Fix/v5.0 (#46)
* fixed for static train carts having no category? * fixed issues with v5.0.0 --------- Co-authored-by: dutchie032 <dutchie032>
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co-authored by
dutchie032 <dutchie032>
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d6178bcdd7
commit
ab8d667504
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+57
-10
@@ -34,6 +34,23 @@ do -- INIT UTIL
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return count
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end
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---@param orig table
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---@return table copy
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function UTIL.copyTable(orig)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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copy[UTIL.copyTable(orig_key)] = UTIL.copyTable(orig_value)
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end
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setmetatable(copy, UTIL.copyTable(getmetatable(orig)))
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else -- number, string, boolean, etc
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copy = orig
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end
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return copy
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end
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---Gets a random from the list
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---@param list Array
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---@return any @random element from the list
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@@ -900,6 +917,17 @@ do -- INIT DCS_UTIL
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return nil;
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end
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---@type table<string, CoordType>
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local config =
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{
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["ah-64d_blk_ii"] = "MGRS",
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["fa-18c_hornet"] = "DMS",
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["av8bna"] = "DMS",
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["f-14b"] = "DMS",
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["f-14a-135-gr"] = "DMS"
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}
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---@param location Vec2
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---@param unitType string
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function DCS_UTIL.convertVec2ToUnitUsableType(location, unitType)
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@@ -907,17 +935,19 @@ do -- INIT DCS_UTIL
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local height = land.getHeight(location)
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local vec3 = { x = location.x, y = height, z = location.y }
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if unitType == "AH-64D_BLK_II" then
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return DCS_UTIL.convertToDisplayCoord(vec3, "MGRS")
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end
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local unitType = string.lower(unitType or "")
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local conversionType = config[unitType]
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return DCS_UTIL.convertToDisplayCoord(vec3, "DDM")
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if not conversionType then conversionType = "DDM" end
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return DCS_UTIL.convertToDisplayCoord(vec3, conversionType)
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end
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---@alias CoordType
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---| "MGRS"
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---| "DDM"
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---| "MGRS" MGRS
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---| "DMS" DECIMAL SECONDS
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---| "DDM" DECIMAL MINUTES
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---@private
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---@param location Vec3
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---@param coordType CoordType
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function DCS_UTIL.convertToDisplayCoord(location, coordType)
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@@ -942,10 +972,27 @@ do -- INIT DCS_UTIL
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local lat_hemisphere = lattitude >= 0 and "N" or "S"
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local lon_hemisphere = longitude >= 0 and "E" or "W"
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return string.format("%d° %.3f' %s %d° %.3f' %s %d ft",
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math.abs(lat_deg), lat_min, lat_hemisphere,
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math.abs(lon_deg), lon_min, lon_hemisphere,
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altitude * 3,28084)
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if coordType == "DDM" then
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return string.format("%s%02d°%06.3f' %s%03d°%06.3f' %dft",
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lat_hemisphere, math.abs(lat_deg), lat_min,
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lon_hemisphere, math.abs(lon_deg), lon_min,
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altitude * 3,28084)
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end
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if coordType == "DMS" then
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local lat_min_display = math.floor(lat_min)
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local lon_min_display = math.floor(lon_min)
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local lat_sec_display = math.floor((lat_min - lat_min_display) * 60)
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local lon_sec_display = math.floor((lon_min - lon_min_display) * 60)
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return string.format("%s%02d°%02d'%02d %s%03d°%02d'%02d %dft",
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lat_hemisphere, math.abs(lat_deg), lat_min_display, lat_sec_display,
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lon_hemisphere, math.abs(lon_deg), lon_min_display, lon_sec_display,
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altitude * 3,28084)
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end
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end
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---@param group Group
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@@ -217,15 +217,17 @@ GlobalStageManager.printFullOverview = function ()
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local totalbai = 0
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local totaldead = 0
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local totalMissions = 0
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local totalCas = 0
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for _, stage in pairs(stages) do
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local strike, dead, bai = stage:GetStageStats()
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local strike, dead, bai, cas = stage:GetStageStats()
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totalStrike = totalStrike + strike
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totalbai = totalbai + bai
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totaldead = totaldead + dead
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totalMissions = totalMissions + strike + dead + bai
