Smarter battle (#41)

* smarter AI battles
This commit is contained in:
2025-05-26 11:55:47 +02:00
committed by GitHub
parent 28564b30d0
commit fbcff08a54
4 changed files with 92 additions and 47 deletions
+5 -46
View File
@@ -92,48 +92,6 @@ function BattleManager:Update()
return math.random(4, 10) -- Return a random interval between 5 and 10 seconds for the next update
end
---@private
---@param fromGroups Array<SpearheadGroup>
---@param targetGroups Array<SpearheadGroup>
---@return Array<Vec2>
function BattleManager:CalculateShootAtPoints(fromGroups, targetGroups)
---@type Array<Vec2>
local result = {}
for _, group in pairs(targetGroups) do
---@type Array<Vec2>
local points = {}
self._logger:debug("Processing red group: " .. group.groupName)
local groupUnits = group:GetAsUnits()
for _, unit in pairs(group:GetAsUnits()) do
local pos = unit:getPoint()
table.insert(points, {x = pos.x, y = pos.z})
end
local hull = Spearhead.Util.getConvexHull(points)
local enlargedHull = Spearhead.Util.enlargeConvexHull(hull, 30) -- Enlarge the hull by 50 meters
local randomGroup = Spearhead.Util.randomFromList(fromGroups) --[[@as SpearheadGroup]]
if randomGroup then
local randomUnit = Spearhead.Util.randomFromList(randomGroup:GetObjects()) --[[@as Object]]
local pos = randomUnit:getPoint()
---@type Vec2
local vec2 = {x = pos.x, y = pos.z}
local shootPoints = Spearhead.Util.GetVisibleHullPointsFromOrigin(enlargedHull, vec2)
for _, point in pairs(shootPoints) do
table.insert(result, point)
end
end
end
return result
end
---@private
---@param groups Array<SpearheadGroup>
---@param targetGroups Array<SpearheadGroup>
@@ -244,15 +202,16 @@ function BattleManager:GetRandomPoint(origin, groups)
if not group then return nil end
local points = {}
local groupUnits = group:GetAsUnits()
for _, unit in pairs(group:GetAsUnits()) do
local pos = unit:getPoint()
table.insert(points, {x = pos.x, y = pos.z})
end
local hull = Spearhead.Util.getConvexHull(points)
local enlargedHull = Spearhead.Util.enlargeConvexHull(hull, 30)
local shootPoints = Spearhead.Util.GetVisibleHullPointsFromOrigin(enlargedHull, origin)
local hulls = Spearhead.Util.getSeparatedConvexHulls(points, 50)
local hull = Spearhead.Util.randomFromList(hulls) --[[@as Array<Vec2>]]
local enlargedHull = Spearhead.Util.enlargeConvexHull(hull, 25)
local shootPoints = Spearhead.Util.GetTangentHullPointsFromOrigin(enlargedHull, origin)
return Spearhead.Util.randomFromList(shootPoints) --[[@as Vec2]]
end