Feature/mission refactor (#26)
* Refactored Mission classes to add Missions other than trigger zone missions. (eg. Runway Strikes, Resupply etc.) * Runway strike initial POC Co-authored-by: dutchie032 <dutchie032>
This commit is contained in:
@@ -19,10 +19,11 @@ GlobalStageManager = {}
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---comment
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---@param database Database
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---@param stageConfig StageConfig
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---@param logLevel LogLevel
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---@return nil
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function GlobalStageManager:NewAndStart(database, stageConfig)
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local logger = Spearhead.LoggerTemplate.new("StageManager", stageConfig.logLevel)
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logger:info("Using Stage Log Level: " .. stageConfig.logLevel)
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function GlobalStageManager:NewAndStart(database, stageConfig, logLevel)
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local logger = Spearhead.LoggerTemplate.new("StageManager", logLevel)
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logger:info("Using Stage Log Level: " .. logLevel)
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local o = {}
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setmetatable(o, { __index = self })
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@@ -122,7 +123,7 @@ function GlobalStageManager:NewAndStart(database, stageConfig)
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end
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local stageDisplayName = split[3]
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local stagelogger = Spearhead.LoggerTemplate.new(stageName, stageConfig.logLevel)
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local stagelogger = Spearhead.LoggerTemplate.new(stageName, logLevel)
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if valid == true and orderNumber then
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---@type StageInitData
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@@ -175,7 +176,7 @@ function GlobalStageManager:NewAndStart(database, stageConfig)
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end
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if valid == true then
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local stagelogger = Spearhead.LoggerTemplate.new(stageName, stageConfig.logLevel)
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local stagelogger = Spearhead.LoggerTemplate.new(stageName, logLevel)
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---@type WaitingStageInitData
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local initData = {
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@@ -57,7 +57,6 @@ function BlueSam.New(database, logger, zoneName)
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for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
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for redUnitName, redUnitPos in pairs(redUnitsPos) do
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local distance = Spearhead.Util.VectorDistance3d(blueUnitPos, redUnitPos)
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env.info("distance: " .. tostring(distance))
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if distance <= cleanup_distance then
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self._cleanupUnits[redUnitName] = true
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end
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@@ -91,4 +90,4 @@ if Spearhead == nil then Spearhead = {} end
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if Spearhead.classes == nil then Spearhead.classes = {} end
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if Spearhead.classes.stageClasses == nil then Spearhead.classes.stageClasses = {} end
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if Spearhead.classes.stageClasses.SpecialZones == nil then Spearhead.classes.stageClasses.SpecialZones = {} end
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Spearhead.classes.stageClasses.Missions.SpecialZones = BlueSam
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Spearhead.classes.stageClasses.missions.SpecialZones = BlueSam
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@@ -6,8 +6,8 @@
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--- @class StageData
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--- @field missionsByCode table<string, Mission>
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--- @field missions Array<Mission>
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--- @field sams Array<Mission>
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--- @field missions Array<ZoneMission>
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--- @field sams Array<ZoneMission>
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--- @field blueSams Array<BlueSam>
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--- @field airbases Array<StageBase>
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--- @field miscGroups Array<SpearheadGroup>
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@@ -24,7 +24,7 @@
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--- @class Stage : MissionCompleteListener, OnStageChangedListener
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--- @field zoneName string
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--- @field stageName string
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--- @field stageName string?
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--- @field stageNumber number
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--- @field protected _isActive boolean
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--- @field protected _isComplete boolean
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@@ -47,6 +47,14 @@ Stage.__index = Stage
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local stageDrawingId = 100
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Stage.StageColors = {
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INVISIBLE = { r=0, g=0, b=0, a=0 },
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RED_ACTIVE = { r=1, g=0, b=0, a=0.15 },
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RED_PREACTIVE = { r=230/255, g=153/255, b=0, a=0.3},
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BLUE = { r=0, g=0, b=1, a=0.15},
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GRAY = { r=80/255, g=80/255, b=80/255, a=0.15 }
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}
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---comment
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---@param database Database
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---@param stageConfig StageConfig
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@@ -83,7 +91,12 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
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self._activeStage = -99
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self._preActivated = false
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self._stageConfig = stageConfig or {}
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self._stageDrawingId = stageDrawingId + 1
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local zone = Spearhead.DcsUtil.getZoneByName(self.zoneName)
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if zone then
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self._stageDrawingId = Spearhead.DcsUtil.DrawZone(zone, Stage.StageColors.INVISIBLE, Stage.StageColors.INVISIBLE, 4)
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end
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self._spawnedGroups = {}
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self._missionPriority = missionPriority
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self._stageCompleteListeners = {}
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@@ -108,8 +121,9 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
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do -- load tables
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local missionZones = database:getMissionsForStage(self.zoneName)
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self._logger:debug("Found " .. Spearhead.Util.tableLength(missionZones) .. " mission zones for stage: " .. self.zoneName)
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for _, missionZone in pairs(missionZones) do
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local mission = Spearhead.classes.stageClasses.Missions.Mission.New(missionZone, self._missionPriority, database, logger)
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local mission = Spearhead.classes.stageClasses.missions.ZoneMission.new(missionZone, self._missionPriority, database, logger)
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if mission then
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self._db.missionsByCode[mission.code] = mission
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if mission.missionType == "SAM" then
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@@ -125,7 +139,7 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
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---@type table<string, Array<Mission>>
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local randomMissionByName = {}
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for _, missionZoneName in pairs(randomMissionNames) do
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local mission = Spearhead.classes.stageClasses.Missions.Mission.New(missionZoneName, self._missionPriority, database, logger)
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local mission = Spearhead.classes.stageClasses.missions.ZoneMission.new(missionZoneName, self._missionPriority, database, logger)
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if mission then
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if randomMissionByName[mission.name] == nil then
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randomMissionByName[mission.name] = {}
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@@ -200,14 +214,14 @@ function Stage:IsComplete()
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if self._isComplete == true then return true end
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for i, mission in pairs(self._db.sams) do
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local state = mission:GetState()
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local state = mission:getState()
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if state == "ACTIVE" or state == "NEW" then
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return false
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end
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end
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for i, mission in pairs(self._db.missions) do
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local state = mission:GetState()
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local state = mission:getState()
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if state == "ACTIVE" or state == "NEW" then
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return false
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end
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@@ -231,7 +245,7 @@ function Stage:CheckAndUpdateSelf()
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local availableMissions = {}
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for _, mission in pairs(dbTables.missionsByCode) do
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local state = mission:GetState()
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local state = mission:getState()
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if state == "ACTIVE" then
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activeCount = activeCount + 1
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@@ -266,7 +280,7 @@ end
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---private use only
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function Stage:NotifyComplete()
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self._logger:info("Stage complete: " .. self.stageName)
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self._logger:info("Stage complete: " .. (self.stageName or self.stageNumber or "unknown"))
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for _, listener in pairs(self._stageCompleteListeners) do
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pcall(function()
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@@ -285,12 +299,13 @@ function Stage:AddStageCompleteListener(listener)
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end
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---Activates all SAMS, Airbase units etc all at once.