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totalCas = totalCas + cas
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totalMissions = totalMissions + strike + dead + bai + cas
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end
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local index = tonumber(stageIndex)
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@@ -233,7 +235,7 @@ GlobalStageManager.printFullOverview = function ()
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if index > max then
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max = index
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end
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lines[index] ="Stage# " .. tostring(stageIndex).. " | " .. totalStrike .. " strikes | " .. totaldead .. " dead | " .. totalbai .. " BAI | Total:" .. totalMissions
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lines[index] ="Stage# " .. tostring(stageIndex).. " | " .. totalStrike .. " strikes | " .. totaldead .. " dead | " .. totalbai .. " BAI | " .. totalCas .. " CAS | Total:" .. totalMissions
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else
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logger:warn("Stage index is not a number: " .. stageIndex)
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end
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@@ -503,19 +503,23 @@ end
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---@return number strike
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---@return number dead
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---@return number bai
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---@return number cas
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function Stage:GetStageStats()
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local strike = 0
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local dead = 0
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local bai = 0
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local cas = 0
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for _, mission in pairs(self._db.missions) do
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if mission.missionType == "STRIKE" then
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strike = strike + 1
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elseif mission.missionType == "DEAD" then
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elseif mission.missionType == "DEAD" or mission.missionType == "SAM" then
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dead = dead + 1
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elseif mission.missionType == "BAI" then
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bai = bai + 1
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elseif mission.missionType == "CAS" then
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cas = cas + 1
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end
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end
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@@ -523,7 +527,7 @@ function Stage:GetStageStats()
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dead = dead + 1
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end
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return strike, dead, bai
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return strike, dead, bai, cas
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end
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@@ -245,14 +245,7 @@ function MissionCommandsHelper:updateCommandsForGroup(groupID)
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self:ResetFolders(groupID)
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for code, enabled in pairs(self.enabledByCode) do
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if enabled == true then
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local mission = self.missionsByCode[code]
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if mission then
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self:addMissionCommands(groupID, mission)
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end
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end
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end
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self:AddAllMissionCommandsToGroup(groupID)
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self:AddSupplyHubCommandsIfApplicable(groupID)
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self:AddCargoCommands(groupID)
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@@ -283,18 +276,60 @@ function MissionCommandsHelper:PinMission(mission, groupID)
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self:updateCommandsForGroup(groupID)
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end
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function MissionCommandsHelper:AddAllMissionCommandsToGroup(groupID)
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local perFolder = 9
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do --- primary missions
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local count = 0
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local path = { [1] = folderNames.primary }
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for code, enabled in pairs(self.enabledByCode) do
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if enabled == true then
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local mission = self.missionsByCode[code]
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if mission and mission.priority == "primary" then
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count = count + 1
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if count <= perFolder then
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local copied = Spearhead.Util.copyTable(path)
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self:addMissionCommands(groupID, copied, mission)
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else
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local name = "Next Menu ..."
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missionCommands.addSubMenuForGroup(groupID, name, path)
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path[#path+1] = name
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count = 0
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end
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end
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end
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end
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end
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do --- secondary missions
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local count = 0
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local path = { [1] = folderNames.secondary }
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for code, enabled in pairs(self.enabledByCode) do
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if enabled == true then
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local mission = self.missionsByCode[code]
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if mission and mission.priority == "secondary" then
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count = count + 1
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if count <= perFolder then
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local copied = Spearhead.Util.copyTable(path)
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self:addMissionCommands(groupID, copied, mission)
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else
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local name = "Next Menu ..."
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missionCommands.addSubMenuForGroup(groupID, name, path)
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path[#path+1] = "more missions ..."
