Smarter battle (#41)

* smarter AI battles
This commit is contained in:
2025-05-26 11:55:47 +02:00
committed by GitHub
parent 28564b30d0
commit fbcff08a54
4 changed files with 92 additions and 47 deletions
Binary file not shown.
+86
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@@ -265,6 +265,54 @@ do -- INIT UTIL
return hull
end
---Splits points into clusters with at least minSeparation between clusters, returns convex hull for each cluster
---@param points Array<Vec2>
---@param minSeparation number
---@return Array<Array<Vec2>> hulls
function UTIL.getSeparatedConvexHulls(points, minSeparation)
if #points == 0 then return {} end
-- Simple clustering: group points that are within minSeparation of each other
local clusters = {}
local assigned = {}
for i, p in ipairs(points) do
if not assigned[i] then
local cluster = { p }
assigned[i] = true
-- Find all points close to p (BFS)
local queue = { i }
while #queue > 0 do
local idx = table.remove(queue)
local base = points[idx]
for j, q in ipairs(points) do
if not assigned[j] then
local dx = base.x - q.x
local dy = base.y - q.y
if (dx * dx + dy * dy) <= (minSeparation * minSeparation) then
table.insert(cluster, q)
assigned[j] = true
table.insert(queue, j)
end
end
end
end
table.insert(clusters, cluster)
end
end
-- Compute convex hull for each cluster
local hulls = {}
for _, cluster in ipairs(clusters) do
local hull = UTIL.getConvexHull(cluster)
if #hull > 0 then
table.insert(hulls, hull)
end
end
return hulls
end
---@param points Array<Vec2>
function UTIL.enlargeConvexHull(points, meters)
---@type Array<Vec2>
@@ -329,6 +377,44 @@ function UTIL.GetVisibleHullPointsFromOrigin(hull, origin)
return visible
end
---Returns the two tangent points ("scratch points") from origin to the convex hull
---@param hull Array<Vec2>
---@param origin Vec2
---@return Array<Vec2>
function UTIL.GetTangentHullPointsFromOrigin(hull, origin)
local function cross(o, a, b)
return (a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x)
end
local n = #hull
if n == 0 then return {} end
if n == 1 then return { hull[1] } end
local left, right = nil, nil
for i = 1, n do
local prev = hull[(i - 2 + n) % n + 1]
local curr = hull[i]
local next = hull[(i % n) + 1]
local cp1 = cross(origin, curr, prev)
local cp2 = cross(origin, curr, next)
-- Tangent if the cross products have different signs or one is zero
if cp1 * cp2 <= 0 then
if not left then
left = curr
else
right = curr
end
end
end
local result = {}
if left then table.insert(result, left) end
if right and right ~= left then table.insert(result, right) end
return result
end
end
Spearhead.Util = UTIL
+5 -46
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@@ -92,48 +92,6 @@ function BattleManager:Update()
return math.random(4, 10) -- Return a random interval between 5 and 10 seconds for the next update
end
---@private
---@param fromGroups Array<SpearheadGroup>
---@param targetGroups Array<SpearheadGroup>
---@return Array<Vec2>
function BattleManager:CalculateShootAtPoints(fromGroups, targetGroups)
---@type Array<Vec2>
local result = {}
for _, group in pairs(targetGroups) do
---@type Array<Vec2>
local points = {}
self._logger:debug("Processing red group: " .. group.groupName)
local groupUnits = group:GetAsUnits()
for _, unit in pairs(group:GetAsUnits()) do
local pos = unit:getPoint()
table.insert(points, {x = pos.x, y = pos.z})
end
local hull = Spearhead.Util.getConvexHull(points)
local enlargedHull = Spearhead.Util.enlargeConvexHull(hull, 30) -- Enlarge the hull by 50 meters
local randomGroup = Spearhead.Util.randomFromList(fromGroups) --[[@as SpearheadGroup]]
if randomGroup then
local randomUnit = Spearhead.Util.randomFromList(randomGroup:GetObjects()) --[[@as Object]]
local pos = randomUnit:getPoint()
---@type Vec2
local vec2 = {x = pos.x, y = pos.z}
local shootPoints = Spearhead.Util.GetVisibleHullPointsFromOrigin(enlargedHull, vec2)
for _, point in pairs(shootPoints) do
table.insert(result, point)
end
end
end
return result
end
---@private
---@param groups Array<SpearheadGroup>
---@param targetGroups Array<SpearheadGroup>
@@ -244,15 +202,16 @@ function BattleManager:GetRandomPoint(origin, groups)
if not group then return nil end
local points = {}
local groupUnits = group:GetAsUnits()
for _, unit in pairs(group:GetAsUnits()) do
local pos = unit:getPoint()
table.insert(points, {x = pos.x, y = pos.z})
end
local hull = Spearhead.Util.getConvexHull(points)
local enlargedHull = Spearhead.Util.enlargeConvexHull(hull, 30)
local shootPoints = Spearhead.Util.GetVisibleHullPointsFromOrigin(enlargedHull, origin)
local hulls = Spearhead.Util.getSeparatedConvexHulls(points, 50)
local hull = Spearhead.Util.randomFromList(hulls) --[[@as Array<Vec2>]]
local enlargedHull = Spearhead.Util.enlargeConvexHull(hull, 25)
local shootPoints = Spearhead.Util.GetTangentHullPointsFromOrigin(enlargedHull, origin)
return Spearhead.Util.randomFromList(shootPoints) --[[@as Vec2]]
end
+1 -1
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@@ -53,7 +53,7 @@ SpearheadConfig = {
maxMissionStage = 10,
--Stage starting number
startingStage = 2,
startingStage = 1,
---DEBUG logging. Consider keeping this disabled
debugEnabled = true