {}
local center = runway.position
local heading = runway.course
local width = runway.width
local length = runway.length / numSections
if heading < 0 then
heading = math.abs(heading)
else
heading = 0 - heading
end
local cosH = math.cos(heading)
local sinH = math.sin(heading)
for i = 0, numSections - 1 do
local sectionCenterOffset = (i - (numSections / 2) + 0.5) * length
---@type Vec2
local sectionCenter = {
x = center.x + sectionCenterOffset * cosH,
y = center.z + sectionCenterOffset * sinH
}
local halfWidth = width / 2
local halfLength = length / 2
---@type Array<Vec2>
local corners = {
{
x = sectionCenter.x + (-halfLength * cosH - halfWidth * sinH),
y = sectionCenter.y + (-halfLength * sinH + halfWidth * cosH)
},
{
x = sectionCenter.x + (-halfLength * cosH + halfWidth * sinH),
y = sectionCenter.y + (-halfLength * sinH - halfWidth * cosH)
},
{
x = sectionCenter.x + (halfLength * cosH + halfWidth * sinH),
y = sectionCenter.y + (halfLength * sinH - halfWidth * cosH)
},
{
x = sectionCenter.x + (halfLength * cosH - halfWidth * sinH),
y = sectionCenter.y + (halfLength * sinH + halfWidth * cosH)
}
}
---@type RunwaySection
local section = {
center = sectionCenter,
corners = corners,
kilosHit = 0,
repairGroups = {},
}
table.insert(sections, section)
end
return sections
end
---@private
---@param runway Runway
---@return SpearheadTriggerZone
function RunwayStrikeMission:RunwayToSpearheadZone(runway)
-- Calculate the 4 corner points of the runway based on heading, height, and width
local radHeading = runway.course
if radHeading < 0 then
radHeading = math.abs(radHeading)
else
radHeading = 0 - radHeading
end
local cosH = math.cos(radHeading)
local sinH = math.sin(radHeading)
local halfWidth = runway.width / 2
local halfHeight = runway.length / 2
---@type Array<Vec2>
local corners = {
{
x = runway.position.x + (-halfHeight * cosH - halfWidth * sinH),
y = runway.position.z + (-halfHeight * sinH + halfWidth * cosH)
},
{
x = runway.position.x + (-halfHeight * cosH + halfWidth * sinH),
y = runway.position.z + (-halfHeight * sinH - halfWidth * cosH)
},
{
x = runway.position.x + (halfHeight * cosH + halfWidth * sinH),
y = runway.position.z + (halfHeight * sinH - halfWidth * cosH)
},
{
x = runway.position.x + (halfHeight * cosH - halfWidth * sinH),
y = runway.position.z + (halfHeight * sinH + halfWidth * cosH)
}
}
return {
location = { x = runway.position.x, y = runway.position.z },
radius = runway.width,
name = runway.Name,
verts = corners,
zone_type = "Polygon",
}
end
if not Spearhead.classes then Spearhead.classes = {} end
if not Spearhead.classes.stageClasses then Spearhead.classes.stageClasses = {} end
if not Spearhead.classes.stageClasses.missions then Spearhead.classes.stageClasses.missions = {} end
Spearhead.classes.stageClasses.missions.RunwayStrikeMission = RunwayStrikeMission
@@ -1,32 +1,55 @@
---@class Mission : OnUnitLostListener
---@field name string
---@field missionType missionType
---@field displayMissionType string
---@field code string
---@field priority MissionPriority
---@field location Vec2?
---@field zoneName string
---@field private _state MissionState
---@field private _database Database
---@field private _logger Logger
---@field private _missionBriefing string?