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function Stage:PreActivate()
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---@param draw boolean
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function Stage:PreActivate(draw)
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if self._preActivated == false then
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self._preActivated = true
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for key, mission in pairs(self._db.sams) do
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if mission then
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mission:SpawnActive()
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mission:SpawnInactive()
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end
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end
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@@ -298,36 +313,25 @@ function Stage:PreActivate()
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airbase:ActivateRedStage()
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end
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end
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end
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---@param stageColor StageColor
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function Stage:MarkStage(stageColor)
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local fillColor = {1, 0, 0, 0.1}
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local line ={ 1, 0,0, 1 }
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if stageColor == "RED" then
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fillColor = {1, 0, 0, 0.1}
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line ={ 1, 0,0, 1 }
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elseif stageColor =="BLUE" then
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fillColor = {0, 0, 1, 0.1}
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line ={ 0, 0,1, 1 }
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elseif stageColor == "GRAY" then
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fillColor = {80/255, 80/255, 80/255, 0.15}
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line ={ 80/255, 80/255,80/255, 1 }
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if draw == true then
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self:MarkStage(Stage.StageColors.RED_PREACTIVE)
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end
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local zone = Spearhead.DcsUtil.getZoneByName(self.zoneName)
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if zone and self._stageConfig.isDrawStagesEnabled == true then
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self._logger:debug("drawing stage: " .. self.zoneName)
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if zone.zone_type == Spearhead.DcsUtil.ZoneType.Cilinder then
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trigger.action.circleToAll(-1, self._stageDrawingId, {x = zone.x, y = 0 , z = zone.z}, zone.radius, {0,0,0,0}, {0,0,0,0},4, true)
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else
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--trigger.action.circleToAll(-1, self.stageDrawingId, {x = zone.x, y = 0 , z = zone.z}, zone.radius, { 1, 0,0, 1 }, {1,0,0,1},4, true)
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trigger.action.quadToAll( -1, self._stageDrawingId, zone.verts[1], zone.verts[2], zone.verts[3], zone.verts[4], {0,0,0,0}, {0,0,0,0}, 4, true)
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end
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end
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trigger.action.setMarkupColorFill(self._stageDrawingId, fillColor)
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trigger.action.setMarkupColor(self._stageDrawingId, line)
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---@param stageColor DrawColor
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function Stage:MarkStage(stageColor)
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local lineColor = { r=stageColor.r, g=stageColor.g, b=stageColor.b, a=stageColor.a }
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local fillColor = { r=stageColor.r, g=stageColor.g, b=stageColor.b, a=stageColor.a }
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if stageColor.a > 0 then
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lineColor.a = 1
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end
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if self._stageDrawingId and self._stageConfig.isDrawStagesEnabled == true then
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Spearhead.DcsUtil.SetLineColor(self._stageDrawingId, lineColor)
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Spearhead.DcsUtil.SetFillColor(self._stageDrawingId, fillColor)
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end
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end
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@@ -335,10 +339,10 @@ function Stage:ActivateStage()
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self._isActive = true;
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pcall(function()
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self:MarkStage("RED")
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self:MarkStage(Stage.StageColors.RED_ACTIVE)
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end)
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self:PreActivate()
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self:PreActivate(false)
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self._logger:debug("Activating Misc groups for zone. Count: " .. Spearhead.Util.tableLength(self._db.miscGroups))
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for _, miscGroup in pairs(self._db.miscGroups) do
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@@ -371,8 +375,12 @@ function Stage:OnStageNumberChanged(number)
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local previousActive = self._activeStage
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self._activeStage = number
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if Spearhead.capInfo.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
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self:PreActivate()
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if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
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self._logger:debug("Pre-activating stage: " .. self.zoneName .. " with number: " .. number)
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self:PreActivate(true)
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elseif Spearhead.capInfo.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
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self:PreActivate(false)
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end
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if number == self.stageNumber then
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@@ -434,7 +442,7 @@ function Stage:ActivateBlueStage()
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---@param self Stage
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local ActivateBlueAsync = function(self)
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pcall(function()
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self:MarkStage("BLUE")
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self:MarkStage(Stage.StageColors.BLUE)
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end)
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self:ActivateBlueGroups()
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@@ -1,10 +1,8 @@
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---@class ExtraStage : Stage
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local ExtraStage = {}
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ExtraStage.__index = ExtraStage
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local Stage = Spearhead.classes.stageClasses.Stages.BaseStage.Stage
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setmetatable(ExtraStage, Stage)
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---comment
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---@param database Database
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@@ -14,11 +12,15 @@ setmetatable(ExtraStage, Stage)
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---@return ExtraStage
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function ExtraStage.New(database, stageConfig, logger, initData)
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local Stage = Spearhead.classes.stageClasses.Stages.BaseStage.Stage
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setmetatable(ExtraStage, Stage)
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local self = setmetatable({}, { __index = ExtraStage }) --[[@as ExtraStage]]
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self:superNew(database, stageConfig, logger, initData, "secondary")
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self.OnPostBlueActivated = function (selfStage)
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selfStage:MarkStage("GRAY")
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selfStage:MarkStage(Stage.StageColors.GRAY)
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end
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self.OnPostStageComplete = function (selfStage)
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@@ -35,7 +37,7 @@ function ExtraStage:OnStageNumberChanged(number)
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self._activeStage = number
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if Spearhead.capInfo.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
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self:PreActivate()
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self:PreActivate(false)
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end
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if number == self.stageNumber then
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@@ -27,9 +27,10 @@ function WaitingStage.New(database, stageConfig, logger, initData)
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if initData.waitingSeconds and initData.waitingSeconds > 5 then self._waitTimeSeconds = initData.waitingSeconds end
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self._startTime = nil
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self.CheckContinuousAsync = function (self, time)
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if self:IsComplete() then
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self:NotifyComplete()
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self.CheckContinuousAsync = function (selfA, time)
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if selfA:IsComplete() == true then
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selfA:NotifyComplete()
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return nil
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end
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@@ -114,7 +114,7 @@ function MissionCommandsHelper:AddOverviewCommand(groupID)
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end
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end
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return string.format("[%s] %-15s %-20s %10s nM\n", mission.code, mission.displayMissionType, mission.name, distanceText)
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return string.format("[%s] %-15s %-20s %10s nM\n", mission.code, mission.missionTypeDisplay, mission.name, distanceText)
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end
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---Primary missions
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@@ -218,7 +218,6 @@ function MissionCommandsHelper:addMissionCommands(groupId, mission)
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end
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if path then
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self._logger:debug("Registering command: [" .. mission.code .. "]" .. mission.name)
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local missionFolderName = "[" .. mission.code .. "]" .. mission.name
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missionCommands.addSubMenuForGroup(groupId, missionFolderName, path)
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table.insert(path, missionFolderName)
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@@ -0,0 +1,543 @@
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---@class RunwayStrikeMission : Mission
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---@field runwayBombingTracker RunwayBombingTracker
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---@field private _runway Runway
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---@field private _runwayZone SpearheadTriggerZone
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---@field private _airportName string
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---@field private _runwaySections Array<RunwaySection>
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---@field private _minKilosForDamage number
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---@field private _repairInProgress boolean
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local RunwayStrikeMission = {}
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---@class RunwaySection
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---@field center Vec2
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---@field corners Array<Vec2>
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---@field kilosHit number
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---@field repairGroups Array<string>
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---@field drawID number?