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end
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end
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end
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end
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end
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end
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---comment
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---@private
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---@param groupId integer
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---@param path Array<string>
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---@param mission Mission
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function MissionCommandsHelper:addMissionCommands(groupId, mission)
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local path = nil
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if mission.priority == "primary" then
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path = { [1] = folderNames.primary }
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elseif mission.priority == "secondary" then
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path = { [1] = folderNames.secondary }
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end
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function MissionCommandsHelper:addMissionCommands(groupId, path, mission)
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if path then
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local missionFolderName = "[" .. mission.code .. "]" .. mission.name
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@@ -9,6 +9,7 @@ env.info("Spearhead SupplyUnitsTracker loaded")
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---@field private _commandsHelper MissionCommandsHelper
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---@field private _droppedCrates table<string, StaticObject>
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---@field private _registeredHubs table<SupplyHub, boolean>
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---@field private _supplyUnitSpawnedListener Array<SupplyUnitSpawnedListener>
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local SupplyUnitsTracker = {}
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SupplyUnitsTracker.__index = SupplyUnitsTracker
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@@ -67,7 +68,30 @@ function SupplyUnitsTracker:OnPlayerEntersUnit(unit)
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if self:IsSupplyUnit(unit) == true then
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self._supplyUnitsByName[unit:getName()] = unit
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self._cargoInUnits[tostring(unit:getID())] = nil
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self._unitPositions[tostring(unit:getID())] = unit:getPoint()
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end
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for _, listener in pairs(self._supplyUnitSpawnedListener) do
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pcall(function()
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listener:SupplyUnitSpawned(unit)
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end)
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end
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end
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---@class SupplyUnitSpawnedListener
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---@field SupplyUnitSpawned fun(self:SupplyUnitSpawnedListener, unit:Unit)
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---@param listener SupplyUnitSpawnedListener
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function SupplyUnitsTracker:AddOnSupplyUnitSpawnedListener(listener)
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if listener == nil then return end
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if self._supplyUnitSpawnedListener == nil then
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self._supplyUnitSpawnedListener = {}
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end
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table.insert(self._supplyUnitSpawnedListener, listener)
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end
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function SupplyUnitsTracker:Update()
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@@ -143,6 +167,20 @@ function SupplyUnitsTracker:RemoveCargoFromUnit(unitID, crateType)
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end
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function SupplyUnitsTracker:UpdateWeightForUnit(unitID)
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local weight = 0
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if self._cargoInUnits[tostring(unitID)] then
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for crateType, count in pairs(self._cargoInUnits[tostring(unitID)]) do
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local crateConfig = Spearhead.classes.stageClasses.helpers.supplies.SupplyConfigHelper.getSupplyConfig(crateType)
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if crateConfig and count then
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weight = weight + (crateConfig.weight * count)
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end
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end
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end
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trigger.action.setUnitInternalCargo(unitID, weight)
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end
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function SupplyUnitsTracker:CheckUnitsInZones()
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@@ -209,6 +247,7 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType)
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end
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self:RemoveCargoFromUnit(unitID, crateType)
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self:UpdateWeightForUnit(unitID)
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local cargoConfig = Spearhead.classes.stageClasses.helpers.supplies.SupplyConfigHelper.getSupplyConfig(crateType)
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@@ -228,7 +267,6 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType)
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}
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local spawned = coalition.addStaticObject(unit:getCoalition(), cargoSpawnObject)
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self._droppedCrates[cargoSpawnObject.name] = spawned
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self._commandsHelper:updateCommandsForGroup(group:getID())
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end
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@@ -303,7 +341,7 @@ function SupplyUnitsTracker:TryLoadCrateInUnit(unit, crateType)
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local crateConfigA = Spearhead.classes.stageClasses.helpers.supplies.SupplyConfigHelper.getSupplyConfig(crateType)
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if crateConfigA == nil then
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trigger.action.outText("Invalid crate type: " .. crateType, 5)
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trigger.action.outTextForUnit(unit:getID(), "Invalid crate type: " .. crateType, 5)
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return false
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end
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@@ -316,19 +354,19 @@ function SupplyUnitsTracker:TryLoadCrateInUnit(unit, crateType)
