Feature/mission refactor (#26)
* Refactored Mission classes to add Missions other than trigger zone missions. (eg. Runway Strikes, Resupply etc.) * Runway strike initial POC Co-authored-by: dutchie032 <dutchie032>
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@@ -292,10 +292,25 @@
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Missions can be randomized using the <span class="inline-lua"><span class="lua-variable">RANDOMMISSION</span></span> prefix. <br />
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Spearhead will pick one random mission from zones with the same name.
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</p>
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<h2>Runway Bombing</h2>
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<p>
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Runway bombing can be a very effective OCA tactic. With Spearhead we've tried adding as much logic and detail to it so it will feel as engaging as possible. <br/>
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Firstly, the runway is split up in 5 sections and only sections 2, 3 and 4 are then actually tracked. <br/>
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<span style="font-family: Consolas, Monaco, 'Lucida Console', monospace;">
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+-----------+-----------+-----------+-----------+-----------+ <br/>
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| Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | <br/>
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+-----------+-----------+-----------+-----------+-----------+ <br/>
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</span>
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</p>
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</div>
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</div>
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<div style="clear: both;"></div>
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</main>
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<footer>
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<p>© 2025 Spearhead Project</p>
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