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---@param runway Runway
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---@param database Database
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---@param logger Logger
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---@param runwayBombingTracker RunwayBombingTracker
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---@return RunwayStrikeMission?
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function RunwayStrikeMission.new(runway, airbaseName, database, logger, runwayBombingTracker)
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local Mission = Spearhead.classes.stageClasses.missions.baseMissions.Mission
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RunwayStrikeMission.__index = RunwayStrikeMission
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setmetatable(RunwayStrikeMission, Mission)
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local self = setmetatable({}, RunwayStrikeMission)
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self._airportName = airbaseName
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local missionBriefing = "Bomb runway " .. runway.Name .. " at " .. airbaseName .. "to delay the CAP effort"
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local success, error = Mission.newSuper(self, "noZone", runway.Name, "OCA", missionBriefing, "secondary", database, logger)
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self.runwayBombingTracker = runwayBombingTracker
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self._runway = runway
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self._runwayZone = self:RunwayToSpearheadZone(runway)
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self._repairInProgress = false
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self._minKilosForDamage = 100
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local sections = self:ToSections(runway, 5)
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--[[
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+-----------+-----------+-----------+-----------+-----------+
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| Section 1 | Section 2 | Section 3 | Section 4 | Section 5 |
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+-----------+-----------+-----------+-----------+-----------+
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]]
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self._runwaySections = {
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sections[2],
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sections[3],
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sections[4],
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} --only take 2, 3 and 4 cause those are the most imporant parts of the runway
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if not success then
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logger:error("Failed to create RunwayBombingMission " .. runway.Name .. " => " .. error)
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return nil
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end
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runwayBombingTracker:RegisterRunway(runway, self)
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return self
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end
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---activates the mission
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function RunwayStrikeMission:SpawnActive()
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self._missionCommandsHelper:AddMissionToCommands(self)
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self:Draw()
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self:UpdateState()
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end
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---@return SpearheadTriggerZone
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function RunwayStrikeMission:GetRunwayZone()
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return self._runwayZone
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end
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function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
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self._logger:debug("Runway hit: " .. self._airportName .. ":" .. self._runway.Name)
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for _, section in pairs(self._runwaySections) do
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local zone = self:SectionToSpearheadZone(section)
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if Spearhead.Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
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if section.kilosHit == nil then
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section.kilosHit = 0
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end
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section.kilosHit = section.kilosHit + explosiveMass
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end
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end
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---@param selfA RunwayStrikeMission
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local updateState = function(selfA, time)
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selfA:UpdateState()
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end
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timer.scheduleFunction(updateState, self, timer.getTime() + 5)
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end
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function RunwayStrikeMission:UpdateState()
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self._logger:debug("Updating state of runway strike mission " .. self._airportName .. ":" .. self._runway.Name)
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self:Draw()
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for _, section in pairs(self._runwaySections) do
|
||||
if section.kilosHit > self._minKilosForDamage then
|
||||
self:StartRepair()
|
||||
self._missionCommandsHelper:RemoveMissionToCommands(self)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---@type DrawColor
|
||||
local healthyAreaColor = { r=0, g=1, b=0, a=0.5 }
|
||||
---@type DrawColor
|
||||
local healthyAreaLineColor = { r=0, g=1, b=0, a=1 }
|
||||
---@type DrawColor
|
||||
local damagedAreaColor ={ r=1, g=165/255, b=0, a=0.5 }
|
||||
---@type DrawColor
|
||||
local damagedAreaLineColor = { r=1, g=165/255, b=0, a=1 }
|
||||
---@type DrawColor
|
||||
local destroyedAreaColor = { r=1, g=0, b=0, a=0.5 }
|
||||
---@type DrawColor
|
||||
local destroyedAreaLineColor = { r=1, g=0, b=0, a=1 }
|
||||
|
||||
---@private
|
||||
function RunwayStrikeMission:Draw()
|
||||
|
||||
---comment
|
||||
---@param runwaySection RunwaySection
|
||||
local function drawSection(runwaySection)
|
||||
local lineColor = healthyAreaLineColor
|
||||
local fillColor = healthyAreaColor
|
||||
|
||||
local orangeDamage = self._minKilosForDamage - 100
|
||||
if orangeDamage < 0 then orangeDamage = self._minKilosForDamage * 0.8 end
|
||||
|
||||
if runwaySection.kilosHit > self._minKilosForDamage then
|
||||
lineColor = destroyedAreaLineColor