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local unitConfig = Spearhead.classes.stageClasses.helpers.supplies.MaxLoadConfig[unit:getTypeName()]
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if unitConfig == nil then
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trigger.action.outText("Your unit type is not configured for logistics: " .. crateType, 5)
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trigger.action.outTextForUnit(unit:getID(), "Your unit type is not configured for logistics: " .. crateType, 5)
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self._logger:error("Invalid unit type: " .. unit:getTypeName())
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return false
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end
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local maxWeight = unitConfig.maxInternalLoad
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if currentWeight + crateConfigA.weight > maxWeight then
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trigger.action.outText("Failed to load crate due to it overloading your max weight of: " .. maxWeight .. "kg", 5)
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trigger.action.outTextForUnit(unit:getID(), "Failed to load crate due to it overloading your max weight of: " .. maxWeight .. "kg", 5)
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return false
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end
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trigger.action.setUnitInternalCargo(unit:getName(), crateConfigA.weight)
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self:AddCargoToUnit(unit:getID(), crateType)
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self:UpdateWeightForUnit(unit:getID())
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local group = unit:getGroup()
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if group == nil then return false end
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@@ -1,6 +1,6 @@
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---@class BuildableMission : Mission
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---@class BuildableMission : Mission, SupplyUnitSpawnedListener
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---@field private _requiredKilos number
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---@field private _droppedKilos number
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---@field private _crateType SupplyType
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@@ -124,6 +124,10 @@ end
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function BuildableMission:MarkMissionAreaToGroup(groupID)
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if self._markIDsPerGroup[groupID] then
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Spearhead.DcsUtil.RemoveMark(self._markIDsPerGroup[groupID])
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end
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local text = "[" .. self.code .. "] " .. self.name
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local location = { x= self.location.x, y=land.getHeight(self.location), z=self.location.y }
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local markID = Spearhead.DcsUtil.AddMarkToGroup(groupID, text, location)
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@@ -188,13 +192,37 @@ function BuildableMission:SpawnActive()
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self._state = "ACTIVE"
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self._missionCommandsHelper:AddMissionToCommands(self)
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self._supplyUnitsTracker:AddOnSupplyUnitSpawnedListener(self)
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local units = self._supplyUnitsTracker:GetUnits()
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if units then
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for _, unit in pairs(units) do
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if unit and unit:isExist() then
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local group = unit:getGroup()
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if group then
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self:MarkMissionAreaToGroup(group:getID())
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end
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end
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end
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end
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end
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function BuildableMission:SpawnForwardUnits()
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end
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---@param unit Unit
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function BuildableMission:SupplyUnitSpawned(unit)
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if self._state ~= "ACTIVE" then return end
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local group = unit:getGroup()
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if group == nil then return end
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self:MarkMissionAreaToGroup(unit:getGroup():getID())
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end
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function BuildableMission:CheckCratesInZone()
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---@type Array<Object>
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@@ -226,6 +254,15 @@ function BuildableMission:CheckCratesInZone()
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self:NotifyMissionComplete()
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self._state = "COMPLETED"
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end
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if self._state == "COMPLETED" then
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for groupID, markID in pairs(self._markIDsPerGroup) do
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if markID then
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Spearhead.DcsUtil.RemoveMark(markID)
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self._markIDsPerGroup[groupID] = nil
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end
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end
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end
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end
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@@ -314,7 +314,7 @@ function ZoneMission:UpdateState(checkHealth, messageIfDone)
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end
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if self._state == "COMPLETED" and self._lastContactMarkerID then
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Spearhead.DcsUtil.RemoveMarker(self._lastContactMarkerID)
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Spearhead.DcsUtil.RemoveMark(self._lastContactMarkerID)
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end
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if self._state == "COMPLETED" and self._battleManager then
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+1
-1
@@ -52,7 +52,7 @@ SpearheadConfig = {
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autoStages = true, --default true
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--Maximum missions per stage (includes all types of missions)
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maxMissionStage = 10,
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maxMissionStage = 100,
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--Stage starting number
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startingStage = 1,
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