--- ZoneMission is missions that are defined by zones in the ME
---@class ZoneMission : Mission, OnUnitLostListener
---@field private _missionGroups MissionGroups
---@field private _completeListeners Array<MissionCompleteListener>
---@field private _missionCommandsHelper MissionCommandsHelper
local Mission = {}
local ZoneMission = {}
--- @class MissionCompleteListener
--- @field OnMissionComplete fun(self: any, mission:Mission)
--- @class MissionGroups
--- @class MissionGroups
--- @field hasTargets boolean
--- @field groups Array<SpearheadGroup>
--- @field unitsAlive table<string, table<string, boolean>>
--- @field targetsAlive table<string, table<string, boolean>>
--- @field groupNamesPerunit table<string,string>
---@class ParsedMissionName
---@field missionName string
---@field type MissionType
---comment
---@param input string
---@return ParsedMissionName?
local function ParseZoneName(input)
local split_name = Spearhead.Util.split_string(input, "_")
local split_length = Spearhead.Util.tableLength(split_name)
if Spearhead.Util.startswith(input, "RANDOMMISSION") == true and split_length < 4 then
Spearhead.AddMissionEditorWarning("Random Mission with zonename " .. input .. " not in right format")
return nil
elseif split_length < 3 then
Spearhead.AddMissionEditorWarning("Mission with zonename" .. input .. " not in right format")
return nil
end
---@type MissionType
local parsedType = "nil"
local inputType = string.lower(split_name[2])
if inputType == "dead" then parsedType = "DEAD" end
if inputType == "strike" then parsedType = "STRIKE" end
if inputType == "bai" then parsedType = "BAI" end
if inputType == "sam" then parsedType = "SAM" end
if parsedType == "nil" then
Spearhead.AddMissionEditorWarning("Mission with zonename '" .. input .. "' has an unsupported type '" .. (type or "nil" ))
return nil
end
local name = split_name[3]
return {
missionName = name,
type = parsedType
}
end
MINIMAL_UNITS_ALIVE_RATIO = 0.21
---comment
@@ -34,64 +57,32 @@ MINIMAL_UNITS_ALIVE_RATIO = 0.21
---@param priority MissionPriority
---@param database Database
---@param logger Logger
---@return Mission?
function Mission.New(zoneName, priority, database, logger)
---@return ZoneMission?
function ZoneMission.new(zoneName, priority, database, logger)
local Mission = Spearhead.classes.stageClasses.missions.baseMissions.Mission
ZoneMission.__index = ZoneMission
setmetatable(ZoneMission, Mission)
local function ParseZoneName(input)
local split_name = Spearhead.Util.split_string(input, "_")
local split_length = Spearhead.Util.tableLength(split_name)
if Spearhead.Util.startswith(input, "RANDOMMISSION") == true and split_length < 4 then
Spearhead.AddMissionEditorWarning("Random Mission with zonename " .. input .. " not in right format")
return nil
elseif split_length < 3 then
Spearhead.AddMissionEditorWarning("Mission with zonename" .. input .. " not in right format")
return nil
end
---@type missionType
local parsedType = "nil"
local inputType = string.lower(split_name[2])
if inputType == "dead" then parsedType = "DEAD" end
if inputType == "strike" then parsedType = "STRIKE" end
if inputType == "bai" then parsedType = "BAI" end
if inputType == "sam" then parsedType = "SAM" end
if parsedType == "nil" then
Spearhead.AddMissionEditorWarning("Mission with zonename '" .. input .. "' has an unsupported type '" .. (type or "nil" ))
return nil
end
local name = split_name[3]
return {
missionName = name,
type = parsedType
}
end
local self = setmetatable({}, ZoneMission)
local parsed = ParseZoneName(zoneName)
if not parsed then
logger:error("Failed to create ZoneMission " .. zoneName .. " => invalid name")
return nil
end
if parsed == nil then return end
local missionBriefing = database:getMissionBriefingForMissionZone(zoneName) or "no briefing provided"
Mission.__index = Mission
local o = {}
local self = setmetatable(o, Mission)
self.zoneName = zoneName
self.name = parsed.missionName
self.missionType = parsed.type
self.displayMissionType = self.missionType or "unknown"
if self.missionType == "SAM" then self.displayMissionType = "DEAD" end
self.location = database:GetLocationForMissionZone(zoneName)
self.code = tostring(database:GetNewMissionCode())
self.priority = priority
self._state = "NEW"
local success, error = Mission.newSuper(self, zoneName, parsed.missionName, parsed.type, missionBriefing, priority, database, logger)