|
||||
fillColor = destroyedAreaColor
|
||||
elseif runwaySection.kilosHit > orangeDamage then
|
||||
lineColor = damagedAreaLineColor
|
||||
fillColor = damagedAreaColor
|
||||
end
|
||||
|
||||
if runwaySection.drawID == nil then
|
||||
local zone = self:SectionToSpearheadZone(runwaySection)
|
||||
|
||||
local color = { r=0, g=1, b=0, a=0.5 }
|
||||
|
||||
runwaySection.drawID = Spearhead.DcsUtil.DrawZone(zone, color, color, 5)
|
||||
else
|
||||
Spearhead.DcsUtil.SetFillColor(runwaySection.drawID, fillColor)
|
||||
Spearhead.DcsUtil.SetLineColor(runwaySection.drawID, lineColor)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for _, section in pairs(self._runwaySections) do
|
||||
drawSection(section)
|
||||
end
|
||||
end
|
||||
|
||||
---@private
|
||||
---@param section RunwaySection
|
||||
---@return SpearheadTriggerZone
|
||||
function RunwayStrikeMission:SectionToSpearheadZone(section)
|
||||
return {
|
||||
location = { x = self._runway.position.x, y = self._runway.position.z },
|
||||
radius = self._runway.width,
|
||||
name = self._runway.Name,
|
||||
verts = section.corners,
|
||||
zone_type = "Polygon",
|
||||
}
|
||||
end
|
||||
|
||||
---@
|
||||
|
||||
function RunwayStrikeMission:StartRepair()
|
||||
if self._repairInProgress == true then return end
|
||||
|
||||
self._repairInProgress = true
|
||||
self._logger:debug("Starting repair of runway strike mission " .. self._airportName .. ":" .. self._runway.Name)
|
||||
---comment
|
||||
---@param selfA any
|
||||
---@return unknown
|
||||
local repairTask = function (selfA, time)
|
||||
local interval = selfA:DoRepairCycle()
|
||||
if interval == nil then return nil end
|
||||
return time + interval
|
||||
end
|
||||
|
||||
timer.scheduleFunction(repairTask, self, timer.getTime() + 5)
|
||||
end
|
||||
|
||||
function RunwayStrikeMission:DoRepairCycle()
|
||||
|
||||
local interval = 5
|
||||
local repairPerSecond = 5
|
||||
|
||||
self._logger:debug("Repair cycle for" .. self._airportName .. ":" .. self._runway.Name)
|
||||
|
||||
local isHealed = true
|
||||
for _, section in pairs(self._runwaySections) do
|
||||
section.kilosHit = section.kilosHit - interval * repairPerSecond
|
||||
|
||||
if section.kilosHit > self._minKilosForDamage * 0.1 then
|
||||
self:AddOrUpdateRepairStatics(section)
|
||||
isHealed = false
|
||||
else
|
||||
self:RemoveRepairStatics(section)
|
||||
end
|
||||
end
|
||||
|
||||
self:Draw()
|
||||
|
||||
if isHealed == true then
|
||||
self._repairInProgress = false
|
||||
self:FullRepairRunway()
|
||||
self._logger:debug("Repair complete for runway strike mission " .. self._airportName .. ":" .. self._runway.Name)
|
||||
return nil
|
||||
end
|
||||
|
||||
return interval
|
||||
|
||||
end
|
||||
|
||||
---@class StaticSpawn
|
||||
---@field category string
|
||||
---@field type string
|
||||
---@field y number
|
||||
---@field x number
|
||||
---@field heading number
|
||||
|
||||
|
||||
local counter = 1
|
||||
|
||||
---@type Array<Array<StaticSpawn>>
|
||||
local repairStaticConfigs = {
|
||||
[1] = {
|
||||
[1] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "ZIL-135",
|
||||
["y"] = -4,
|
||||
["x"] = 10,
|
||||
["heading"] = 6.2133721370998,
|
||||
},
|
||||
[2] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "Tigr_233036",
|
||||
["y"] = 0,
|
||||
["x"] = 10,
|
||||
["heading"] = 6.2133721370998,
|
||||
},
|
||||
[3] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "Infantry AK ver3",
|
||||
["y"] = 10,
|
||||
["x"] = 7,
|
||||
["heading"] = 4.4331363000656,
|
||||
},
|
||||
[4] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "Infantry AK ver3",
|
||||
["y"] = 12,
|
||||
["x"] = 1,
|
||||
["heading"] = 4.4331363000656,
|
||||
},
|
||||
[5] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "Infantry AK ver3",
|
||||
["y"] = -10,
|
||||
["x"] = -2,
|
||||
["heading"] = 4.1538836197465,
|
||||
},
|
||||
[6] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "CV_59_Large_Forklift",
|
||||
["y"] = -11,
|
||||
["x"] = 0,
|
||||
["heading"] = 1.535889741755,
|
||||
},
|
||||
[7] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "ZiL-131 APA-80",
|
||||
["y"] = 11,
|
||||
["x"] = 5,
|
||||
["heading"] = 0.62831853071796,
|
||||
},
|
||||
[8] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "CV_59_NS60",
|
||||
["y"] = -4,
|
||||
["x"] = -15,
|
||||
["heading"] = 0.62831853071796,
|
||||
}
|
||||
},
|
||||
[2] = {
|
||||
[1] = {
|
||||
["category"] = "Air Defence",
|
||||
["type"] = "generator_5i57",
|
||||
["y"] = 2.7889551542015,
|
||||
["x"] = -4.7698247930386,
|
||||
["heading"] = 4.0666171571468,
|
||||
},
|
||||
[2] = {
|
||||
["category"] = "Infantry",
|
||||
["type"] = "Infantry AK ver3",
|
||||
["y"] = 3.639392285097,
|
||||
["x"] = 1.4300755972836,
|
||||
["heading"] = 5.0440015382636,
|
||||
},
|
||||
[3] = {
|
||||
["category"] = "Infantry",
|
||||
["type"] = "Infantry AK ver3",
|
||||
["y"] = 3.5139072826724,
|
||||
["x"] = -0.32671443666074,
|
||||
["heading"] = 6.16101225954,
|
||||
},
|
||||
[4] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "ATMZ-5",
|
||||
["y"] = -6.9556010010953,
|
||||
["x"] = 3.007681753102,
|
||||
["heading"] = 4.0666171571468,
|
||||
},
|
||||
[5] = {
|
||||
["category"] = "Unarmed",
|
||||
["type"] = "GAZ-66",
|
||||
["y"] = 5.9304017026008,
|
||||
["x"] = 0.80323129595153,
|
||||
["heading"] = 6.2308254296198,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
---@private
|
||||
---@param section RunwaySection
|
||||
function RunwayStrikeMission:AddOrUpdateRepairStatics(section)
|
||||
if Spearhead.Util.tableLength(section.repairGroups) > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local location = { --Can randomise a little later
|
||||
x = section.center.x,
|
||||
y = section.center.y,
|
||||
}
|
||||
|
||||
local repairGroup = Spearhead.Util.randomFromList(repairStaticConfigs)
|
||||
for _, repairStatic in pairs(repairGroup) do
|
||||
|
||||
repairStatic.x = location.x + repairStatic.x
|
||||
repairStatic.y = location.y + repairStatic.y
|
||||
|
||||
repairStatic.hidden = true
|
||||
repairStatic.name = "runway_repairunit_" .. counter
|
||||
counter = counter + 1
|
||||
coalition.addStaticObject(country.id.RUSSIA, repairStatic)
|
||||
table.insert(section.repairGroups, repairStatic.name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---@private
|
||||
---@param section RunwaySection
|
||||
function RunwayStrikeMission:RemoveRepairStatics(section)
|
||||
if Spearhead.Util.tableLength(section.repairGroups) == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
for _, repairGroup in pairs(section.repairGroups) do
|
||||
local static = StaticObject.getByName(repairGroup)
|
||||
if static then
|
||||
static:destroy()
|
||||
end
|
||||
end
|
||||
|
||||
section.repairGroups = {}
|
||||
end
|
||||
|
||||
---@private
|
||||
function RunwayStrikeMission:FullRepairRunway()
|
||||
|
||||
for _, section in pairs(self._runwaySections) do
|
||||
section.kilosHit = 0
|
||||
self:RemoveRepairStatics(section)
|
||||
end
|
||||
|
||||
local minX = self._runwayZone.verts[1].x
|
||||
local minY = self._runwayZone.verts[1].y
|
||||
local maxX = self._runwayZone.verts[1].x
|
||||
local maxY = self._runwayZone.verts[1].y
|
||||
|
||||
for _, vert in pairs(self._runwayZone.verts) do
|
||||
if vert.x < minX then
|
||||
minX = vert.x
|
||||
end
|
||||
if vert.x > maxX then
|
||||
maxX = vert.x
|
||||
end
|
||||
if vert.y < minY then
|
||||
minY = vert.y
|
||||
end
|
||||
if vert.y > maxY then
|
||||
maxY = vert.y
|
||||
end
|
||||
end
|
||||
|
||||
---@type Box
|
||||
local box = {
|
||||
id = world.VolumeType.BOX,
|
||||
params = {
|
||||
min = { x = minX, z = minY, y = 0 },
|
||||
max = { x = maxX, z = maxY, y = 10000 },
|
||||
}
|
||||
}
|
||||
world.removeJunk(box)
|
||||
end
|
||||
|
||||
---@private
|
||||
---@param runway Runway
|
||||
---@return Array<RunwaySection>
|
||||
function RunwayStrikeMission:ToSections(runway, numSections)
|
||||
|
||||
local sections = {}
|
||||
local center = runway.position
|
||||
local heading = runway.course
|
||||
local width = runway.width
|
||||
local length = runway.length / numSections
|
||||
|
||||
if heading < 0 then
|
||||
heading = math.abs(heading)
|
||||
else
|
||||
heading = 0 - heading
|
||||
end
|
||||
|
||||
local cosH = math.cos(heading)
|
||||
local sinH = math.sin(heading)
|
||||
|
||||
for i = 0, numSections - 1 do
|
||||
local sectionCenterOffset = (i - (numSections / 2) + 0.5) * length
|
||||
|
||||
---@type Vec2
|
||||
local sectionCenter = {
|
||||
x = center.x + sectionCenterOffset * cosH,
|
||||
y = center.z + sectionCenterOffset * sinH
|
||||
}
|
||||
|
||||
local halfWidth = width / 2
|
||||
local halfLength = length / 2
|
||||
|
||||
---@type Array<Vec2>
|
||||
local corners = {
|
||||
{
|
||||
x = sectionCenter.x + (-halfLength * cosH - halfWidth * sinH),
|
||||
y = sectionCenter.y + (-halfLength * sinH + halfWidth * cosH)
|
||||
},
|
||||
{
|
||||
x = sectionCenter.x + (-halfLength * cosH + halfWidth * sinH),
|
||||
y = sectionCenter.y + (-halfLength * sinH - halfWidth * cosH)
|
||||
},
|
||||
{
|
||||
x = sectionCenter.x + (halfLength * cosH + halfWidth * sinH),
|
||||
y = sectionCenter.y + (halfLength * sinH - halfWidth * cosH)
|
||||
},
|
||||
{
|
||||
x = sectionCenter.x + (halfLength * cosH - halfWidth * sinH),
|
||||
y = sectionCenter.y + (halfLength * sinH + halfWidth * cosH)
|
||||
}
|
||||
}
|
||||
|
||||
---@type RunwaySection
|
||||
local section = {
|
||||
center = sectionCenter,
|
||||
corners = corners,
|
||||
kilosHit = 0,
|
||||
repairGroups = {},
|
||||
}
|
||||
|
||||
table.insert(sections, section)
|
||||
end
|
||||
|
||||
return sections
|
||||
end
|
||||
|
||||
---@private
|
||||
---@param runway Runway
|
||||
---@return SpearheadTriggerZone
|
||||
function RunwayStrikeMission:RunwayToSpearheadZone(runway)
|
||||
|
||||
-- Calculate the 4 corner points of the runway based on heading, height, and width
|
||||
local radHeading = runway.course
|
||||
|
||||
if radHeading < 0 then
|
||||
radHeading = math.abs(radHeading)
|
||||
else
|
||||
radHeading = 0 - radHeading
|
||||
end
|
||||
|
||||
local cosH = math.cos(radHeading)
|
||||
local sinH = math.sin(radHeading)
|
||||
|
||||
local halfWidth = runway.width / 2
|
||||
local halfHeight = runway.length / 2
|
||||
|
||||
---@type Array<Vec2>
|
||||
local corners = {
|
||||
{
|
||||
x = runway.position.x + (-halfHeight * cosH - halfWidth * sinH),
|
||||
y = runway.position.z + (-halfHeight * sinH + halfWidth * cosH)
|
||||
},
|
||||
{
|
||||
x = runway.position.x + (-halfHeight * cosH + halfWidth * sinH),
|
||||
y = runway.position.z + (-halfHeight * sinH - halfWidth * cosH)
|
||||
},
|
||||
{
|
||||
x = runway.position.x + (halfHeight * cosH + halfWidth * sinH),
|
||||
y = runway.position.z + (halfHeight * sinH - halfWidth * cosH)
|
||||
},
|
||||
{
|
||||
x = runway.position.x + (halfHeight * cosH - halfWidth * sinH),
|
||||
y = runway.position.z + (halfHeight * sinH + halfWidth * cosH)
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
location = { x = runway.position.x, y = runway.position.z },
|
||||
radius = runway.width,
|
||||
name = runway.Name,
|
||||
verts = corners,
|
||||
zone_type = "Polygon",
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
|
||||
if not Spearhead.classes then Spearhead.classes = {} end
|
||||
if not Spearhead.classes.stageClasses then Spearhead.classes.stageClasses = {} end
|
||||
if not Spearhead.classes.stageClasses.missions then Spearhead.classes.stageClasses.missions = {} end
|
||||
Spearhead.classes.stageClasses.missions.RunwayStrikeMission = RunwayStrikeMission
|
||||
+161
-209
@@ -1,32 +1,55 @@
|
||||
|
||||
|
||||
---@class Mission : OnUnitLostListener
|
||||
---@field name string
|
||||
---@field missionType missionType
|
||||
---@field displayMissionType string
|
||||
---@field code string
|
||||
---@field priority MissionPriority
|
||||
---@field location Vec2?
|
||||
---@field zoneName string
|
||||
---@field private _state MissionState
|
||||
---@field private _database Database
|
||||
---@field private _logger Logger
|
||||
---@field private _missionBriefing string?
|
||||
--- ZoneMission is missions that are defined by zones in the ME
|
||||
---@class ZoneMission : Mission, OnUnitLostListener
|
||||
---@field private _missionGroups MissionGroups
|
||||
---@field private _completeListeners Array<MissionCompleteListener>
|
||||
---@field private _missionCommandsHelper MissionCommandsHelper
|
||||
local Mission = {}
|
||||
local ZoneMission = {}
|
||||
|
||||
--- @class MissionCompleteListener
|
||||
--- @field OnMissionComplete fun(self: any, mission:Mission)
|
||||
|
||||
--- @class MissionGroups
|
||||
--- @class MissionGroups
|
||||
--- @field hasTargets boolean
|
||||
--- @field groups Array<SpearheadGroup>
|
||||
--- @field unitsAlive table<string, table<string, boolean>>
|
||||
--- @field targetsAlive table<string, table<string, boolean>>
|
||||
--- @field groupNamesPerunit table<string,string>
|
||||
|
||||
---@class ParsedMissionName
|
||||
---@field missionName string
|
||||
---@field type MissionType
|
||||
|
||||
---comment
|
||||
---@param input string
|
||||
---@return ParsedMissionName?
|
||||
local function ParseZoneName(input)
|
||||
local split_name = Spearhead.Util.split_string(input, "_")
|
||||
local split_length = Spearhead.Util.tableLength(split_name)
|
||||
if Spearhead.Util.startswith(input, "RANDOMMISSION") == true and split_length < 4 then
|
||||
Spearhead.AddMissionEditorWarning("Random Mission with zonename " .. input .. " not in right format")
|
||||
return nil
|
||||
elseif split_length < 3 then
|
||||
Spearhead.AddMissionEditorWarning("Mission with zonename" .. input .. " not in right format")
|
||||
return nil
|
||||
end
|
||||
|
||||
---@type MissionType
|
||||
local parsedType = "nil"
|
||||
|
||||
local inputType = string.lower(split_name[2])
|
||||
if inputType == "dead" then parsedType = "DEAD" end
|
||||
if inputType == "strike" then parsedType = "STRIKE" end
|
||||
if inputType == "bai" then parsedType = "BAI" end
|
||||
if inputType == "sam" then parsedType = "SAM" end
|
||||
|
||||
if parsedType == "nil" then
|
||||
Spearhead.AddMissionEditorWarning("Mission with zonename '" .. input .. "' has an unsupported type '" .. (type or "nil" ))
|
||||
return nil
|
||||
end
|
||||
local name = split_name[3]
|
||||
return {
|
||||
missionName = name,
|
||||
type = parsedType
|
||||
}
|
||||
end
|
||||
|
||||
MINIMAL_UNITS_ALIVE_RATIO = 0.21
|
||||
|
||||
---comment
|
||||
@@ -34,64 +57,32 @@ MINIMAL_UNITS_ALIVE_RATIO = 0.21
|
||||
---@param priority MissionPriority
|
||||
---@param database Database
|
||||
---@param logger Logger
|
||||
---@return Mission?