if not success then
logger:error("Failed to create ZoneMission " .. zoneName .. " => " .. error)
return nil
end
self._logger = logger
self._database = database
self._missionCommandsHelper = Spearhead.classes.stageClasses.helpers.MissionCommandsHelper.getOrCreate(logger.LogLevel)
self._completeListeners = {}
if self.missionType == "SAM" then
self.missionTypeDisplay = "DEAD"
end
self._missionBriefing = database:getMissionBriefingForMissionZone(zoneName)
self._missionGroups = {
groups = {},
unitsAlive = {},
@@ -103,16 +94,15 @@ function Mission.New(zoneName, priority, database, logger)
local SpearheadGroup = Spearhead.classes.stageClasses.Groups.SpearheadGroup
local groupNames = database:getGroupsForMissionZone(zoneName)
for _, groupName in pairs(groupNames) do
local spearheadGroup = SpearheadGroup.New(groupName)
table.insert(self._missionGroups.groups, spearheadGroup)
local isGroupTarget =Spearhead.Util.startswith(string.lower(groupName), "tgt_")
for _, unit in pairs(spearheadGroup:GetUnits())do
local isGroupTarget = Spearhead.Util.startswith(string.lower(groupName), "tgt_")
for _, unit in pairs(spearheadGroup:GetUnits()) do
local unitName = unit:getName()
local isUnitTarget = Spearhead.Util.startswith(string.lower(unitName), "tgt_")
if self._missionGroups.unitsAlive[groupName] == nil then
if self._missionGroups.unitsAlive[groupName] == nil then
self._missionGroups.unitsAlive[groupName] = {}
end
@@ -135,109 +125,15 @@ function Mission.New(zoneName, priority, database, logger)
Spearhead.DcsUtil.DestroyGroup(groupName)
end
self._logger:debug("Mission " .. self.name .. " group count: " .. Spearhead.Util.tableLength(groupNames))
return self
end
---comment
---@return MissionState
function Mission:GetState()
return self._state
end
function Mission:SpawnPersistedState()
for _, group in pairs(self._missionGroups.groups) do
group:SpawnCorpsesOnly()
end
end
function Mission:SpawnActive()
self._logger:info("Activating " .. self.name)
self._state = "ACTIVE"
for _, group in pairs(self._missionGroups.groups) do
group:Spawn()
end
self._missionCommandsHelper:AddMissionToCommands(self)
self:StartCheckingContinuous()
end
---@private
function Mission:StartCheckingContinuous()
---comment
---@param mission Mission
---@param time any
---@return unknown
local Check = function (mission, time)
mission:UpdateState(true, true)
if mission:GetState() == "COMPLETED" then
return nil
end
return time + 30
end
timer.scheduleFunction(Check, self, timer.getTime() + 30)
end
---@private
---@return string?
function Mission:ToStateString()
if self._missionGroups.hasTargets == true then
local dead = 0
local total = 0
if self._missionGroups.targetsAlive then
for _, group in pairs(self._missionGroups.targetsAlive) do
for _, isAlive in pairs(group) do
total = total + 1
if isAlive == false then
dead = dead + 1
end
end
end
end
if total > 0 then
local completionPercentage = math.floor((dead / total) * 100)
return "Targets Destroyed: " .. completionPercentage .. "%"
end
else
local dead = 0
local total = 0
if self._missionGroups.unitsAlive then
for _, group in pairs(self._missionGroups.unitsAlive) do
for _, isAlive in pairs(group) do
total = total + 1
if isAlive == false then
dead = dead + 1
end
end
end
end
if total > 0 then
local completionPercentage = math.floor((dead / total) * 100)
return "Units Destroyed: " .. completionPercentage .. "%"
end
end
end
---comment
---@param groupId integer
function Mission:ShowBriefing(groupId)
local stateString = self:ToStateString()
if self._missionBriefing == nil or self._missionBriefing == "" then self._missionBriefing = "No briefing available" end
local text = "Mission [" .. self.code .. "] ".. self.name .. "\n \n" .. self._missionBriefing .. " \n \n" .. stateString
trigger.action.outTextForGroup(groupId, text, 30);
end
---@internal
---@param checkHealth boolean
---@param messageIfDone boolean
function Mission:UpdateState(checkHealth, messageIfDone)
function ZoneMission:UpdateState(checkHealth, messageIfDone)
if checkHealth == nil then checkHealth = false end
if messageIfDone == false then messageIfDone = true end
@@ -294,7 +190,6 @@ function Mission:UpdateState(checkHealth, messageIfDone)
end
if self._missionGroups.hasTargets == true then
local anyTargetAlive = function()
for _, units in pairs(self._missionGroups.targetsAlive) do
for _, isAlive in pairs(units) do
@@ -305,7 +200,7 @@ function Mission:UpdateState(checkHealth, messageIfDone)
end
return false
end
if anyTargetAlive() ~= true then
self._state = "COMPLETED"
end
@@ -337,44 +232,101 @@ function Mission:UpdateState(checkHealth, messageIfDone)
end
end
end
function ZoneMission:SpawnPersistedState()
for _, group in pairs(self._missionGroups.groups) do
group:SpawnCorpsesOnly()
end
end
---spawns the mission, but doesn't add
function ZoneMission:SpawnInactive()
self._logger:info("PreActivating " .. self.name)
self._state = "ACTIVE"
for _, group in pairs(self._missionGroups.groups) do
group:Spawn()
end
end
function ZoneMission:SpawnActive()
self._logger:info("Activating " .. self.name)
self._state = "ACTIVE"
for _, group in pairs(self._missionGroups.groups) do
group:Spawn()
end
self._missionCommandsHelper:AddMissionToCommands(self)
self:StartCheckingContinuous()
end
---@private
function ZoneMission:StartCheckingContinuous()
---comment
---@param mission Mission
local NotifyMissionComplete = function(mission)
mission:NotifyMissionComplete()
return nil
---@param time any
---@return unknown
local Check = function(mission, time)
mission:UpdateState(true, true)
if mission:getState() == "COMPLETED" then
return nil
end
return time + 30
end
if self._state == "COMPLETED" then
timer.scheduleFunction(NotifyMissionComplete, self, timer.getTime() + 3)
timer.scheduleFunction(Check, self, timer.getTime() + 30)
end
---@protected
function ZoneMission:ToStateString()
if self._missionGroups.hasTargets == true then
local dead = 0
local total = 0
if self._missionGroups.targetsAlive then
for _, group in pairs(self._missionGroups.targetsAlive) do
for _, isAlive in pairs(group) do
total = total + 1
if isAlive == false then
dead = dead + 1
end
end
end
end
if total > 0 then
local completionPercentage = math.floor((dead / total) * 100)
return "Targets Destroyed: " .. completionPercentage .. "%"
end
else
local dead = 0
local total = 0
if self._missionGroups.unitsAlive then
for _, group in pairs(self._missionGroups.unitsAlive) do
for _, isAlive in pairs(group) do
total = total + 1
if isAlive == false then
dead = dead + 1
end
end
end
end
if total > 0 then
local completionPercentage = math.floor((dead / total) * 100)
return "Units Destroyed: " .. completionPercentage .. "%"
end
end
end
---private usage advised
function Mission:NotifyMissionComplete()
self._missionCommandsHelper:RemoveMissionToCommands(self)
self._logger:info("Mission Completed: " .. self.zoneName)
trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed succesfully" , 20)
for _, listener in pairs(self._completeListeners) do
pcall(function()
listener:OnMissionComplete(self)
end)
end
end
---@param listener MissionCompleteListener Object that implements "OnMissionComplete(self, mission)"
function Mission:AddMissionCompleteListener(listener)
if type(listener) ~= "table" then
return
end
table.insert(self._completeListeners, listener)
end
function Mission:OnUnitLost(object)
function ZoneMission:OnUnitLost(object)
--[[
OnUnit lost event
]]--
]] --
self._logger:debug("Getting on unit lost event")
local category = Object.getCategory(object)
@@ -388,7 +340,7 @@ function Mission:OnUnitLost(object)
if self._missionGroups.targetsAlive[groupName] and self._missionGroups.targetsAlive[groupName][unitName] then
self._missionGroups.targetsAlive[groupName][unitName] = false
end
elseif category == Object.Category.STATIC then
elseif category == Object.Category.STATIC then
local name = object:getName()
self._missionGroups.unitsAlive[name][name] = false
@@ -401,9 +353,9 @@ function Mission:OnUnitLost(object)
self:UpdateState(false, true)
end
if not Spearhead.classes then Spearhead.classes = {} end
if not Spearhead.classes.stageClasses then Spearhead.classes.stageClasses = {} end
if not Spearhead.classes.stageClasses.Missions then Spearhead.classes.stageClasses.Missions = {} end
Spearhead.classes.stageClasses.Missions.Mission = Mission
if not Spearhead.classes.stageClasses.missions then Spearhead.classes.stageClasses.missions = {} end
Spearhead.classes.stageClasses.missions.ZoneMission = ZoneMission
@@ -0,0 +1,147 @@
---@class Mission
---@field name string
---@field zoneName string
---@field missionType MissionType
---@field missionTypeDisplay string
---@field priority MissionPriority
---@field missionBriefing string
---@field location Vec2?