|
||||
function Mission.New(zoneName, priority, database, logger)
|
||||
---@return ZoneMission?
|
||||
function ZoneMission.new(zoneName, priority, database, logger)
|
||||
local Mission = Spearhead.classes.stageClasses.missions.baseMissions.Mission
|
||||
ZoneMission.__index = ZoneMission
|
||||
setmetatable(ZoneMission, Mission)
|
||||
|
||||
local function ParseZoneName(input)
|
||||
local split_name = Spearhead.Util.split_string(input, "_")
|
||||
local split_length = Spearhead.Util.tableLength(split_name)
|
||||
if Spearhead.Util.startswith(input, "RANDOMMISSION") == true and split_length < 4 then
|
||||
Spearhead.AddMissionEditorWarning("Random Mission with zonename " .. input .. " not in right format")
|
||||
return nil
|
||||
elseif split_length < 3 then
|
||||
Spearhead.AddMissionEditorWarning("Mission with zonename" .. input .. " not in right format")
|
||||
return nil
|
||||
end
|
||||
|
||||
---@type missionType
|
||||
local parsedType = "nil"
|
||||
|
||||
local inputType = string.lower(split_name[2])
|
||||
if inputType == "dead" then parsedType = "DEAD" end
|
||||
if inputType == "strike" then parsedType = "STRIKE" end
|
||||
if inputType == "bai" then parsedType = "BAI" end
|
||||
if inputType == "sam" then parsedType = "SAM" end
|
||||
|
||||
if parsedType == "nil" then
|
||||
Spearhead.AddMissionEditorWarning("Mission with zonename '" .. input .. "' has an unsupported type '" .. (type or "nil" ))
|
||||
return nil
|
||||
end
|
||||
local name = split_name[3]
|
||||
return {
|
||||
missionName = name,
|
||||
type = parsedType
|
||||
}
|
||||
end
|
||||
local self = setmetatable({}, ZoneMission)
|
||||
|
||||
local parsed = ParseZoneName(zoneName)
|
||||
if not parsed then
|
||||
logger:error("Failed to create ZoneMission " .. zoneName .. " => invalid name")
|
||||
return nil
|
||||
end
|
||||
|
||||
if parsed == nil then return end
|
||||
local missionBriefing = database:getMissionBriefingForMissionZone(zoneName) or "no briefing provided"
|
||||
|
||||
Mission.__index = Mission
|
||||
local o = {}
|
||||
local self = setmetatable(o, Mission)
|
||||
|
||||
self.zoneName = zoneName
|
||||
self.name = parsed.missionName
|
||||
self.missionType = parsed.type
|
||||
self.displayMissionType = self.missionType or "unknown"
|
||||
if self.missionType == "SAM" then self.displayMissionType = "DEAD" end
|
||||
self.location = database:GetLocationForMissionZone(zoneName)
|
||||
self.code = tostring(database:GetNewMissionCode())
|
||||
self.priority = priority
|
||||
self._state = "NEW"
|
||||
local success, error = Mission.newSuper(self, zoneName, parsed.missionName, parsed.type, missionBriefing, priority, database, logger)
|
||||
if not success then
|
||||
logger:error("Failed to create ZoneMission " .. zoneName .. " => " .. error)
|
||||
return nil
|
||||
end
|
||||
|
||||
self._logger = logger
|
||||
self._database = database
|
||||
self._missionCommandsHelper = Spearhead.classes.stageClasses.helpers.MissionCommandsHelper.getOrCreate(logger.LogLevel)
|
||||
self._completeListeners = {}
|
||||
if self.missionType == "SAM" then
|
||||
self.missionTypeDisplay = "DEAD"
|
||||
end
|
||||
|
||||
self._missionBriefing = database:getMissionBriefingForMissionZone(zoneName)
|
||||
self._missionGroups = {
|
||||
groups = {},
|
||||
unitsAlive = {},
|
||||
@@ -103,16 +94,15 @@ function Mission.New(zoneName, priority, database, logger)
|
||||
local SpearheadGroup = Spearhead.classes.stageClasses.Groups.SpearheadGroup
|
||||
local groupNames = database:getGroupsForMissionZone(zoneName)
|
||||
for _, groupName in pairs(groupNames) do
|
||||
|
||||
local spearheadGroup = SpearheadGroup.New(groupName)
|
||||
table.insert(self._missionGroups.groups, spearheadGroup)
|
||||
|
||||
local isGroupTarget =Spearhead.Util.startswith(string.lower(groupName), "tgt_")
|
||||
for _, unit in pairs(spearheadGroup:GetUnits())do
|
||||
local isGroupTarget = Spearhead.Util.startswith(string.lower(groupName), "tgt_")
|
||||
for _, unit in pairs(spearheadGroup:GetUnits()) do
|
||||
local unitName = unit:getName()
|
||||
local isUnitTarget = Spearhead.Util.startswith(string.lower(unitName), "tgt_")
|
||||
|
||||
if self._missionGroups.unitsAlive[groupName] == nil then
|
||||
if self._missionGroups.unitsAlive[groupName] == nil then
|
||||
self._missionGroups.unitsAlive[groupName] = {}
|
||||
end
|
||||
|
||||
@@ -135,109 +125,15 @@ function Mission.New(zoneName, priority, database, logger)
|
||||
Spearhead.DcsUtil.DestroyGroup(groupName)
|
||||
end
|
||||
|
||||
self._logger:debug("Mission " .. self.name .. " group count: " .. Spearhead.Util.tableLength(groupNames))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---comment
|
||||
---@return MissionState
|
||||
function Mission:GetState()
|
||||
return self._state
|
||||
end
|
||||
|
||||
function Mission:SpawnPersistedState()
|
||||
for _, group in pairs(self._missionGroups.groups) do
|
||||
group:SpawnCorpsesOnly()
|
||||
end
|
||||
end
|
||||
|
||||
function Mission:SpawnActive()
|
||||
|
||||
self._logger:info("Activating " .. self.name)
|
||||
|
||||
self._state = "ACTIVE"
|
||||
for _, group in pairs(self._missionGroups.groups) do
|
||||
group:Spawn()
|
||||
end
|
||||
|
||||
self._missionCommandsHelper:AddMissionToCommands(self)
|
||||
|
||||
self:StartCheckingContinuous()
|
||||
end
|
||||
|
||||
---@private
|
||||
function Mission:StartCheckingContinuous()
|
||||
---comment
|
||||
---@param mission Mission
|
||||
---@param time any
|
||||
---@return unknown
|
||||
local Check = function (mission, time)
|
||||
mission:UpdateState(true, true)
|
||||
|
||||
if mission:GetState() == "COMPLETED" then
|
||||
return nil
|
||||
end
|
||||
return time + 30
|
||||
end
|
||||
timer.scheduleFunction(Check, self, timer.getTime() + 30)
|
||||
end
|
||||
|
||||
---@private
|
||||
---@return string?