---@field code string
---@field protected state MissionState
---@field getState fun(self: Mission): MissionState @Get the mission state
---@field protected _logger Logger
---@field protected _database Database
---@field protected _missionCommandsHelper MissionCommandsHelper
---@field protected _completeListeners Array<MissionCompleteListener>
local Mission = {}
Mission.__index = Mission
--- @class MissionCompleteListener
--- @field OnMissionComplete fun(self: any, mission:Mission)
---@protected
---@param self Mission
---@param zoneName string
---@param missionName string
---@param missionType MissionType
---@param missionBriefing string
---@param priority MissionPriority
---@param database Database
---@param logger Logger
---@return boolean, string
function Mission.newSuper(self, zoneName, missionName, missionType, missionBriefing, priority, database, logger)
self.zoneName = zoneName
self.name = missionName
self.missionType = missionType
self.priority = priority
self.state = "NEW"
self._logger = logger
self._database = database
self.missionBriefing = missionBriefing
self.code = tostring(database:GetNewMissionCode())
self._completeListeners = {}
self.location = database:GetLocationForMissionZone(zoneName)
self.missionTypeDisplay = self.missionType
self._missionCommandsHelper = Spearhead.classes.stageClasses.helpers.MissionCommandsHelper.getOrCreate(logger.LogLevel)
return true, "success"
end
---@return MissionState
function Mission:getState()
return self.state
end
--region PUBLIC
function Mission:SpawnPersistedState() end
function Mission:SpawnActive() end
---comment
---@param checkHealth boolean
---@param messageIfDone boolean
function Mission:UpdateState(checkHealth, messageIfDone) end
function Mission:StartCheckingContinuous() end
---comment
---@param groupId number
function Mission:ShowBriefing(groupId)
local stateString = self:ToStateString()
if self._missionBriefing == nil or self._missionBriefing == "" then self._missionBriefing = "No briefing available" end
local text = "Mission [" ..
self.code .. "] " .. self.name .. "\n \n" .. self._missionBriefing .. " \n \n" .. stateString
trigger.action.outTextForGroup(groupId, text, 30);
end
---@param listener MissionCompleteListener Object that implements "OnMissionComplete(self, mission)"
function Mission:AddMissionCompleteListener(listener)
if type(listener) ~= "table" then
return
end
table.insert(self._completeListeners, listener)
end
function Mission:NotifyMissionComplete()
self._missionCommandsHelper:RemoveMissionToCommands(self)
self._logger:info("Mission Completed: " .. self.zoneName)
trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed succesfully", 20)
for _, listener in pairs(self._completeListeners) do
pcall(function()
listener:OnMissionComplete(self)
end)
end
end
---endregion
--region PROTECTED
---@protected
function Mission:ToStateString() return "status: in progress" end
--endregion
if not Spearhead.classes then Spearhead.classes = {} end
if not Spearhead.classes.stageClasses then Spearhead.classes.stageClasses = {} end
if not Spearhead.classes.stageClasses.missions then Spearhead.classes.stageClasses.missions = {} end
if not Spearhead.classes.stageClasses.missions.baseMissions then Spearhead.classes.stageClasses.missions.baseMissions = {} end
Spearhead.classes.stageClasses.missions.baseMissions.Mission = Mission
do --aliases
--- @alias MissionPriority
--- | "none"
--- | "primary"
--- | "secondary"
--- @alias MissionType
--- | "nil"
--- | "STRIKE"
--- | "BAI"
--- | "DEAD"
--- | "SAM"
--- | "OCA"
--- @alias MissionState
--- | "NEW"
--- | "ACTIVE"
--- | "COMPLETED"
end
+5
View File
@@ -40,6 +40,7 @@ SpearheadConfig = {
--Will draw the active and the next stage
drawStages = true, -- default true
drawPreActivated = true, -- default true
--AutoStages will continue to the next stage automatically on completion of the missions within the stage.
-- If you want to make it so the next stage triggers only when you want to disable it here and manually implement the actions needed.
@@ -54,6 +55,10 @@ SpearheadConfig = {
--Stage starting number
startingStage = 1,
-- Amount of stages that are pre-activated on top of the current active stage.
-- In Pre-activated the missions are not listed, but SAMs and Airbase groups are spawned.
preactivateStage = 1, -- default 1
---DEBUG logging. Consider keeping this disabled
debugEnabled = false
},
+7 -1
View File
@@ -6,6 +6,8 @@
local basePath = "C:\\Repos\\DCS\\Spearhead\\"
local classPath = basePath .. "classes\\"
assert(loadfile(classPath .. "_baseClasses\\Queue.lua"))()
assert(loadfile(classPath .. "spearhead_base.lua"))()
assert(loadfile(classPath .. "spearhead_routeutil.lua"))()
assert(loadfile(classPath .. "spearhead_events.lua"))()
@@ -18,7 +20,10 @@ assert(loadfile(classPath .. "configuration\\CapConfig.lua"))()
assert(loadfile(classPath .. "configuration\\StageConfig.lua"))()
assert(loadfile(classPath .. "stageClasses\\GlobalStageManager.lua"))()
assert(loadfile(classPath .. "stageClasses\\Missions\\Mission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\baseMissions\\Mission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\ZoneMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\RunwayStrikeMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\BaseStage\\Stage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\PrimaryStage.lua"))()
@@ -36,6 +41,7 @@ assert(loadfile(classPath .. "stageClasses\\SpecialZones\\BlueSam.lua"))()
assert(loadfile(classPath .. "capClasses\\CapGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\GlobalCapManager.lua"))()
assert(loadfile(classPath .. "capClasses\\CapAirbase.lua"))()
assert(loadfile(classPath .. "capClasses\\runwayBombing\\RunwayBombingTracker.lua"))()
assert(loadfile(classPath .. "persistence\\Persistence.lua"))()
+2 -2
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@@ -52,7 +52,7 @@ SpearheadConfig = {
maxMissionStage = 10,
--Stage starting number
startingStage = 1,
startingStage = 0,
---DEBUG logging. Consider keeping this disabled
debugEnabled = true
@@ -61,7 +61,7 @@ SpearheadConfig = {
--- io and lfs cannot be sanitized in the MissionScripting.lua
--- enables or disables the persistence logic in spearhead
enabled = true,
enabled = false,
--- sets the directory where the persistence file is stored
--- if nil then lfs.writedir() will be used.
+2 -2
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@@ -36,8 +36,8 @@ else
standardLogger:info("Persistence disabled")
end
Spearhead.internal.GlobalCapManager.start(databaseManager, capConfig, stageConfig)
Spearhead.internal.GlobalStageManager:NewAndStart(databaseManager, stageConfig)
Spearhead.classes.capClasses.GlobalCapManager.start(databaseManager, capConfig, stageConfig, defaultLogLevel)
Spearhead.internal.GlobalStageManager:NewAndStart(databaseManager, stageConfig, defaultLogLevel)
Spearhead.internal.GlobalFleetManager.start(databaseManager)
local SetStageDelayed = function(number, time)