|
||||
function Mission:ToStateString()
|
||||
if self._missionGroups.hasTargets == true then
|
||||
local dead = 0
|
||||
local total = 0
|
||||
if self._missionGroups.targetsAlive then
|
||||
for _, group in pairs(self._missionGroups.targetsAlive) do
|
||||
for _, isAlive in pairs(group) do
|
||||
total = total + 1
|
||||
if isAlive == false then
|
||||
dead = dead + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if total > 0 then
|
||||
local completionPercentage = math.floor((dead / total) * 100)
|
||||
return "Targets Destroyed: " .. completionPercentage .. "%"
|
||||
end
|
||||
else
|
||||
local dead = 0
|
||||
local total = 0
|
||||
if self._missionGroups.unitsAlive then
|
||||
for _, group in pairs(self._missionGroups.unitsAlive) do
|
||||
for _, isAlive in pairs(group) do
|
||||
total = total + 1
|
||||
if isAlive == false then
|
||||
dead = dead + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if total > 0 then
|
||||
local completionPercentage = math.floor((dead / total) * 100)
|
||||
return "Units Destroyed: " .. completionPercentage .. "%"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---comment
|
||||
---@param groupId integer
|
||||
function Mission:ShowBriefing(groupId)
|
||||
|
||||
local stateString = self:ToStateString()
|
||||
|
||||
if self._missionBriefing == nil or self._missionBriefing == "" then self._missionBriefing = "No briefing available" end
|
||||
local text = "Mission [" .. self.code .. "] ".. self.name .. "\n \n" .. self._missionBriefing .. " \n \n" .. stateString
|
||||
trigger.action.outTextForGroup(groupId, text, 30);
|
||||
end
|
||||
|
||||
|
||||
---@internal
|
||||
---@param checkHealth boolean
|
||||
---@param messageIfDone boolean
|
||||
function Mission:UpdateState(checkHealth, messageIfDone)
|
||||
function ZoneMission:UpdateState(checkHealth, messageIfDone)
|
||||
if checkHealth == nil then checkHealth = false end
|
||||
if messageIfDone == false then messageIfDone = true end
|
||||
|
||||
@@ -294,7 +190,6 @@ function Mission:UpdateState(checkHealth, messageIfDone)
|
||||
end
|
||||
|
||||
if self._missionGroups.hasTargets == true then
|
||||
|
||||
local anyTargetAlive = function()
|
||||
for _, units in pairs(self._missionGroups.targetsAlive) do
|
||||
for _, isAlive in pairs(units) do
|
||||
@@ -305,7 +200,7 @@ function Mission:UpdateState(checkHealth, messageIfDone)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
if anyTargetAlive() ~= true then
|
||||
self._state = "COMPLETED"
|
||||
end
|
||||
@@ -337,44 +232,101 @@ function Mission:UpdateState(checkHealth, messageIfDone)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function ZoneMission:SpawnPersistedState()
|
||||
for _, group in pairs(self._missionGroups.groups) do
|
||||
group:SpawnCorpsesOnly()
|
||||
end
|
||||
end
|
||||
|
||||
---spawns the mission, but doesn't add
|
||||
function ZoneMission:SpawnInactive()
|
||||
self._logger:info("PreActivating " .. self.name)
|
||||
|
||||
self._state = "ACTIVE"
|
||||
for _, group in pairs(self._missionGroups.groups) do
|
||||
group:Spawn()
|
||||
end
|
||||
end
|
||||
|
||||
function ZoneMission:SpawnActive()
|
||||
|
||||
self._logger:info("Activating " .. self.name)
|
||||
|
||||
self._state = "ACTIVE"
|
||||
for _, group in pairs(self._missionGroups.groups) do
|
||||
group:Spawn()
|
||||
end
|
||||
|
||||
self._missionCommandsHelper:AddMissionToCommands(self)
|
||||
|
||||
self:StartCheckingContinuous()
|
||||
end
|
||||
|
||||
|
||||
---@private
|
||||
function ZoneMission:StartCheckingContinuous()
|
||||
---comment
|
||||
---@param mission Mission
|
||||
local NotifyMissionComplete = function(mission)
|
||||
mission:NotifyMissionComplete()
|
||||
return nil
|
||||
---@param time any
|
||||
---@return unknown
|
||||
local Check = function(mission, time)
|
||||
mission:UpdateState(true, true)
|
||||
|
||||
if mission:getState() == "COMPLETED" then
|
||||
return nil
|
||||
end
|
||||
return time + 30
|
||||
end
|
||||
if self._state == "COMPLETED" then
|
||||
timer.scheduleFunction(NotifyMissionComplete, self, timer.getTime() + 3)
|
||||
timer.scheduleFunction(Check, self, timer.getTime() + 30)
|
||||
end
|
||||
|
||||
---@protected
|
||||
function ZoneMission:ToStateString()
|
||||
if self._missionGroups.hasTargets == true then
|
||||
local dead = 0
|
||||
local total = 0
|
||||
if self._missionGroups.targetsAlive then
|
||||
for _, group in pairs(self._missionGroups.targetsAlive) do
|
||||
for _, isAlive in pairs(group) do
|
||||
total = total + 1
|
||||
if isAlive == false then
|
||||
dead = dead + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if total > 0 then
|
||||
local completionPercentage = math.floor((dead / total) * 100)
|
||||
return "Targets Destroyed: " .. completionPercentage .. "%"
|
||||
end
|
||||
else
|
||||
local dead = 0
|
||||
local total = 0
|
||||
if self._missionGroups.unitsAlive then
|
||||
for _, group in pairs(self._missionGroups.unitsAlive) do
|
||||
for _, isAlive in pairs(group) do
|
||||
total = total + 1
|
||||
if isAlive == false then
|
||||
dead = dead + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if total > 0 then
|
||||
local completionPercentage = math.floor((dead / total) * 100)
|
||||
return "Units Destroyed: " .. completionPercentage .. "%"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---private usage advised
|
||||
function Mission:NotifyMissionComplete()
|
||||
|
||||
self._missionCommandsHelper:RemoveMissionToCommands(self)
|
||||
self._logger:info("Mission Completed: " .. self.zoneName)
|
||||
trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed succesfully" , 20)
|
||||
|
||||
for _, listener in pairs(self._completeListeners) do
|
||||
pcall(function()
|
||||
listener:OnMissionComplete(self)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---@param listener MissionCompleteListener Object that implements "OnMissionComplete(self, mission)"
|
||||
function Mission:AddMissionCompleteListener(listener)
|
||||
if type(listener) ~= "table" then
|
||||
return
|
||||
end
|
||||
table.insert(self._completeListeners, listener)
|
||||
end
|
||||
|
||||
function Mission:OnUnitLost(object)
|
||||
function ZoneMission:OnUnitLost(object)
|
||||
--[[
|
||||
OnUnit lost event
|
||||
]]--
|
||||
]] --
|
||||
self._logger:debug("Getting on unit lost event")
|
||||
|
||||
local category = Object.getCategory(object)
|
||||
@@ -388,7 +340,7 @@ function Mission:OnUnitLost(object)
|
||||
if self._missionGroups.targetsAlive[groupName] and self._missionGroups.targetsAlive[groupName][unitName] then
|
||||
self._missionGroups.targetsAlive[groupName][unitName] = false
|
||||
end
|
||||
elseif category == Object.Category.STATIC then
|
||||
elseif category == Object.Category.STATIC then
|
||||
local name = object:getName()
|
||||
self._missionGroups.unitsAlive[name][name] = false
|
||||
|
||||
@@ -401,9 +353,9 @@ function Mission:OnUnitLost(object)
|
||||
self:UpdateState(false, true)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if not Spearhead.classes then Spearhead.classes = {} end
|
||||
if not Spearhead.classes.stageClasses then Spearhead.classes.stageClasses = {} end
|
||||
if not Spearhead.classes.stageClasses.Missions then Spearhead.classes.stageClasses.Missions = {} end
|
||||
Spearhead.classes.stageClasses.Missions.Mission = Mission
|
||||
|
||||
|
||||
if not Spearhead.classes.stageClasses.missions then Spearhead.classes.stageClasses.missions = {} end
|
||||
Spearhead.classes.stageClasses.missions.ZoneMission = ZoneMission
|
||||
@@ -0,0 +1,147 @@
|
||||
|
||||
|
||||
---@class Mission
|
||||
---@field name string
|
||||
---@field zoneName string
|
||||
---@field missionType MissionType
|
||||
---@field missionTypeDisplay string
|
||||
---@field priority MissionPriority
|
||||
---@field missionBriefing string
|
||||
---@field location Vec2?
|
||||
---@field code string
|
||||
---@field protected state MissionState
|
||||
---@field getState fun(self: Mission): MissionState @Get the mission state
|
||||
---@field protected _logger Logger
|
||||
---@field protected _database Database
|
||||
---@field protected _missionCommandsHelper MissionCommandsHelper
|
||||
---@field protected _completeListeners Array<MissionCompleteListener>
|
||||
local Mission = {}
|
||||
Mission.__index = Mission
|
||||
|
||||
--- @class MissionCompleteListener
|
||||
--- @field OnMissionComplete fun(self: any, mission:Mission)
|
||||
|
||||
---@protected
|
||||
---@param self Mission
|
||||
---@param zoneName string
|
||||
---@param missionName string
|
||||
---@param missionType MissionType
|
||||
---@param missionBriefing string
|
||||
---@param priority MissionPriority
|
||||
---@param database Database
|
||||
---@param logger Logger
|
||||
---@return boolean, string
|
||||
function Mission.newSuper(self, zoneName, missionName, missionType, missionBriefing, priority, database, logger)
|
||||
|
||||
self.zoneName = zoneName
|
||||
self.name = missionName
|
||||
self.missionType = missionType
|
||||
self.priority = priority
|
||||
self.state = "NEW"
|
||||
self._logger = logger
|
||||
self._database = database
|
||||
self.missionBriefing = missionBriefing
|
||||
self.code = tostring(database:GetNewMissionCode())
|
||||
|
||||
self._completeListeners = {}
|
||||
|
||||
self.location = database:GetLocationForMissionZone(zoneName)
|
||||
self.missionTypeDisplay = self.missionType
|
||||
|
||||
self._missionCommandsHelper = Spearhead.classes.stageClasses.helpers.MissionCommandsHelper.getOrCreate(logger.LogLevel)
|
||||
|
||||
return true, "success"
|
||||
end
|
||||
|
||||
---@return MissionState
|
||||
function Mission:getState()
|
||||
return self.state
|
||||
end
|
||||
|
||||
--region PUBLIC
|
||||
|
||||
function Mission:SpawnPersistedState() end
|
||||
function Mission:SpawnActive() end
|
||||
|
||||
---comment
|
||||
---@param checkHealth boolean
|
||||
---@param messageIfDone boolean
|
||||
function Mission:UpdateState(checkHealth, messageIfDone) end
|
||||
function Mission:StartCheckingContinuous() end
|
||||
|
||||
|
||||
---comment
|
||||
---@param groupId number
|
||||
function Mission:ShowBriefing(groupId)
|
||||
local stateString = self:ToStateString()
|
||||
if self._missionBriefing == nil or self._missionBriefing == "" then self._missionBriefing = "No briefing available" end
|
||||
local text = "Mission [" ..
|
||||
self.code .. "] " .. self.name .. "\n \n" .. self._missionBriefing .. " \n \n" .. stateString
|
||||
trigger.action.outTextForGroup(groupId, text, 30);
|
||||
end
|
||||
|
||||
|
||||
---@param listener MissionCompleteListener Object that implements "OnMissionComplete(self, mission)"
|
||||
function Mission:AddMissionCompleteListener(listener)
|
||||
if type(listener) ~= "table" then
|
||||
return
|
||||
end
|
||||
table.insert(self._completeListeners, listener)
|
||||
end
|
||||
|
||||
function Mission:NotifyMissionComplete()
|
||||
self._missionCommandsHelper:RemoveMissionToCommands(self)
|
||||
self._logger:info("Mission Completed: " .. self.zoneName)
|
||||
trigger.action.outText("Mission " .. self.name .. " [" .. self.code .. "] was completed succesfully", 20)
|
||||
|
||||
for _, listener in pairs(self._completeListeners) do
|
||||
pcall(function()
|
||||
listener:OnMissionComplete(self)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
---endregion
|
||||
|
||||
--region PROTECTED
|
||||
|
||||
---@protected
|
||||
function Mission:ToStateString() return "status: in progress" end
|
||||
|
||||
|
||||
--endregion
|
||||
|
||||
|
||||
|
||||
if not Spearhead.classes then Spearhead.classes = {} end
|
||||
if not Spearhead.classes.stageClasses then Spearhead.classes.stageClasses = {} end
|
||||
if not Spearhead.classes.stageClasses.missions then Spearhead.classes.stageClasses.missions = {} end
|
||||
if not Spearhead.classes.stageClasses.missions.baseMissions then Spearhead.classes.stageClasses.missions.baseMissions = {} end
|
||||
Spearhead.classes.stageClasses.missions.baseMissions.Mission = Mission
|
||||
|
||||
|
||||
|
||||
|
||||
do --aliases
|
||||
|
||||
--- @alias MissionPriority
|
||||
--- | "none"
|
||||
--- | "primary"
|
||||
--- | "secondary"
|
||||
|
||||
--- @alias MissionType
|
||||
--- | "nil"
|
||||
--- | "STRIKE"
|
||||
--- | "BAI"
|
||||
--- | "DEAD"
|
||||
--- | "SAM"
|
||||
--- | "OCA"
|
||||
|
||||
--- @alias MissionState
|
||||
--- | "NEW"
|
||||
--- | "ACTIVE"
|
||||
--- | "COMPLETED"
|
||||
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user